Chat Commands and Roleplay Systems: Difference between revisions
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== Chat Commands == | == Chat Commands == | ||
[[File:Chat_examples.png |thumb|Examples of in-game text.]] | |||
=== Standard Conversations and Text Emotes === | |||
The chat system will automatically punctuate sentences and place spoken words into quotations. In these examples, we will assume the character you are playing is named "Yasia" | The chat system will automatically punctuate sentences and place spoken words into quotations. In these examples, we will assume the character you are playing is named "Yasia" | ||
<blockquote>/talk i am talking normally</blockquote> | <blockquote>/talk i am talking normally</blockquote> | ||
Outputs: | Outputs: | ||
<blockquote>"I am talking normally."</blockquote> | <blockquote>"I am talking normally."</blockquote> | ||
---- | ---- | ||
Asterisks (*) between words indicates an action your character is emoting. | |||
<blockquote>*waves to you*</blockquote> | <blockquote>*waves to you*</blockquote> | ||
Outputs: | Outputs: | ||
<blockquote><span style="color: green;">Yasia waves to you.</span></blockquote> | <blockquote><span style="color: green;">Yasia waves to you.</span></blockquote> | ||
Capitalizing the first letter in the emote removes the character's name from the emote. | |||
<blockquote>*Waves to you*</blockquote> | |||
Outputs: | |||
<blockquote><span style="color: green;">Waves to you.</span></blockquote> | |||
---- | ---- | ||
These can be combined into a single message: | These can be combined into a single message: | ||
| Line 26: | Line 35: | ||
---- | ---- | ||
Spoken words your characters can hear from a distance are indicated by grey text - this text becomes | Spoken words your characters can hear from a distance are indicated by grey text - this text becomes lighter depending on how far away the character who spoke it is. | ||
<blockquote> <span style="color: Blue;">Bohemond Ventris:</span> <span style="color: silver;">"I can't find Yasia anywhere..."</span></blockquote> | <blockquote> <span style="color: Blue;">Bohemond Ventris:</span> <span style="color: silver;">"I can't find Yasia anywhere..."</span></blockquote> | ||
---- | ---- | ||
The shout channel can be utilized to make your character heard from a greater distance. | The shout channel can be utilized to make your character heard from a greater distance in the same area. Shouts are not registered server wide like default NWN behavior. | ||
<blockquote>/shout i am now shouting</blockquote> | <blockquote>/shout i am now shouting</blockquote> | ||
| Line 38: | Line 47: | ||
<blockquote> <span style="color: yellow;">[Shout]</span> "I am now shouting."</blockquote> | <blockquote> <span style="color: yellow;">[Shout]</span> "I am now shouting."</blockquote> | ||
---- | ---- | ||
=== Changing How Your Chat Is Written === | |||
'''Clicking the compass''' opens the Options window. Its '''Chat''' tab controls everything the formatter does to your typed lines, and your choices are saved to your character. | |||
'''My chat is written like''' picks the style you type in. All four produce the same output - they only change which part of the line you mark off: | |||
{| class="wikitable" | |||
!Style!!You type | |||
|- | |||
|Asterisks (the default)||<code>*waves* Hello!</code> | |||
|- | |||
|Colons||<code>:waves: Hello!</code> | |||
|- | |||
|Brackets||<code>[waves] Hello!</code> | |||
|- | |||
|Quotation marks||<code>Yasia waves. "Hello!"</code> | |||
|} | |||
The first three mark off the '''action''' and speak everything else. The last one inverts that: you mark off what you '''say''', and everything outside the quotation marks is narrated as an action. | |||
'''Automatically add''' has a checkbox for each tidy-up the system performs, so you can switch off any you would rather do yourself: | |||
*Missing Names and Pronouns | |||
*Missing Punctuation | |||
*Missing Capitalisation | |||
*Missing Quotation Marks | |||
'''Colour My Actions''' controls whether your emotes are rendered in green. | |||
=== OOC Communication === | |||
Out of character information can be communicated by preceding the text with "//" or "/ooc". | |||
=== Animated Emotes === | === Animated Emotes === | ||
By inputting a "/" followed by a emote, your character will perform the appropriate animation in the game world. The following emotes are available: | By inputting a "/" followed by a emote, your character will perform the appropriate animation in the game world. The following emotes are available: | ||
<blockquote>/bow | <blockquote> | ||
/bow | |||
/duck | /duck | ||
/dodge | /dodge | ||
| Line 81: | Line 123: | ||
/point | /point | ||
/think | /think | ||
/sleep</blockquote> | /sleep | ||
/sexydance | |||
</blockquote> | |||
