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Barbarians draw [["Power"|Power]] from primal energies within themselves, growing supernaturally strong and durable as the adrenaline flows. They possess the highest base hit points of every class, and their core abilities either trigger automatically or build up resources as they take damage. Their various [[#Archetypes|Archetypes]] allow them to supplement their basic frontline warrior foundation with increased damage, more efficient and effective tanking, or support abilities.
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:
 
:Maximizing '''Strength''' or '''Dexterity''' is recommended for attacking with weapons and using [[General Mechanics Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Knockdown|Knockdown]]. It also provides bonuses to your Fortitude or Reflex save.
Barbarians draw Power from primal energies within themselves, growing supernaturally strong and durable as the adrenaline flows. They possess the highest base hit points of every class, and their core abilities either trigger automatically or build up resources as they take damage. Their various Archetypes allow them to supplement their basic frontline warrior foundation with increased damage, more efficient and effective tanking, or support abilities.
 
:Maximizing '''Strength''' or '''Dexterity''' is recommended for attacking with weapons and using [[General Mechanics Information#Maneuvers|Maneuvers]] like Knockdown. It also provides bonuses to your Fortitude or Reflex save.
:A high '''Constitution''' is recommended for increasing your survivability in raw hit points and contributing to your Fortitude save. It also contributes to core class features and some optional retributive fighting styles.
:A high '''Constitution''' is recommended for increasing your survivability in raw hit points and contributing to your Fortitude save. It also contributes to core class features and some optional retributive fighting styles.
:'''Dexterity''' contributes to Armor Class depending on armor type and your Reflex save.
:'''Dexterity''' contributes to Armor Class depending on armor type and your Reflex save.
:'''Intelligence''' contributes to your maximum [[General_Mechanics_Information#Maneuvers|Maneuver]] pool and Reflex save.
:'''Intelligence''' contributes to your maximum Maneuver pool and Reflex save.
:'''Wisdom''' contributes to your Will save.
:'''Wisdom''' contributes to your Will save.
:'''Charisma''' contributes to certain archetype features, support [[General_Mechanics_Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|"Commander Strike"]], and your Will save.
:'''Charisma''' contributes to certain archetype features, support Maneuvers such as "Commander Strike", and your Will save.
:


== Vitals ==
== Vitals ==
Line 16: Line 17:


{| class="wikitable"
{| class="wikitable"
! Level !! Features
|-
|-
|'''Level'''
| 1 || [[#Maneuver: Knockback|Maneuver: Knockback]], [[#Simple Weapon Mastery|Simple Weapon Mastery]]
|'''Feature'''
|-
|1
|[[Feats#Maneuver_Knockback|Maneuver: Knockback]], [[#Simple_Weapon_Mastery|Simple Weapon Mastery]]
|-
|-
|2
| 2 || [[#Uncanny Dodge|Uncanny Dodge]], [[#Robust Defense|Robust Defense]]
|[[#Uncanny Dodge|Uncanny Dodge]], [[#Robust Defense|Robust Defense]]
|-
|-
|3
| 3 || [[#Rage|Rage]], [[#Grit|Grit]]/[[#Grudge|Grudge]]
|[[#Rage|Rage]], [[#Grit|Grit]]
|-
|-
|4
| 4 || [[#Archetypes|Archetype Feature I]]
|[[#Archetypes|Archetype Feature I]]
|-
|-
|5
| 5 || [[#Uncanny Dodge II|Uncanny Dodge II]], [[#Bonus Feat: Maneuver|Bonus Feat: Maneuver]]
|[[#Uncanny_Dodge_II|Uncanny Dodge II]], [[#Bonus_Feat:_Maneuver|Bonus Feat: Maneuver]]  
|-
|-
|6
| 6 || [[#Rage|Rage II]]
|[[#Rage|Rage II]]
|-
|-
|7
| 7 || [[#Archetypes|Archetype Feature II]]
|[[#Archetypes|Archetype Feature II]]
|-
|-
|8
| 8 || [[#Uncanny Dodge III|Uncanny Dodge III]]
|[[#Uncanny_Dodge_III|Uncanny Dodge III]]
|-
|-
|9
| 9 || [[#Rage|Rage III]]
|[[#Rage|Rage III]]
|-
|-
|10
| 10 || [[#Archetypes|Archetype Feature III]]
|[[#Archetypes|Archetype Feature III]]
|}
|}


