Sorcerer
Sorcerers draw Power through intuitive means, plucking flowing Power from their surroundings into the shape of the spell the Power wants to be. They possess a smaller selection of spells than a Wizard, but their mastery of Metamagic allows them to get the most out of their spells for minimal resource cost.
- Maximizing Charisma is recommended for increasing spell DCs, spellcasts per day, and Metamagic capacity. It also contributes to your Will save and support Maneuvers such as "Commander Strike"
- Strength increases your AB and damage when utilizing melee weapons, your carrying capacity, and your Fortitude save.
- Dexterity increases your AB and damage when utilizing finesse weapons and ranged weapons. It also allows you to maximize Armor Class from clothes/light/medium armors and improves your Reflex save.
- Constitution increases your survivability in raw hit points and contributing to your Fortitude save.
- Intelligence contributes to your maximum Maneuver pool and Reflex save.
- Wisdom contributes to your Will save.
Vitals
- Hit Die: d6 (6 HP per Level)
- Proficiencies: Weapons (Simple)
- Skill Points per Level (*4 at 1st level): 6
- Skills: All
- Primary Saving Throw(s): Will
- Spellcasting Ability: Charisma (10 + Spell Level to be able to cast a spell)
- Spellcasting Type: Arcane. Spontaneous. Spontaneous spellcasters know a limited selection of spells, and may cast any of these spells at any time so long as they have slots available for the given spell level.
- Spellbook: Sorcerers learn new spells each level, and may swap out previously learned spells.
Sorcerer Core Mechanics
Ablation
The Sorcerer fortifies themselves with arcane energy, absorbing incoming blows. While active, this feat converts 1 Metamagic into 3 temporary hit points per Sorcerer level, per second. Using this feat again halts the conversion, as does consuming the full Metamagic supply. Each instance of Ablation lasts for 3 rounds, and these stack with one another.
Escalation
When a spell slot is expended, the Sorcerer regain a spell slot of one level lower than that which was spent. If the Sorcerer is at maximum capacity for that spell level, they regain Metamagic equal to that spell level instead. First level spells regain 1 Metamagic. In addition, every third spell cast restores one of the Sorcerer's highest level spell slots.
Metamagic: Conversion
The character receives the Conversion feat for free.
Font of Magic
The Sorcerer's innate magical nature and ability to let Power form their spells naturally lends them the following benefits:
Class Level | Metamagic Bonus |
---|---|
2 | When you use the Conversion Metamagic feat to restore your Sorcerer spells, you convert at a rate of Spell Level + 1 instead of twice the Spell Level. In addition, if using the Empower Spell Metamagic, the Sorcerer receives a refund of 1 Metamagic upon casting a spell. |
4 | Bonus Metamagic Feat |
6 | +3 Metamagic Capacity |
8 | Bonus Metamagic Feat |
10 | +1 Metamagic Regained on Kill |
Spell List
Archetypes
Sorcerers currently have no archetypes. These are expected to be implemented by the end of the Early Access period.