Difference between revisions of "Skills"

From Risenholm
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'''Influence:'''
 
'''Influence:'''
Will increase Scar rewards 1% per skill rank.
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Will increase gold rewards from scars. 1% per skill rank.
  
 
'''Insight:'''
 
'''Insight:'''
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'''Investigation:'''
 
'''Investigation:'''
Used to find traps.
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Used to find traps and hidden lootables.
  
 
'''Knowledge:'''
 
'''Knowledge:'''
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Healing kits heal 1d8 HP + medicine skill.
 
Healing kits heal 1d8 HP + medicine skill.
  
'''Perception:
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'''Perception:'''
'''Used to counter Steath.
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Used to counter Steath.
  
 
'''Performance:'''
 
'''Performance:'''
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'''Sleight of Hand:'''
 
'''Sleight of Hand:'''
Gain extra gold from killing monsters.
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Gain a chance to gain gold from killing monsters. 1% per skill rank.
  
 
'''Stealth:'''
 
'''Stealth:'''
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'''Survival:'''
 
'''Survival:'''
Can be used to find information about creatures in the area.
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Can be used to find information about creatures in the area using the Track action.

Revision as of 03:59, 10 December 2020

Acrobatics: Prevents attacks of opportunity when moving around.

Alchemy: Gives 1% bonus chance per skill level of a refund when brewing potions and runestones.

Animal Handling: Use to charm animals.

Appraisal: Lowers merchant pricing. 1% per skill rank.

Arcana: Identifies cast spells, affects counterspell and ups skill check against spells.

Athletics: Characters gain 1% extra movement speed when dashing for each skill rank.

Concentration: Concentration check when casting a spell and hit.

Deception: Used for disguises (not yet implemented).

Influence: Will increase gold rewards from scars. 1% per skill rank.

Insight: Gives users a bonus to examine creature weaknesses and damage types.

Investigation: Used to find traps and hidden lootables.

Knowledge: Gives players more information about the world when examining things.

Locksmithing: Used for picking locks.

Medicine: Healing kits heal 1d8 HP + medicine skill.

Perception: Used to counter Steath.

Performance: Used by bards for their bardsong.

Sleight of Hand: Gain a chance to gain gold from killing monsters. 1% per skill rank.

Stealth: Determines how well a character can hide from others.

Tinkering: Gives 1% bonus chance per skill level of a refund when crafting in the field.

Trapping: Used for disabling traps.

Survival: Can be used to find information about creatures in the area using the Track action.