Difference between revisions of "Skills"
Line 24: | Line 24: | ||
'''Influence:''' | '''Influence:''' | ||
− | Will increase | + | Will increase gold rewards from scars. 1% per skill rank. |
'''Insight:''' | '''Insight:''' | ||
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'''Investigation:''' | '''Investigation:''' | ||
− | Used to find traps. | + | Used to find traps and hidden lootables. |
'''Knowledge:''' | '''Knowledge:''' | ||
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Healing kits heal 1d8 HP + medicine skill. | Healing kits heal 1d8 HP + medicine skill. | ||
− | '''Perception: | + | '''Perception:''' |
− | '''Used to counter Steath. | + | Used to counter Steath. |
'''Performance:''' | '''Performance:''' | ||
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'''Sleight of Hand:''' | '''Sleight of Hand:''' | ||
− | Gain | + | Gain a chance to gain gold from killing monsters. 1% per skill rank. |
'''Stealth:''' | '''Stealth:''' | ||
Line 60: | Line 60: | ||
'''Survival:''' | '''Survival:''' | ||
− | Can be used to find information about creatures in the area. | + | Can be used to find information about creatures in the area using the Track action. |
Revision as of 03:59, 10 December 2020
Acrobatics: Prevents attacks of opportunity when moving around.
Alchemy: Gives 1% bonus chance per skill level of a refund when brewing potions and runestones.
Animal Handling: Use to charm animals.
Appraisal: Lowers merchant pricing. 1% per skill rank.
Arcana: Identifies cast spells, affects counterspell and ups skill check against spells.
Athletics: Characters gain 1% extra movement speed when dashing for each skill rank.
Concentration: Concentration check when casting a spell and hit.
Deception: Used for disguises (not yet implemented).
Influence: Will increase gold rewards from scars. 1% per skill rank.
Insight: Gives users a bonus to examine creature weaknesses and damage types.
Investigation: Used to find traps and hidden lootables.
Knowledge: Gives players more information about the world when examining things.
Locksmithing: Used for picking locks.
Medicine: Healing kits heal 1d8 HP + medicine skill.
Perception: Used to counter Steath.
Performance: Used by bards for their bardsong.
Sleight of Hand: Gain a chance to gain gold from killing monsters. 1% per skill rank.
Stealth: Determines how well a character can hide from others.
Tinkering: Gives 1% bonus chance per skill level of a refund when crafting in the field.
Trapping: Used for disabling traps.
Survival: Can be used to find information about creatures in the area using the Track action.