Rangers draw Power from primal energies around them, drawing supernatural intuition regarding their surroundings and the creatures that inhabit it. They possess high HP and proficiencies to make them effective martial combatants, and are supplemented by a small selection of Primal spells and features to make them specialized in area control. Their archetypes empowers their area superiority, their effectiveness as a tank, or grants them a potent animal companion.
- Maximizing Strength or Dexterity is recommended for attacking with weapons and using maneuvers like Knockdown. It also provides bonuses to your Fortitude or Reflex save.
- A high Constitution is recommended for increasing your survivability in raw hit points and contributing to your Fortitude save.
- Dexterity contributes to Armor Class depending on armor type and your Reflex save.
- Intelligence contributes to your maximum maneuver pool and Reflex save.
- Wisdom contributes to your spellcasting, Will save and the duration of Called Shot.
- Charisma contributes to certain archetype features, support maneuvers such as "Commander Strike", and your Will save.
Vitals
- Hit Points per level: 10
- Proficiencies: Armor (Light,Medium,Heavy), Shields, Weapons (Simple, Martial)
- Skill Points per level: 6
- Skills: All
- Primary Saving Throw(s): Fortitude
Level | Feature |
1 | Maneuver: Called Shot, Spellcasting Level 1 |
2 | Awareness, Favoured Terrain |
3 | |
4 | Archetype Feature I |
5 | Spellcasting Level 2 |
6 | |
7 | Archetype Feature II |
8 | |
9 | Spellcasting Level 3 |
10 | Archetype Feature III |
Ranger Core Mechanics
Awareness
A Ranger has an Awareness pool with a maximum capacity equal to their class level. This is used by class features such as Favoured Terrain. The Ranger recovers 3 Awareness upon slaying an Elite rated enemy or higher.
Favoured Terrain
The Ranger is able to identify positions where the environment puts them at an advantage over their enemies. These appear to the Ranger as 4m radius zones of Favoured Terrain within which they gain a +1 attack bonus, +2 physical damage to their attacks, and enemies suffer a -1 attack bonus penalty. The Ranger may use this feat to consume a use of Awareness and designate a location as Favoured Terrain at a place of their choosing within 40m. Each instance of Favoured Terrain lasts one minute.
Archetypes
Wayfinder
"I know the way."
Class Level | Feature | Details |
4 | Guide | Allies can now benefit from the base bonuses of your Favoured Terrain while being within it. You receive double the benefits for being within Favoured Terrain. |
7 | Wayfinding | Enemies inside your Favoured Terrain receive a 25% vulnerability to all damage. |
10 | The Road Less Travelled | If an ally strikes an enemy suffering from the vulnerability effect of Wayfinding, and they do not already have the Haste effect, they receive the Haste effect for one minute. |
Warden
"This land is my land."
Class Level | Feature | Details |
4 | Borders | Enemies inside your Favoured Terrain suffer double the penalties for being within its area. In addition, you now receive 10% Damage Immunity while within its borders. This damage immunity increases by another 10% for each Warden archetype feature. |
7 | Warding | When an enemy is within your Favoured Terrain, they suffer from the Slow effect. |
10 | Homeland | While within Favoured Terrain, the Freedom of Movement effect is applied to you each round, removing any relevant effects and restoring the duration. If no existing Freedom of Movement exists with a duration longer than one minute, the duration of this effect is one minute. |
Beastmaster
"Man and beast; one and the same."
Class Level | Feature | Details |
4 | Animal Companion | Your attunement with the wilds has attracted the friendship of various beasts of nature. You may have an Animal Companion of the types listed below, which you may change to another type by targeting yourself with this feat while able to rest. You may use this ability for free once per rest, with subsequent uses costing one Awareness. This ally has a CR equal to your Ranger level. If you also possess the Animal Companion feature from the Druid Wildspeaker, your Druid and Ranger levels stack when determining the creature's CR. |
7 | Pack Tactics | When you use a Maneuver on a creature, your Animal Companion performs a Maneuver on its current target, as defined by its type below. Your Animal Companion also becomes Elite rated. |
10 | Natural Synergy | For the cost of one Awareness, you may cast Awaken by targeting your Animal Companion with its summoning feat. |
Animal | Role | Maneuver |
Bear | Brute | Provoke |
Boar | Soldier | Provoke |
Wolf | Skirmisher | Knockdown |
Hawk | Lurker | Blind |
Lynx | Lurker | Blind |