Paladin: Difference between revisions
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Paladins draw | <!-- This page is generated from the game data by scripts/wiki_sync.py in the module repository. Edits made here will be overwritten by the next sync: change the class or feat description in risenholm.tlk instead. --> | ||
:Maximizing '''Strength''' or '''Dexterity''' is recommended for attacking with weapons and using [[General Mechanics Information#Maneuvers|Maneuvers]] like | Paladins draw Power from devotion to an Oath, or set of Oaths. Their high HP and basic proficiencies are supplemented by Channel Divinity features and a small support spell list to make them an effective martial combatant and ally. Paladin Archetypes focus on particular aspects of their playstyle: dealing bursts of unmitigated damage, effective tanking, or healing. | ||
:'''Charisma''' contributes to your | |||
:Maximizing '''Strength''' or '''Dexterity''' is recommended for attacking with weapons and using [[General Mechanics Information#Maneuvers|Maneuvers]] like Knockdown. It also provides bonuses to your Fortitude or Reflex save. | |||
:'''Charisma''' contributes to your spellcasting, certain Archetype features, Divine Grace, support Maneuvers such as "Commander Strike", and your Will save. | |||
:'''Constitution''' is recommended for increasing your survivability in raw hit points and contributing to your Fortitude save. | :'''Constitution''' is recommended for increasing your survivability in raw hit points and contributing to your Fortitude save. | ||
:'''Dexterity''' contributes to Armor Class depending on armor type and your Reflex save. | :'''Dexterity''' contributes to Armor Class depending on armor type and your Reflex save. | ||
:'''Intelligence''' contributes to your maximum | :'''Intelligence''' contributes to your maximum Maneuver pool and Reflex save. | ||
:'''Wisdom''' contributes to your Will save. | :'''Wisdom''' contributes to your Will save. | ||
== Vitals == | == Vitals == | ||
:'''Hit Die''': d10 (10 HP per Level) | :'''Hit Die''': d10 (10 HP per Level) | ||
:'''Proficiencies''': Armor (All), Shields, Weapons (Simple, Martial) | :'''Proficiencies''': Armor (All), Shields, Weapons (Simple, Martial) | ||
:'''Skill Points per | :'''Skill Points per Level''': 6 | ||
:'''Primary Saving Throw(s)''': Fortitude | :'''Primary Saving Throw(s)''': Fortitude | ||
:'''Spellcasting Ability''': Charisma (10 + Spell Level to be able to cast a spell) | :'''Spellcasting Ability''': Charisma (10 + Spell Level to be able to cast a spell) | ||
| Line 20: | Line 20: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Features | |||
|- | |- | ||
| 1 || [[#Spell List|Spellcasting Level 1]], [[#Simple Weapon Mastery|Simple Weapon Mastery]], [[#Metamagic: Conversion|Metamagic: Conversion]], [[#Divine Polarity|Divine Polarity]] | |||
|- | |- | ||
| | | 2 || [[#Lay on Hands|Lay on Hands]] | ||
|- | |- | ||
| | | 3 || [[#Divine Grace|Divine Grace]], [[#Channel Divinity: Divine Might|Channel Divinity: Divine Might]]/Divine Shield, [[#Smite|Smite]], Energy Affinity | ||
|- | |- | ||
| | | 4 || [[#Archetypes|Archetype Feature I]] | ||
|- | |- | ||
| | | 5 || [[#Spell List|Spellcasting Level 2]] | ||
|- | |- | ||
| | | 6 || [[#Divine Health|Divine Health]] | ||
|- | |- | ||
| | | 7 || [[#Archetypes|Archetype Feature II]] | ||
|- | |- | ||
| | | 8 || [[#Aura of Courage|Aura of Courage]] | ||
|- | |- | ||
| | | 9 || [[#Spell List|Spellcasting Level 3]] | ||
|- | |- | ||
| | | 10 || [[#Archetypes|Archetype Feature III]] | ||
|} | |||
{| class="wikitable" | |||
|+ Spell Slots per Level | |||
! Class Level !! 1st Level !! 2nd Level !! 3rd Level | |||
|- | |- | ||
|10 || | | 1 || 1 || - || - | ||
|- | |||
| 2 || 1 || - || - | |||
|- | |||
| 3 || 1 || - || - | |||
|- | |||
| 4 || 1 || - || - | |||
|- | |||
| 5 || 2 || 1 || - | |||
|- | |||
| 6 || 2 || 1 || - | |||
|- | |||
| 7 || 2 || 1 || - | |||
|- | |||
| 8 || 2 || 1 || - | |||
|- | |||
| 9 || 3 || 2 || 1 | |||
|- | |||
| 10 || 3 || 2 || 1 | |||
|} | |} | ||
Spell slots are before any bonus slots from a high spellcasting ability. | |||
== Paladin Core Mechanics == | == Paladin Core Mechanics == | ||
=== | === Divine Polarity === | ||
