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	<title>Wizard V1 - Revision history</title>
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	<updated>2026-09-21T10:59:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.risenholm.com/index.php?title=Wizard_V1&amp;diff=1622&amp;oldid=prev</id>
		<title>Tildryn: Created page with &quot;Wizards draw Power through a dedicated study of known flows of Power and methodically weaving it in known patterns to form a variety of spells. They are highly adaptable spellcasters who have control over what spells are refreshed through their &#039;&#039;Revision&#039;&#039; or &#039;&#039;Arcane Focus&#039;&#039; features. Their poor base defenses are augmented by automatic wards when they take significant damage. : :Maximizing &#039;&#039;&#039;Inte...&quot;</title>
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		<updated>2026-08-21T05:13:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Wizards draw &lt;a href=&quot;/index.php/%22Power%22&quot; title=&quot;&amp;quot;Power&amp;quot;&quot;&gt;Power&lt;/a&gt; through a dedicated study of known flows of &lt;a href=&quot;/index.php/%22Power%22&quot; title=&quot;&amp;quot;Power&amp;quot;&quot;&gt;Power&lt;/a&gt; and methodically weaving it in known patterns to form a variety of spells. They are highly adaptable spellcasters who have control over what spells are refreshed through their &lt;a href=&quot;#Revision&quot;&gt;&amp;#039;&amp;#039;Revision&amp;#039;&amp;#039;&lt;/a&gt; or &lt;a href=&quot;#Arcane_Focus&quot;&gt;&amp;#039;&amp;#039;Arcane Focus&amp;#039;&amp;#039;&lt;/a&gt; features. Their poor base defenses are augmented by &lt;a href=&quot;#Contingency&quot;&gt;automatic wards&lt;/a&gt; when they take significant damage. : :Maximizing &amp;#039;&amp;#039;&amp;#039;Inte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Wizards draw [[&amp;quot;Power&amp;quot;|Power]] through a dedicated study of known flows of [[&amp;quot;Power&amp;quot;|Power]] and methodically weaving it in known patterns to form a variety of spells. They are highly adaptable spellcasters who have control over what spells are refreshed through their [[#Revision|&amp;#039;&amp;#039;Revision&amp;#039;&amp;#039;]] or [[#Arcane Focus|&amp;#039;&amp;#039;Arcane Focus&amp;#039;&amp;#039;]] features. Their poor base defenses are augmented by [[#Contingency|automatic wards]] when they take significant damage.&lt;br /&gt;
:&lt;br /&gt;
:Maximizing &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039; is recommended for increasing spell DCs, spellcasts per day, [[General Mechanics Information#Metamagic|Metamagic]] and [[General Mechanics Information#Maneuvers|Maneuver]] capacity. It also contributes to your Reflex save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; increases your AB and damage when utilizing melee weapons, your carrying capacity, and your Fortitude save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; increases your AB and damage when utilizing finesse weapons and ranged weapons. It also allows you to maximize Armor Class from clothes/light/medium armors and improves your Reflex save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Constitution&amp;#039;&amp;#039;&amp;#039; increases your survivability in raw hit points and contributing to your Fortitude save. &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Wisdom&amp;#039;&amp;#039;&amp;#039; contributes to your Will save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Charisma&amp;#039;&amp;#039;&amp;#039; contributes to your Will save and support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Hit Die&amp;#039;&amp;#039;&amp;#039;: d6 (6 HP per Level)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Proficiencies&amp;#039;&amp;#039;&amp;#039;: Weapons ([[#Wizard Weapons|Wizard]])&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skill Points per Level (*4 at 1st level)&amp;#039;&amp;#039;&amp;#039;: 6&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;: All&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Primary Saving Throw(s)&amp;#039;&amp;#039;&amp;#039;: Will&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Spellcasting Ability&amp;#039;&amp;#039;&amp;#039;: Intelligence (10 + Spell Level to be able to cast a spell)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Spellcasting Type&amp;#039;&amp;#039;&amp;#039;: Arcane. Memorized. Memorized spellcasters cannot clear memorized slots after casting a spell, until after their next rest. However, any spells placed into an empty slot start as memorized and available for use.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Spellbook&amp;#039;&amp;#039;&amp;#039;: Wizards can learn any spell from their spell list. They learn two spells per level, and may acquire more through the study of scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[#Spell List|Spellcasting Level 1]], [[#Arcane Focus|Arcane Focus]], [[#Metamagic: Conversion|Metamagic: Conversion]], [[#Revision|Revision]], [[#Scribe Scroll|Scribe Scroll]], [[#Summon Familiar|Summon Familiar]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[#Contingency|Contingency I]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[#Spell List|Spellcasting Level 2]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[#Archetypes|Archetype Feature I]], [[#Contingency|Contingency II]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[#Spell List|Spellcasting Level 3]], [[#Wizard Bonus Feats|Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[#Contingency|Contingency III]]&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[#Archetypes|Archetype Feature II]], [[#Spell List|Spellcasting Level 4]]&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[#Contingency|Contingency IV]]&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[#Spell List|Spellcasting Level 5]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[#Archetypes|Archetype Feature III]], [[#Wizard Bonus Feats|Bonus Feat]], [[#Contingency|Contingency V]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wizard Core Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Arcane Focus&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
