Chat Commands and Roleplay Systems

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Revision as of 22:00, 20 December 2020 by Dynamics (talk | contribs)

Chat Commands

Standard Conversations and Text Emotes

Examples of in-game text.

The chat system will automatically punctuate sentences and place spoken words into quotations. In these examples, we will assume the character you are playing is named "Yasia"

/talk i am talking normally

Outputs:

"I am talking normally."


Asteriks (*) between words indicates an action your character is emoting.

*waves to you*

Outputs:

Yasia waves to you.


These can be combined into a single message:

/talk i am talking normally *waves to you* here I am

Outputs:

"I am talking normally." Yasia waves to you. "Here I am."


Spoken words your characters can hear from a distance are indicated by grey text - this text becomes darker depending on how far away the character who spoke it is.

Bohemond Ventris: "I can't find Yasia anywhere..."


The shout channel can be utilized to make your character heard from a greater distance.

/shout i am now shouting

Outputs:

[Shout] "I am now shouting."


Animated Emotes

By inputting a "/" followed by a emote, your character will perform the appropriate animation in the game world. The following emotes are available:

/bow /duck /dodge /drink /wave /lookleft /lookright /bored /scratch /read /salute /steal /taunt /victory1 /victory2 /victory3 /conjure1 /conjure2 /proneback /pronefront /getlow /getmid /nod /lookfar /pray /stand /sit /spasm /rage /laugh /talk /plead /worship /headache /cross /beckon /crouch /point /think /sleep

You can chain these animations with regular chat using the systems above. For example, you could input "/wave hello" and Yasia's model would wave and say "Hello." in the chat window.

System Commands

The following commands are available for use at your discretion:

/hide cloak

Will hide your character's cloak model from being visible

/hide helmet

Will hide your character's helmet model from being visible