Bard: Difference between revisions
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Bards draw Power from a mixture of the arcane and primal energies within the emotions of themselves and others. They possess the most innate support abilities of any class, and are able to tailor their spell selections to a variety of playstyles. While all the bard archetypes further enhance their support role, their focus lies in general ally enhancement, damage, or spellcasting boons. | |||
:Maximizing '''Strength''' or '''Dexterity''' is recommended for attacking with weapons and using [[General Mechanics Information#Maneuvers|Maneuvers]] like Knockdown. It also provides bonuses to your Fortitude or Reflex save. | |||
:A medium/high '''Charisma''' contributes to your spellcasting ability (Offensive DCs, Spells/day, and [[General Mechanics Information#Metamagic|Metamagic]] Pool) and support Maneuvers such as "Commander Strike". | |||
:A medium/high '''Dexterity''' allows you to maximize Armor Class from light armors and improves your Reflex save. | |||
:'''Constitution''' increases your survivability in raw hit points and contributing to your Fortitude save. | |||
:'''Intelligence''' contributes to your maximum Maneuver pool, Metamagic pool, and Reflex save. | |||
:'''Wisdom''' contributes to your Will save and maximum Metamagic pool. | |||
== Vitals == | == Vitals == | ||
:'''Hit Die''': d6 (6 HP per Level) | :'''Hit Die''': d6 (6 HP per Level) | ||
:'''Proficiencies''': Armor (Light, Medium), Shields, Weapons (Simple, | :'''Proficiencies''': Armor (Light, Medium), Shields, Weapons (Simple, Rogue, Mystic) | ||
:'''Skill Points per | :'''Skill Points per Level''': 8 | ||
:'''Primary Saving Throw(s)''': Reflex, Will | :'''Primary Saving Throw(s)''': Reflex, Will | ||
:'''Spellcasting Ability''': Charisma (10 + Spell Level to be able to cast a spell) | :'''Spellcasting Ability''': Charisma (10 + Spell Level to be able to cast a spell) | ||
| Line 20: | Line 20: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Features | |||
|- | |- | ||
| 1 || [[#Spell List|Spellcasting (Level 1)]], [[#Bardic Knowledge|Bardic Knowledge]], [[#Metamagic: Conversion|Metamagic: Conversion]], [[#Simple Weapon Mastery|Simple Weapon Mastery]] | |||
|- | |- | ||
| | | 2 || [[#Inspiration Aura|Inspiration +1]] | ||
|[[# | |||
|- | |- | ||
|2 | | 3 || [[#Spell List|Spellcasting (Level 2)]], [[#Harmony: Vilify|Harmony: Vilify]] | ||
|- | |- | ||
| | | 4 || [[#Archetypes|Archetype Feature I]], [[#Harmony|Harmony Feat]], [[#Inspiration Aura|Inspiration +2]] | ||
|[[# | |||
|- | |- | ||
| | | 5 || [[#Spell List|Spellcasting (Level 3)]] | ||
| | |||
|- | |- | ||
| | | 6 || [[#Harmony|Harmony Feat]], [[#Inspiration Aura|Inspiration +3]] | ||
|[[# | |||
|- | |- | ||
| | | 7 || [[#Spell List|Spellcasting (Level 4)]], [[#Archetypes|Archetype Feature II]] | ||
|[[# | |||
|- | |- | ||
| | | 8 || [[#Harmony|Harmony Feat]], [[#Inspiration Aura|Inspiration +4]] | ||
|[[# | |||
|- | |- | ||
| | | 9 || [[#Spell List|Spellcasting (Level 5)]] | ||
| | |||
|- | |- | ||
| | | 10 || [[#Archetypes|Archetype Feature III]], [[#Harmony|Harmony Feat]], [[#Inspiration Aura|Inspiration +5]] | ||
|[[# | |} | ||
{| class="wikitable" | |||
|+ Spell Slots per Level | |||
! Class Level !! Cantrips !! 1st Level !! 2nd Level !! 3rd Level !! 4th Level !! 5th Level | |||
|- | |- | ||
| | | 1 || 6 || 4 || - || - || - || - | ||
| | |- | ||
| 2 || 6 || 5 || - || - || - || - | |||
|- | |||
| 3 || 6 || 6 || 3 || - || - || - | |||
|- | |||
| 4 || 6 || 6 || 4 || - || - || - | |||
