Barbarian
From Risenholm
Vitals
- Hit Die: d12
- Proficiencies: Armor (Light,Medium), Shields, Weapons (Simple, Martial)
- Skills: Alchemy, Athletics, Deception, Influence, Knowledge, Medicine, Perception, Survival, Tinkering
- Primary Saving Throw(s): Fortitude
Class Progression
Level | Feature |
1 | |
2 | Uncanny Dodge |
3 | Rage, Grit I, Maneuver: Knockdown |
4 | Archetype Feature I |
5 | Uncanny Dodge II, Bonus Feat: Maneuver, Grit II |
6 | Rage II |
7 | Archetype Feature II, Grit III |
8 | |
9 | Grit IV |
10 | Archetype Feature III, Uncanny Dodge III |
Rage
A Barbarian may enter a Rage. They may use this ability once per rest per class level, and the Rage lasts one minute per use. Rage activates automatically without consuming a feat use upon the barbarian's hit points being reduced to the Injured, Badly Wounded, or Near Death states. The Barbarian also regains a use of Rage when slaying an enemy of Elite rating or higher. Rage increases the Barbarian's attack damage, will saving throws, and grants a number of temporary HP at the start of each combat round. This Rage increases in power with the Barbarian's class level:
Class Level | Damage | Temp HP per Round | Will Saves |
3 | |||
Con Mod / 2 (Rounded Up) | |||
6 | |||
Con Mod |