Playable Races
Players can choose from 7 races when making their character. As all PCs are Risen, you will find that much of the ancestral lore regarding the races will need to be discovered in the game world. A few bits of physiological traits as well as the minor bonuses they receive are listed below.
In general:
- The once human-only trait of a bonus 1st level feat is applied to all races.
- Racial ability bonuses/penalties do not exist. Characters will instead be given 4 attribute points to distribute shortly after entering the game world.
- The maximum an ability can be after this distribution is 20.
- You may only distribute 2 points into a single attribute during this distribution.
Human
Skilled: Humans gain 4 extra skill points at character creation, and 1 additional skill point per level.
Dwarf
Hardiness: 5% Immunity vs. Fire and Cold Darkvision: Dwarves are able to see in the dark.
Elf
Keen Senses: Elves make active Investigation and Perception checks automatically and with no movement penalties. Low-Light Vision: Allows elves to see better than normal in the dark.
Gnome
Fade Away: Gnomes have a natural affinity for illusions, and may use this ability to receive the effects of an Invisibility spell once per rest.
Halfling
Second Breakfast: Halflings may benefit from the effects of two foods at one time, with doubled duration. The durations of all food effects are refreshed upon further consumption.
Triton
Amphibious: Tritons can breathe underwater without aid, and traverse water hazards without penalties to movespeed. Low-Light Vision: Allows tritons to see better than normal in the dark.
Orc
Powerful Build: Orcs have an additional capacity of +1 Dash. Darkvision: Orcs are able to see in the dark.