Skills

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Revision as of 03:03, 17 December 2020 by Dynamics (talk | contribs)


Athletics:


Deception: Used for disguises (not yet implemented).

Influence: Will increase gold rewards from scars. 1% per skill rank.

Insight: Gives users a bonus to examine creature weaknesses and damage types.

Investigation: Used to find traps and hidden lootables.

Knowledge: Gives players more information about the world when examining things.

Locksmithing: Used for picking locks.

Medicine: Healing kits heal an amount of hp equal to 10 + Medicine + 2% per Medicine.

Perception: Used to counter Steath.

Sleight of Hand: Gain a chance to gain gold from killing monsters. 1% per skill rank.

Stealth: Determines how well a character can hide from others.

Tinkering: Gives 1% bonus chance per skill level of a refund when crafting in the field.

Trapping: Used for disabling traps.

Survival: Can be used to find information about creatures in the area using the Track action.

Skill Name Description Base Attribute General Mechanical Effects Found on Loot Type
Acrobatics Acrobatics measures the ability to perform tasks that typically require coordination and grace. Balancing on narrow surfaces, performing graceful tumbles, and squeezing through tight spaces are examples of an acrobatic character. Dexterity Prevents attacks of opportunity when moving around. Chest, Boots
Alchemy Alchemy measures the ability to combine various reagents to produce mundane and extraordinary effects. Experimenting with dangerous reagents, deciphering an unknown substances properties and efficiently utilizing ichor in powerful potions are examples of a character with mastery of alchemy. Intelligence Gives 1% bonus chance per skill level of a refund when brewing potions and runestones. None
Animal Handling Animal Handling measures the ability intuit the disposition of an animal and guide it towards an intended purpose. Making a hostile creature docile, discovering the abilities of an unknown creature, and guiding a creature to do a particular action requires are hallmark actions of a master animal handler. Wisdom Use to charm animals. Rings
Appraisal Appraisal measures the ability of a character to estimate the (typically monetary) value of an object. Sorting out junk from antique treasures, spotting a forgery, and knowing general mercantile trends are aspects of a master appraiser. Intelligence Lowers merchant pricing. 1% per skill rank. None
Arcana Arcana measures the knowledge of a character regarding the influence of Power within the arcane and creatures. Recalling complicated arcane theories, determining what an unknown magical artifacts are capable of, and directing Power in peculiar arcane rituals are examples of a character well versed in Arcana. Intelligence Identifies cast spells, affects counterspell and ups skill check against spells. Rings
Athletics Athletics measures the ability of a character to perform feats of physical prowess. Leaping to up and down great heights, racing away from chasing monsters, and holding one's breath for an extended period of time are characteristics of an athletic character. Strength Characters gain 1% extra movement speed when using the Dash feat for each skill rank. Chest, Boots