Difference between revisions of "Chat Commands and Roleplay Systems"

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Spoken words your characters can hear from a distance are indicated by grey text - this text becomes darker depending on how far away the character who spoke it is.
 
Spoken words your characters can hear from a distance are indicated by grey text - this text becomes darker depending on how far away the character who spoke it is.
  
<blockquote> <span style="color: Blue;">Bohemond Ventris:</span> <span style="color: grey;">"I can't find Yasia anywhere..."</span></blockquote>
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<blockquote> <span style="color: Blue;">Bohemond Ventris:</span> <span style="color: gray;">"I can't find Yasia anywhere..."</span></blockquote>
 
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Revision as of 21:48, 20 December 2020

Chat Commands

Standard conversations and text emotes

The chat system will automatically punctuate sentences and place spoken words into quotations. In these examples, we will assume the character is playing is named "Yasia"

/talk i am talking normally

Outputs:

"I am talking normally."


Asteriks (*) between words indicates an action your character is emoting.

*waves to you*

Outputs:

Yasia waves to you.


These can be combined into a single message:

/talk i am talking normally *waves to you* here I am

Outputs:

"I am talking normally." Yasia waves to you. "Here I am."


Spoken words your characters can hear from a distance are indicated by grey text - this text becomes darker depending on how far away the character who spoke it is.

Bohemond Ventris: "I can't find Yasia anywhere..."