Players can choose from 7 races when making their character.
In general:
- The once human-only trait of a bonus 1st level feat is applied to all races.
- Racial ability bonuses/penalties do not exist. Characters will instead be given 4 attribute points to distribute shortly after entering the game world.
- The maximum an ability can be after this distribution is 20.
- You may only distribute 2 points into a single attribute during this distribution.
Human
Skilled: Humans gain 4 extra skill points at character creation, and 1 additional skill point per level.
Dwarf
Hardiness: 5% Immunity vs. Fire and Cold
Darkvision: Dwarves are able to see in the dark.
Elf
Keen Senses: Elves make active Investigation and Perception checks automatically and with no movement penalties.
Low-Light Vision: Allows elves to see better than normal in the dark.
Gnome
Fade Away: Gnomes have a natural affinity for illusions, and may use this ability to receive the effects of an Invisibility spell once per rest.
Halfling
Second Breakfast: Halflings may benefit from the effects of two foods at one time, with doubled duration. The durations of all food effects are refreshed upon further consumption.
Triton
Amphibious: Tritons can breathe underwater without aid, and traverse water hazards without penalties to movespeed.
Low-Light Vision: Allows tritons to see better than normal in the dark.
Orc
Powerful Build: Orcs have an additional capacity of +1 Dash.
Darkvision: Orcs are able to see in the dark.