Difference between revisions of "Sorcerer"
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− | Sorcerers draw Power through intuitive means, plucking flowing Power from their surroundings into the shape of the spell the Power wants to be. They possess a smaller selection of spells than a | + | Sorcerers draw [["Power"|Power]] through intuitive means, plucking flowing [["Power"|Power]] from their surroundings into the shape of the spell the [["Power"|Power]] wants to be. They possess a smaller selection of spells than a [[Wizard|Wizard]], but their mastery of [[General Mechanics Information#Metamagic|Metamagic]] allows them to get the most out of their [[#Spell List|spells]] for minimal resource cost. |
: | : | ||
− | :Maximizing '''Charisma''' is recommended for increasing spell DCs, spellcasts per day, and | + | :Maximizing '''Charisma''' is recommended for increasing spell DCs, spellcasts per day, and [[General Mechanics Information#Metamagic|Metamagic]] capacity. It also contributes to your Will save and support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|"Commander Strike"]] |
:'''Strength''' increases your AB and damage when utilizing melee weapons, your carrying capacity, and your Fortitude save. | :'''Strength''' increases your AB and damage when utilizing melee weapons, your carrying capacity, and your Fortitude save. | ||
:'''Dexterity''' increases your AB and damage when utilizing finesse weapons and ranged weapons. It also allows you to maximize Armor Class from clothes/light/medium armors and improves your Reflex save. | :'''Dexterity''' increases your AB and damage when utilizing finesse weapons and ranged weapons. It also allows you to maximize Armor Class from clothes/light/medium armors and improves your Reflex save. | ||
:'''Constitution''' increases your survivability in raw hit points and contributing to your Fortitude save. | :'''Constitution''' increases your survivability in raw hit points and contributing to your Fortitude save. | ||
− | :'''Intelligence''' contributes to your maximum | + | :'''Intelligence''' contributes to your maximum [[General Mechanics Information#Maneuvers|Maneuver]] pool and Reflex save. |
:'''Wisdom''' contributes to your Will save. | :'''Wisdom''' contributes to your Will save. | ||
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:'''Spellcasting Ability''': Charisma | :'''Spellcasting Ability''': Charisma | ||
:'''Spellcasting Type''': Arcane. Spontaneous. | :'''Spellcasting Type''': Arcane. Spontaneous. | ||
− | :'''Spellbook''' Sorcerers have a modest selection of Arcane spells, gaining more as they increase in level. They can change out a limited number of spells at each level up. | + | :'''Spellbook''': Sorcerers have a modest selection of Arcane spells, gaining more as they increase in level. They can change out a limited number of spells at each level up. |
{| class="wikitable" | {| class="wikitable" | ||
− | |||
|- | |- | ||
− | + | !Level | |
− | + | !Feature | |
|- | |- | ||
− | |1 | + | |1 || [[#Spell List|Spellcasting Level 1]], [[#Metamagic: Conversion|Metamagic: Conversion]], [[#Escalation|Escalation]], [[#Ablation|Ablation]] |
− | |Spellcasting Level 1, Metamagic: Conversion, Escalation, Ablation | ||
|- | |- | ||
− | |2 | + | |2 || [[#Font of Magic|Font of Magic I]] |
− | |Font of Magic I | ||
|- | |- | ||
− | |3 | + | |3 || [[#Spell List|Spellcasting Level 2]] |
− | |Spellcasting Level 2 | ||
|- | |- | ||
− | |4 | + | |4 || [[#Archetypes|Archetype Feature I]], [[#Font of Magic|Font of Magic II]] |
− | |Archetype Feature I, Font of Magic II | ||
|- | |- | ||
− | |5 | + | |5 || [[#Spell List|Spellcasting Level 3]] |
− | |Spellcasting Level 3 | ||
|- | |- | ||
− | |6 | + | |6 || [[#Font of Magic|Font of Magic III]] |
− | |Font of Magic III | ||
|- | |- | ||
− | |7 | + | |7 || [[#Spell List|Spellcasting Level 4]], [[#Archetypes|Archetype Feature II]] |
− | |Archetype Feature II | ||
|- | |- | ||
− | |8 | + | |8 || [[#Font of Magic|Font of Magic IV]] |
− | |Font of Magic IV | ||
|- | |- | ||
− | |9 | + | |9 || [[#Spell List|Spellcasting Level 5]] |
− | |Spellcasting Level 5 | ||
|- | |- | ||
− | |10 | + | |10 || [[#Archetypes|Archetype Feature III]], [[#Font of Magic|Font of Magic V]] |
− | |Archetype Feature III, Font of Magic V | ||
|} | |} | ||
== Sorcerer Core Mechanics == | == Sorcerer Core Mechanics == | ||
=== '''Font of Magic''' === | === '''Font of Magic''' === | ||
− | The Sorcerer's innate magical nature and ability to let Power form their spells naturally lends them the following benefits: | + | The Sorcerer's innate magical nature and ability to let [["Power"|Power]] form their spells naturally lends them the following benefits: |
{| class="wikitable" | {| class="wikitable" | ||
− | |||
|- | |- | ||
− | + | !Class Level | |
− | + | !Metamagic Bonus | |
|- | |- | ||
|2 | |2 | ||