== Barbarian Core Mechanics ==
== Barbarian Core Mechanics ==


=== '''Maneuver: Knockback''' ===
=== Maneuver: Knockback ===
The Barbarian receives the [[Feats#Maneuver_Knockback|Knockback Maneuver]] for free.
The character receives the Knockback [[General Mechanics Information#Maneuvers|Maneuver]] for free.


=== '''Simple Weapon Mastery''' ===
=== Simple Weapon Mastery ===
The Barbarian receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.
The Barbarian receives the Simple Weapon Mastery feat for free.


=== '''Uncanny Dodge''' ===
=== Uncanny Dodge ===
The character retains their dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.  
The character retains their dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.


=== '''Robust Defense''' ===
=== Robust Defense ===
The character's physical endurance can supplement lacking agility, if necessary. They may combine their Dexterity and Constitution modifiers when calculating their AC, the total of which remains subject to their armour's maximum dexterity bonus (or 10, if unarmoured).
The character's physical endurance can supplement lacking agility, if necessary. They may combine their Dexterity and Constitution modifiers when calculating their AC, the total of which remains subject to their armour's maximum dexterity bonus (or 10, if unarmoured).


=== '''Rage''' ===
=== Rage ===
A Barbarian may enter a ''Rage''. They may use this ability once per rest per class level plus their Constitution modifier, and the ''Rage'' lasts one minute per use. The Barbarian regains a use of ''Rage'' for every 4 non-minion foes slain. ''Rage'' activates automatically without consuming a feat use upon the barbarian's hit points being reduced to the Grazed, Bloodied, or Injured states.  
A Barbarian may enter a Rage. They may use this ability once per rest per class level plus their Constitution modifier, and the Rage lasts one minute per use.


By manually activating the ''Rage'' feat whilst already in ''Rage'' , the barbarian instead consumes 3 uses to both refresh the ''Rage'' duration and gain an amount of [[#Grit|''Grit'']] equal to half their maximum hit points. Using ''Rage'' in this way carries a cooldown of one round.
The Barbarian regains a use of Rage for every 4 non-minion foes slain. Rage activates automatically without consuming a feat use upon the barbarian's hit points being reduced to the Grazed, Bloodied, or Injured states.


''Rage'' increases the Barbarian's attack damage, and will saving throws. This ''Rage'' increases in power with the Barbarian's class level:  
By manually activating the rage feat whilst already in Rage, the barbarian instead consumes 3 uses to both refresh the Rage's duration and gain an amount of Grit equal to half their maximum Grit. Using Rage in this way carries a cooldown of one round.
 
Rage increases the Barbarian's attack damage, and will saving throws. This Rage increases in power with the Barbarian's class level:


{| class="wikitable"
{| class="wikitable"
! Level !! Damage !! Will Saves
|-
|-
|'''Class Level'''
| 3 || +1d6 || +1
|'''Damage'''
|'''Will Saves'''
|-
|-
|3
| 6 || +2d6 || +2
| +1d6
| +1
|-
|-
|6
| 9 || +2d10 || +3
| +2d6
| +2
|-
|9
| +2d10
| +3
|}
|}


=== '''Grit''' ===
=== Grit ===
The barbarian possesses a pool of ''Grit'', a measure of their tenacity and physical endurance beyond ordinary limits. 25% of the damage dealt to the barbarian is converted into ''Grit'', with a maximum capacity equal to their maximum hit points.
The barbarian possesses a pool of Grit, a measure of their tenacity and physical endurance beyond ordinary limits.


