Difference between revisions of "Spells"
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'''New Description:''' | '''New Description:''' | ||
− | Caster Level(s): Bard 4, Wizard / Sorcerer 4<br/>Innate Level: 4<br/>School: Illusion<br/>Descriptor(s):<br/>Component(s): Verbal, Somatic<br/>Range: Touch<br/>Area of Effect / Target: Single<br/>Duration: Short (1m)<br/>Additional Counter Spells: Invisibility Purge<br/>Save: Harmless<br/>Spell Resistance: No<br/><br/>The target creature becomes invisible and impossible to detect using normal vision. | + | Caster Level(s): Bard 4, Wizard / Sorcerer 4<br/>Innate Level: 4<br/>School: Illusion<br/>Descriptor(s):<br/>Component(s): Verbal, Somatic<br/>Range: Touch<br/>Area of Effect / Target: Single<br/>Duration: Short (1m)<br/>Additional Counter Spells: Invisibility Purge<br/>Save: Harmless<br/>Spell Resistance: No<br/><br/>The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility. |
'''Old Description:''' | '''Old Description:''' |
Revision as of 23:45, 29 December 2020
Acid Splash
New Description:
Caster Level(s): Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Reflex (Half)
Spell Resistance: Yes
The caster fires a small orb of acid at the target for 2d6 points of acid damage.
Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.
Old Description:
Caster Level(s): Wizard / Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster fires a small orb of acid at the target for 1d3 points of acid damage.
Aid
New Description:
Caster Level(s): Cleric 2, Paladin 2, Ranger 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Medium (15m Combat Time)
Additional Counter Spells: Doom
Save: Harmless
Spell Resistance: No
The target gains a +30 bonus temporary hitpoints.
Old Description:
Caster Level(s): Cleric 2, Paladin 2, Ranger 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells: Doom
Save: Harmless
Spell Resistance: No
The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 bonus to maximum hit points.
Amplify
Removed
Animate Dead
Removed
Aura of Glory
New Description:
Caster Level(s): Paladin 2
Innate Level: 2
School: Transmutation
Descriptor(s): Divine
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, Medium
Duration: Medium (15m Combat Time)
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +4 bonus to their saving throws versus fear.
Old Description:
Caster Level(s): Paladin 2
Innate Level: 2
School: Transmutation
Descriptor(s): Divine
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, Medium
Duration: 1 turn / level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +5 bonus to their saving throws versus fear and are healed 1d4 hit points.
Awaken
New Description:
Caster Level(s): Druid 5
Innate Level: 5
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Self
Duration: (Short)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
You, your animal companion, and any summons you may have, gain the effects of Haste for one minute when entering the area of effect of any Entangle, Grease, Spike Growth, Vine Mine, or Web spells.
Old Description:
Caster Level(s): Druid 5
Innate Level: 5
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Animal Companion
Duration: Special
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at the Druid's side.
Balagarn's Iron Horn
Renamed: Iron Horn
New Description:
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Short (1m)
Additional Counter Spells:
Save: Fortitude
Spell Resistance: Yes
The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Fortitude save. Every creature that falls will be knocked down for one round.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Strength check (as if the caster had a Strength of 20). Every creature that falls will be knocked down for one round.
Ball Lightning
New Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
You create a swarm of balls of lightning that strike your target. Eighteen balls are created, each dealing 1d6 damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
You create a ball of lightning that strikes your target. The damage of the ball is 1d6 per level to a maximum of 15d6.
Bane
New Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: Short (1m)
Additional Counter Spells: Bless
Save: None
Spell Resistance: Yes
Bane fills the caster's enemies with fear and doubt. They suffer a -2 penalty on their attack rolls and a -2 penalty on saving throws against fear.
Old Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 1 turn / level
Additional Counter Spells: Bless
Save: Will negates
Spell Resistance: Yes
Bane fills the caster's enemies with fear and doubt. They suffer a -1 penalty on their attack rolls and a -1 penalty on saving throws against fear.
Barkskin
New Description:
Caster Level(s): Druid 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Barkskin hardens the target creature's skin, granting a +2 Natural armor bonus to AC.
Old Description:
Caster Level(s): Druid 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Barkskin hardens the target creature's skin, granting a natural armor bonus to Armor Class based on the caster's level:
Level 1-6: +3
Level 7-12: +4
Levels 13+: +5
Battletide
New Description:
Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: Short (1m)
Additional Counter Spells:
Save: No
Spell Resistance: Yes
You create an aura that steals energy from your enemies and transfers it to your allies. When an enemy is struck by an allied attack while both are within the aura, and the enemy is not already Slowed, that enemy must succeed at a Will save or suffer Slow for one round. The striking ally then gains the Haste effect for one round.
Old Description:
Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: 1 Round / Level
Additional Counter Spells:
Save: No
Spell Resistance: Yes
You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls.
Bestow Curse
New Description:
Caster Level(s): Bard 3, Cleric 3, Druid 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Permanent
Additional Counter Spells: Remove Curse
Save: None
Spell Resistance: Yes
Bestow Curse lowers the target creature's Constitution ability score by 4, and reduces all healing received by half. This penalty stacks with poison and/or disease, such that no healing will be received while under two of these effects.
Old Description:
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Permanent
Additional Counter Spells: Remove Curse
Save: Will Negates
Spell Resistance: Yes
Bestow Curse lowers all of the target creature's ability scores by 2.
Bigby's Interposing Hand
Removed
Blade Thirst
Caster Level(s): Ranger 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or slashing weapon.
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
You grant a slashing weapon a +3 enhancement bonus. If targeted on a creature, the spell will enchant the weapon in the primary hand of the target.
Bless
New Description:
Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: Medium (15m Combat Time)
Additional Counter Spells: Bane
Save: Harmless
Spell Resistance: No
All allies within the area of effect gain a +2 bonus to attack rolls, and a +2 Will saving throw bonus vs fear. This spell does not affect the caster.
Old Description:
Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 1 Turn / Level
Additional Counter Spells: Bane
Save: Harmless
Spell Resistance: No
All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 on Will saves against fear.
Bless Weapon
New Description:
Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Transmutation
Descriptor(s): Weapon Enchantment, Rune
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature
Duration: Medium (15m Combat Time)
Additional Counter Spells:
Save: None
Spell Resistance: No
For the duration, your active weapons or ammunition gain a 1d6 Divine damage bonus. You can also target another creature to enchant its weapons.
This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.
Old Description:
Caster Level(s): Paladin 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
You empower the touched melee weapon with a +1 enhancement bonus, and a 2d6 damage bonus vs. undead. You can also target another creature to enchant its worn melee weapon.
Blindness/Deafness
New Description:
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Remove Blindness/Deafness
Save: Fortitude Negates
Spell Resistance: Yes
The target creature is struck blind and deaf.
Old Description:
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Remove Blindness/Deafness
Save: Fortitude Negates
Spell Resistance: Yes
The target creature is struck blind and deaf.
Blood Frenzy
Removed
Bull's Strength
New Description:
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
The target creature's Strength is increased by 4.
Old Description:
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
The target creature's Strength is increased by 1d4+1.
