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	<title>Sorcerer V1 - Revision history</title>
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	<updated>2026-09-20T22:07:54Z</updated>
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		<id>https://wiki.risenholm.com/index.php?title=Sorcerer_V1&amp;diff=1620&amp;oldid=prev</id>
		<title>Tildryn: Created page with &quot;Sorcerers draw Power through intuitive means, plucking flowing Power from their surroundings into the shape of the spell the Power wants to be. They possess a smaller selection of spells than a Wizard, but their mastery of Metamagic allows them to get the most out of their spells for minimal resource cost.  : :Maximizing &#039;&#039;&#039;Charisma&#039;&#039;&#039; is recommended for increasing...&quot;</title>
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		<updated>2026-08-21T05:13:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Sorcerers draw &lt;a href=&quot;/index.php/%22Power%22&quot; title=&quot;&amp;quot;Power&amp;quot;&quot;&gt;Power&lt;/a&gt; through intuitive means, plucking flowing &lt;a href=&quot;/index.php/%22Power%22&quot; title=&quot;&amp;quot;Power&amp;quot;&quot;&gt;Power&lt;/a&gt; from their surroundings into the shape of the spell the &lt;a href=&quot;/index.php/%22Power%22&quot; title=&quot;&amp;quot;Power&amp;quot;&quot;&gt;Power&lt;/a&gt; wants to be. They possess a smaller selection of spells than a &lt;a href=&quot;/index.php/Wizard&quot; title=&quot;Wizard&quot;&gt;Wizard&lt;/a&gt;, but their mastery of &lt;a href=&quot;/index.php/General_Mechanics_Information#Metamagic&quot; title=&quot;General Mechanics Information&quot;&gt;Metamagic&lt;/a&gt; allows them to get the most out of their &lt;a href=&quot;#Spell_List&quot;&gt;spells&lt;/a&gt; for minimal resource cost.  : :Maximizing &amp;#039;&amp;#039;&amp;#039;Charisma&amp;#039;&amp;#039;&amp;#039; is recommended for increasing...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Sorcerers draw [[&amp;quot;Power&amp;quot;|Power]] through intuitive means, plucking flowing [[&amp;quot;Power&amp;quot;|Power]] from their surroundings into the shape of the spell the [[&amp;quot;Power&amp;quot;|Power]] wants to be. They possess a smaller selection of spells than a [[Wizard|Wizard]], but their mastery of [[General Mechanics Information#Metamagic|Metamagic]] allows them to get the most out of their [[#Spell List|spells]] for minimal resource cost. &lt;br /&gt;
:&lt;br /&gt;
:Maximizing &amp;#039;&amp;#039;&amp;#039;Charisma&amp;#039;&amp;#039;&amp;#039; is recommended for increasing spell DCs, spellcasts per day, and [[General Mechanics Information#Metamagic|Metamagic]] capacity. It also contributes to your Will save and support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; increases your AB and damage when utilizing melee weapons, your carrying capacity, and your Fortitude save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; increases your AB and damage when utilizing finesse weapons and ranged weapons. It also allows you to maximize Armor Class from clothes/light/medium armors and improves your Reflex save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Constitution&amp;#039;&amp;#039;&amp;#039; increases your survivability in raw hit points and contributing to your Fortitude save. &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039; contributes to your maximum [[General Mechanics Information#Maneuvers|Maneuver]] pool, [[General Mechanics Information#Metamagic|Metamagic]] pool, and Reflex save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Wisdom&amp;#039;&amp;#039;&amp;#039; contributes to your Will save and maximum [[General Mechanics Information#Metamagic|Metamagic]] pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Hit Die&amp;#039;&amp;#039;&amp;#039;: d6 (6 HP per Level)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Proficiencies&amp;#039;&amp;#039;&amp;#039;: Weapons (Simple)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skill Points per Level (*4 at 1st level)&amp;#039;&amp;#039;&amp;#039;: 6&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;: All&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Primary Saving Throw(s)&amp;#039;&amp;#039;&amp;#039;: Will&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Spellcasting Ability&amp;#039;&amp;#039;&amp;#039;: Charisma (10 + Spell Level to be able to cast a spell)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Spellcasting Type&amp;#039;&amp;#039;&amp;#039;: Arcane. Spontaneous. Spontaneous spellcasters know a limited selection of spells, and may cast any of these spells at any time so long as they have slots available for the given spell level.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Spellbook&amp;#039;&amp;#039;&amp;#039;: Sorcerers learn new spells each level, and may swap out previously learned spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[#Spell List|Spellcasting Level 1]], [[#Ablation|Ablation]], [[#Escalation|Escalation]], [[#Metamagic: Conversion|Metamagic: Conversion]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[#Font of Magic|Font of Magic I]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[#Spell List|Spellcasting Level 2]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[#Archetypes|Archetype Feature I]], [[#Font of Magic|Font of Magic II]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[#Spell List|Spellcasting Level 3]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[#Font of Magic|Font of Magic III]]&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[#Spell List|Spellcasting Level 4]], [[#Archetypes|Archetype Feature II]]&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[#Font of Magic|Font of Magic IV]]&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[#Spell List|Spellcasting Level 5]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[#Archetypes|Archetype Feature III]], [[#Font of Magic|Font of Magic V]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Core Mechanics ==&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Ablation&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