''Grit'' is consumed to regenerate the barbarian's hit points at a rate dependent on their current damage state, Constitution modifier, and level - as detailed below. Each hit point regenerated consumes one point of ''Grit''. The Barbarian cannot perish whilst they have ''Grit'' remaining.
25% of the hit points the barbarian loses are converted into Grit, with a maximum capacity equal to their maximum hit points.
 
Grit is consumed to regenerate the barbarian's hit points at a rate dependent on their current damage state, Constitution modifier, and level - as detailed below.
 
Each hit point regenerated consumes one point of Grit, and this healing is not affected by healing modifiers.
 
A blow that would slay the barbarian instead leaves them at 1 hit point, consuming Grit equal to 25% of the damage beyond that. If they lack the Grit to cover it, the blow lands in full.


{| class="wikitable"
{| class="wikitable"
|-
! Health Category !! Regeneration Rate
|-
|-
| Scratched || [CON] per 6 seconds
| Scratched || [CON] per 6 seconds
Line 109: Line 95:
|}
|}


=== '''Grudge''' ===
=== Grudge ===
By toggling the [[#Grit|''Grit'']] feat, a barbarian may enter the ''Grudge'' state. Instead of regenerating hit points, the barbarian consumes their [[#Grit|''Grit'']] meter to deal an additional instance of damage on a successful attack. This may only occur once per attack 'flurry'.
By toggling the Grit feat, a barbarian may enter the Grudge state.
 
Instead of regenerating hit points, the barbarian consumes their Grit meter to deal an additional instance of damage on a successful attack. This may only occur once per attack 'flurry'.
 
An amount is consumed dependent on the amount of Grit currently held (detailed below), rounded down to the nearest multiple of 10.


An amount is consumed dependent on the amount of [[#Grit|''Grit'']] currently held (detailed below), rounded down to the nearest multiple of 10.
Every 10 points of Grit consumed deals 1d6 physical damage, with a minimum consumption of 10 Grit.
Every 10 points of [[#Grit|''Grit'']] consumed deals 1d6 physical damage, with a minimum consumption of 10 [[#Grit|''Grit'']].


Upon toggling either to or from ''Grudge'', one round must pass before the barbarian may change state again.
Upon toggling either to or from Grudge, one round must pass before the barbarian may change state again.


The inability to perish granted by [[#Grit|''Grit'']] is disabled whilst in the ''Grudge'' state.
Grit's protection from death is disabled whilst in the Grudge state.


{| class="wikitable"
{| class="wikitable"
|-
! Grit Meter !! Consumed
! [[#Grit|''Grit Gauge'']] !! Consumed
|-
|-
| <34% || 10%
| <34% || 10%
Line 130: Line 118:
|}
|}


=== '''Uncanny Dodge II''' ===
=== Uncanny Dodge II ===
The character gains immunity to Sneak Attacks from a flanking attacker unless they are performed by a creature with four or more combined levels in Rogue and/or Barbarian. This benefit does not apply when the character is flat-footed.
The character gains immunity to Sneak Attacks from a flanking attacker unless they are performed by a creature with four or more combined levels in Rogue and/or Barbarian. This benefit does not apply when the character is flat-footed. This feat also grants a +1 bonus on reflex saving throws made to avoid traps.
 
This feat also grants a +1 bonus on reflex saving throws made to avoid traps.


=== '''Bonus Feat: Maneuver''' ===
=== Bonus Feat: Maneuver ===
The character receives a bonus feat that may be used to learn a Maneuver of their choice.
The character receives a bonus feat that may be used to learn a [[General Mechanics Information#Maneuvers|Maneuver]] of their choice.


=== '''Uncanny Dodge III''' ===
=== Uncanny Dodge III ===
The character gains an additional +1 bonus to reflex saving throws made to avoid traps.
The character gains an additional +1 bonus to reflex saving throws made to avoid traps.


== Archetypes ==
== Archetypes ==


=== '''Berserker''' ===
=== Berserker ===
'' "BLEEEUUUAAARRRGGGHHH!" ''
''"BLEEEUUUAAARRRGGGHHH!"''
 
