Pickpocketing

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Revision as of 15:57, 9 November 2026 by Weavejester (talk | contribs) (Created page with "Pickpocketing is an opt-in mechanic that allows a thief to attempt to steal '''Coin Purse''' items from a victim character. The Coin Purses can be bought from Mireva for 100 GP (plus tax), and the victim will get 100 XP for each coin purse they have stolen. If they catch the thief in the act, they receive an extra 200 bonus XP. == Skill check == Pickpocketing pits the '''Stealth''' of the thief against the '''Perception''' of the victim and any nearby witnesses. The th...")
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Pickpocketing is an opt-in mechanic that allows a thief to attempt to steal Coin Purse items from a victim character. The Coin Purses can be bought from Mireva for 100 GP (plus tax), and the victim will get 100 XP for each coin purse they have stolen. If they catch the thief in the act, they receive an extra 200 bonus XP.

Skill check

Pickpocketing pits the Stealth of the thief against the Perception of the victim and any nearby witnesses. The thief receives the following bonuses vs their victim:

  • +5 if it's night
  • +1 for every creature other than themselves and the victim within 5m
  • +1 for every 30 degrees they are from facing their victim (i.e. if they are at the victim's side it's +3, if they are directly behind it's +6)

Against witnesses, characters who are not being targeted:

  • +5 if it's night
  • +1 for every creature other than themselves and the victim within 5m
  • +1 for every 30 degrees the witness is facing away from the thief
  • +1 for every 2m the witness is from the thief

Thus, the victim will have the best chance of noticing the thief stealing from them, and people facing toward the thief will be more likely to notice the theft than characters facing away.