Burning Hands
New Description:
Caster Level(s): Druid 1, Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 30 ft
Area of Effect / Target: Spell Cone
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 4d6 damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 30 ft
Area of Effect / Target: Spell Cone
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 1d4 damage per caster level, up to a maximum of 5d4.
Call Lightning
New Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
All enemies within the area of effect take 8d6 points of electrical damage.
Old Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6.
Camouflage
New Description:
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 turns / level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster's coloring changes to match the uundings, gaining a +4 competence bonus to any Stealth checks.
Old Description:
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 turns / level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster's coloring changes to match the surroundings, gaining a +10 competence bonus to any Hide checks.
Cat's Grace
New Description:
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Dexterity is increased by 4.
Old Description:
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Dexterity is increased by 1d4+1.
Charm Monster
New Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
In the eyes of the target creature, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 3 Rounds + 1 / 2 Levels
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
In the eyes of the target creature, the personal reputation of the caster is improved by 50%.
Charm Person
New Description:
Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
In the eyes of the target humanoid, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 2 Rounds + 1 / 3 Levels
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
In the eyes of the target humanoid, the personal reputation of the caster is improved by 50%.
Charm Person or Animal
New Description:
Caster Level(s): Druid 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
In the eyes of the target humanoid or animal, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Druid 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 2 Rounds + 1 / 3 Levels
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
In the eyes of the target animal or humanoid, the personal reputation of the caster is improved by 50%.
Circle of Doom
New Description:
Caster Level(s): Cleric 5
Innate Level: 5
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Short (1m)
Additional Counter Spells: Healing Circle
Save: None
Spell Resistance: Yes
All enemies within the area of effect are struck with negative energy that causes 6d8 points of damage. Targets are also afflicted by Doom for the duration.
Negative energy spells have a reverse effect on undead, healing them instead of harming them.
Old Description:
Caster Level(s): Cleric 5
Innate Level: 5
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells: Healing Circle
Save: Fortitude 1/2
Spell Resistance: Yes
All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage, +1 point per caster level. Negative energy spells have a reverse effect on undead, healing them instead of harming them.
Clairaudience/Clairvoyance
Removed
Clarity
New Description:
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s): Mind-Affecting
Component(s): Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Charm Person
Save: No
Spell Resistance: No
This spell removes the effects of Charm, Confusion, Daze, Fear, Sleep, and Stun, and provides a +4 Will saving throw bonus until it expires. Clarity also provides a +2 bonus to any ongoing save bonuses versus any effect which befuddles the mind.
Old Description:
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s): Mind-Affecting
Component(s): Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 5 Rounds + 1 Round / Level
Additional Counter Spells: Charm Person
Save: No
Spell Resistance: No
This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 1 point of damage.
Cloud of Bewilderment
New Description:
Caster Level(s): Wizard / Sorcerer 2, Bard 2
Innate Level: 2
School: Conjuration
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Small
Duration: Short (1m)
Additional Counter Spells:
Save: Fortitude
Spell Resistance: Yes
The caster blows forth a cloud of noxious air. Creatures within the cloud must succeed a Fortitude save vs Poison or be Dazed and Blinded for 1 round. This recurs each round upon all creatures who remain within the area of effect.
The Dazing effects of this spell are subject to ongoing saving throws. Each failed saving throw versus the Daze effect provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Wizard / Sorcerer 2, Bard 2
Innate Level: 2
School: Evocation
Descriptor(s): Gas
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 1 Round / Level
Additional Counter Spells:
Save: Fortitude
Spell Resistance: Yes
The caster blows forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.
Cloudkill
New Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: Short (1m)
Additional Counter Spells:
Save: Fortitude Special
Spell Resistance: Yes
A billowing cloud of noxious vapors settles over the area. Creatures within the area take 4d6 acid damage per round, with a Fortitude save for half. All creatures within the cloud also have their movement speed reduced by 50%.
Old Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 1 Round / 2 Levels
Additional Counter Spells:
Save: Fortitude Special
Spell Resistance: Yes
A billowing cloud of noxious vapors settles over the area. Its effects vary according to the Hit Dice of the affected creatures:
1-3 HD: Instant death
4-6 HD: Fortitude save or death
Over 6 HD: 1d10 damage/round
Color Spray
New Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Illusion
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Short (1m)
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes
Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Creatures who fail their save are blinded for the duration.
Old Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Illusion
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Instant
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes
Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures:
1-2 HD: Sleep for 3 + 1d4 rounds
3-4 HD: Blinded for 2 + 1d4 rounds
Over 4 HD: Stunned for 1 + 1d4 round
Combust
New Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One creature
Duration: Brief (3 rounds)
Additional Counter Spells:
Save: Reflex to extinguish flames
Spell Resistance: Yes
This spell makes a creature burst into flame. The initial eruption of flame causes 6d6 fire damage. Further, the creature suffers 1d6 fire damage each round for the duration, with a Reflex save each round to extinguish the flames.
Old Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One creature
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex partial
Spell Resistance: Yes
This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 points of damage. This will continue until the Reflex save is made.
Cone of Cold
New Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A cone of frost and snow shoots forth from the caster's hands, doing 12d6 points of cold damage to all those within the area of effect.
Old Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A cone of frost and snow shoots forth from the caster's hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.
Confusion
New Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: Short (1m)
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
Affected creatures either wander randomly, attack a random target, or simply stand still.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 1 Round / Level
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
Affected creatures either wander randomly, attack a random target, or simply stand still.
Contagion
New Description:
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Counter Spells: Remove Disease
Save: None
Spell Resistance: Yes
The target creature is struck down with debilitating disease, reducing healing received by half. This stacks with curse and/or poison, such that the target receives no healing with two of these effects.
If not cured, the creature will be afflicted with a -8 constitution penalty after one hour, and a further -8 penalty after 24 hours or their next rest. This ability penalty may be removed by Lesser Restoration or Restoration.
Old Description:
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Counter Spells: Remove Disease
Save: Fortitude Negates
Spell Resistance: Yes
The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom.
Continual Flame
Removed
Cure Critical Wounds
New Description:
Caster Level(s): Bard 4, Cleric 4, Druid 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will for 1/2
Spell Resistance: Yes
The target creature is healed of damage: 25% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 4 Hit Dice, plus an additional 20 hit points.
Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.
Old Description:
Caster Level(s): Bard 4, Cleric 4, Druid 5
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will for 1/2
Spell Resistance: Yes
The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.
Cure Light Wounds
New Description:
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed of damage: 10% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest Hit Die, plus an additional 5 hit points.
Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Old Description:
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Cure Minor Wounds
Renamed: Spare the Dying
New Description:
Caster Level(s): Bard 0, Cleric 0, Druid 0
Innate Level: 0
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: None
Spell Resistance: Yes
The target creature is stabilized to 1 hit point if bleeding out.
Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.
Old Description:
Caster Level(s): Bard 0, Cleric 0, Druid 0
Innate Level: 0
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: None
Spell Resistance: Yes
The target creature is healed for 4 points of damage. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Cure Moderate Wounds
New Description:
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance:
The target creature is healed of damage: 15% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 2 Hit Dice, plus an additional 10 hit points.
Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Old Description:
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance:
The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Cure Serious Wounds
New Description:
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed of damage: 20% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 3 Hit Dice, plus an additional 15 hit points.
Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Old Description:
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Darkfire
Removed
Darkness
Removed
Daze
New Description:
Caster Level(s): Bard 0, Wizard / Sorcerer 0
Innate Level: 0
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Brief (3 rounds)
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
If the target creature fails a Will save, they are dazed for the duration.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.
Old Description:
Caster Level(s): Bard 0, Wizard / Sorcerer 0
Innate Level: 0
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 2 Rounds
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.
Deafening Clang
New Description:
Caster Level(s): Bard 2
Innate Level: 2
School: Transmutation
Descriptor(s): Weapon Enchantment, Rune
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature
Duration: Medium (15m Combat Time)
Additional Counter Spells:
Save: None
Spell Resistance: No
For the duration, your active weapons or ammunition gain a 1d6 Sonic damage bonus. You can also target another creature to enchant its weapons.
This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.
Old Description:
Caster Level(s): Paladin 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature, Melee Weapon
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
You empower a weapon with a +1 attack bonus and a +3 sonic damage bonus. Also, the weapon gains the ability to deafen the creature that is struck like a thunderstone . The attack bonus will not stack with an existing enhancement bonus or holy avenger properties.
Death Armor
New Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: Short (1m)
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 + 5 points of negative energy damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 round / level
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 points of damage +1 point per 2 caster levels (maximum +5).
Death Ward
New Description:
Caster Level(s): Cleric 4, Druid 4
Innate Level: 4
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Save: Harmless
Spell Resistance: None
The target creature becomes immune to the effects of Curse and Doom. If struck with fatal damage, the creature also becomes temporarily unable to be reduced below 1 hit point for one round, consuming the Death Ward effect.
Old Description:
Caster Level(s): Cleric 4, Druid 5, Paladin 4
Innate Level: 4
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells: Finger of Death
Save: Harmless
Spell Resistance: None
The target creature becomes immune to any death spells, spell-like abilities, and effects.
Dismissal
New Description:
Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells: Gate
Save: None
Spell Resistance: Yes
All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect.
Old Description:
Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 5
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells: Gate
Save: Will Negates
Spell Resistance: Yes
All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect.
Dispel Magic
New Description:
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
This spell strips all magical effects from a single target. The caster may also target an area, removing any persistent magical effects there.
Old Description:
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level.
Displacement
New Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells:
Save: None
Spell Resistance: No
The target gains 50% concealment, displacing the caster's image several feet to the side, similar to the abilities of a displacer beast.
Old Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 1 round / level
Additional Counter Spells:
Save: None
Spell Resistance: No
The target gains 50% concealment, displacing the caster's image several feet to the side, similar to the abilities of a displacer beast.
Divine Favor
Removed
Divine Power
Removed
Dominate Animal
New Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
The target animal temporarily becomes a faithful and loyal servant of the caster.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 3 Rounds, +1 / Level
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
The target animal temporarily becomes a faithful and loyal servant of the caster.
Dominate Person
New Description:
Caster Level(s): Bard 4, Wizard / Sorcerer 4
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
The target person temporarily becomes a faithful and loyal servant of the caster. If the target is a player character, they will instead suffer the Daze effect.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 4, Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 2 Rounds + 1 Round / 3 Caster Levels
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
The target person temporarily becomes a faithful and loyal servant of the caster.
Doom
New Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Bless
Save: None
Spell Resistance: Yes
The target creature receives a -4 modifier to their saves and Armour Class.
Old Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells: Bless
Save: Will Negates
Spell Resistance: Yes
The target creature receives a -2 modifier to all attack rolls, damage rolls, saving throws, ability checks and skill checks.
Eagle's Splendor
New Description:
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Charisma is increased by 4.
Old Description:
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Charisma is increased by 1d4+1.
Electric Jolt
New Description:
Caster Level(s): Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Reflex (Half)
Spell Resistance: Yes
The caster does 2d6 points of electrical damage to a target.
Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.
Old Description:
Caster Level(s): Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster does 1d3 points of electrical damage to a target.
Elemental Shield
New Description:
Caster Level(s): Druid 4, Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold, Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: Short (1m)
Additional Counter Spells:
Save: None
Spell Resistance: None
The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 10 + 1d6.
Old Description:
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold, Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: None
The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 1d6, +1 point per caster level. The caster also gains 50% immunity to cold and fire.
Endurance
New Description:
Caster Level(s): Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: None
Spell Resistance: None
The target creature's Constitution is increased by 4.
Old Description:
Caster Level(s): Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells:
Save: None
Spell Resistance: None
The target creature's Constitution is increased by 1d4+1.
Endure Elements
New Description:
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Medium (15m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.
Old Description:
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.
Energy Buffer
New Description:
Caster Level(s): Bard 5, Druid 5, Sorcerer / Wizard 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: Medium (15m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type.
Old Description:
Caster Level(s): Bard 6, Druid 6, Sorcerer / Wizard 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Turn / Caster Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type.
Enervation
New Description:
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The target creature temporarily loses 1d4 character levels.
Old Description:
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Hour / Caster Level
Additional Counter Spells:
Save: Fortitude Negates
Spell Resistance: Yes
The target creature temporarily loses 1d4 character levels.
Entangle
New Description:
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: Short (1m)
Additional Counter Spells:
Save: Reflex, Special
Spell Resistance: Yes
A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.
Old Description:
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 3 + 1 Round / 2 Levels
Additional Counter Spells:
Save: Reflex, Special
Spell Resistance: Yes
A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.
Entropic Shield
Removed
Ethereal Visage
New Description:
Caster Level(s): Bard 5, Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: Medium (15m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+5 to an absorption limit of 100, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.
Old Description:
Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Round / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+3, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.
Evard's Black Tentacles
Renamed: Black Tentacles
New Description:
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: Short (1m)
Additional Counter Spells:
Save: Reflex and Fortitude Special
Spell Resistance: No
A field of thick, 10 feet long rubbery tentacles rises from the ground. Each round, creatures within the area receive 3d6 points bludgeoning damage, Reflex save for half. The target must then make a Fortitude saving throw or become entangled by the tentacles.
Old Description:
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large, 1d4 Tentacles, + 1 / Caster Level (maximum 20)
Duration: 1 Round / 2 Levels
Additional Counter Spells:
Save: Fortitude Special
Spell Resistance: No
A field of thick, 10 feet long rubbery tentacles rises from the ground. Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a Fortitude saving throw or become paralyzed by the grappling tentacle. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. The inability of the tentacles to target small creatures makes all small creatures completely immune to the spells effects.
Expeditious Retreat
New Description:
Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: Short (1m)
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster becomes 50% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.
Old Description:
Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 round / level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster becomes 150% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.
Fear
New Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/ Target: Large
Duration: Short (1m)
Additional Counter Spells: Remove Fear
Save: Will Negates
Spell Resistance: Yes
Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/ Target: Large
Duration: 1 Round / Level
Additional Counter Spells: Remove Fear
Save: Will Negates
Spell Resistance: Yes
Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.