The Berserker unleashes the full potential of rage in pursuit of their foes' destruction.


{| class="wikitable"
{| class="wikitable"
|+
! Class Level !! Feature !! Details
|-
|-
|'''Class Level'''
| 4
|'''Feature'''
| '''Berserk'''
|'''Details'''
|
|-
You now also enter Rage if you slay a non-minion enemy. One round after entering Rage through any means, you become Berserk.
|4
 
|'''Berserk'''
Whilst Berserk:
| You now also enter [[#Rage|''Rage'']] if you slay a non-minion enemy. One round after entering [[#Rage|''Rage'']] through any means, you become ''Berserk''.


Whilst ''Berserk'':
* You gain a bonus attack per round.
* You gain a bonus attack per round.
* Your [[#Rage|''Rage'']] damage bonus is doubled.
* Your Rage damage bonus is doubled.
* Your [[#Grudge|''Grudge'']] attacks consume 50% less [[#Grit|''Grit'']].
* Your Grudge attacks consume 50% less Grit.
|-
|-
|7
| 7
|'''Frenzy'''
| '''Frenzy'''
| [[#Grudge|''Grudge'']] attacks now begin or refresh the duration of your [[#Rage|''Rage'']]. Making a [[#Grudge|''Grudge'']] attack whilst under the effects of [[#Rage|''Rage'']] grants you one bonus attack per round for the remaining duration of your [[#Rage|''Rage'']]. In addition, you regain hitpoints when making [[#Grudge|''Grudge'']] attacks equal to the amount of [[#Grudge|''Grudge'']] damage rolled.
|
Grudge attacks now begin or refresh the duration of your Rage. Making a Grudge attack whilst under the effects of Rage grants you one bonus attack per round for the remaining duration of your Rage.
 
In addition, you regain hitpoints when making Grudge attacks equal to the amount of Grudge damage rolled.
|-
|-
|10
| 10
|'''Apoplexy'''
| '''Apoplexy'''
| You push yourself even further beyond. Once under the effects of both ''Berserk'' and ''Frenzy'', you may become truly apoplectic, pushing your body beyond its limits.
|
You push yourself even further beyond. Once under the effects of both Berserk and Frenzy, you may become truly apoplectic, pushing your body beyond its limits. By use of this feat, you may gain one additional attack per round, at a cost of 40 internal damage dealt to yourself every 2 seconds.


This feature disables automatically if your health is reduced to 1, or upon using this feat a second time.


By use of this feat, you may gain one additional attack per round, at a cost of 40 Internal damage dealt to yourself every 2 seconds.
Once disabled, this feature cannot be used again for one minute.
|}


This feature disables automatically if your health is reduced to 1, or upon using this feat a second time. Once disabled, this feature cannot be used again for one minute.
=== Behemoth ===
|-
''"I'll give you the first hit. Better make it count."''
|}


=== '''Behemoth''' ===
The Behemoth is a wall of indomitable flesh, able to take punishment beyond mortal limits.
'' "I'll give you the first hit. Better make it count." ''


{| class="wikitable"
{| class="wikitable"
|+
! Class Level !! Feature !! Details
|-
|-
|'''Class Level'''
| 4
|'''Feature'''
| '''Meaty'''
|'''Details'''
|
The amount of hit point regeneration you receive from Grit is doubled, without an increase in cost. Your Rage now begins upon taking any damage at all.
|-
|-
|4
| 7
|'''Meaty'''
| '''Seasoned'''
| The amount of hit point regeneration you receive from [[#Grit|''Grit'']] is doubled, without an increase in cost. Your [[#Rage|''Rage'']] now begins upon taking any damage at all.
|
|-
Upon gaining Grit from the reactivation of Rage, you also receive temporary hitpoints (THP) equal to half the Grit received. These THP last for a duration of one minute, and can stack with further applications.
|7
|'''Seasoned'''
| Upon gaining [[#Grit|''Grit'']] from the reactivation of [[#Rage|''Rage'']], you also receive temporary hitpoints (THP) equal to half the [[#Grit|''Grit'']] received. These THP last for a duration of one minute, and can stack with further applications.
|-
|10
|'''Tenderized'''
| The amount of hit point regeneration you receive from [[#Grit|''Grit'']] is now tripled, with no increase in cost. In addition, your [[#Grudge|''Grudge'']] attacks now apply their rolled damage value to you as temporary hitpoints that last for 1 minute.
|-
|-
| 10
| '''Tenderized'''
|
The amount of hit point regeneration you receive from Grit is now tripled, with no increase in cost. In addition, your Grudge attacks now apply their rolled damage value to you as temporary hitpoints that last for 1 minute.
|}
|}