Paladins choose the energy type of their spells and abilities at level 1. They subsequently gain the Energy Affinity feat for that energy type at level 3. Smite and the Paladin Archetype features deal damage of this type. | |||
=== Metamagic: Conversion === | |||
The character receives the Conversion feat for free. | |||
=== Simple Weapon Mastery === | |||
The Paladin receives the Simple Weapon Mastery feat for free. | |||
=== Divine Health === | |||
The Paladin is immune to disease. | The Paladin is immune to disease. | ||
=== | === Aura of Courage === | ||
The Paladin is immune to Fear. | The Paladin is immune to Fear. | ||
=== | === Channel Divinity === | ||
The character gains access to features that draw upon a | The character gains access to features that draw upon a Channel Divinity pool, representing a reserve of divine energy. These features may be granted by class levels, feats, or archetypes. This pool has a maximum capacity of equal to the sum total of their Paladin and Cleric levels, plus the highest of their Wisdom or Charisma modifiers. The character regains 1 Channel Divinity for every 6 non-minion foes slain. | ||
=== | === Channel Divinity: Divine Might === | ||
The character may spend one | The character may spend one Channel Divinity to add their Charisma or Wisdom bonus, whichever is higher, to all weapon damage for 1 minute. This damage bonus is capped at twice the character's total sum of Paladin and Cleric levels. If Divine Might is already active, the duration is extended by 1 minute. | ||
=== | === Channel Divinity: Divine Shield === | ||
The character may spend | The character may spend one Channel Divinity to gain damage resistance against physical damage. The threshold for this damage resistance is equal to the sum total of Cleric and Paladin class levels the character possesses. The shield absorbs 10 damage per point of the character's Charisma or Wisdom bonus, whichever is higher, plus 10% of the target's maximum hitpoints. If Divine Shield is already active, any existing absorption is inherited by the new instance of Divine Shield. Divine Shield has a duration of 15 minutes [[General Mechanics Information#Combat Time|Combat Time]]. | ||
=== | === Lay on Hands === | ||
Once per round, a Paladin may consume 2 uses of | Once per round, a Paladin may consume 2 uses of Channel Divinity to heal themselves or an ally for an amount equal to 3d4 per class level, plus the target's top [Charisma modifier] hit dice. This also removes any poison or disease afflicting the target, and grants immunity to both for 1 minute. If targeting themselves, Lay on Hands activates instantly, with no action required. | ||
=== | === Smite === | ||
Once per round, a Paladin may expend 1 use of | Once per round, a Paladin may expend 1 use of Channel Divinity to strike the target of their next normal attack for 2d4 bonus damage of their Divine Polarity type per Paladin class level. | ||
=== | === Divine Grace === | ||
The Paladin adds half their Paladin level rounded down to their saving throws. | The Paladin adds half their Paladin level, rounded down, to their saving throws. | ||
=== | === Spell List === | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! | ! 1st Level Spells !! 2nd Level Spells !! 3rd Level Spells | ||
! | |- style="vertical-align: top;" | ||
! | |||
|-style="vertical-align:top;" | |||
| | | | ||
[[Spells#Bane|Bane]]<br> | [[Spells#Bane|Bane]]<br> | ||
[[Spells#Bless|Bless]]<br> | [[Spells#Bless|Bless]]<br> | ||
[[Spells#Cure_Light_Wounds|Cure Light Wounds]]<br> | [[Spells#Cure_Light_Wounds|Cure Light Wounds]]<br> | ||
[[Spells# | [[Spells#Endure_Elements|Endure Energy]]<br> | ||
[[Spells#Ironguts|Ironguts]]<br> | |||
[[Spells#Magic_Weapon|Magic Weapon]]<br> | [[Spells#Magic_Weapon|Magic Weapon]]<br> | ||
[[Spells#PROTECTION_FROM_ALIGNMENT|Protection]]<br> | [[Spells#PROTECTION_FROM_ALIGNMENT|Protection]]<br> | ||
[[Spells#Shield_of_Faith|Shield of Faith]] | [[Spells#Shield_of_Faith|Shield of Faith]] | ||
| | | | ||
[[Spells#Aid|Aid]]<br> | [[Spells#Aid|Aid]]<br> | ||
| Line 95: | Line 126: | ||
[[Spells#Eagle_Splendor|Eagle's Splendor]]<br> | [[Spells#Eagle_Splendor|Eagle's Splendor]]<br> | ||
[[Spells#Endurance|Endurance]]<br> | [[Spells#Endurance|Endurance]]<br> | ||
[[Spells# | [[Spells#Freedom_of_Movement|Freedom of Movement]]<br> | ||