|- | |||
| 5 || 6 || 6 || 5 || 3 || - || - | |||
|- | |||
| 6 || 6 || 6 || 6 || 4 || - || - | |||
|- | |||
| 7 || 6 || 6 || 6 || 5 || 3 || - | |||
|- | |||
| 8 || 6 || 6 || 6 || 6 || 4 || - | |||
|- | |||
| 9 || 6 || 6 || 6 || 6 || 5 || 3 | |||
|- | |||
| 10 || 6 || 6 || 6 || 6 || 6 || 4 | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Spells Known | |||
! Class Level !! Cantrips !! 1st Level !! 2nd Level !! 3rd Level !! 4th Level !! 5th Level | |||
|- | |- | ||
| | | 1 || 5 || 3 || - || - || - || - | ||
| | |||
|- | |- | ||
|2 | | 2 || 5 || 4 || - || - || - || - | ||
| | |||
|- | |- | ||
|4 | | 3 || 6 || 4 || 2 || - || - || - | ||
| | |||
|- | |- | ||
|6 | | 4 || 6 || 5 || 3 || - || - || - | ||
| | |||
|- | |- | ||
| | | 5 || 7 || 5 || 3 || 2 || - || - | ||
| | |||
|- | |- | ||
| | | 6 || 7 || 6 || 4 || 3 || - || - | ||
| | |||
|- | |- | ||
| 7 || 7 || 6 || 4 || 3 || 2 || - | |||
|- | |||
| 8 || 7 || 6 || 5 || 4 || 3 || - | |||
|- | |||
| 9 || 7 || 6 || 5 || 4 || 3 || 2 | |||
|- | |||
| 10 || 7 || 6 || 6 || 5 || 4 || 3 | |||
|} | |} | ||
Spell slots are before any bonus slots from a high spellcasting ability. | |||
== Bard Core Mechanics == | |||
The Bard receives | === Bardic Knowledge === | ||
The Bard receives a Knowledge bonus equal to their class level. | |||
===== ' | === Inspiration Aura === | ||
The Bard's harmony enhances the damage of themselves and nearby allies. This consists of a 10m radius aura with the following magnitude according to Bard level: | |||
{| class="wikitable" | |||
! Level !! Benefit | |||
|- | |||
| 2 || +1 | |||
|- | |||
| 4 || +2 | |||
|- | |||
| 6 || +3 | |||
|- | |||
| 8 || +4 | |||
|- | |||
| 10 || +5 | |||
|} | |||
=== Harmony === | |||
Whether through song, dance, speech, or their simple presence, a Bard resonates with the social fabric wherever they go. Harmony represents an abstraction of this, granting the Bard a resource pool with a maximum capacity equal to their Bard level plus Charisma modifier, which may be expended to power various effects. One point of Harmony is restored for every 5 non-minion enemies slain. | |||
The Bard receives the Vilify ability at level 3, and may select an additional Harmony feature that utilises this resource at levels 4, 6, 8, and 10. Options are as below. | |||
=== Harmony: Vilify === | |||
Expending 1 Harmony, the Bard inflicts 15 + 10d2 Psychic damage against a target. This feature cannot be used again until 1 round has passed. | |||
=== | === Harmony: Echo === | ||
The Bard expends 2 Harmony to replicate the effects of any positive spells currently present upon them, to a target ally. | |||
A | === Harmony: Sympathy === | ||
A burden shared is a burden halved. The Bard expends 1 Harmony to restore half of the target's missing hitpoints. | |||
===== ' | === Harmony: Epiphany === | ||
A target ally may be granted [[General Mechanics Information#Maneuvers|Maneuvers]] and [[General Mechanics Information#Metamagic|Metamagic]] equal to the Bard's Charisma modifier, at the cost of 1 Harmony. | |||
Expending 3 | === Harmony: Peace === | ||
Expending 3 Harmony, the Bard causes a single target ally to receive the effects of a [[General Mechanics Information#Short Rest|Short Rest]]. This ability may only be used on a target again once they have executed a Short or [[General Mechanics Information#Long Rest|Long Rest]]. | |||
=== | === Metamagic: Conversion === | ||
The character receives the | The character receives the Conversion feat for free. | ||
=== | === Simple Weapon Mastery === | ||
The | The Bard receives the Simple Weapon Mastery feat for free. | ||