A Wizard has a pool of &amp;#039;&amp;#039;Arcane Focus&amp;#039;&amp;#039;, which they may draw from to power their spells. Activating this feat will cause their next spellcast performed from their memorized slots to restore a slot containing that spell, consuming an amount of &amp;#039;&amp;#039;Arcane Focus&amp;#039;&amp;#039; equal to the spell&amp;#039;s level. Whenever the Wizard casts a spell from their memorized slots without using this feature, they gain an amount of &amp;#039;&amp;#039;Arcane Focus&amp;#039;&amp;#039; equal to the spell&amp;#039;s level. This pool has a capacity equal to the Wizard&amp;#039;s class level, is filled at rest, and is also restored by 1 whenever an enemy of &amp;#039;&amp;#039;Elite&amp;#039;&amp;#039; rating or higher is slain.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Metamagic: Conversion&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
The character receives the [[Feats#Conversion|Conversion]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Revision&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
When a Wizard casts a spell from any scroll, if they also have that spell memorized but expended, that spell memorization is refreshed. They may also use this feat to target a scroll, converting [[General Mechanics Information#Metamagic|Metamagic]] to refresh a slot containing that spell if it is already memorized. This cost is identical to whatever the Wizard would normally spend for [[Feats#Conversion|Conversion]] to restore that spell slot.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Scribe Scroll&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
Wizards learn the [[Feats#Scribe Scroll|Scribe Scroll]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Summon Familiar&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
A character with this feat may summon a familiar once per rest. If the familiar dies, the character suffers 1d6 damage, but may summon the familiar again after a rest. The form of the familiar may be changed by targeting the caster.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Contingency&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
A Wizard has magical countermeasures in place for many eventualities. The first time per rest the caster is damaged to 50% of total health, the rest of the damage from the strike that reduced the Wizard&amp;#039;s health beyond this point is nullified, and the Wizard receives the following effects for 1 minute. This class feature does not exclude any further contingencies the Wizard may receive from other sources. This feature is also restored when slaying an opponent of &amp;#039;&amp;#039;Elite&amp;#039;&amp;#039; rating or higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Contingency Effects&lt;br /&gt;
|-&lt;br /&gt;
|2||Invisibility, 5 Physical DR (Absorption 20), 10 Elemental DR (Absorption 20)&lt;br /&gt;
|-&lt;br /&gt;
|4||Invisibility, 10 Physical DR (Absorption 40), 20 Elemental DR (Absorption 30)&lt;br /&gt;
|-&lt;br /&gt;
|6||Invisibility, 15 Physical DR (Absorption 60), 30 Elemental DR (Absorption 40)&lt;br /&gt;
|-&lt;br /&gt;
|8||Invisibility, 20 Physical DR (Absorption 80), 40 Elemental DR (Absorption 50)&lt;br /&gt;
|-&lt;br /&gt;
|10||Invisibility, 25 Physical DR (Absorption 100), 50 Elemental DR (Absorption 60)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Wizard Bonus Feats&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
Wizards gain bonus feats at levels 5 and 10 with which they may purchase spell and [[General Mechanics Information#Metamagic|Metamagic]] feats.&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Wizard Weapons&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
The Wizard may use the club, dagger, light crossbow, and quarterstaff.&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Spell List&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|1st Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|2nd Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|3rd Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|4th Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|5th Level Spells&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Burning_Hands|Burning Hands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Charm_Person|Charm Person]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Color_Spray|Color Spray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Endure_Elements|Endure Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Expeditious_Retreat|Expeditious Retreat]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Grease|Grease]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ice_Dagger|Ice Dagger]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ironguts|Ironguts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Mage_Armor|Mage Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Magic_Missile|Magic Missile]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Magic_Weapon|Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Negative_Energy_Ray|Negative Energy Ray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#PROTECTION_FROM_ALIGNMENT|Protection]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ray_of_Enfeeblement|Ray of Enfeeblement]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Scare|Scare]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Shield|Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Sleep|Sleep]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_I|Summon Creature I]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Horizikauls_Boom|Thundering Boom]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Melfs_Acid_Arrow|Acid Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Blindness_and_Deafness|Blindness/Deafness]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Bulls_Strength|Bull&amp;#039;s