Chat Commands and Roleplay Systems

From Risenholm

Chat Commands

Standard Conversations and Text Emotes

The chat system will automatically punctuate sentences and place spoken words into quotations. In these examples, we will assume the character you are playing is named "Yasia"

/talk i am talking normally

Outputs:

"I am talking normally."


Asteriks (*) between words indicates an action your character is emoting.

*waves to you*

Outputs:

Yasia waves to you.


These can be combined into a single message:

/talk i am talking normally *waves to you* here I am

Outputs:

"I am talking normally." Yasia waves to you. "Here I am."


Spoken words your characters can hear from a distance are indicated by grey text - this text becomes darker depending on how far away the character who spoke it is.

Bohemond Ventris: "I can't find Yasia anywhere..."


The shout channel can be utilized to make your character heard from a greater distance.

/shout i am now shouting

Outputs:

[Shout] "I am now shouting."


Animated Emotes

By inputting a "/" followed by a emote, your character will perform the appropriate animation in the game world. The following emotes are available:

/bow /duck /dodge /drink /wave /lookleft /lookright /bored /scratch /read /salute /steal /taunt /victory1 /victory2 /victory3 /conjure1 /conjure2 /proneback /pronefront /getlow /getmid /nod /lookfar /pray /stand /sit /spasm /rage /laugh /talk /plead /worship /headache /cross /beckon /crouch /point /think /sleep