=== | === Mystic Weapons === | ||
The character may use the casting gloves, mystic staff, and tome. | |||
=== Spell List === | |||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! | ! Cantrips !! 1st Level Spells !! 2nd Level Spells !! 3rd Level Spells !! 4th Level Spells !! 5th Level Spells | ||
! | |- style="vertical-align: top;" | ||
! | |||
! | |||
! | |||
! | |||
|-style="vertical-align:top;" | |||
| | | | ||
[[Spells#Daze|Daze]]<br> | [[Spells#Daze|Daze]]<br> | ||
| Line 132: | Line 156: | ||
[[Spells#Micro_Missile|Micro Missile]]<br> | [[Spells#Micro_Missile|Micro Missile]]<br> | ||
[[Spells#Resistance|Resistance]]<br> | [[Spells#Resistance|Resistance]]<br> | ||
[[Spells# | [[Spells#Cure_Minor_Wounds|Spare the Dying]]<br> | ||
[[Spells#Virtue|Virtue]] | |||
| | | | ||
[[Spells#Charm_Person|Charm | [[Spells#Charm_Person|Charm]]<br> | ||
[[Spells#Color_Spray|Color Spray]]<br> | [[Spells#Color_Spray|Color Spray]]<br> | ||
[[Spells# | [[Spells#Cure_Light_Wounds|Cure Light Wounds]]<br> | ||
[[Spells#Endure_Elements|Endure | [[Spells#Endure_Elements|Endure Energy]]<br> | ||
[[Spells#Expeditious_Retreat|Expeditious Retreat]]<br> | [[Spells#Expeditious_Retreat|Expeditious Retreat]]<br> | ||
[[Spells#Grease|Grease]]<br> | [[Spells#Grease|Grease]]<br> | ||
[[Spells#Ironguts|Ironguts]]<br> | |||
[[Spells#Mage_Armor|Mage Armor]]<br> | [[Spells#Mage_Armor|Mage Armor]]<br> | ||
[[Spells#Magic_Weapon|Magic Weapon]]<br> | [[Spells#Magic_Weapon|Magic Weapon]]<br> | ||
| Line 146: | Line 172: | ||
[[Spells#Sleep|Sleep]]<br> | [[Spells#Sleep|Sleep]]<br> | ||
[[Spells#Summon_Creature_I|Summon Creature I]]<br> | [[Spells#Summon_Creature_I|Summon Creature I]]<br> | ||
[[Spells# | [[Spells#Horizikauls_Boom|Thundering Boom]] | ||
| | | | ||
[[Spells#Aid|Aid]]<br> | [[Spells#Aid|Aid]]<br> | ||
| Line 155: | Line 181: | ||
[[Spells#Clayskin|Clayskin]]<br> | [[Spells#Clayskin|Clayskin]]<br> | ||
[[Spells#Cloud_of_Bewilderment|Cloud of Bewilderment]]<br> | [[Spells#Cloud_of_Bewilderment|Cloud of Bewilderment]]<br> | ||
[[Spells# | [[Spells#Cure_Moderate_Wounds|Cure Moderate Wounds]]<br> | ||
[[Spells# | [[Spells#Deafening_Clang|Deafening Clang]]<br> | ||
[[Spells#Eagle_Splendor|Eagle's Splendor]]<br> | [[Spells#Eagle_Splendor|Eagle's Splendor]]<br> | ||
[[Spells#Endurance|Endurance]]<br> | [[Spells#Endurance|Endurance]]<br> | ||
[[Spells#Foxs_Cunning|Fox's Cunning]]<br> | [[Spells#Foxs_Cunning|Fox's Cunning]]<br> | ||
[[Spells# | [[Spells#Freedom_of_Movement|Freedom of Movement]]<br> | ||
[[Spells#Ghostly_Visage|Ghostly Visage]]<br> | |||
[[Spells#Tashas_Hideous_Laughter|Hideous Laughter]]<br> | [[Spells#Tashas_Hideous_Laughter|Hideous Laughter]]<br> | ||
[[Spells#Hold_Person|Hold]]<br> | [[Spells#Hold_Person|Hold]]<br> | ||
| Line 166: | Line 193: | ||
[[Spells#BalagarnsIronHorn|Iron Horn]]<br> | [[Spells#BalagarnsIronHorn|Iron Horn]]<br> | ||
[[Spells#Owls_Wisdom|Owl's Wisdom]]<br> | [[Spells#Owls_Wisdom|Owl's Wisdom]]<br> | ||
[[Spells# | [[Spells#Resist_Elements|Resist Energy]]<br> | ||
[[Spells# | [[Spells#Restoration|Restoration]]<br> | ||
[[Spells#See_Invisibility|See Invisibility]]<br> | [[Spells#See_Invisibility|See Invisibility]]<br> | ||
[[Spells#Silence|Silence]]<br> | [[Spells#Silence|Silence]]<br> | ||
[[Spells# | [[Spells#Sound_Burst|Sound Burst]]<br> | ||
[[Spells#Summon_Creature_II|Summon Creature II]] | [[Spells#Summon_Creature_II|Summon Creature II]] | ||
| | | | ||
[[Spells#Confusion|Confusion]]<br> | [[Spells#Confusion|Confusion]]<br> | ||