Strength]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cats_Grace|Cat&amp;#039;s Grace]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Clarity|Clarity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cloud_of_Bewilderment|Cloud of Bewilderment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Combust|Combust]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Death_Armor|Death Armour]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Eagle_Splendor|Eagle&amp;#039;s Splendor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Gedlees_Electric_Loop|Electric Loop]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Flame_Weapon|Elemental Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Endurance|Endurance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Foxs_Cunning|Fox&amp;#039;s Cunning]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ghoul_Touch|Ghoul Touch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ghostly Visage|Ghostly Visage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Tashas_Hideous_Laughter|Hideous Laughter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Hold_Person|Hold Person]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Invisibility|Invisibility]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#BalagarnsIronHorn|Iron Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Owls_Wisdom|Owl&amp;#039;s Wisdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Resist_Elements|Resist Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#See_Invisibility|See Invisibility]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Stone_Bones|Stone Bones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_II|Summon Creature II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Web|Web]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Mestils_Acid_Breath|Acid Breath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Bestow_Curse|Bestow Curse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Charm_Monster|Charm Monster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Confusion|Confusion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Contagion|Contagion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Dispel_Magic|Dispel Magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Displacement|Displacement]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Fear|Fear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Fireball|Fireball]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Flame_Arrow|Flame Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Greater_Magic_Weapon|Greater Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Gust_of_Wind|Gust of Wind]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Haste|Haste]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Invisibility_Sphere|Invisibility Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Lightning_Bolt|Lightning Bolt]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Negative_Energy_Burst|Negative Energy Burst]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Protection_from_Elements|Protection From Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Remove_Blindness_and_Deafness|Remove Blindness/Deafness]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Remove_Curse|Remove Curse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Scintillating_Sphere|Scintillating Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Slow|Slow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Stinking_Cloud|Stinking Cloud]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_III|Summon Creature III]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Vampiric_Touch|Vampiric Touch]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Evards_Black_Tentacles|Black Tentacles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Dismissal|Dismissal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Dominate_Person|Dominate Person]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Elemental_Shield|Elemental Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Enervation|Enervation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Hold_Monster|Hold Monster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ice_Storm|Ice Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Improved_Invisibility|Improved Invisibility]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Isaacs_Lesser_Missile_Storm|Lesser Missile Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Minor_Globe_of_Invulnerability|Minor Globe of Invulnerability]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Phantasmal_Killer|Phantasmal Killer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Stoneskin|Stoneskin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_IV|Summon Creature IV]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Wall_of_Fire|Wall of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Mestils_Acid_Sheath|Acid Sheath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ball_Lightning|Ball Lightning]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cloudkill|Cloudkill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cone_of_Cold|Cone of Cold]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Energy_Buffer|Energy Buffer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ethereal Visage|Ethereal Visage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Feeblemind|Feeblemind]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Firebrand|Firebrand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Lesser_Mind_Blank|Lesser Mind Blank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Lesser_Spell_Mantle|Lesser Spell Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Mind_Fog|Mind Fog]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_V|Summon Creature V]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Wizards currently have no archetypes.  These are expected to be implemented by the end of the Early Access period.&lt;/div&gt;</summary>
		<author><name>Tildryn</name></author>
	</entry>
</feed>