You can chain these animations with regular chat using the systems above. For example, you could input "/wave hello" and Yasia's model would wave and say "Hello." in the chat window. | |||
Every emote above is shorthand for '''<code>/emote NAME</code>''', which can be abbreviated to '''<code>/e NAME</code>'''. <code>/e wave hello</code> and <code>/wave hello</code> are the same thing. | |||
=== System Commands === | |||
The following commands are available for use at your discretion. Where a command has shorter forms, they are listed beside it and do exactly the same thing. | |||
Several commands can be issued on one line by separating them with a vertical bar, for example <code>/wave hello | /roll d20</code>. | |||
==== Roleplay ==== | |||
{| class="wikitable" | |||
!Command!!What it does | |||
|- | |||
|<code>/roll ROLL</code><br /><code>/r ROLL</code>||Makes a public roll that everyone nearby can read. <code>ROLL</code> is either dice - <code>/roll d20</code>, <code>/roll 4d6</code>, up to 100 dice of up to 100 sides - or the name of an '''ability''', a '''saving throw''', or a '''skill''', which rolls d20 and adds your bonus. Names can be shortened as long as they stay unambiguous: <code>/roll str</code>, <code>/roll will</code>, <code>/roll athletics</code>. | |||
|- | |||
|<code>/mark TEXT</code><br /><code>/m TEXT</code>||Leaves a written note on the ground. Your cursor changes; click a spot, and your character walks over, kneels, and leaves the note there for anyone to examine. Notes persist. | |||
|- | |||
|<code>/commend</code><br /><code>/com</code>||Awards another player a commendation for their roleplay. Your cursor changes; click the character you want to commend. They are told that they have received one, and what their new total is. You cannot commend yourself. | |||
|- | |||
|<code>/desc TEXT</code>||Replaces your character's description - the text other players read when they examine you. | |||
|} | |||
==== Appearance ==== | |||
{| class="wikitable" | |||
!Command!!What it does | |||
|- | |||
|<code>/hide cloak</code>||Toggles your cloak model between hidden and visible. | |||
|- | |||
|<code>/hide helm</code>||Toggles your helmet model between hidden and visible. | |||
|- | |||
|<code>/portrait NAME</code>||Queues a custom portrait. You will not see it immediately - it is added to the NWSync data with the next server update and applied the first time you log in afterwards. | |||
|} | |||
The cloak and helmet settings are also on the '''Appearance''' tab of the Options window, and the two stay in step with each other. | |||
==== Allies ==== | |||
{| class="wikitable" | |||
!Command!!What it does | |||
|- | |||
|<code>/rename TYPE NAME</code><br /><code>/name TYPE NAME</code>||Renames your summoned creature, companion, or familiar. <code>TYPE</code> is <code>summon</code>, <code>companion</code>, or <code>familiar</code>, each of which can be shortened - <code>/name com Jerry</code> names your animal companion Jerry. The ally has to be out for this to work, because the name is stored against that creature. The '''Options''' window can rename any ally you have ever had out, at any time. | |||
|- | |||
|<code>/yank</code>||Teleports every NPC ally you have in the area to where you are standing. Useful when a companion is stuck behind geometry or has fallen a long way behind. | |||
|} | |||
==== Information ==== | |||
{| class="wikitable" | |||
!Command!!What it does | |||
|- | |||
|<code>/time</code>||Reports the current in-game time and date. | |||
|- | |||
|<code>/timers</code><br /><code>/buffs</code>||Reports the remaining time of any Combat Time effects present on you and your associates, along with your remaining Metamagic duration charges. | |||
|- | |||
|<code>/vitality</code>||Reports your current Vitality, your Vitality cap, and the percentage between them. | |||
|- | |||
|<code>/dr</code>||Lists every Damage Resistance effect on you and your associates as <code>Threshold/Absorption Type (Name)</code>, and opens a tracker window showing the same. | |||
|- | |||
|<code>/ret</code>||Lists every Retaliation effect on you and your associates, with its damage limit and the damage it deals. | |||
|} | |||
==== Windows and Interface ==== | |||
{| class="wikitable" | |||
!Command!!What it does | |||
|- | |||
|<code>/quickcast</code><br /><code>/qc</code>, <code>/qcast</code>||Opens the Quickcast bar, the spell interface that sits outside the standard hotbar. Spellcasters only. | |||
|- | |||
|<code>/atmenu</code>||Opens the ability menu for your archetype, for those archetypes that have one - Spellsword, Evoker, Eldritch Knight, Storyteller, Lorekeeper, Warpriest, and Ascendant. | |||
|- | |||
|<code>/skillfree</code>||Opens the widget tracking your free skill uses. | |||
|- | |||
|<code>/lockgui</code>||Locks the Grit and effects tracker widgets in place. A locked window loses its title bar and can no longer be dragged. | |||