[[Spells# | [[Spells#Cure_Serious_Wounds|Cure Serious Wounds]]<br> | ||
[[Spells#Dispel_Magic|Dispel Magic]]<br> | [[Spells#Dispel_Magic|Dispel Magic]]<br> | ||
[[Spells#Displacement|Displacement]]<br> | [[Spells#Displacement|Displacement]]<br> | ||
[[Spells#Fear|Fear]]<br> | [[Spells#Fear|Fear]]<br> | ||
[[Spells# | [[Spells#Glyph_of_Warding|Glyph of Warding]]<br> | ||
[[Spells#Greater_Magic_Weapon|Greater Magic Weapon]]<br> | [[Spells#Greater_Magic_Weapon|Greater Magic Weapon]]<br> | ||
[[Spells#Gust_of_Wind|Gust of Wind]]<br> | [[Spells#Gust_of_Wind|Gust of Wind]]<br> | ||
[[Spells#Haste|Haste]]<br> | [[Spells#Haste|Haste]]<br> | ||
[[Spells#Invisibility_Purge|Invisibility Purge]]<br> | |||
[[Spells#Invisibility_Sphere|Invisibility Sphere]]<br> | [[Spells#Invisibility_Sphere|Invisibility Sphere]]<br> | ||
[[Spells# | [[Spells#Neutralize_Poison|Neutralize Poison]]<br> | ||
[[Spells#Protection_from_Elements|Protection | [[Spells#Protection_from_Elements|Protection from Energy]]<br> | ||
[[Spells#Remove_Curse|Remove Curse]]<br> | [[Spells#Remove_Curse|Remove Curse]]<br> | ||
[[Spells#Remove_Disease|Remove Disease]]<br> | |||
[[Spells#Slow|Slow]]<br> | [[Spells#Slow|Slow]]<br> | ||
[[Spells#Summon_Creature_III|Summon Creature III]]<br> | [[Spells#Summon_Creature_III|Summon Creature III]]<br> | ||
[[Spells# | [[Spells#Wounding_Whispers|Wounding Whispers]] | ||
| | | | ||
[[Spells#Bestow_Curse|Bestow Curse]]<br> | [[Spells#Bestow_Curse|Bestow Curse]]<br> | ||
[[Spells# | [[Spells#Cure_Critical_Wounds|Cure Critical Wounds]]<br> | ||
[[Spells#Dismissal|Dismissal]]<br> | [[Spells#Dismissal|Dismissal]]<br> | ||
[[Spells#Dominate_Person|Dominate]]<br> | [[Spells#Dominate_Person|Dominate Person]]<br> | ||
[[Spells#Ice_Storm|Ice Storm]]<br> | [[Spells#Ice_Storm|Ice Storm]]<br> | ||
[[Spells#Improved_Invisibility|Improved Invisibility]]<br> | [[Spells#Improved_Invisibility|Improved Invisibility]]<br> | ||
[[Spells#Phantasmal_Killer|Phantasmal Killer]]<br> | [[Spells#Phantasmal_Killer|Phantasmal Killer]]<br> | ||
[[Spells#Summon_Creature_IV|Summon Creature IV]]<br> | [[Spells#Summon_Creature_IV|Summon Creature IV]]<br> | ||
[[Spells# | [[Spells#War_Cry|War Cry]] | ||
| | | | ||
[[Spells#Energy_Buffer|Energy Buffer]]<br> | [[Spells#Energy_Buffer|Energy Buffer]]<br> | ||
[[Spells# | [[Spells#Ethereal_Visage|Ethereal Visage]]<br> | ||
[[Spells#Feeblemind|Feeblemind]]<br> | [[Spells#Feeblemind|Feeblemind]]<br> | ||
[[Spells# | [[Spells#Healing_Circle|Healing Circle]]<br> | ||
[[Spells#Ironskin|Ironskin]]<br> | [[Spells#Ironskin|Ironskin]]<br> | ||
[[Spells#Mind_Fog|Mind Fog]]<br> | [[Spells#Mind_Fog|Mind Fog]]<br> | ||
[[Spells#Summon_Creature_V|Summon Creature V]] | [[Spells#Lesser_Spell_Mantle|Spell Mantle]]<br> | ||
[[Spells#Summon_Creature_V|Summon Creature V]] | |||
|} | |} | ||
== Archetypes == | == Archetypes == | ||
=== | === Storyteller === | ||
'' "Who doesn't like a good story?" '' | ''"Who doesn't like a good story?"'' | ||
The Storyteller girds their allies with a tale for every situation. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Class Level !! Feature !! Details | |||
|- | |- | ||
| 4 | |||
| '''Living Legends''' | |||
| | |||
You may grant allies a variety of benefits, dependent on their role in your story. Granting a role consumes 1 Harmony. Each role may only apply to one target at a time, with a maximum of 3 roles granted at once. There is no duration limit on these benefits, so long as a target remains within your Inspiration Aura. If a target leaves your Inspiration Aura range, their role benefits will expire within 1 minute. The target may return to the aura to again remove this durational limit. | |||