=== '''Agitator''' ===
=== Agitator ===
'' "Let's do 'em, lads!" ''
''"Let's do 'em, lads!"''
 
The Agitator has a talent for inciting the rabble to feats of violence.


{| class="wikitable"
{| class="wikitable"
|+
! Class Level !! Feature !! Details
|-
|'''Class Level'''
|'''Feature'''
|'''Details'''
|-
|-
|4
| 4
|'''Instigator'''
| '''Instigator'''
| You project a 10m aura while under the effects of [[#Rage|''Rage'']]. Allies within this aura gain the effects of your [[#Rage|''Rage'']].
|
You project a 10m aura while under the effects of Rage. Allies within this aura gain the effects of your Rage.


You also add your Charisma modifier to your Constitution modifier for the purposes of hitpoints regenerated via [[#Grit|''Grit'']], and [CHA * Class Level] to your total [[#Grit|''Grit'']] capacity.
You also add your Charisma modifier to your Constitution modifier for the purposes of hitpoints regenerated via Grit, and [CHA * 10] to your total Grit capacity.


Finally, you now add your Charisma modifier to your maximum [[#Rage|''Rage'']] capacity, and as a number of rounds to the duration of your [[#Rage|''Rage'']].
Finally, you now add your Charisma modifier to your maximum Rage capacity, and as a number of rounds to the duration of your Rage.
|-
|-
|7
| 7
|'''Stoking the Coals'''
| '''Stoking the Coals'''
| By use of this feat, you may toggle a mode wherein your healing from [[#Grit|''Grit'']] instead applies to the ally with the lowest hitpoints within your aura, rather than yourself (unless you are the ally with the lowest hitpoints).
|
By use of this feat, you may toggle a mode wherein your healing from Grit instead applies to the ally with the lowest hitpoints within your aura, rather than yourself (unless you are the ally with the lowest hitpoints).


If you are in Grudge mode, upon making a Grudge attack you grant one extra attack per round to allies within your aura for 3 rounds. Further Grudge attacks extend the duration.


If you are in [[#Grudge|''Grudge'']] mode, upon making a [[#Grudge|''Grudge'']] attack you grant one extra attack per round to allies within your aura for 3 rounds. Further [[#Grudge|''Grudge'']] attacks extend the duration.
Your Grit healing also increases in efficiency, granting +10% hitpoints per Charisma modifier without an increase in cost.
 
Your [[#Grit|''Grit'']] healing also increases in efficiency, granting +10% hitpoints per Charisma modifier without an increase in cost.
|-
|10
|'''Mob Rule'''
| When you manually expend [[#Rage|''Rage'']] while [[#Rage|''Rage'']] is active, allies currently within your aura gain +1 damage per point of Charisma modifier of allies within the aura at the time of activation, to a maximum of +10 damage. This effect lasts a number of rounds equal to 10 + the total Charisma modifier of all allies within the aura, to a maximum of 5 minutes.  
|-
|-
| 10
| '''Mob Rule'''
|
When you manually expend Rage while Rage is active, allies currently within your aura gain +1 damage per point of Charisma modifier of allies within the aura at the time of activation, to a maximum of +10 damage. This effect lasts a number of rounds equal to 10 + the total Charisma modifier of all allies within the aura, to a maximum of 5 minutes.
|}
|}

Latest revision as of 21:39, 7 October 2026


Barbarians draw Power from primal energies within themselves, growing supernaturally strong and durable as the adrenaline flows. They possess the highest base hit points of every class, and their core abilities either trigger automatically or build up resources as they take damage. Their various Archetypes allow them to supplement their basic frontline warrior foundation with increased damage, more efficient and effective tanking, or support abilities.