[[Spells#Resist_Elements|Resist Energy]]<br> | |||
[[Spells# | [[Spells#Restoration|Restoration]] | ||
[[Spells#Restoration|Restoration]] | |||
| | | | ||
[[Spells#Cure_Serious_Wounds|Cure Serious Wounds]]<br> | [[Spells#Cure_Serious_Wounds|Cure Serious Wounds]]<br> | ||
| Line 105: | Line 135: | ||
[[Spells#Neutralize_Poison|Neutralize Poison]]<br> | [[Spells#Neutralize_Poison|Neutralize Poison]]<br> | ||
[[Spells#Prayer|Prayer]]<br> | [[Spells#Prayer|Prayer]]<br> | ||
[[Spells# | [[Spells#Protection_from_Elements|Protection from Energy]] | ||
|} | |} | ||
=== ''' | == Archetypes == | ||
=== Avenger === | |||
''"Your sins have been counted."'' | |||
The Avenger relentlessly pursues their targets to mete out punishment. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Class Level !! Feature !! Details | |||
|- | |- | ||
| 4 | |||
| '''Judge''' | |||
| | |||
When you Smite a creature, your Divine Might damage bonus is doubled until its effect expires. In addition, when you Smite a creature for the first time, the Smite is executed at no cost. | |||
|- | |- | ||
| | | 7 | ||
| '''Jury''' | |||
| | |||
If you Smite any creature whilst under the effects of Judge, you gain a bonus attack for one minute. The struck target also proceeds to take damage of your Divine Polarity type each round equal to the Smite damage broken up into 2 second ticks, for a total of 12 rounds. If the target dies while under the effects of Jury, the damage over time effect transfers to another enemy within 10m of the target. You may only have one instance of Jury in play at a time. | |||
|- | |- | ||
| | | 10 | ||
| | | '''Executioner''' | ||
| | |||
When you strike a creature with Smite, you do additional damage according to its health category: Grazed +2d6, Bloodied +4d8, and Wounded +8d10. If the target is slain within 1.3 seconds of the Smite, it bursts: enemies within 4m take the same additional damage, if any, and must make a Fortitude save (DC 20 + Charisma modifier) or be knocked prone for one round. On a successful save, Minion tier enemies are instead knocked down for three seconds, and Normal enemies for one second. | |||
|} | |} | ||
== | === Templar === | ||
''"My will is steel."'' | |||
Mere blows cannot prevent the Templar from fulfilling their duty. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Class Level !! Feature !! Details | |||
|- | |- | ||
| 4 | |||
| '''Forge''' | |||
| | |||
You receive a 30% multiplicative damage immunity to all damage. Whilst your Divine Shield is active, this increases to 50%. In addition, your Divine Shield now absorbs damage of all types. | |||
|- | |- | ||
| | | 7 | ||
|''' | | '''Anvil''' | ||
| | | | ||
Your Divine Shield now has double the usual absorption limit. Your Smite now also refreshes your Divine Shield's duration and changes its [[General Mechanics Information#Threshold and Absorption|Threshold]] value to your total Smite damage. | |||
|- | |- | ||
| 10 | |||
| '''Tempered''' | |||
| | |||
If a Smite expands the [[General Mechanics Information#Threshold and Absorption|Threshold]] of your Divine Shield, the Channel Divinity cost of the Smite is refunded. The Smite's damage is also added to your Divine Shield absorption. | |||
|} | |} | ||
=== | === Hospitaller === | ||
'' " | ''"Stay on your feet, we have much work to be done this day."'' | ||
When a soldier needs a helping hand, the Hospitaller is there. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Class Level !! Feature !! Details | |||
|- | |- | ||
| 4 | |||
| '''Divine Intervention''' | |||
| | |||
When you use Lay on Hands, the target also gains the effects of your Divine Shield at no cost. Furthermore, any excess healing from your Lay on Hands is now granted as temporary hitpoints (THP) with the same duration as Divine Shield. | |||
|4 | |||
|'''Divine Intervention''' | |||
| When you use | |||
Finally, upon using | Finally, upon using Lay on Hands, you gain a free use of Smite. These free uses may stack to a maximum of 3. | ||
|- | |- | ||
|7 | | 7 | ||
|'''Deliverance''' | | '''Deliverance''' | ||
| You may nominate a target with the use of your archetype menu to select a target for | | | ||
You may nominate a target with the use of your archetype menu to select a target for Deliverance. | |||
