Difference between revisions of "Equipment and Itemization"

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*Arcane spell failure from armor does not exist.
 
*Arcane spell failure from armor does not exist.
 
*The combination of Base Armor AC + Dexterity Modifier Bonus cannot exceed 10.
 
*The combination of Base Armor AC + Dexterity Modifier Bonus cannot exceed 10.
*Shields all grant +2 AC and weigh 6.0 lbs, regardless of type.
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*Shields all grant +2 AC and weigh 6.0 lbs, regardless of type. The types exist for cosmetic categorisation only.
  
  
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|Half Plate|| 8|| +2|| -8|| 0%|| 50.0 lbs
 
|Half Plate|| 8|| +2|| -8|| 0%|| 50.0 lbs
 
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|Full Plate|| 9|| +1|| -0|| 0%|| 55.0 lbs
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|Full Plate|| 9|| +1|| -9|| 0%|| 55.0 lbs
 
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Revision as of 07:42, 20 December 2020

Weapons

In general:

  • Weapon damage has been normalized across proficiency levels.
  • Weapon size does not factor into any combat features.
  • Weapons all possess 20/x2 critical range and multiplier.
  • Weapon Proficiency: Exotic, Weapon Focus, and Weapon Specialization feats have been removed.


These changes were made to encourage weapons that fit an aesthetic instead of mechanical superiority and allows a character to use different weapon types without sacrificing combat effectiveness.

Simple Melee
Name Damage Critical Range Critical Multiplier Damage Type Size Other
Dagger 1d4 20 x2 Piercing Tiny Finesse
Kama 1d4 20 x2 Slashing Small Finesse
Mace 1d4 20 x2 Bludgeoning Small Finesse
Sickle 1d4 20 x2 Slashing Small Finesse
Club 1d6 20 x2 Bludgeoning Medium
Quarterstaff 1d8 20 x2 Bludgeoning Large Finesse
Spear 1d8 20 x2 Piercing Large
Simple Ranged
Name Damage Critical Range Critical Multiplier Damage Type Size Other
Dart 1d4 20 x2 Piercing Tiny
Sling 1d4 20 x2 Bludgeoning Small
Light Crossbow 2d8 20 x2 Piercing Small
Shortbow 1d6 20 x2 Piercing Medium
Martial Melee
Name Damage Critical Range Critical Multiplier Damage Type Size Other
Kukri 1d6 20 x2 Slashing Tiny Finesse
Handaxe 1d6 20 x2 Slashing Small Finesse
Shortsword 1d6 20 x2 Piercing Small Finesse
Light Hammer 1d6 20 x2 Bludgeoning Small Finesse
Whip 1d8 20 x2 Slashing Small Finesse, Cannot be used in Off-Hand
Battleaxe 1d8 20 x2 Slashing Medium
Light Flail 1d8 20 x2 Bludgeoning Medium
Longsword 1d8 20 x2 Slashing Medium Finesse
Rapier 1d8 20 x2 Piercing Medium Finesse
Scimitar 1d8 20 x2 Slashing Medium Finesse
Warhammer 1d8 20 x2 Bludgeoning Medium
Morningstar 1d8 20 x2 Bludgeoning/Piercing Medium
Bastard Sword 1d8 20 x2 Slashing Medium
Katana 1d8 20 x2 Slashing Medium Finesse
Dwarven Waraxe 1d8 20 x2 Slashing Medium
Heavy Mace 1d8 20 x2 Bludgeoning Medium
Greataxe 2d6 20 x2 Slashing Large
Greatsword 2d6 20 x2 Slashing Large
Halberd 2d6 20 x2 Slashing/Piercing Large
Heavy Flail 2d6 20 x2 Bludgeoning Large
Trident 2d6 20 x2 Piercing Large
Dire Mace 1d8 20 x2 Bludgeoning Large Dual-wield
Martial Ranged
Name Damage Critical Range Critical Multiplier Damage Type Size Other
Shuriken 1d6 20 x2 Piercing Tiny
Throwing Axe 1d6 20 x2 Slashing Small
Heavy Crossbow 2d10 20 x2 Piercing Medium
Longbow 1d8 20 x2 Piercing Large

Armor

In general:

  • Arcane spell failure from armor does not exist.
  • The combination of Base Armor AC + Dexterity Modifier Bonus cannot exceed 10.
  • Shields all grant +2 AC and weigh 6.0 lbs, regardless of type. The types exist for cosmetic categorisation only.


Light Armor
Name Base AC Max Dex Modifier Armor Check Penalty Arcane Spell Failure Weight
None 0 10 0 0% 1.0 lbs
Padded Armor 1 +9 -1 0% 5.0 lbs
Leather Armor 2 +8 -2 0% 5.0 lbs
Studded Leather Armor 3 +7 -3 0% 10.0 lbs
Medium Armor
Name Base AC Max Dex Modifier Armor Check Penalty Arcane Spell Failure Weight
Chain Shirt 4 +6 -4 0% 15.0 lbs
Chainmail Coat 5 +5 -5 0% 30.0 lbs
Breastplate 6 +5 -6 0% 40.0 lbs
Heavy Armor
Name Base AC Max Dex Modifier Armor Check Penalty Arcane Spell Failure Weight
Splintmail Coat 7 +3 -7 0% 45.0 lbs
Half Plate 8 +2 -8 0% 50.0 lbs
Full Plate 9 +1 -9 0% 55.0 lbs
Shields
Name Base AC Armor Check Penalty Arcane Spell Failure Weight
Buckler 2 0 0% 6.0 lbs
Large Shield 2 0 0% 6.0 lbs
Tower Shield 2 0 0% 6.0 lbs