Difference between revisions of "Paladin V2"
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=== '''Divine Might''' === | === '''Divine Might''' === | ||
− | The character may spend one ''Channel Divinity'' to add their Charisma or Wisdom bonus, whichever is higher, to all weapon damage for 1 minute. This | + | The character may spend one ''Channel Divinity'' to add their Charisma or Wisdom bonus, whichever is higher, to all weapon damage for 1 minute. This damage is capped by the total sum of paladin and cleric levels. If ''Divine Might'' is already active, the duration is extended by 1 minute. |
=== '''Divine Shield''' === | === '''Divine Shield''' === | ||
− | The character may spend | + | The character may spend two points of ''Channel Divinity'' to gain damage resistance against physical damage. The threshold for this damage resistance is equal to the sum total of Cleric and Paladin class levels the character possesses. The shield absorbs 10 damage per point of the character's Charisma or Wisdom bonus, whichever is higher, plus 10% of the target's maximum hitpoints. If ''Divine Shield'' is already active, any existing absorption is inherited by the new instance of ''Divine Shield''. ''Divine Shield'' has a duration of 15 minutes Combat Time. |
=== '''Lay on Hands''' === | === '''Lay on Hands''' === | ||
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|4 | |4 | ||
− | |''' | + | |'''Divine Intervention''' |
− | | When you use [[#Lay on Hands|''Lay on Hands'']] | + | | When you use [[#Lay on Hands|''Lay on Hands'']], the target also gains the effects of your [[#Divine Shield|Divine Shield]] at no cost. Furthermore, any excess healing from your [[#Lay on Hands|''Lay on Hands'']] is now granted as temporary hitpoints (THP) with the same duration as [[#Divine Shield|Divine Shield]]. |
+ | |||
+ | |||
+ | Finally, upon using [[#Lay on Hands|''Lay on Hands'']], you gain a free use of [[#Smite|Smite]]. These free uses may stack to a maximum of 3. | ||
|- | |- | ||
|7 | |7 | ||
− | |''' | + | |'''Deliverance''' |
− | | | + | | You may nominate a target with the use of your archetype menu to select a target for ''Deliverance''. |
+ | |||
+ | |||
+ | For 3 rounds following [[#Smite|Smite]], any Radiant damage you deal is applied as temporary hit points (THP) to your ''Deliverance'' target. These THP possess a duration of 3 rounds. If your ''Deliverance'' target is more than 20m distant, you receive the THP instead. | ||
+ | |||
+ | Using [[#Smite|Smite]] again whilst the duration is active adds another 3 rounds to the duration of ''Deliverance'', to a total maximum duration of 5 rounds. | ||
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|10 | |10 | ||
− | |''' | + | |'''Salvation''' |
− | | When | + | | When your ''Deliverance'' feature grants temporary hitpoints, it also applies the effects of [[Spells#Restoration|''Restoration'']], cleansing the target of negative effects. |
+ | |||
+ | |||
+ | In addition, upon using [[#Lay on Hands|''Lay on Hands'']] you grant the target the effects of the [[Spells#Death Ward|''Death Ward'']] spell. If the target is dead or dying, you first grant the effects of the [[Spells#Raise Dead|''Raise Dead'']] spell. | ||
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Latest revision as of 00:24, 13 January 2024
Paladins draw Power from devotion to an Oath, or set of Oaths. Their high HP and basic proficiencies are supplemented by Channel Divinity features and a small support spell list to make them an effective martial combatant and ally. Paladin Archetypes focus on particular aspects of their playstyle: dealing bursts of unmitigated damage, effective tanking, or healing.
- Maximizing Strength or Dexterity is recommended for attacking with weapons and using Maneuvers like Knockdown. It also provides bonuses to your Fortitude or Reflex save.
- Charisma contributes to your spellcasting, certain Archetype features, Divine Grace, support Maneuvers such as "Commander Strike", and your Will save.
- Constitution is recommended for increasing your survivability in raw hit points and contributing to your Fortitude save.
- Dexterity contributes to Armor Class depending on armor type and your Reflex save.
- Intelligence contributes to your maximum Maneuver pool and Reflex save.
- Wisdom contributes to your Will save.
Vitals
- Hit Die: d10 (10 HP per Level)
- Proficiencies: Armor (All), Shields, Weapons (Simple, Martial)
- Skill Points per level (*4 at 1st level): 6
- Skills: All
- Primary Saving Throw(s): Fortitude
- Spellcasting Ability: Charisma (10 + Spell Level to be able to cast a spell)
- Spellcasting Type: Devotion. Memorized. Memorized spellcasters cannot clear memorized slots after casting a spell, until after their next rest. However, any spells placed into an empty slot start as memorized and available for use.