For 3 rounds following | For 3 rounds following Smite, any damage of your Divine Polarity type that you deal is applied as temporary hit points (THP) to your Deliverance target. These THP possess a duration of 3 rounds. If your Deliverance target is more than 20m distant, you receive the THP instead. | ||
Using | Using Smite again whilst the duration is active adds another 3 rounds to the duration of Deliverance, to a total maximum duration of 5 rounds. | ||
|- | |- | ||
|10 | | 10 | ||
|'''Salvation''' | | '''Salvation''' | ||
| When your | | | ||
When your Deliverance feature grants temporary hitpoints, it also applies the effects of Restoration, cleansing the target of negative effects. | |||
In addition, upon using Lay on Hands you grant the target the effects of the Death Ward spell. If the target is dead or dying, you first grant the effects of the Raise Dead spell. | |||
In addition, upon using | |||
|} | |} | ||
Latest revision as of 21:39, 7 October 2026
Paladins draw Power from devotion to an Oath, or set of Oaths. Their high HP and basic proficiencies are supplemented by Channel Divinity features and a small support spell list to make them an effective martial combatant and ally. Paladin Archetypes focus on particular aspects of their playstyle: dealing bursts of unmitigated damage, effective tanking, or healing.
- Maximizing Strength or Dexterity is recommended for attacking with weapons and using Maneuvers like Knockdown. It also provides bonuses to your Fortitude or Reflex save.
- Charisma contributes to your spellcasting, certain Archetype features, Divine Grace, support Maneuvers such as "Commander Strike", and your Will save.
- Constitution is recommended for increasing your survivability in raw hit points and contributing to your Fortitude save.
- Dexterity contributes to Armor Class depending on armor type and your Reflex save.
- Intelligence contributes to your maximum Maneuver pool and Reflex save.
- Wisdom contributes to your Will save.
Vitals
- Hit Die: d10 (10 HP per Level)
- Proficiencies: Armor (All), Shields, Weapons (Simple, Martial)
- Skill Points per Level: 6
- Primary Saving Throw(s): Fortitude
- Spellcasting Ability: Charisma (10 + Spell Level to be able to cast a spell)
- Spellcasting Type: Devotion. Memorized. Memorized spellcasters cannot clear memorized slots after casting a spell, until after their next rest. However, any spells placed into an empty slot start as memorized and available for use.
- Spellbook: Paladins know all available spells once they become capable of casting at a given spell level.
| Level | Features |
|---|---|
| 1 | Spellcasting Level 1, Simple Weapon Mastery, Metamagic: Conversion, Divine Polarity |
| 2 | Lay on Hands |
| 3 | Divine Grace, Channel Divinity: Divine Might/Divine Shield, Smite, Energy Affinity |
| 4 | Archetype Feature I |
| 5 | Spellcasting Level 2 |
| 6 | Divine Health |
| 7 | Archetype Feature II |
| 8 | Aura of Courage |
| 9 | Spellcasting Level 3 |
| 10 | Archetype Feature III |
| Class Level | 1st Level | 2nd Level | 3rd Level |
|---|---|---|---|
| 1 | 1 | - | - |
| 2 | 1 | - | - |
| 3 | 1 | - | - |
| 4 | 1 | - | - |
| 5 | 2 | 1 | - |
| 6 | 2 | 1 | - |
| 7 | 2 | 1 | - |
| 8 | 2 | 1 | - |
| 9 | 3 | 2 | 1 |
| 10 | 3 | 2 | 1 |
Spell slots are before any bonus slots from a high spellcasting ability.
Paladin Core Mechanics
Divine Polarity
Paladins choose the energy type of their spells and abilities at level 1. They subsequently gain the Energy Affinity feat for that energy type at level 3. Smite and the Paladin Archetype features deal damage of this type.
Metamagic: Conversion
The character receives the Conversion feat for free.
Simple Weapon Mastery
The Paladin receives the Simple Weapon Mastery feat for free.
Divine Health
The Paladin is immune to disease.
Aura of Courage
The Paladin is immune to Fear.
Channel Divinity
The character gains access to features that draw upon a Channel Divinity pool, representing a reserve of divine energy. These features may be granted by class levels, feats, or archetypes. This pool has a maximum capacity of equal to the sum total of their Paladin and Cleric levels, plus the highest of their Wisdom or Charisma modifiers. The character regains 1 Channel Divinity for every 6 non-minion foes slain.