|- | |||
|<code>/unlockgui</code>||Unlocks those widgets again so they can be moved. | |||
|- | |||
|<code>/resetstabilitybar</code>||Returns the Stability bar to its default position. Use this if you have dragged it off-screen. | |||
|- | |||
|<code>/guireset</code>||Returns the Evoker window to its default position. | |||
|} | |||
==== Skills and Levelling ==== | |||
{| class="wikitable" | |||
!Command!!What it does | |||
|- | |||
|<code>/autolevelskills</code>||Toggles automatic skill point spending on level-up on and off. It tells you which state you have just switched to. | |||
|- | |||
|<code>/autolevelskillcap SKILL NUMBER</code>||Stops automatic levelling from raising a skill past <code>NUMBER</code> ranks, up to a maximum of 10. <code>/autolevelskillcap list</code> shows the caps you have set, and <code>/autolevelskillcap clear</code> removes all of them. | |||
|} | |||
==== Utility ==== | |||
{| class="wikitable" | |||
!Command!!What it does | |||
|- | |||
|<code>/attack</code><br /><code>/atk</code>||Attacks the nearest hostile creature. Useful if you have the invisible model bug. | |||
|- | |||
|<code>/unstuck</code><br /><code>/unstick</code>||Moves you to the nearest safe spot. Use it when you are wedged in scenery. | |||
|- | |||
|<code>/save</code>||Saves your character to the server immediately, rather than waiting for the next automatic save. | |||
|- | |||
|<code>/suicide</code><br /><code>/respawn</code>||Kills your character so you can go through the respawn process. There is no confirmation prompt. | |||
|} | |||
==== Comfort ==== | |||
{| class="wikitable" | |||
!Command!!What it does | |||
|- | |||
|<code>/nospiders</code>||Toggles arachnophobia mode. While it is on, every spider model is displayed to you as a badger. The setting is saved to your character, but a change only takes effect the next time an area loads. | |||
|} | |||
Latest revision as of 06:39, 20 September 2026
Chat Commands

Standard Conversations and Text Emotes
The chat system will automatically punctuate sentences and place spoken words into quotations. In these examples, we will assume the character you are playing is named "Yasia"
/talk i am talking normally
Outputs:
"I am talking normally."
Asterisks (*) between words indicates an action your character is emoting.
*waves to you*
Outputs:
Yasia waves to you.
Capitalizing the first letter in the emote removes the character's name from the emote.
*Waves to you*
Outputs:
Waves to you.
These can be combined into a single message:
/talk i am talking normally *waves to you* here I am
Outputs:
"I am talking normally." Yasia waves to you. "Here I am."
Spoken words your characters can hear from a distance are indicated by grey text - this text becomes lighter depending on how far away the character who spoke it is.
Bohemond Ventris: "I can't find Yasia anywhere..."
The shout channel can be utilized to make your character heard from a greater distance in the same area. Shouts are not registered server wide like default NWN behavior.
/shout i am now shouting
Outputs:
[Shout] "I am now shouting."
Changing How Your Chat Is Written
Clicking the compass opens the Options window. Its Chat tab controls everything the formatter does to your typed lines, and your choices are saved to your character.
My chat is written like picks the style you type in. All four produce the same output - they only change which part of the line you mark off:
| Style | You type |
|---|---|
| Asterisks (the default) | *waves* Hello!
|
| Colons | :waves: Hello!
|
| Brackets | [waves] Hello!
|
| Quotation marks | Yasia waves. "Hello!"
|
The first three mark off the action and speak everything else. The last one inverts that: you mark off what you say, and everything outside the quotation marks is narrated as an action.
Automatically add has a checkbox for each tidy-up the system performs, so you can switch off any you would rather do yourself:
- Missing Names and Pronouns
- Missing Punctuation
- Missing Capitalisation
- Missing Quotation Marks
Colour My Actions controls whether your emotes are rendered in green.
OOC Communication
Out of character information can be communicated by preceding the text with "//" or "/ooc".
Animated Emotes
By inputting a "/" followed by a emote, your character will perform the appropriate animation in the game world. The following emotes are available:
/bow /duck /dodge /drink /wave /lookleft /lookright /bored /scratch /read /salute /steal /taunt /victory1 /victory2 /victory3 /conjure1 /conjure2 /proneback /pronefront /getlow /getmid /nod /lookfar /pray /stand /sit /spasm /rage /laugh /talk /plead /worship /headache /cross /beckon /crouch /point /think /sleep /sexydance
You can chain these animations with regular chat using the systems above. For example, you could input "/wave hello" and Yasia's model would wave and say "Hello." in the chat window.
