Setting Themes and Overall Ambitions

From Risenholm
Revision as of 00:59, 21 December 2020 by Dynamics (talk | contribs) (Created page with "Scars of Risenholm tells the story of a village of amnesiacs trying to discover who they are and what they have lost. It is the story of a people who, despite having the bless...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Scars of Risenholm tells the story of a village of amnesiacs trying to discover who they are and what they have lost. It is the story of a people who, despite having the blessing of nigh-immortality, are kept isolated within a dreary and malevolent wilderness that inevitably seems to slowly break down even the most heroic of those who rise from the Well.

This isn't to say that joy and wonder simply doesn't exist in the village. Most of the newly Risen who rise from the Well for their first time are prone to head out into the world with an almost reckless abandon, heedless of the cynicism that many veteran scar hunters develop when they find their explorations yield little regarding their own past or efforts to expand the village in a meaningful way. Indeed, the village of Risenholm is more than just a refuge against the physical threats of the wild - it is a beacon against the oppressive loneliness and melancholy Risen tend to experience as they explore the unknown lands behind their home. Rotheld's tavern is bustling almost every night with patrons, the market buzzes with trade, and Risen strive to maintain a sense of order and governance in their small but rapidly developing village.