Difference between revisions of "Playable Races"

From Risenholm
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Their hues of hair and skin vary even more widely than humans, and their features are often intruded upon by tusk-like teeth protruding from the jaw. Orcs live approximately 60 years.
 
Their hues of hair and skin vary even more widely than humans, and their features are often intruded upon by tusk-like teeth protruding from the jaw. Orcs live approximately 60 years.
  
Recently collected fragments of knowledge from the western plains has revealed a potential ancestral connection to the nomadic people who lived among the steppes. These tribes of orcs seemed to offer services as guides to travelers seeking to cross the plains and offered fine silk native to the region in trade to nearby settlements - usually as luxurious garments or pieces of intricately woven fabrics to ward off The Sleeping Gods. While game and space was plentiful in the steppes, these tribes favored sportlike competition to settle various disputes - some have claimed that the prophet Shentar originated or spent time with the tribes in life and helped shape this aspect of their culture.
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Recently collected fragments of knowledge from the western plains has revealed a potential ancestral connection to the nomadic people who lived among the steppes. These tribes of orcs seemed to offer services as guides to travelers seeking to cross the plains and offered fine silk native to the region in trade to nearby settlements - usually as luxurious garments or pieces of intricately woven fabrics to ward off The Sleeping Gods. While game and space was plentiful in the steppes, these tribes favored sportlike competition between khans to settle various disputes - some have claimed that the prophet Shentar originated or spent time with the tribes in life and helped shape this aspect of their culture.
  
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Orcs typically received a single name when born, and would refer to the name of their tribe much like a surname. Examples: Arban, Batuhan, Dzhambul, Erden, Erhi, Muunokhoi, Nekhii, Sarnai, Taban, Timur, Yuul.
  
 
'''Powerful Build''': Orcs have an additional capacity of +1 Dash.
 
'''Powerful Build''': Orcs have an additional capacity of +1 Dash.
  
 
'''Darkvision''': Orcs are able to see in the dark.
 
'''Darkvision''': Orcs are able to see in the dark.

Revision as of 20:19, 24 December 2020

Players can choose from 7 races when making their character.


In general:

  • The once human-only trait of a bonus 1st level feat is applied to all races.
  • Racial ability bonuses/penalties do not exist. Characters will instead be given 4 attribute points to distribute shortly after entering the game world.
    • The maximum an ability can be after this distribution is 20.
    • You may only distribute 2 points into a single attribute during this distribution.


Human

Skilled: Humans gain 4 extra skill points at character creation, and 1 additional skill point per level.

Dwarf

Hardiness: 5% Immunity vs. Fire and Cold

Darkvision: Dwarves are able to see in the dark.

Elf

Keen Senses: Elves make active Investigation and Perception checks automatically and with no movement penalties.

Low-Light Vision: Allows elves to see better than normal in the dark.

Gnome

Fade Away: Gnomes have a natural affinity for illusions, and may use this ability to receive the effects of an Invisibility spell once per rest.

Halfling

Second Breakfast: Halflings may benefit from the effects of two foods at one time, with doubled duration. The durations of all food effects are refreshed upon further consumption.

Triton

Amphibious: Tritons can breathe underwater without aid, and traverse water hazards without penalties to movespeed.

Low-Light Vision: Allows tritons to see better than normal in the dark.

Orc

Orcs are one of the largest of the playable races, averaging over 6 feet in height. While tritons are typically taller, orcs are generally heavier and more muscular in build. They are known for having powerful, bulky frame and possess an almost natural aptitude for battle.

Their hues of hair and skin vary even more widely than humans, and their features are often intruded upon by tusk-like teeth protruding from the jaw. Orcs live approximately 60 years.

Recently collected fragments of knowledge from the western plains has revealed a potential ancestral connection to the nomadic people who lived among the steppes. These tribes of orcs seemed to offer services as guides to travelers seeking to cross the plains and offered fine silk native to the region in trade to nearby settlements - usually as luxurious garments or pieces of intricately woven fabrics to ward off The Sleeping Gods. While game and space was plentiful in the steppes, these tribes favored sportlike competition between khans to settle various disputes - some have claimed that the prophet Shentar originated or spent time with the tribes in life and helped shape this aspect of their culture.

Orcs typically received a single name when born, and would refer to the name of their tribe much like a surname. Examples: Arban, Batuhan, Dzhambul, Erden, Erhi, Muunokhoi, Nekhii, Sarnai, Taban, Timur, Yuul.

Powerful Build: Orcs have an additional capacity of +1 Dash.

Darkvision: Orcs are able to see in the dark.