|4 | |||
|'''Living Legends''' | |||
| You may grant allies a variety of benefits, dependent on their role in your story. Granting a role consumes 1 | |||
Each role may only apply to one target at a time, with a maximum of 3 roles granted at once. There is no duration limit on these benefits, so long as a target remains within your | |||
The roles and their benefits are as follows: | The roles and their benefits are as follows: | ||
{| class="wikitable" | |||
|- | |||
| The Mighty || +CHA Attack Damage | |||
|- | |||
| The Swift || +1 Attack per round | |||
|- | |||
| The Stalwart || +30% Multiplicative Damage Immunity (MultDI) to all damage | |||
|- | |||
| The Erudite || +25% Spell Damage, +1 [[General Mechanics Information#Metamagic|Metamagic]] Recycle | |||
|- | |||
| The Beneficent || +20% Healing, THP generation, DR Magnitude | |||
|- | |||
| The Vengeful || +25% [[General Mechanics Information#Retaliation|Retaliation]] Damage, Retaliation [Trigger: Attacks, Damage: 1d6 + CHA Sonic, Limit: N/A, Duration: N/A, Cooldown: 1s, per-Attacker] | |||
|} | |||
|- | |- | ||
|7 | | 7 | ||
|'''Rapt Audience''' | | '''Rapt Audience''' | ||
| When using | | | ||
When using Harmony features, you affect every applicable target within your Inspiration Aura range instead of a single target. If you have any Living Legends currently outside your Inspiration Aura, they too receive the Harmony effects. | |||
|- | |- | ||
|10 | | 10 | ||
|'''Legends Never Die''' | | '''Legends Never Die''' | ||
| Upon granting a | | | ||
Upon granting a Living Legend role, you also grant the target Plot Armour; a Damage Resistance effect with a [[General Mechanics Information#Threshold and Absorption|Threshold]] equal to your Charisma modifier, and an Absorption Limit equal to half the target's maximum hitpoints. If the Living Legend should suffer damage that would result in their death, the damage is instead halted at 1 HP, the Living Legend is healed for hitpoints equal to the remaining Absorption in the Plot Armour, and they may not be reduced below 1 hitpoint for 1 round. If you grant Plot Armour to a target who is currently dead or dying, they are immediately revived before receiving the additional effects. | |||
Plot Armour may be reapplied to a Living Legend without Plot Armour via the Storyteller menu, at a cost of 1 Harmony. | |||
|} | |||
'' | === Skald === | ||
''"Revel in the glory of combat!"'' | |||
Skalds believe the best place to find stories is in the thick of battle. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Class Level !! Feature !! Details | |||
|- | |- | ||
| 4 | |||
| '''Great Deeds''' | |||
| | |||
When an ally scores a critical hit within your Inspiration Aura, all allies within it gain the effects of Haste for 3 rounds as an Extraordinary effect. The duration of Great Deeds stacks if an ally should already be under its effects. | |||
|4 | |||
|'''Great Deeds''' | |||
| When an ally scores a critical hit within your | |||
You may also use this feat to consume 1 | You may also use this feat to consume 1 Harmony in order to activate Great Deeds as if you had scored a critical hit. | ||
Finally, you gain the | Finally, you gain the Martial Weapon Proficiency feat, if you do not already possess it. | ||
|- | |- | ||
|7 | | 7 | ||
|'''Striking a Chord''' | | '''Striking a Chord''' | ||
| When an ally strikes a critical hit within your | | | ||