Maximizing Strength or Dexterity is recommended for attacking with weapons and using Maneuvers like Knockdown. It also provides bonuses to your Fortitude or Reflex save.
A high Constitution is recommended for increasing your survivability in raw hit points and contributing to your Fortitude save. It also contributes to core class features and some optional retributive fighting styles.
Dexterity contributes to Armor Class depending on armor type and your Reflex save.
Intelligence contributes to your maximum Maneuver pool and Reflex save.
Wisdom contributes to your Will save.
Charisma contributes to certain archetype features, support Maneuvers such as "Commander Strike", and your Will save.

Vitals

Hit Die: d12 (12 HP per Level)
Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)
Skill Points per Level: 6
Primary Saving Throw(s): Fortitude
Level Features
1 Maneuver: Knockback, Simple Weapon Mastery
2 Uncanny Dodge, Robust Defense
3 Rage, Grit/Grudge
4 Archetype Feature I
5 Uncanny Dodge II, Bonus Feat: Maneuver
6 Rage II
7 Archetype Feature II
8 Uncanny Dodge III
9 Rage III
10 Archetype Feature III

Barbarian Core Mechanics

Maneuver: Knockback

The character receives the Knockback Maneuver for free.

Simple Weapon Mastery

The Barbarian receives the Simple Weapon Mastery feat for free.

Uncanny Dodge

The character retains their dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Robust Defense

The character's physical endurance can supplement lacking agility, if necessary. They may combine their Dexterity and Constitution modifiers when calculating their AC, the total of which remains subject to their armour's maximum dexterity bonus (or 10, if unarmoured).

Rage

A Barbarian may enter a Rage. They may use this ability once per rest per class level plus their Constitution modifier, and the Rage lasts one minute per use.

The Barbarian regains a use of Rage for every 4 non-minion foes slain. Rage activates automatically without consuming a feat use upon the barbarian's hit points being reduced to the Grazed, Bloodied, or Injured states.

By manually activating the rage feat whilst already in Rage, the barbarian instead consumes 3 uses to both refresh the Rage's duration and gain an amount of Grit equal to half their maximum Grit. Using Rage in this way carries a cooldown of one round.

Rage increases the Barbarian's attack damage, and will saving throws. This Rage increases in power with the Barbarian's class level:

Level Damage Will Saves
3 +1d6 +1
6 +2d6 +2
9 +2d10 +3

Grit

The barbarian possesses a pool of Grit, a measure of their tenacity and physical endurance beyond ordinary limits.

25% of the hit points the barbarian loses are converted into Grit, with a maximum capacity equal to their maximum hit points.

Grit is consumed to regenerate the barbarian's hit points at a rate dependent on their current damage state, Constitution modifier, and level - as detailed below.

Each hit point regenerated consumes one point of Grit, and this healing is not affected by healing modifiers.

A blow that would slay the barbarian instead leaves them at 1 hit point, consuming Grit equal to 25% of the damage beyond that. If they lack the Grit to cover it, the blow lands in full.

Scratched [CON] per 6 seconds
Grazed [CON] per 2s
Bloodied [CON + Level] per 1s
Injured [(CON + Level) * 4] per 1s

Grudge

By toggling the Grit feat, a barbarian may enter the Grudge state.

Instead of regenerating hit points, the barbarian consumes their Grit meter to deal an additional instance of damage on a successful attack. This may only occur once per attack 'flurry'.

An amount is consumed dependent on the amount of Grit currently held (detailed below), rounded down to the nearest multiple of 10.

