Difference between revisions of "Bard V2"
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− | |''' | + | |'''Living Legends''' |
− | | You | + | | You may grant allies a variety of benefits, dependent on their role in your story. Granting a role consumes 1 [[#Harmony|''Harmony'']]. |
+ | Each role may only apply to one target at a time, with a maximum of 3 roles granted at once. There is no duration limit on these benefits, so long as a target remains within your [[#Inspiration Aura|''Inspiration Aura'']] If a target leaves your [[#Inspiration Aura|''Inspiration Aura'']] range, their role benefits will expire within 1 minute. The target may return to the aura to again remove this durational limit. | ||
+ | |||
+ | The roles and their benefits are as follows: | ||
+ | |||
+ | '''The Mighty:''' +CHA Attack Damage | ||
+ | |||
+ | '''The Swift:''' +1 Attack per round | ||
+ | |||
+ | '''The Stalwart:''' +30% Multiplicative Damage Immunity (MultDI) to all damage | ||
+ | |||
+ | '''The Erudite:''' +25% Spell Damage, +1 Metamagic Recycle | ||
+ | |||
+ | '''The Beneficent:''' +20% Healing, THP generation, DR Magnitude | ||
+ | |||
+ | '''The Vengeful:''' Retaliation [Trigger: Attacks, Damage: 1d6 + CHA Sonic, Limit: N/A, Duration: N/A, Cooldown: 5s, per-Attacker], +25% Retaliation Damage | ||
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− | |''' | + | |'''Rapt Audience''' |
− | | | + | | When using [[#Harmony|''Harmony'']] features, you affect every applicable target within your [[#Inspiration Aura|''Inspiration Aura'']] range instead of a single target. If you have any ''Living Legends'' currently outside your [[#Inspiration Aura|''Inspiration Aura'']], they too receive the [[#Harmony|''Harmony'']] effects. |
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− | |''' | + | |'''Legends Never Die''' |
− | | | + | | Upon granting a ''Living Legend'' role, you also grant the target ''Plot Armour''; a Damage Resistance effect with a Threshold equal to your Charisma modifier, and an Absorption Limit equal to half the target's maximum hitpoints. If the ''Living Legend'' should suffer damage that would result in their death, the damage is instead halted at 1 HP, the ''Living Legend'' is healed for hitpoints equal to the remaining Absorption in the ''Plot Armour'', and they may not be reduced below 1 hitpoint for 1 round. If you grant ''Plot Armour'' to a target who is currently dead or dying, they are immediately revived before receiving the additional effects. |
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+ | |||
+ | ''Plot Armour'' may be reapplied to a ''Living Legend'' without ''Plot Armour'' via the Storyteller menu, at a cost of 1 [[#Harmony|''Harmony'']]. | ||
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Revision as of 15:08, 12 May 2024
Bards draw Power from a mixture of the arcane and primal energies within the emotions of themselves and others. They possess the most innate support abilities of any class, and are able to tailor their spell selections to a variety of playstyles. While all the bard archetypes further enhance their support role, their focus lies in general ally enhancement, damage, or spellcasting boons.
- Maximizing Strength or Dexterity is recommended for attacking with weapons and using Maneuvers like Knockdown. It also provides bonuses to your Fortitude or Reflex save.
- A medium/high Charisma contributes to your spellcasting ability (Offensive DCs, Spells/day, and Metamagic Pool) and support Maneuvers such as "Commander Strike".
- A medium/high Dexterity allows you to maximize Armor Class from light armors and improves your Reflex save.
- Constitution increases your survivability in raw hit points and contributing to your Fortitude save.
- Intelligence contributes to your maximum Maneuver pool and Reflex save.
- Wisdom contributes to your Will save.
Vitals
- Hit Die: d8 (8 HP per Level)
- Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Rogue)
- Skill Points per level (*4 at 1st level): 8
- Skills: All
- Primary Saving Throw(s): Reflex, Will
- Spellcasting Ability: Charisma (10 + Spell Level to be able to cast a spell)
- Spellcasting Type: Arcane/Primal Hybrid. Spontaneous. Spontaneous spellcasters know a limited selection of spells, and may cast any of these spells at any time so long as they have slots available for the given spell level.
