Difference between revisions of "Barbarian"

From Risenholm
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== Rage ==
 
== Rage ==
 
A Barbarian may enter a Rage. They may use this ability once per rest per class level, and the Rage lasts one minute per use. Rage activates automatically without consuming a feat use upon the barbarian's hit points being reduced to the Injured, Badly Wounded, or Near Death states. The Barbarian also regains a use of Rage when slaying an enemy of Elite rating or higher. Rage increases the Barbarian's attack damage, will saving throws, and grants a number of temporary HP at the start of each combat round. This Rage increases in power with the Barbarian's class level:
 
A Barbarian may enter a Rage. They may use this ability once per rest per class level, and the Rage lasts one minute per use. Rage activates automatically without consuming a feat use upon the barbarian's hit points being reduced to the Injured, Badly Wounded, or Near Death states. The Barbarian also regains a use of Rage when slaying an enemy of Elite rating or higher. Rage increases the Barbarian's attack damage, will saving throws, and grants a number of temporary HP at the start of each combat round. This Rage increases in power with the Barbarian's class level:
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{| class="wikitable"
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|+
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|-
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|'''Class Level'''
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|'''Damage'''
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|'''Temp HP per Round'''
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|'''Will Saves'''
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|-
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|3
 +
|+2
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|Con Mod / 2 (Rounded Up)
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|+1
 +
|-
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|6
 +
|+4
 +
|Con Mod
 +
|+2
 +
 +
|}

Revision as of 02:30, 16 November 2020

Vitals

Hit Die: d12
Proficiencies: Armor (Light,Medium), Shields, Weapons (Simple, Martial)
Skills: Alchemy, Athletics, Deception, Influence, Knowledge, Medicine, Perception, Survival, Tinkering
Primary Saving Throw(s): Fortitude

Class Progression

Level Feature
1
2 Uncanny Dodge
3 Rage, Grit I, Maneuver: Knockdown
4 Archetype Feature I
5 Uncanny Dodge II, Bonus Feat: Maneuver, Grit II
6 Rage II
7 Archetype Feature II, Grit III
8
9 Grit IV
10 Archetype Feature III, Uncanny Dodge III

Rage

A Barbarian may enter a Rage. They may use this ability once per rest per class level, and the Rage lasts one minute per use. Rage activates automatically without consuming a feat use upon the barbarian's hit points being reduced to the Injured, Badly Wounded, or Near Death states. The Barbarian also regains a use of Rage when slaying an enemy of Elite rating or higher. Rage increases the Barbarian's attack damage, will saving throws, and grants a number of temporary HP at the start of each combat round. This Rage increases in power with the Barbarian's class level:

Class Level Damage Temp HP per Round Will Saves
3
2
Con Mod / 2 (Rounded Up)
1
6
4
Con Mod
2