Barbarian

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Revision as of 02:37, 16 November 2020 by Dynamics (talk | contribs) (→‎Grit)

Vitals

Hit Die: d12
Proficiencies: Armor (Light,Medium), Shields, Weapons (Simple, Martial)
Skills: Alchemy, Athletics, Deception, Influence, Knowledge, Medicine, Perception, Survival, Tinkering
Primary Saving Throw(s): Fortitude

Class Progression

Level Feature
1
2 Uncanny Dodge
3 Rage, Grit I, Maneuver: Knockdown
4 Archetype Feature I
5 Uncanny Dodge II, Bonus Feat: Maneuver, Grit II
6 Rage II
7 Archetype Feature II, Grit III
8
9 Grit IV
10 Archetype Feature III, Uncanny Dodge III

Rage

A Barbarian may enter a Rage. They may use this ability once per rest per class level, and the Rage lasts one minute per use. Rage activates automatically without consuming a feat use upon the barbarian's hit points being reduced to the Injured, Badly Wounded, or Near Death states. The Barbarian also regains a use of Rage when slaying an enemy of Elite rating or higher. Rage increases the Barbarian's attack damage, will saving throws, and grants a number of temporary HP at the start of each combat round. This Rage increases in power with the Barbarian's class level:

Class Level Damage Temp HP per Round Will Saves
3 +2 Con Mod / 2 (Rounded Up) +1
6 +4 Con Mod +2

Grit

The Barbarian has a Grit pool with a capacity equivalent to their class level multiplied by 5. This capacity is filled on rest. The Barbarian may activate this feat to roll 1d4 for each Barbarian class level and gain temporary HP equal to this amount, deducting the total from their Grit. This temporary HP has a duration equal to the Barbarian's Constitution modifier. When a Barbarian takes damage, their Grit feature also gains a number of HP equal to a portion of the damage received, scaling with class level as detailed below.

Class Level Grit Conversion
3 10%
5 15%
7 20%
9 25%

Archetypes