- Spellbook: Bards learn two spells each level.
Bard Core Mechanics
Bardic Knowledge
The Bard receives a Knowledge bonus equal to their class level.
Inspiration Aura
The Bard's harmony enhances the damage of themselves and nearby allies. This consists of a 10m radius aura with the following magnitude according to Bard level:
Class Level | Inspiration Bonus |
2 | +1 |
4 | +2 |
6 | +3 |
8 | +4 |
10 | +5 |
Metamagic: Conversion
The character receives the Conversion feat for free.
Spell List
Archetypes
Storyteller
"Who doesn't like a good story?"
Class Level | Feature | Details |
4 | Living Legends | You may grant allies a variety of benefits, dependent on their role in your story. Granting a role consumes 1 Harmony.
Each role may only apply to one target at a time, with a maximum of 3 roles granted at once. There is no duration limit on these benefits, so long as a target remains within your Inspiration Aura If a target leaves your Inspiration Aura range, their role benefits will expire within 1 minute. The target may return to the aura to again remove this durational limit. The roles and their benefits are as follows: The Mighty: +CHA Attack Damage The Swift: +1 Attack per round The Stalwart: +30% Multiplicative Damage Immunity (MultDI) to all damage The Erudite: +25% Spell Damage, +1 Metamagic Recycle The Beneficent: +20% Healing, THP generation, DR Magnitude The Vengeful: Retaliation [Trigger: Attacks, Damage: 1d6 + CHA Sonic, Limit: N/A, Duration: N/A, Cooldown: 5s, per-Attacker], +25% Retaliation Damage |
7 | Rapt Audience | When using Harmony features, you affect every applicable target within your Inspiration Aura range instead of a single target. If you have any Living Legends currently outside your Inspiration Aura, they too receive the Harmony effects. |
10 | Legends Never Die | Upon granting a Living Legend role, you also grant the target Plot Armour; a Damage Resistance effect with a Threshold equal to your Charisma modifier, and an Absorption Limit equal to half the target's maximum hitpoints. If the Living Legend should suffer damage that would result in their death, the damage is instead halted at 1 HP, the Living Legend is healed for hitpoints equal to the remaining Absorption in the Plot Armour, and they may not be reduced below 1 hitpoint for 1 round. If you grant Plot Armour to a target who is currently dead or dying, they are immediately revived before receiving the additional effects.
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Skald
"Revel in the glory of combat!"
Class Level | Feature | Details |
4 | Striking a Chord | When an ally strikes a critical hit within your Inspiration Aura, half of their total damage is struck again as Sonic damage. |
7 | Great Deeds | When an ally scores a critical hit within your Inspiration Aura, all allies within it gain the effects of Haste for 3 rounds as an Extraordinary effect. The duration of Great Deeds stacks if an ally should already be under its effects. |
10 | Retelling | When an ally scores a critical hit within your Inspiration Aura, any Sonic damage that was a part of that attack is reapplied to the nearest enemy to you within your Inspiration Aura. The triggering ally then receives temporary hitpoints equal to this Sonic damage total, which last for one minute. |
Lorekeeper
"There are some things man was never meant to know; and others that he must."
Class Level | Feature | Details |
4 | Everyday Mysteries | Allies in your Inspiration Aura receive a bonus to saving throws equal to your Inspiration Bonus. They additionally receive multiplicative damage immunity to all damage equal to 5% per point of your Inspiration Bonus. |
7 | Magical Secrets | Use this feat to target a spell scroll of up to third level. This consumes the scroll to create a Scroll of Secrets, a charged magical item capable of casting the spell contained within the target scroll. The Scroll of Secrets has 3 charges upon each rest, with the target spell consuming 1 charge per use. Using this feat on yourself or the Scroll of Secrets will replenish 1 charge at a cost of twice the spell's level in Metamagic. You may only have one spell from this feature at a time - using it on another spell scroll will replace the spell in your Scroll of Secrets, and reduce charges to 0. Spells cast from the Scroll of Secrets do not damage your Stability score. |
10 | Deep Lore | When using an equipped magical item or your Scroll of Secrets to cast a spell, any Metamagic used to enhance that spell is refunded. Your Magical Secrets feature may also now consume up to 5th level spells. |