Every emote above is shorthand for /emote NAME, which can be abbreviated to /e NAME. /e wave hello and /wave hello are the same thing.
System Commands
The following commands are available for use at your discretion. Where a command has shorter forms, they are listed beside it and do exactly the same thing.
Several commands can be issued on one line by separating them with a vertical bar, for example /wave hello | /roll d20.
Roleplay
| Command | What it does |
|---|---|
/roll ROLL/r ROLL |
Makes a public roll that everyone nearby can read. ROLL is either dice - /roll d20, /roll 4d6, up to 100 dice of up to 100 sides - or the name of an ability, a saving throw, or a skill, which rolls d20 and adds your bonus. Names can be shortened as long as they stay unambiguous: /roll str, /roll will, /roll athletics.
|
/mark TEXT/m TEXT |
Leaves a written note on the ground. Your cursor changes; click a spot, and your character walks over, kneels, and leaves the note there for anyone to examine. Notes persist. |
/commend/com |
Awards another player a commendation for their roleplay. Your cursor changes; click the character you want to commend. They are told that they have received one, and what their new total is. You cannot commend yourself. |
/desc TEXT |
Replaces your character's description - the text other players read when they examine you. |
Appearance
| Command | What it does |
|---|---|
/hide cloak |
Toggles your cloak model between hidden and visible. |
/hide helm |
Toggles your helmet model between hidden and visible. |
/portrait NAME |
Queues a custom portrait. You will not see it immediately - it is added to the NWSync data with the next server update and applied the first time you log in afterwards. |
The cloak and helmet settings are also on the Appearance tab of the Options window, and the two stay in step with each other.
Allies
| Command | What it does |
|---|---|
/rename TYPE NAME/name TYPE NAME |
Renames your summoned creature, companion, or familiar. TYPE is summon, companion, or familiar, each of which can be shortened - /name com Jerry names your animal companion Jerry. The ally has to be out for this to work, because the name is stored against that creature. The Options window can rename any ally you have ever had out, at any time.
|
/yank |
Teleports every NPC ally you have in the area to where you are standing. Useful when a companion is stuck behind geometry or has fallen a long way behind. |
Information
| Command | What it does |
|---|---|
/time |
Reports the current in-game time and date. |
/timers/buffs |
Reports the remaining time of any Combat Time effects present on you and your associates, along with your remaining Metamagic duration charges. |
/vitality |
Reports your current Vitality, your Vitality cap, and the percentage between them. |
/dr |
Lists every Damage Resistance effect on you and your associates as Threshold/Absorption Type (Name), and opens a tracker window showing the same.
|
/ret |
Lists every Retaliation effect on you and your associates, with its damage limit and the damage it deals. |
Windows and Interface
| Command | What it does |
|---|---|
/quickcast/qc, /qcast |
Opens the Quickcast bar, the spell interface that sits outside the standard hotbar. Spellcasters only. |
/atmenu |
Opens the ability menu for your archetype, for those archetypes that have one - Spellsword, Evoker, Eldritch Knight, Storyteller, Lorekeeper, Warpriest, and Ascendant. |
/skillfree |
Opens the widget tracking your free skill uses. |
/lockgui |
Locks the Grit and effects tracker widgets in place. A locked window loses its title bar and can no longer be dragged. |
/unlockgui |
Unlocks those widgets again so they can be moved. |
/resetstabilitybar |
Returns the Stability bar to its default position. Use this if you have dragged it off-screen. |
/guireset |
Returns the Evoker window to its default position. |
Skills and Levelling
| Command | What it does |
|---|---|
/autolevelskills |
Toggles automatic skill point spending on level-up on and off. It tells you which state you have just switched to. |
/autolevelskillcap SKILL NUMBER |
Stops automatic levelling from raising a skill past NUMBER ranks, up to a maximum of 10. /autolevelskillcap list shows the caps you have set, and /autolevelskillcap clear removes all of them.
|
Utility
| Command | What it does |
|---|---|
/attack/atk |
Attacks the nearest hostile creature. Useful if you have the invisible model bug. |
/unstuck/unstick |
Moves you to the nearest safe spot. Use it when you are wedged in scenery. |
/save |
Saves your character to the server immediately, rather than waiting for the next automatic save. |
/suicide/respawn |
Kills your character so you can go through the respawn process. There is no confirmation prompt. |
Comfort
| Command | What it does |
|---|---|
/nospiders |
Toggles arachnophobia mode. While it is on, every spider model is displayed to you as a badger. The setting is saved to your character, but a change only takes effect the next time an area loads. |