Channel Divinity: Divine Might
The character may spend one Channel Divinity to add their Charisma or Wisdom bonus, whichever is higher, to all weapon damage for 1 minute. This damage bonus is capped at twice the character's total sum of Paladin and Cleric levels. If Divine Might is already active, the duration is extended by 1 minute.
Channel Divinity: Divine Shield
The character may spend one Channel Divinity to gain damage resistance against physical damage. The threshold for this damage resistance is equal to the sum total of Cleric and Paladin class levels the character possesses. The shield absorbs 10 damage per point of the character's Charisma or Wisdom bonus, whichever is higher, plus 10% of the target's maximum hitpoints. If Divine Shield is already active, any existing absorption is inherited by the new instance of Divine Shield. Divine Shield has a duration of 15 minutes Combat Time.
Lay on Hands
Once per round, a Paladin may consume 2 uses of Channel Divinity to heal themselves or an ally for an amount equal to 3d4 per class level, plus the target's top [Charisma modifier] hit dice. This also removes any poison or disease afflicting the target, and grants immunity to both for 1 minute. If targeting themselves, Lay on Hands activates instantly, with no action required.
Smite
Once per round, a Paladin may expend 1 use of Channel Divinity to strike the target of their next normal attack for 2d4 bonus damage of their Divine Polarity type per Paladin class level.
Divine Grace
The Paladin adds half their Paladin level, rounded down, to their saving throws.
Spell List
Archetypes
Avenger
"Your sins have been counted."
The Avenger relentlessly pursues their targets to mete out punishment.
| Class Level | Feature | Details |
|---|---|---|
| 4 | Judge |
When you Smite a creature, your Divine Might damage bonus is doubled until its effect expires. In addition, when you Smite a creature for the first time, the Smite is executed at no cost. |
| 7 | Jury |
If you Smite any creature whilst under the effects of Judge, you gain a bonus attack for one minute. The struck target also proceeds to take damage of your Divine Polarity type each round equal to the Smite damage broken up into 2 second ticks, for a total of 12 rounds. If the target dies while under the effects of Jury, the damage over time effect transfers to another enemy within 10m of the target. You may only have one instance of Jury in play at a time. |
| 10 | Executioner |
When you strike a creature with Smite, you do additional damage according to its health category: Grazed +2d6, Bloodied +4d8, and Wounded +8d10. If the target is slain within 1.3 seconds of the Smite, it bursts: enemies within 4m take the same additional damage, if any, and must make a Fortitude save (DC 20 + Charisma modifier) or be knocked prone for one round. On a successful save, Minion tier enemies are instead knocked down for three seconds, and Normal enemies for one second. |
Templar
"My will is steel."
Mere blows cannot prevent the Templar from fulfilling their duty.
| Class Level | Feature | Details |
|---|---|---|
| 4 | Forge |
You receive a 30% multiplicative damage immunity to all damage. Whilst your Divine Shield is active, this increases to 50%. In addition, your Divine Shield now absorbs damage of all types. |
| 7 | Anvil |
Your Divine Shield now has double the usual absorption limit. Your Smite now also refreshes your Divine Shield's duration and changes its Threshold value to your total Smite damage. |
| 10 | Tempered |
If a Smite expands the Threshold of your Divine Shield, the Channel Divinity cost of the Smite is refunded. The Smite's damage is also added to your Divine Shield absorption. |
Hospitaller
"Stay on your feet, we have much work to be done this day."
When a soldier needs a helping hand, the Hospitaller is there.
| Class Level | Feature | Details |
|---|---|---|
| 4 | Divine Intervention |
When you use Lay on Hands, the target also gains the effects of your Divine Shield at no cost. Furthermore, any excess healing from your Lay on Hands is now granted as temporary hitpoints (THP) with the same duration as Divine Shield. Finally, upon using Lay on Hands, you gain a free use of Smite. These free uses may stack to a maximum of 3. |
| 7 | Deliverance |
You may nominate a target with the use of your archetype menu to select a target for Deliverance. For 3 rounds following Smite, any damage of your Divine Polarity type that you deal is applied as temporary hit points (THP) to your Deliverance target. These THP possess a duration of 3 rounds. If your Deliverance target is more than 20m distant, you receive the THP instead. Using Smite again whilst the duration is active adds another 3 rounds to the duration of Deliverance, to a total maximum duration of 5 rounds. |
| 10 | Salvation |
When your Deliverance feature grants temporary hitpoints, it also applies the effects of Restoration, cleansing the target of negative effects. In addition, upon using Lay on Hands you grant the target the effects of the Death Ward spell. If the target is dead or dying, you first grant the effects of the Raise Dead spell. |