Feeblemind
New Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Heal
Save: None
Spell Resistance: Yes
With a successful ranged touch attack the caster applies a -4 Will penalty to the target, a -4 penalty on the spell DCs of any spells they may cast, and renders the target unable to use Metamagic.
Old Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Divination
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / 2 Levels
Additional Counter Spells: Heal
Save: Will Negates
Spell Resistance: Yes
With a successful ranged touch attack, the caster does 1d4 points of Intelligence damage to the creature for every 4 caster levels.
Find Traps
Removed
Fireball
New Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Large
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster unleashes a fiery projectile that explodes upon all within the area of effect for 8d6 points of fire damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Large
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster unleashes a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level, to a maximum of 10d6.
Firebrand
New Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
Masses of flame appear and target any hostile creature in the area of effect. Each ball of flame explodes for 12d6 points of fire damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).
Flame Arrow
New Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster launches 3 conjured fiery arrows at the target creature. Each arrow does 4d6 points of damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster launches 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6 points of damage.
Flame Lash
New Description:
Caster Level(s): Druid 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The Druid is able to flay an enemy with two flaming brands that do 5d6 points of fire damage each.
Old Description:
Caster Level(s): Druid 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The Druid is able to flay an enemy with flaming brands that do 2d6 points of fire damage, + 1d6 per 3 caster levels above level 3.
Flame Strike
New Description:
Caster Level(s): Cleric 4, Druid 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A pillar of flame engulfs all within the area of effect, inflicting 10d6 points of damage. Half of the damage caused by the spell is divine and the other half is fire-based.
Old Description:
Caster Level(s): Cleric 5, Druid 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (to a maximum of 15d6). Half of the damage caused by the spell is divine and the other half is fire-based. Enemies are struck by both damage types, while allies are struck only by the fire damage.
Flame Weapon
Renamed: Elemental Weapon
New Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): Weapon Enchantment, Rune
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature
Duration: Medium (15m Combat Time)
Additional Counter Spells:
Save: None
Spell Resistance: No
For the duration, your active weapons or ammunition gain a 1d6 elemental damage bonus (depending on the subradial option selected). You can also target another creature to enchant its weapons.
This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
Sets a melee weapon aflame, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell.
Flare
New Description:
Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Reflex (Half)
Spell Resistance: Yes
A burst of hot light is fired from the caster to one target, making it suffer 2d6 Fire damage.
Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.
Old Description:
Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 10 rounds
Additional Counter Spells:
Save: Fort negates
Spell Resistance: Yes
A burst of hot light is fired from the caster to one target, making it suffer a -1 penalty to attack rolls.
Fox's Cunning
New Description:
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Intelligence is increased by 4.
Old Description:
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Intelligence is increased by 1d4+1.
Freedom of Movement
New Description:
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Short (1m) / Brief (3 rounds)
Additional Counter Spells: Web
Save: None
Spell Resistance: No
The target creature becomes immune to movement speed reducing effects for 1 minute, and entanglement for 3 rounds. They also gain a +4 Reflex saving throw bonus, and a +2 saving throw bonus versus any ongoing effects that hamper their physical mobility.
In addition, all entanglement, slow, movement speed decrease, physical paralysis, and knockdown effects on the creature end.
Old Description:
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells: Web
Save: None
Spell Resistance: No
The target creature becomes immune to paralysis, slow, and entanglement spells and effects.
Gedlee's Electric Loop
Renamed: Electric Loop
New Description:
Caster Level(s): Druid 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Electrical
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 6d6 points of damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Electrical
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Small
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2 (See Below)
Spell Resistance: Yes
You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
Ghostly Visage
New Description:
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Caster
Duration: Medium (15m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target is surrounded by a ghostly nimbus of light that grants damage reduction 5/+5 to an absorption limit of 30, prevents all spells of level 1 or lower from affecting the target, and grants 10% concealment.
Old Description:
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster is surrounded by a ghostly nimbus of light that grants damage reduction 5/+1, prevents all spells of level 1 or lower from affecting the caster, and grants 10% concealment.
Ghoul Touch
New Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Cure Light Wounds
Save: Fortitude Negates
Spell Resistance: Yes
The caster's hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1d6 + 2 Rounds
Additional Counter Spells: Cure Light Wounds
Save: Fortitude Negates
Spell Resistance: Yes
The caster's hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.
Glyph of Warding
New Description:
Caster Level(s): Cleric 3
Innate Level: 3
School: Abjuration
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: Medium (15m)
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 8d6 points of sonic damage. After being triggered, the glyph dissipates.
Old Description:
Caster Level(s): Cleric 3
Innate Level: 3
School: Abjuration
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: 1 Turn / 2 Level
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.
Grease
New Description:
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Short (1m)
Additional Counter Spells: Freedom of Movement
Save: Reflex
Spell Resistance: Yes
A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: 2 Rounds + 1 / 3 Levels
Additional Counter Spells: Freedom of Movement
Save: Reflex
Spell Resistance: Yes
A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.
Greater Dispelling
Removed
Greater Magic Fang
Removed
Greater Magic Weapon
New Description:
Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: None
Spell Resistance: No
You empower the target's weapons and ammunition with a +2 enhancement bonus.
Old Description:
Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Melee Weapon
Duration: 1 Hour / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.
Greater Shadow Conjuration
Removed
Gust of Wind
New Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Short (1m)
Additional Counter Spells:
Save: Fortitude
Spell Resistance: Yes
This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes
This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.
Hammer of the Gods
New Description:
Caster Level(s): Cleric 4
Innate Level: 4
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Will Partial
Spell Resistance: Yes
The caster smites a group of enemies with divine light for 5d8 points of damage. Enemies that make a Will save take half damage and avoid being stunned for 1 round.
Old Description:
Caster Level(s): Cleric 4
Innate Level: 4
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Will Partial
Spell Resistance: Yes
The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8. Enemies that make a Will save take half damage and avoid being dazed for 1 to 6 rounds.
Haste
New Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Slow
Save: Harmless
Spell Resistance: No
The target of this spell gains a +3 bonus to dodge AC (does not stack with dodge AC from boots), 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.
Old Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Slow
Save: Harmless
Spell Resistance: No
The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.
Healing Circle
New Description:
Caster Level(s): Bard 5, Cleric 5, Druid 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells: Circle of Doom
Save: Fortitude 1/2
Spell Resistance: Yes
All friendly creatures within the area of effect are healed as if receiving the effects of a Cure Critical Wounds spell.
Healing spells have a reverse effect when used on undead, harming instead of healing them.
Old Description:
Caster Level(s): Bard 5, Cleric 5, Druid 6
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells: Circle of Doom
Save: Fortitude 1/2
Spell Resistance: Yes
All friendly creatures within the area of effect are healed for 1d8 Hit Points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them.
Healing Sting
New Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: Instantaneous
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes
You inflict 6d8 points of negative energy damage to the living creature touched and heal an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.
Old Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: Instantaneous
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes
You inflict 1d6 points of damage, +1 per caster level to the living creature touched and gain an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.
Hold Animal
New Description:
Caster Level(s): Druid 2, Ranger 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The caster contains the target animal's mind, separating it from control of their body. The target animal is paralyzed for the duration of the spell.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Druid 2, Ranger 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will (-4) Negates
Spell Resistance: Yes
The target animal is paralyzed for the duration of the spell.