- Spellbook: Paladins know all available spells once they become capable of casting at a given spell level.
Paladin Core Mechanics
Simple Weapon Mastery
The Paladin receives the Simple Weapon Mastery feat for free.
Divine Health
The Paladin is immune to disease.
Aura of Courage
The Paladin is immune to Fear.
Channel Divinity
The character gains access to features that draw upon a Channel Divinity pool, representing a reserve of divine energy. These features may be granted by class levels, feats, or archetypes. This pool has a maximum capacity of equal to the sum total of their Paladin and Cleric levels, plus the highest of their Wisdom or Charisma modifiers. The character regains 1 Channel Divinity for every 6 non-minion foes slain.
Divine Might
The character may spend one Channel Divinity to add their Charisma or Wisdom bonus, whichever is higher, to all weapon damage for 1 minute. This damage is capped by the total sum of paladin and cleric levels. If Divine Might is already active, the duration is extended by 1 minute.
Divine Shield
The character may spend two points of Channel Divinity to gain damage resistance against physical damage. The threshold for this damage resistance is equal to the sum total of Cleric and Paladin class levels the character possesses. The shield absorbs 10 damage per point of the character's Charisma or Wisdom bonus, whichever is higher, plus 10% of the target's maximum hitpoints. If Divine Shield is already active, any existing absorption is inherited by the new instance of Divine Shield. Divine Shield has a duration of 15 minutes Combat Time.
Lay on Hands
Once per round, a Paladin may consume 2 uses of Channel Divinity to heal themselves or an ally for an amount equal to 3d4 per class level, plus the target's top [Charisma modifier] hit dice. This also removes any poison or disease afflicting the target. If targeting themselves, Lay on Hands activates instantly, with no action required.
Smite
Once per round, a Paladin may expend 1 use of Channel Divinity to strike the target of their next normal attack for 2d4 bonus Radiant damage per Paladin class level.
Divine Grace
The Paladin adds half their Paladin level rounded down to their saving throws.
Spell List
1st Level Spells | 2nd Level Spells | 3rd Level Spells |
---|---|---|
Bless |
Aid |
Cure Serious Wounds |
Spellcasting Progression
Paladins receive the following number of spell slots per level, with bonus slots possible from a high CHA modifier.
Class Level | Slots (level 1/level 2/level 3) |
---|---|
1 | 1 |
5 | 2/1 |
9 | 3/2/1 |
Archetypes
Avenger
"Your sins have been counted."
Class Level | Feature | Details |
---|---|---|
4 | Judge | When you Smite a creature, your Divine Might damage bonus is doubled until its effect expires. In addition, when you Smite a creature for the first time, the Smite is executed at no cost. |
7 | Jury | If you Smite any creature whilst under the effects of Judge, you gain a bonus attack for one minute. The struck target also proceeds to take Radiant damage each round equal to the Smite damage broken up into 2 second ticks, for a total of 12 rounds. If the target dies while under the effects of Jury, the damage over time effect transfers to another enemy within 10m of the target. You may only have one instance of Jury in play at a time. |
10 | Executioner | When you strike a creature with Smite, you do additional damage according to its health category: Injured +2d6, Badly Wounded +4d8, and Near Death +8d10. This additional damage also strikes enemies within 4m of the slain target and knocks them back 1m. |
Templar
"My will is steel."
Class Level | Feature | Details |
---|---|---|
4 | Forge | Your Divine Shield now absorbs damage of all types.
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7 | Anvil | When Divine Shield is activated you gain temporary hitpoints equal to half your base Divine Shield absorption limit, for a number of rounds equal to your Charisma modifier.
|
10 | Tempered | Your Divine Shield now costs only 1 Channel Divinity.
|
Hospitaller
"Stay on your feet, we have much work to be done this day."
Class Level | Feature | Details |
---|---|---|
4 | Divine Intervention | When you use Lay on Hands, the target also gains the effects of your Divine Shield at no cost. Furthermore, any excess healing from your Lay on Hands is now granted as temporary hitpoints (THP) with the same duration as Divine Shield.
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7 | Deliverance | You may nominate a target with the use of your archetype menu to select a target for Deliverance.
Using Smite again whilst the duration is active adds another 3 rounds to the duration of Deliverance, to a total maximum duration of 5 rounds. |
10 | Salvation | When your Deliverance feature grants temporary hitpoints, it also applies the effects of Restoration, cleansing the target of negative effects.
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