Vitals
- Hit Die: d12
- Proficiencies: Armor (Light,Medium), Shields, Weapons (Simple, Martial)
- Skills: Alchemy, Athletics, Deception, Influence, Knowledge, Medicine, Perception, Survival, Tinkering
- Primary Saving Throw(s): Fortitude
Class Progression
Level
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Feature
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1
|
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2
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Uncanny Dodge
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3
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Rage, Grit I, Maneuver: Knockdown
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4
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Archetype Feature I
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5
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Uncanny Dodge II, Bonus Feat: Maneuver, Grit II
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6
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Rage II
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7
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Archetype Feature II, Grit III
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8
|
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9
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Grit IV
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10
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Archetype Feature III, Uncanny Dodge III
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Rage
A Barbarian may enter a Rage. They may use this ability once per rest per class level, and the Rage lasts one minute per use. Rage activates automatically without consuming a feat use upon the barbarian's hit points being reduced to the Injured, Badly Wounded, or Near Death states. The Barbarian also regains a use of Rage when slaying an enemy of Elite rating or higher. Rage increases the Barbarian's attack damage, will saving throws, and grants a number of temporary HP at the start of each combat round. This Rage increases in power with the Barbarian's class level:
Class Level
|
Damage
|
Temp HP per Round
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Will Saves
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3
|
+2
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Con Mod / 2 (Rounded Up)
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+1
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6
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+4
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Con Mod
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+2
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Grit
The Barbarian has a Grit pool with a capacity equivalent to their class level multiplied by 5. This capacity is filled on rest. The Barbarian may activate this feat to roll 1d4 for each Barbarian class level and gain temporary HP equal to this amount, deducting the total from their Grit. This temporary HP has a duration equal to the Barbarian's Constitution modifier. When a Barbarian takes damage, their Grit feature also gains a number of HP equal to a portion of the damage received, scaling with class level as detailed below.
Class Level
|
Grit Conversion
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3
|
10%
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5
|
15%
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7
|
20%
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9
|
25%
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Archetypes
Berserker
"BLEEEUUUAAARRRGGGHHH!"
Class Level
|
Feature
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Details
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4
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Berserk
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While raging, you may consume another use of Rage to enter a Berserk state. While Berserk, you deal an additional 1d6 damage with all attacks. If wielding a Great-Weapon, you instead deal an additional 2d6 damage. If Dual Wielding, you instead deal an additional 3d6 damage. You must have been in the Rage state for at least one round before you may use this ability. This ability will also activate upon receiving injury like the Rage feature.
|
7
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Frenzy
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Once per round while Berserk, if you hit with at least two attacks in a round, you gain an additional attack. Each extra attack gained through this feature lasts 2 rounds.
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10
|
Further Beyond
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You become truly apoplectic. Activating Rage again while already Berserk drives you Further Beyond, consuming another use of Rage and granting an additional 1d6 damage to all attacks. In addition, once per round upon making a successful attack, the force of your blow also strikes each enemy near your target. Any enemy within 10m witnessing your activation of Further Beyond must roll a successful Will save (DC 20 + Charisma modifier) or suffer the effects of Fear for a number of rounds equaling your Charisma modifier (minimum 1). Further Beyond lasts a number of rounds equivalent to your Constitution modifier, and if no enemies remain in your vicinity when this effect ends, you regain a use of Rage. You must have been in the Berserk state for at least one round before you may use this ability.
|
Unyielding
"I'll give you the first hit. Better make it count."
Class Level
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Feature
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Details
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4
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Meaty
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You convert an additional +15% of incoming damage into Grit.
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7
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Seasoned
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While raging, when using Grit to grant yourself temporary HP, apply the roll total as a Damage Reduction shield with a threshold equal to Your Constitution modifier, an absorption limit equal to the Grit roll, and a duration also equal to your Constitution modifier. Successive uses of this ability add hit points to this absorption limit if its effect already exists.
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10
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Tenderized
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While raging, you may expend another use of Rage to grant yourself a physical damage immunity effect with a magnitude equal to your last Grit roll. This effect lasts for a number of rounds equal to your Constitution modifier.
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