Hold Monster
New Description:
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 4
Innate Level: 4
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The caster contains the target creature's mind, separating it from control of their body. The target creature is paralyzed for the duration of the spell.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The target monster is paralyzed for the duration of the spell.
Hold Person
New Description:
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The caster contains the target person's mind, separating it from control of their body. The target humanoid is paralyzed for the duration of the spell.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The target humanoid is paralyzed for the duration of the spell.
Horizikaul's Boom
Renamed: Thundering Boom
New Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: One creature
Duration: Brief (3 rounds)
Additional Counter Spells:
Save: Will partial
Spell Resistance: Yes
You blast the target with loud and high-pitched sounds. The target takes 4d6 points of sonic damage and must make a Will save or be deafened for 3 rounds.
Old Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: One creature
Duration: Instantaneous
Additional Counter Spells:
Save: Will partial
Spell Resistance: Yes
You blast the target with loud and high-pitched sounds. The target takes 1d4 points of sonic damage per two caster levels (maximum 5d4) and must make a Will save or be deafened for 1d4 rounds.
Ice Dagger
New Description:
Caster Level(s): Druid 1, Sorcerer / Wizard 1
Innate Level: 1
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: One creature
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
You create a piece of ice that flies toward the target and deals 6d6 points of cold damage.
Old Description:
Caster Level(s): Sorcerer / Wizard 1
Innate Level: 1
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: One creature
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
You create a piece of ice that flies toward the target and deals 1d4 points of cold damage per level (maximum of 5d4).
Ice Storm
New Description:
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
All creatures in the area of effect take 5d6 points of bludgeoning damage and 5d6 points of cold damage. The Reflex saves to avoid this damage are rolled separately for each instance.
Old Description:
Caster Level(s): Bard 6, Druid 5, Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an additional 1d6 cold damage per additional 3 caster levels.
Identify
Removed
Improved Invisibility
New Description:
Caster Level(s): Bard 4, Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.
Old Description:
Caster Level(s): Bard 4, Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus.
Inferno
New Description:
Caster Level(s): Druid 5
Innate Level: 5
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster causes a beam of searing flame to strike the target. This beam inflicts 2d6 points of Fire damage nine times, for a total of 18d6 damage.
Old Description:
Caster Level(s): Druid 5
Innate Level: 5
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 round / level
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster causes a target to ignite into flame. Each round the target will suffer 2d6 points of fire damage.
Infestation of Maggots
New Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Necromancy
Descriptor(s): Disease
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: Short (1m)
Additional Counter Spells: Remove Disease, Heal
Save: None
Spell Resistance: Yes
With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw. Any Constitution damage received remains.
Old Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Necromancy
Descriptor(s): Disease
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 1 round / 2 levels
Additional Counter Spells: Remove Disease, Heal
Save: Fortitude negates
Spell Resistance: Yes
With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw.
Inflict Critical Wounds
New Description:
Caster Level(s): Cleric 4
Innate Level: 4
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Critical Wounds
Save: None
Spell Resistance: Yes
If the caster succeeds in striking an opponent with a touch attack, the target suffers 7d8+1d4 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Old Description:
Caster Level(s): Cleric 4
Innate Level: 4
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Critical Wounds
Save: Will 1/2
Spell Resistance: Yes
If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Inflict Light Wounds
New Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Light Wounds
Save: None
Spell Resistance: Yes
If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Old Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Light Wounds
Save: Will 1/2
Spell Resistance: Yes
If the caster succeeds in striking an opponent with a touch attack, the target suffers 1d8 points of damage, + 1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Inflict Minor Wounds
New Description:
Caster Level(s): Cleric 0
Innate Level: 0
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Minor Wounds
Save: No
Spell Resistance: Yes
If the caster succeeds in striking an opponent with a touch attack, the target suffers 2d6 points of negative energy damage.
Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.
Old Description:
Caster Level(s): Cleric 0
Innate Level: 0
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Minor Wounds
Save: Will 1/2
Spell Resistance: Yes
If the caster succeeds in striking an opponent with a touch attack, the target suffers 1 point of damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Inflict Moderate Wounds
New Description:
Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Moderate Wounds
Save: None
Spell Resistance: Yes
If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 + 1d4 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Old Description:
Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Moderate Wounds
Save: Will 1/2
Spell Resistance: Yes
If the caster succeeds in striking an opponent with a touch attack, the target suffers 2d8 points of damage, + 1 point per caster level (to a maximum of +10). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Inflict Serious Wounds
New Description:
Caster Level(s): Cleric 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Serious Wounds
Save: None
Spell Resistance: Yes
If the caster succeeds in striking an opponent with a touch attack, the target suffers 6d8 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Old Description:
Caster Level(s): Cleric 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Serious Wounds
Save: Will 1/2
Spell Resistance: Yes
If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Invisibility
New Description:
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: See Invisibility
Save: Harmless
Spell Resistance: No
The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.
Old Description:
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells: See Invisibility
Save: Harmless
Spell Resistance: No
The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.
Invisibility Purge
New Description:
Caster Level(s): Cleric 3, Ranger 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: (Short)
Additional Counter Spells: Invisibility
Save: None
Spell Resistance: No
This spell removes the invisibility from all invisible creatures and items.
Old Description:
Caster Level(s): Cleric 3, Ranger 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 1 Turn / Level
Additional Counter Spells: Invisibility
Save: None
Spell Resistance: No
This spell removes the invisibility from all invisible creatures and items.
Invisibility Sphere
New Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, 15ft Radius
Duration: Short (1m)
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.
Old Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, 15ft Radius
Duration: 1 Turn / Level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.
Ironguts
New Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s): Poison Resistance
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: No
Spell Resistance: No
When touched, the target creature gains a +4 circumstance bonus on Fortitude saves against all poisons.
Old Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s): Poison Resistance
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 10 minutes / level
Additional Counter Spells:
Save: No
Spell Resistance: No
When touched, the target creature gains a +4 circumstance bonus on Fortitude saves against all poisons.
Isaac's Lesser Missile Storm
Renamed: Lesser Missile Storm
New Description:
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Gargantuan
Duration: Instant
Additional Counter Spells:
Save: Fortitude 1/2
Spell Resistance: Yes
Ten energy missiles appear and target and hit one creature. Each missile does 1d6 points of magical damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Gargantuan
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d6 points of damage.
Keen Edge
Removed
Knock
Removed
Legend Lore
Removed
Lesser Dispel
Removed
Lesser Mind Blank
New Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Medium (15m Combat Time)
Additional Counter Spells: Confusion
Save: Harmless
Spell Resistance: No
This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.
Old Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells: Confusion
Save: Harmless
Spell Resistance: No
This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.
Lesser Planar Binding
Removed
Lesser Restoration
New Description:
Caster Level(s): Cleric 2, Druid 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Harmless
Spell Resistance: No
Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse.
Old Description:
Caster Level(s): Cleric 2, Druid 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Harmless
Spell Resistance: No
Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse or a disease.