− | |When you use the Conversion Metamagic feat to restore your Sorcerer spells, you convert at a rate of Spell Level + 1 instead of twice the Spell Level. In addition, if using the Empower Spell | + | |When you use the [[Feats#Conversion|Conversion]] [[General Mechanics Information#Metamagic|Metamagic]] feat to restore your Sorcerer spells, you convert at a rate of Spell Level + 1 instead of twice the Spell Level. In addition, if using the Empower Spell [[General Mechanics Information#Metamagic|Metamagic]], the Sorcerer receives a refund of 1 [[General Mechanics Information#Metamagic|Metamagic]] upon casting a spell. |
|- | |- | ||
|4 | |4 | ||
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=== '''Escalation''' === | === '''Escalation''' === | ||
− | When a spell slot is expended, the Sorcerer regain a spell slot of one level lower than that which was spent. If the Sorcerer is at maximum capacity for that spell level, they regain Metamagic equal to that spell level instead. First level spells regain 1 Metamagic. In addition, every third spell cast restores one of the Sorcerer's highest level spell slots. | + | When a spell slot is expended, the Sorcerer regain a spell slot of one level lower than that which was spent. If the Sorcerer is at maximum capacity for that spell level, they regain [[General Mechanics Information#Metamagic|Metamagic]] equal to that spell level instead. First level spells regain 1 [[General Mechanics Information#Metamagic|Metamagic]]. In addition, every third spell cast restores one of the Sorcerer's highest level spell slots. |
=== '''Ablation''' === | === '''Ablation''' === | ||
− | The Sorcerer fortifies themselves with arcane energy, absorbing incoming blows. While active, this feat converts 1 Metamagic into 3 temporary hit points per Sorcerer level, per second. Using this feat again halts the conversion, as does consuming the full Metamagic supply. | + | The Sorcerer fortifies themselves with arcane energy, absorbing incoming blows. While active, this feat converts 1 [[General Mechanics Information#Metamagic|Metamagic]] into 3 temporary hit points per Sorcerer level, per second. Using this feat again halts the conversion, as does consuming the full [[General Mechanics Information#Metamagic|Metamagic]] supply. |
=== '''Spell List''' === | === '''Spell List''' === |
Revision as of 03:30, 27 December 2020
Sorcerers draw Power through intuitive means, plucking flowing Power from their surroundings into the shape of the spell the Power wants to be. They possess a smaller selection of spells than a Wizard, but their mastery of Metamagic allows them to get the most out of their spells for minimal resource cost.
- Maximizing Charisma is recommended for increasing spell DCs, spellcasts per day, and Metamagic capacity. It also contributes to your Will save and support Maneuvers such as "Commander Strike"
- Strength increases your AB and damage when utilizing melee weapons, your carrying capacity, and your Fortitude save.
- Dexterity increases your AB and damage when utilizing finesse weapons and ranged weapons. It also allows you to maximize Armor Class from clothes/light/medium armors and improves your Reflex save.
- Constitution increases your survivability in raw hit points and contributing to your Fortitude save.
- Intelligence contributes to your maximum Maneuver pool and Reflex save.
- Wisdom contributes to your Will save.
Vitals
- Hit Points per level: 6
- Proficiencies: Weapons (Simple)
- Skill Points per level: 6
- Skills: All
- Primary Saving Throw(s): Will
- Spellcasting Ability: Charisma
- Spellcasting Type: Arcane. Spontaneous.
- Spellbook: Sorcerers have a modest selection of Arcane spells, gaining more as they increase in level. They can change out a limited number of spells at each level up.
Sorcerer Core Mechanics
Font of Magic
The Sorcerer's innate magical nature and ability to let Power form their spells naturally lends them the following benefits:
Class Level | Metamagic Bonus |
---|---|
2 | When you use the Conversion Metamagic feat to restore your Sorcerer spells, you convert at a rate of Spell Level + 1 instead of twice the Spell Level. In addition, if using the Empower Spell Metamagic, the Sorcerer receives a refund of 1 Metamagic upon casting a spell. |
4 | Bonus Metamagic Feat |
6 | +3 Metamagic Capacity |
8 | Bonus Metamagic Feat |
10 | +1 Metamagic Regained on Kill |
Escalation
When a spell slot is expended, the Sorcerer regain a spell slot of one level lower than that which was spent. If the Sorcerer is at maximum capacity for that spell level, they regain Metamagic equal to that spell level instead. First level spells regain 1 Metamagic. In addition, every third spell cast restores one of the Sorcerer's highest level spell slots.
Ablation
The Sorcerer fortifies themselves with arcane energy, absorbing incoming blows. While active, this feat converts 1 Metamagic into 3 temporary hit points per Sorcerer level, per second. Using this feat again halts the conversion, as does consuming the full Metamagic supply.
Spell List
Archetypes
Sorcerers currently have no archetypes. These are expected to be implemented by the end of the Early Access period.