When an ally strikes a critical hit within your Inspiration Aura, half of their total damage is struck again as Sonic damage. You also grant all allies receiving your Great Deeds effect a Sonic damage bonus equal to twice your Inspiration Bonus. | |||
|- | |- | ||
| 10 | |||
| '''Retelling''' | |||
| | |||
When an ally scores a critical hit within your Inspiration Aura, any Sonic damage that was part of that attack is reapplied to the nearest enemy to you within your Inspiration Aura. The triggering ally then receives temporary hitpoints equal to this Sonic damage, which last for one minute. | |||
|} | |} | ||
=== | === Lorekeeper === | ||
'' "There are some things man was never meant to know; and others that he must." '' | ''"There are some things man was never meant to know; and others that he must."'' | ||
A Lorekeeper is a master of esoteric knowledge and artifacts. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Class Level !! Feature !! Details | |||
|- | |- | ||
| 4 | |||
| '''Magical Secrets''' | |||
| | |||
Your archetype menu may be used to target a spell scroll to create a Scroll of Secrets, a charged magical item capable of casting the spell contained within the target scroll, with the following properties: | |||
|4 | |||
|'''Magical Secrets''' | |||
| Your archetype menu may be used to target a spell scroll to create a | |||
* Charges equal to your combined mental ability modifiers upon resting. Spells consume 1 + 1 charge per spell level, max 5. | * Charges equal to your combined mental ability modifiers upon resting. Spells consume 1 + 1 charge per spell level, max 5. | ||
* Two slots, able to hold spells of up to 3rd level. | * Two slots, able to hold spells of up to 3rd level. | ||
* When you expend a Bard spell slot, your | * When you expend a Bard spell slot, your Scroll of Secrets gains charges equal to the level of the spell, max 4. Whenever you cast from your Scroll of Secrets, you regain Bard spell slots totalling the spell's level, starting with a slot of the spell's own level. This may exceed the normal maximum capacity for charges or spell slots. | ||
* You may use your archetype menu to expend 3 | * You may use your archetype menu to expend 3 Harmony in order to restore charges to your Scroll of Secrets equal to your combined mental modifiers. | ||
* You may reassign your | * You may reassign your Scroll of Secrets spells whenever you Rest, before casting any spells from the Scroll of Secrets. | ||
* Spells cast from the | * Spells cast from the Scroll of Secrets do not degrade [[General Mechanics Information#Stability|Stability]]. | ||
|- | |- | ||
|7 | | 7 | ||
|'''Expansive Knowledge''' | | '''Expansive Knowledge''' | ||
| You gain two more slots in your | | | ||
You gain two more slots in your Scroll of Secrets. These slots are able to hold up to 4th level spells. | |||
|- | |- | ||
| 10 | |||
| '''Deep Lore''' | |||
| | |||
You gain one further slot in your Scroll of Secrets, able to hold spells up to 5th level. When using the Scroll of Secrets or an equipped item to cast a spell, the spell benefits from any applicable [[General Mechanics Information#Metamagic|Metamagic]] you know at no cost. | |||
|} | |} | ||
Latest revision as of 22:53, 7 October 2026
Bards draw Power from a mixture of the arcane and primal energies within the emotions of themselves and others. They possess the most innate support abilities of any class, and are able to tailor their spell selections to a variety of playstyles. While all the bard archetypes further enhance their support role, their focus lies in general ally enhancement, damage, or spellcasting boons.