Every 10 points of Grit consumed deals 1d6 physical damage, with a minimum consumption of 10 Grit.

Upon toggling either to or from Grudge, one round must pass before the barbarian may change state again.

Grit's protection from death is disabled whilst in the Grudge state.

Grit Meter Consumed
<34% 10%
35%+ 20%
75%+ 30%

Uncanny Dodge II

The character gains immunity to Sneak Attacks from a flanking attacker unless they are performed by a creature with four or more combined levels in Rogue and/or Barbarian. This benefit does not apply when the character is flat-footed. This feat also grants a +1 bonus on reflex saving throws made to avoid traps.

Bonus Feat: Maneuver

The character receives a bonus feat that may be used to learn a Maneuver of their choice.

Uncanny Dodge III

The character gains an additional +1 bonus to reflex saving throws made to avoid traps.

Archetypes

Berserker

"BLEEEUUUAAARRRGGGHHH!"

The Berserker unleashes the full potential of rage in pursuit of their foes' destruction.

Class Level Feature Details
4 Berserk

You now also enter Rage if you slay a non-minion enemy. One round after entering Rage through any means, you become Berserk.

Whilst Berserk:

  • You gain a bonus attack per round.
  • Your Rage damage bonus is doubled.
  • Your Grudge attacks consume 50% less Grit.
7 Frenzy

Grudge attacks now begin or refresh the duration of your Rage. Making a Grudge attack whilst under the effects of Rage grants you one bonus attack per round for the remaining duration of your Rage.

In addition, you regain hitpoints when making Grudge attacks equal to the amount of Grudge damage rolled.

10 Apoplexy

You push yourself even further beyond. Once under the effects of both Berserk and Frenzy, you may become truly apoplectic, pushing your body beyond its limits. By use of this feat, you may gain one additional attack per round, at a cost of 40 internal damage dealt to yourself every 2 seconds.

This feature disables automatically if your health is reduced to 1, or upon using this feat a second time.

Once disabled, this feature cannot be used again for one minute.

Behemoth

"I'll give you the first hit. Better make it count."

The Behemoth is a wall of indomitable flesh, able to take punishment beyond mortal limits.

Class Level Feature Details
4 Meaty

The amount of hit point regeneration you receive from Grit is doubled, without an increase in cost. Your Rage now begins upon taking any damage at all.

7 Seasoned

Upon gaining Grit from the reactivation of Rage, you also receive temporary hitpoints (THP) equal to half the Grit received. These THP last for a duration of one minute, and can stack with further applications.

10 Tenderized

The amount of hit point regeneration you receive from Grit is now tripled, with no increase in cost. In addition, your Grudge attacks now apply their rolled damage value to you as temporary hitpoints that last for 1 minute.

Agitator

"Let's do 'em, lads!"

The Agitator has a talent for inciting the rabble to feats of violence.

Class Level Feature Details
4 Instigator

You project a 10m aura while under the effects of Rage. Allies within this aura gain the effects of your Rage.

You also add your Charisma modifier to your Constitution modifier for the purposes of hitpoints regenerated via Grit, and [CHA * 10] to your total Grit capacity.

Finally, you now add your Charisma modifier to your maximum Rage capacity, and as a number of rounds to the duration of your Rage.

7 Stoking the Coals

By use of this feat, you may toggle a mode wherein your healing from Grit instead applies to the ally with the lowest hitpoints within your aura, rather than yourself (unless you are the ally with the lowest hitpoints).

If you are in Grudge mode, upon making a Grudge attack you grant one extra attack per round to allies within your aura for 3 rounds. Further Grudge attacks extend the duration.

Your Grit healing also increases in efficiency, granting +10% hitpoints per Charisma modifier without an increase in cost.

10 Mob Rule

When you manually expend Rage while Rage is active, allies currently within your aura gain +1 damage per point of Charisma modifier of allies within the aura at the time of activation, to a maximum of +10 damage. This effect lasts a number of rounds equal to 10 + the total Charisma modifier of all allies within the aura, to a maximum of 5 minutes.