Difference between revisions of "Setting Themes and Overall Ambitions"
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+ | ==The Pitch== | ||
Scars of Risenholm tells the story of a village of amnesiacs trying to discover who they are and what they have lost. It is the story of a people who, despite having the blessing of nigh-immortality, are kept isolated within a dreary and malevolent wilderness that inevitably seems to slowly break down even the most heroic of those who rise from the Well. | Scars of Risenholm tells the story of a village of amnesiacs trying to discover who they are and what they have lost. It is the story of a people who, despite having the blessing of nigh-immortality, are kept isolated within a dreary and malevolent wilderness that inevitably seems to slowly break down even the most heroic of those who rise from the Well. | ||
− | This isn't to say that joy and wonder | + | This isn't to say that joy and wonder doesn't exist in the village. Most of the newly Risen who rise from the Well for their first time are prone to head out into the world with an almost reckless abandon, heedless of the cynicism that many veteran scar hunters develop over their years. Indeed, the village of Risenholm is more than just a refuge against the physical threats of the wild - it is a beacon against the oppressive loneliness and melancholy Risen experience as they explore the unknown lands around their home. Rotheld's tavern is bustling almost every night with patrons, the market is often abuzz with trade, and Risen strive to maintain a sense of order and governance in their modern institutions. |
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+ | ===Identity=== | ||
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+ | ===Loss and Stagnation=== | ||
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+ | ===Mystery and the Metaphysical=== |
Revision as of 01:04, 21 December 2020
The Pitch
Scars of Risenholm tells the story of a village of amnesiacs trying to discover who they are and what they have lost. It is the story of a people who, despite having the blessing of nigh-immortality, are kept isolated within a dreary and malevolent wilderness that inevitably seems to slowly break down even the most heroic of those who rise from the Well.
This isn't to say that joy and wonder doesn't exist in the village. Most of the newly Risen who rise from the Well for their first time are prone to head out into the world with an almost reckless abandon, heedless of the cynicism that many veteran scar hunters develop over their years. Indeed, the village of Risenholm is more than just a refuge against the physical threats of the wild - it is a beacon against the oppressive loneliness and melancholy Risen experience as they explore the unknown lands around their home. Rotheld's tavern is bustling almost every night with patrons, the market is often abuzz with trade, and Risen strive to maintain a sense of order and governance in their modern institutions.