- Maximizing Strength or Dexterity is recommended for attacking with weapons and using Maneuvers like Knockdown. It also provides bonuses to your Fortitude or Reflex save.
- A medium/high Charisma contributes to your spellcasting ability (Offensive DCs, Spells/day, and Metamagic Pool) and support Maneuvers such as "Commander Strike".
- A medium/high Dexterity allows you to maximize Armor Class from light armors and improves your Reflex save.
- Constitution increases your survivability in raw hit points and contributing to your Fortitude save.
- Intelligence contributes to your maximum Maneuver pool, Metamagic pool, and Reflex save.
- Wisdom contributes to your Will save and maximum Metamagic pool.
Vitals
- Hit Die: d6 (6 HP per Level)
- Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Rogue, Mystic)
- Skill Points per Level: 8
- Primary Saving Throw(s): Reflex, Will
- Spellcasting Ability: Charisma (10 + Spell Level to be able to cast a spell)
- Spellcasting Type: Arcane/Primal Hybrid. Spontaneous. Spontaneous spellcasters know a limited selection of spells, and may cast any of these spells at any time so long as they have slots available for the given spell level.
- Spellbook: Bards learn two spells each level.
| Class Level | Cantrips | 1st Level | 2nd Level | 3rd Level | 4th Level | 5th Level |
|---|---|---|---|---|---|---|
| 1 | 6 | 4 | - | - | - | - |
| 2 | 6 | 5 | - | - | - | - |
| 3 | 6 | 6 | 3 | - | - | - |
| 4 | 6 | 6 | 4 | - | - | - |
| 5 | 6 | 6 | 5 | 3 | - | - |
| 6 | 6 | 6 | 6 | 4 | - | - |
| 7 | 6 | 6 | 6 | 5 | 3 | - |
| 8 | 6 | 6 | 6 | 6 | 4 | - |
| 9 | 6 | 6 | 6 | 6 | 5 | 3 |
| 10 | 6 | 6 | 6 | 6 | 6 | 4 |
| Class Level | Cantrips | 1st Level | 2nd Level | 3rd Level | 4th Level | 5th Level |
|---|---|---|---|---|---|---|
| 1 | 5 | 3 | - | - | - | - |
| 2 | 5 | 4 | - | - | - | - |
| 3 | 6 | 4 | 2 | - | - | - |
| 4 | 6 | 5 | 3 | - | - | - |
| 5 | 7 | 5 | 3 | 2 | - | - |
| 6 | 7 | 6 | 4 | 3 | - | - |
| 7 | 7 | 6 | 4 | 3 | 2 | - |
| 8 | 7 | 6 | 5 | 4 | 3 | - |
| 9 | 7 | 6 | 5 | 4 | 3 | 2 |
| 10 | 7 | 6 | 6 | 5 | 4 | 3 |
Spell slots are before any bonus slots from a high spellcasting ability.
Bard Core Mechanics
Bardic Knowledge
The Bard receives a Knowledge bonus equal to their class level.
Inspiration Aura
The Bard's harmony enhances the damage of themselves and nearby allies. This consists of a 10m radius aura with the following magnitude according to Bard level:
| Level | Benefit |
|---|---|
| 2 | +1 |
| 4 | +2 |
| 6 | +3 |
| 8 | +4 |
| 10 | +5 |
Harmony
Whether through song, dance, speech, or their simple presence, a Bard resonates with the social fabric wherever they go. Harmony represents an abstraction of this, granting the Bard a resource pool with a maximum capacity equal to their Bard level plus Charisma modifier, which may be expended to power various effects. One point of Harmony is restored for every 5 non-minion enemies slain.
The Bard receives the Vilify ability at level 3, and may select an additional Harmony feature that utilises this resource at levels 4, 6, 8, and 10. Options are as below.
Harmony: Vilify
Expending 1 Harmony, the Bard inflicts 15 + 10d2 Psychic damage against a target. This feature cannot be used again until 1 round has passed.