Lesser Spell Breach
Removed
Lesser Spell Mantle
New Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: Short (1m)
Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle
Save: Harmless
Spell Resistance: No
Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing.
Old Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Round / Level
Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle
Save: Harmless
Spell Resistance: No
Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing.
Light
New Description:
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Additional Counter Spells: Darkness
Save: Harmless
Spell Resistance: No
Creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light.
Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.
Old Description:
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells: Darkness
Save: Harmless
Spell Resistance: No
Creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light.
Lightning Bolt
New Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Chain of targets in a straight line
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 8d6 points of electricity damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Chain of targets in a straight line
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 1d6 points of electricity damage per caster level, to a maximum of 10d6.
Mage Armor
New Description:
Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The selected target gains a field of force around their body that functions as though they wear a chain shirt (Base AC 5, Maximum Dexterity Bonus 5). The target also gains a +2 Armour AC bonus.
Old Description:
Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.
Magic Circle against Alignment
Removed
Magic Fang
Removed
Magic Missile
New Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. The spell creates 5 missiles. Magic missiles do 1D4+1 points of damage each.
Old Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1D4+1 points of damage each.
Magic Vestment
New Description:
Caster Level(s): Cleric 3, Druid 3
Innate Level: 3
School: Transmutation
Descriptor(s): Armor Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature, Armor or Shield
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: None
Spell Resistance: No
You empower the touched armor (or the armour of the targeted creature) with a +2 Armour AC bonus. The armour's weight is also reduced to 80% of its usual weight.
Old Description:
Caster Level(s): Cleric 3
Innate Level: 3
School: Transmutation
Descriptor(s): Armor Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature, Armor or Shield
Duration: 1 Hour / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
You empower the touched armor or shield with a +1 AC bonus per 3 caster levels (maximum of +5).
Magic Weapon
New Description:
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee Weapon or Creature
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: None
Spell Resistance: No
You empower the target's weapons and ammunition with a +1 enhancement bonus.
Old Description:
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee Weapon or Creature
Duration: 1 Hour / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
You empower the touched weapon with a +1 enhancement bonus.
Mass Camouflage
Removed
Melf's Acid Arrow
Renamed: Acid Arrow
New Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Brief (3 rounds)
Additional Counter Spells:
Save: Reflex 1/2 (Initial)
Spell Resistance: Yes
The caster targets a single creature with an acid bolt. The initial damage from the spell is 7d6, +1d6 every round until the spell expires.
Old Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 1 Round, + 1 Round / 3 Levels
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster targets a single creature with an acid bolt. The initial damage from the spell is 3d6, +1d6 every round until the spell expires.
Mestil's Acid Breath
Renamed: Acid Breath
New Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Cone
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
You breathe forth a cone of acidic droplets. The cone inflicts 8d6 points of acid damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Cone
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
You breathe forth a cone of acidic droplets. The cone inflicts 1d6 points of acid damage per caster level (maximum 10d6).
Mestil's Acid Sheath
Renamed: Acid Sheath
New Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: Short (1m)
Additional Counter Spells:
Save: No
Spell Resistance: No
This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d8 + 15 points of acid damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 round / level
Additional Counter Spells:
Save: No
Spell Resistance: No
This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d6 points +2 points per caster level of acid damage.
Mind Fog
New Description:
Caster Level(s): Bard 5, Wizard / Sorcerer 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: Short (1m)
Additional Counter Spells:
Save: None
Spell Resistance: Yes
This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog.
Old Description:
Caster Level(s): Bard 5, Wizard / Sorcerer 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 2 Rounds + 1 / 2 Levels
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes
This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving.
Minor Globe of Invulnerability
New Description:
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: Short (1m)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.
Old Description:
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Round / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.
Monstrous Regeneration
New Description:
Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Conjuration
Descriptor(s): Regeneration
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Each round, the target creature regains hit points equal to a roll of their top three hit dice. These instances of regeneration come at random intervals within the round.
Old Description:
Caster Level(s): Cleric 5
Innate Level: 5
School: Conjuration
Descriptor(s): Regeneration
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Round / 2 Caster Levels
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
For the duration of the spell, the target creature gains the ability to regenerate 3 Hit Points every round.
Negative Energy Burst
New Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes
All creatures caught in the area of effect take 4d8 points of negative energy damage. All creatures caught in the area also lose 2 points of strength. Negative energy spells have a reverse effect on undead, healing instead of harming them.
Old Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells: Negative Energy Protection
Save: Will 1/2
Spell Resistance: Yes
All creatures caught in the area of effect take 1d8 points of negative energy damage, +1 per caster level, to a maximum of +20. All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them.
Negative Energy Protection
Removed
Negative Energy Ray
New Description:
Caster Level(s): Cleric 1, Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes
A ray of negative energy slams into the target creature, doing 3d8 points of damage. Negative energy spells have a reverse effect on undead, healing instead of harming them.
Old Description:
Caster Level(s): Cleric 2, Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes
A ray of negative energy slams into the target creature, doing 1d6 points of damage. After level 1, the spell does an additional 1d6 points of damage for every 2 caster levels, to a maximum of 5d6 at level 9. Negative energy spells have a reverse effect on undead, healing instead of harming them.
Neutralize Poison
New Description:
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Poison
Save: Harmless
Spell Resistance: No
A target creature has all traces of poison removed from their system.
Old Description:
Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Poison
Save: Harmless
Spell Resistance: No
A target creature has all traces of poison removed from their system.
One with the Land
New Description:
Caster Level(s): Druid 2, Ranger 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster forges a strong link with nature, gaining a +4 competence bonus to Animal Handling and +2 Armour Enhancement AC.
Old Description:
Caster Level(s): Druid 2, Ranger 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 hour / level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster forges a strong link with nature, gaining a +4 competence bonus to Animal Empathy, Hide, Move Silently, and Set Trap skills.
Owl's Insight
Removed
Owl's Wisdom
New Description:
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Wisdom is increased by 4.
Old Description:
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Wisdom is increased by 1d4+1.
Protection from Alignment
Renamed: Protection
New Description:
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
When this spell is cast, the target receives a +2 Deflection AC bonus, a +1 bonus to all saves, and 1/+1 Damage Reduction.
Old Description:
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
Phantasmal Killer
New Description:
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: True Seeing
Save: Will and Fortitude
Spell Resistance: Yes
The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target suffers from the Fear condition and takes 3d10 magical damage per round.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: True Seeing
Save: Will and Fortitude
Spell Resistance: Yes
The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of damage.
Poison
New Description:
Caster Level(s): Cleric 3, Druid 3
Innate Level: 3
School: Necromancy
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Neutralize Poison
Save: None
Spell Resistance: Yes
If the caster succeeds at a melee touch attack, the target suffers the effects of magical poison: This poison inflicts 4 points of Constitution damage, with a further 4 points if the poison is not cured within one minute.
Old Description:
Caster Level(s): Cleric 4, Druid 3
Innate Level: 3
School: Necromancy
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Neutralize Poison
Save: Fortitude Negates
Spell Resistance: Yes
If the caster succeeds at a melee touch attack, the target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits).
Polymorph Self
Removed
Prayer
New Description:
Caster Level(s): Cleric 3, Paladin 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Short (1m)
Additional Counter Spells: Bestow Curse
Save: None.
Spell Resistance: Yes
All allies within the area gain a bonus to attack bonus, damage, and saving throws, equal to the number of allies in the area, to a maximum of +3.
All enemies within the area receive a penalty to attack bonus, damage, and saving throws, equal to the number of non-minion enemies in the area, to a maximum of -3.
Old Description:
Caster Level(s): Cleric 3, Paladin 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, Colossal
Duration: 1 Round / Level
Additional Counter Spells: Bestow Curse
Save: Harmless
Spell Resistance: Yes
All allies within the area of effect gain +1 to attack and damage rolls, skill checks, and saving throws. Enemies receive -1 penalties to the same.
Protection from Elements
New Description:
Caster Level(s): Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Medium (15m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature gains damage resistance 30/- against all elemental forms of damage. The spell ends after absorbing 40 points of damage from any single elemental type.
Old Description:
Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature gains damage resistance 30/- against all elemental forms of damage. The spell ends after absorbing 40 points of damage from any single elemental type.
Quillfire
New Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Transmutation
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Negates (poison only)
Spell Resistance: No
The caster throws 12 poisonous quills at a target, dealing 1d6 points of piercing damage per quill with a successful ranged touch attack. The target also suffers the effects of Scorpion Venom if they fail a Fortitude save.
Old Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Transmutation
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Negates (poison only)
Spell Resistance: No
The caster throws poisonous quills at a target, doing 1d8 points of damage (+1 per 2 levels of the caster - max +5), plus inflicting Scorpion Venom on the target if they fail a Fortitude save.
Raise Dead
New Description:
Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Returns one target corpse to life. The raised character returns to life with only 1 Hit Point.
Old Description:
Caster Level(s): Cleric 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Returns one target corpse to life. The raised character returns to life with only 1 Hit Point.
Ray of Enfeeblement
New Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Death
Component(s): Somatic
Range: Short
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Bull's Strength
Save: None
Spell Resistance: Yes
The target creature takes a penalty of 1d4 + 2 to their attack bonus and damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Death
Component(s): Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Bull's Strength
Save: Fortitude Negates
Spell Resistance: Yes
The target creature takes 1d6 Strength damage, plus 1 per 2 caster levels, to a maximum of 11 damage.
Ray of Frost
New Description:
Caster Level(s): Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Yes (Reflex for half)
Spell Resistance: Yes
Does 2d6 cold damage to a single target creature.
Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.
Old Description:
Caster Level(s): Wizard / Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
Does 1d4 + 1 cold damage to a single target creature.
Remove Blindness/Deafness
New Description:
Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells: Blindness / Deafness
Save: Harmless
Spell Resistance: No
All allies within the area of effect are cured of blindness and deafness.
Old Description:
Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 4
Innate Level: 3
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells: Blindness / Deafness
Save: Harmless
Spell Resistance: No
All allies within the area of effect are cured of blindness and deafness.
Remove Curse
New Description:
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
All curses and curse effects are removed from the target creature.
Old Description:
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
All curses and curse effects are removed from the target creature.
Remove Disease
New Description:
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Contagion
Save: Harmless
Spell Resistance: No
All diseases and disease effects are removed from the target creature.
Old Description:
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Contagion
Save: Harmless
Spell Resistance: No
All diseases and disease effects are removed from the target creature.
Remove Fear
New Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: Short (1m)
Additional Counter Spells: Fear
Save: Harmless
Spell Resistance: No
All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.
Old Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 10 Turns
Additional Counter Spells: Fear
Save: Harmless
Spell Resistance: No
All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.
Remove Paralysis
New Description:
Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: Instant
Additional Counter Spells: Hold Person
Save: Harmless
Spell Resistance: No
All paralysis and hold effects are removed from allies within the area of effect.
Old Description:
Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: Instant
Additional Counter Spells: Hold Person
Save: Harmless
Spell Resistance: No
All paralysis and hold effects are removed from allies within the area of effect.
Resist Elements
New Description:
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Medium (15m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 30 points of damage from any single elemental type.
Old Description:
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 30 points of damage from any single elemental type.
Resistance
New Description:
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 0, Wizard / Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Grants the target creature a +1 bonus to all saving throws.
Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.
Old Description:
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 2 Turns
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Grants the target creature a +1 bonus to all saving throws.
Restoration
New Description:
Caster Level(s): Cleric 4, Druid 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects. Will not remove the effects of a curse.
Old Description:
Caster Level(s): Cleric 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects. Will not remove the effects of a curse or a disease.
Sanctuary
New Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells:
Save: Will Negates
Spell Resistance: No
The caster's or the person's, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.
Old Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells:
Save: Will Negates
Spell Resistance: No
The caster's or the person's, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.
Scare
New Description:
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Remove Fear
Save: Will Negates
Spell Resistance: Yes
A target creature is afflicted with fear and flees the caster.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1d4 Rounds
Additional Counter Spells: Remove Fear
Save: Will Negates
Spell Resistance: Yes
A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 morale check to attack, damage and saving rolls.
Scintillating Sphere
New Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 8d6 points of electric damage.
Old Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.
Searing Light
New Description:
Caster Level(s): Cleric 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude 1/2
Spell Resistance: Yes
The caster directs a beam of white-hot light at a single target, inflicting 6d8 damage.
Old Description:
Caster Level(s): Cleric 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster directs a beam of white-hot light at a single target. The damage is based on the target's racial type:
Undead: 1d8 per caster level, to a maximum of 10d8
Construct: 1d6 for every 2 caster levels, to a maximum of 5d6
Other: 1d8 per 2 caster levels, to a maximum of 5d8
See Invisibility
New Description:
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature is able to see all invisible creatures within his line of sight.
Old Description:
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature is able to see all invisible creatures within his line of sight.
Shadow Conjuration
Removed
Shelgarn's Persistent Blade
Removed
Shield
New Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster gains a +2 Shield bonus to AC. As well, the caster is immune to the spell magic missile for the duration of the shield.
Old Description:
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 turn / level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster gains a +4 bonus to AC. As well, the caster is immune to the spell magic missile for the duration of the shield.
Shield of Faith
New Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: None
Spell Resistance: No
The target gains a +2 Shield bonus to their armor class. In addition, they gain immunity to the effects of Doom.
Old Description:
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 turn / level
Additional Counter Spells:
Save: None
Spell Resistance: No
The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5).
Silence
New Description:
Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large, Single
Duration: Short (1m)
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes
Strikes the target dumb and unable to speak, or cast spells that require a verbal component.
Old Description:
Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large, Single
Duration: 1 Round / Level
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes
Creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary.
Slay Living
New Description:
Caster Level(s): Cleric 5
Innate Level: 5
School: Necromancy
Descriptor(s): Death, Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Death Ward
Save: None
Spell Resistance: Yes
On a successful touch attack, the target takes 9d8 points of negative energy damage.
Negative energy spells have a reverse effect on undead, healing instead of harming them.
Old Description:
Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Necromancy
Descriptor(s): Death, Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Death Ward
Save: Fortitude Negates
Spell Resistance: Yes
The target must make a Fortitude save or die. Even if the saving throw is successful, the target takes 3d6 points of negative energy damage, +1 point per caster level.