Harmony: Echo
The Bard expends 2 Harmony to replicate the effects of any positive spells currently present upon them, to a target ally.
Harmony: Sympathy
A burden shared is a burden halved. The Bard expends 1 Harmony to restore half of the target's missing hitpoints.
Harmony: Epiphany
A target ally may be granted Maneuvers and Metamagic equal to the Bard's Charisma modifier, at the cost of 1 Harmony.
Harmony: Peace
Expending 3 Harmony, the Bard causes a single target ally to receive the effects of a Short Rest. This ability may only be used on a target again once they have executed a Short or Long Rest.
Metamagic: Conversion
The character receives the Conversion feat for free.
Simple Weapon Mastery
The Bard receives the Simple Weapon Mastery feat for free.
Mystic Weapons
The character may use the casting gloves, mystic staff, and tome.
Spell List
Archetypes
Storyteller
"Who doesn't like a good story?"
The Storyteller girds their allies with a tale for every situation.
| Class Level | Feature | Details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 | Living Legends |
You may grant allies a variety of benefits, dependent on their role in your story. Granting a role consumes 1 Harmony. Each role may only apply to one target at a time, with a maximum of 3 roles granted at once. There is no duration limit on these benefits, so long as a target remains within your Inspiration Aura. If a target leaves your Inspiration Aura range, their role benefits will expire within 1 minute. The target may return to the aura to again remove this durational limit. The roles and their benefits are as follows:
| ||||||||||||
| 7 | Rapt Audience |
When using Harmony features, you affect every applicable target within your Inspiration Aura range instead of a single target. If you have any Living Legends currently outside your Inspiration Aura, they too receive the Harmony effects. | ||||||||||||
| 10 | Legends Never Die |
Upon granting a Living Legend role, you also grant the target Plot Armour; a Damage Resistance effect with a Threshold equal to your Charisma modifier, and an Absorption Limit equal to half the target's maximum hitpoints. If the Living Legend should suffer damage that would result in their death, the damage is instead halted at 1 HP, the Living Legend is healed for hitpoints equal to the remaining Absorption in the Plot Armour, and they may not be reduced below 1 hitpoint for 1 round. If you grant Plot Armour to a target who is currently dead or dying, they are immediately revived before receiving the additional effects. Plot Armour may be reapplied to a Living Legend without Plot Armour via the Storyteller menu, at a cost of 1 Harmony. |
Skald
"Revel in the glory of combat!"
Skalds believe the best place to find stories is in the thick of battle.
| Class Level | Feature | Details |
|---|---|---|
| 4 | Great Deeds |
When an ally scores a critical hit within your Inspiration Aura, all allies within it gain the effects of Haste for 3 rounds as an Extraordinary effect. The duration of Great Deeds stacks if an ally should already be under its effects. You may also use this feat to consume 1 Harmony in order to activate Great Deeds as if you had scored a critical hit. Finally, you gain the Martial Weapon Proficiency feat, if you do not already possess it. |
| 7 | Striking a Chord |
When an ally strikes a critical hit within your Inspiration Aura, half of their total damage is struck again as Sonic damage. You also grant all allies receiving your Great Deeds effect a Sonic damage bonus equal to twice your Inspiration Bonus. |
| 10 | Retelling |
When an ally scores a critical hit within your Inspiration Aura, any Sonic damage that was part of that attack is reapplied to the nearest enemy to you within your Inspiration Aura. The triggering ally then receives temporary hitpoints equal to this Sonic damage, which last for one minute. |
Lorekeeper
"There are some things man was never meant to know; and others that he must."
A Lorekeeper is a master of esoteric knowledge and artifacts.
| Class Level | Feature | Details |
|---|---|---|
| 4 | Magical Secrets |
Your archetype menu may be used to target a spell scroll to create a Scroll of Secrets, a charged magical item capable of casting the spell contained within the target scroll, with the following properties:
|
| 7 | Expansive Knowledge |
You gain two more slots in your Scroll of Secrets. These slots are able to hold up to 4th level spells. |
| 10 | Deep Lore |
You gain one further slot in your Scroll of Secrets, able to hold spells up to 5th level. When using the Scroll of Secrets or an equipped item to cast a spell, the spell benefits from any applicable Metamagic you know at no cost. |