Sleep
New Description:
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Short (1m)
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
Causes creatures to fall into a comatose slumber.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 3 Rounds + 1 / Caster Level
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.
Slow
New Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells: Haste
Save: None
Spell Resistance: Yes
The enemy creature has their movement lowered by 50% and are reduced to a single attack per round.
Old Description:
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: 1 Round / Level
Additional Counter Spells: Haste
Save: Will Negates
Spell Resistance: Yes
All enemy creatures within the area of effect have their movement lowered by 50% and lose a single attack per round.
Sound Burst
New Description:
Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Will Special
Spell Resistance: Yes
All creatures within the area of effect take 6d6 points of damage and must make a Will save or be stunned for 1 round.
A failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Will Special
Spell Resistance: Yes
All creatures within the area of effect take 1d8 points of damage and must make a Will save or be stunned for 2 rounds.
Spell Resistance
Removed
Spike Growth
New Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: Short (1m)
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster transforms the terrain, causing nearly invisible spikes and edges to form. Any creature will suffer 2d6 points of slashing damage each round that they remain within the afflicted area. Furthermore, creatures will suffer a -4 penalty to Reflex saving throws and a 50% movement speed decrease while within the spell's area.
Old Description:
Caster Level(s): Druid 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 1 hour / level
Additional Counter Spells:
Save: Reflex partial
Spell Resistance: Yes
Covers the terrain with small spikes. Any creature will suffer 1d4 points of damage each round that they remain within the afflicted area. These spikes can damage the victim's legs, so that even once they are free of the spike growth, their movement rate is slowed for a day.
Stinking Cloud
New Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Short (1m)
Additional Counter Spells:
Save: Fortitude Negates
Spell Resistance: Yes
All creatures within the area of effect are stunned for 1 round. This effect occurs against all creatures within the cloud each round, or creatures who enter the cloud.
Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Round / Level
Additional Counter Spells:
Save: Fortitude Negates
Spell Resistance: Yes
All creatures caught within the area of effect are dazed. These effects last as long as they remain within the cloud and for 1 round after they leave.
Stone Bones
New Description:
Caster Level(s): Wizard / Sorcerer 2, Cleric 2
Innate Level: 2
School: Abjuration
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One creature
Duration: Long (30m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
You cause the target to gain a +2 natural armor class bonus.
Old Description:
Caster Level(s): Wizard / Sorcerer 2, Cleric 2
Innate Level: 2
School: Transmutation
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One undead creature
Duration: 10 minutes / level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
You cause the target undead to gain a +3 natural armor class bonus, due to the thickening of its bones.
Stoneskin
New Description:
Caster Level(s): Druid 4, Wizard / Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Long (15m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
This spell grants the target creature damage reduction 10/+5. The spell absorbs 80 points of melee damage before collapsing.
Old Description:
Caster Level(s): Druid 4, Wizard / Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
This spell grants the target creature damage reduction 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.
Summon Creature I
New Description:
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: Long (Until Next Rest)
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster's summoning theme.
Old Description:
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a dire badger to be a faithful and loyal servant.
Summon Creature II
New Description:
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: Long (Until Next Rest)
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster's summoning theme.
Old Description:
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a dire boar to be a faithful and loyal servant.
Summon Creature III
New Description:
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: Long (Until Next Rest)
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster's summoning theme.
Old Description:
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a dire wolf to be a faithful and loyal servant.
Summon Creature IV
New Description:
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: Long (Until Next Rest)
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster's summoning theme.
Old Description:
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a dire spider to be a faithful and loyal servant.
Summon Creature V
New Description:
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: Long (Until Next Rest)
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster's summoning theme.
Old Description:
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a dire bear to be a faithful and loyal servant.
Tasha's Hideous Laughter
Renamed: Hideous Laughter
New Description:
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Short (1m)
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1d3 rounds
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster's gains a +4 bonus on its saving throw because humor doesn't 'translate' well.
True Seeing
Removed
True Strike
Removed
Ultravision
Removed
Vampiric Touch
New Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The target creature takes 6d8 points of negative energy damage. This damage is then applied to the caster's hit points as a temporary bonus. You can't gain more temporary hit points than what is required to kill the target (target's current hit points +10).
Old Description:
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Negative Energy Protection
Save: None
Spell Resistance: Yes
The target creature takes 1d6 points of damage for every 2 caster levels (maximum 10d6). This damage is then applied to the caster's hit points as a temporary bonus. You can't gain more temporary hit points than what is required to kill the target (target's current hit points +10).
Vine Mine
New Description:
Caster Level(s): Druid 5
Innate Level: 5
School: Conjuration
Descriptor(s): Nature
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Short (1m)
Additional Counter Spells:
Save: Reflex
Spell Resistance: Yes
Explosive pods grow in the area, exploding when triggered by creatures within the area of effect for 2d6 bludgeoning and 2d6 acid damage to all nearby creatures. Each creature within the area of effect will trigger one vine mine per round.
Old Description:
Caster Level(s): Druid 5
Innate Level: 5
School: Conjuration
Descriptor(s): Nature
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 turn / level.
Additional Counter Spells:
Save: Yes (Entangle)
Spell Resistance: Yes
When casting vine mine, the caster must select one of the following effects that will be created in the
targeted area:
- entangle (as the spell)
- hamper movement (movement speed is halved)
- camouflage (add +4 competence bonus on Hide checks)
Virtue
New Description:
Caster Level(s): Cleric 0, Druid 0, Paladin 0
Innate Level: 0
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Medium (15m Combat Time)
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature gains 1 + Cha mod temporary hit points above his maximum total.
Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.
Old Description:
Caster Level(s): Cleric 0, Druid 0, Paladin 1
Innate Level: 0
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature gains 1 temporary hit point above his maximum total.
Wall of Fire
New Description:
Caster Level(s): Druid 4, Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Wall 30 ft Long
Duration: Short (1m)
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.
Old Description:
Caster Level(s): Druid 5, Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Wall 30 ft Long
Duration: 1 Round / 2 Levels
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.
War Cry
New Description:
Caster Level(s): Bard 4
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting, Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Short (1m)
Additional Counter Spells: Silence
Save: Will Negates
Spell Resistance: Yes
The caster lets out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.
The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:
Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun
Old Description:
Caster Level(s): Bard 4
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting, Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 1 Round / Level
Additional Counter Spells: Silence
Save: Will Negates
Spell Resistance: Yes
The caster lets out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.
Web
New Description:
Caster Level(s): Druid 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Short (1m)
Additional Counter Spells: Freedom of Movement
Save: Reflex Partial
Spell Resistance: Yes
Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.
Old Description:
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Round / 2 Levels
Additional Counter Spells: Freedom of Movement
Save: Reflex Partial
Spell Resistance: Yes
Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.
Wounding Whispers
New Description:
Caster Level(s): Bard 3
Innate Level: 3
School: Abjuration
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: Short (1m)
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 + 10 points of sonic damage.
Old Description:
Caster Level(s): Bard 3
Innate Level: 3
School: Abjuration
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 round / level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 + 1 / level points of sonic damage.