The Sorcerer fortifies themselves with arcane energy, absorbing incoming blows. While active, this feat converts 1 [[General Mechanics Information#Metamagic|Metamagic]] into 3 temporary hit points per Sorcerer level, per second. Using this feat again halts the conversion, as does consuming the full [[General Mechanics Information#Metamagic|Metamagic]] supply. Each instance of Ablation lasts for 3 rounds, and these stack with one another.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Escalation&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
When a spell slot is expended, the Sorcerer regain a spell slot of one level lower than that which was spent. If the Sorcerer is at maximum capacity for that spell level, they regain [[General Mechanics Information#Metamagic|Metamagic]] equal to that spell level instead. First level spells regain 1 [[General Mechanics Information#Metamagic|Metamagic]]. In addition, every third spell cast restores one of the Sorcerer&amp;#039;s highest level spell slots.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Metamagic: Conversion&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
The character receives the Conversion feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Font of Magic&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
The Sorcerer&amp;#039;s innate magical nature and ability to let [[&amp;quot;Power&amp;quot;|Power]] form their spells naturally lends them the following benefits:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Metamagic Bonus&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|When you use the [[Feats#Conversion|Conversion]] [[General Mechanics Information#Metamagic|Metamagic]] feat to restore your Sorcerer spells, you convert at a rate of Spell Level + 1 instead of twice the Spell Level. In addition, if using the [[Feats#Empower Spell|Empower Spell]] [[General Mechanics Information#Metamagic|Metamagic]], the Sorcerer receives a refund of 1 [[General Mechanics Information#Metamagic|Metamagic]] upon casting a spell.&lt;br /&gt;
|-&lt;br /&gt;
|4 || Bonus Metamagic Feat&lt;br /&gt;
|-&lt;br /&gt;
|6 || +3 Metamagic Capacity&lt;br /&gt;
|-&lt;br /&gt;
|8 || Bonus Metamagic Feat&lt;br /&gt;
|-&lt;br /&gt;
|10 || +1 Metamagic Regained on Kill&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Spell List&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|1st Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|2nd Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|3rd Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|4th Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|5th Level Spells&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Burning_Hands|Burning Hands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Charm_Person|Charm Person]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Color_Spray|Color Spray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Endure_Elements|Endure Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Expeditious_Retreat|Expeditious Retreat]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Grease|Grease]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ice_Dagger|Ice Dagger]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ironguts|Ironguts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Mage_Armor|Mage Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Magic_Missile|Magic Missile]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Magic_Weapon|Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Negative_Energy_Ray|Negative Energy Ray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#PROTECTION_FROM_ALIGNMENT|Protection]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ray_of_Enfeeblement|Ray of Enfeeblement]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Scare|Scare]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Shield|Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Sleep|Sleep]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_I|Summon Creature I]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Horizikauls_Boom|Thundering Boom]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Melfs_Acid_Arrow|Acid Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Blindness_and_Deafness|Blindness/Deafness]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Bulls_Strength|Bull&amp;#039;s Strength]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cats_Grace|Cat&amp;#039;s Grace]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Clarity|Clarity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cloud_of_Bewilderment|Cloud of Bewilderment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Combust|Combust]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Death_Armor|Death Armour]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Eagle_Splendor|Eagle&amp;#039;s Splendor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Gedlees_Electric_Loop|Electric Loop]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Flame_Weapon|Elemental Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Endurance|Endurance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Foxs_Cunning|Fox&amp;#039;s Cunning]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ghostly Visage|Ghostly Visage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ghoul_Touch|Ghoul Touch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Tashas_Hideous_Laughter|Hideous Laughter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Hold_Person|Hold Person]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Invisibility|Invisibility]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#BalagarnsIronHorn|Iron Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Owls_Wisdom|Owl&amp;#039;s Wisdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Resist_Elements|Resist Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#See_Invisibility|See Invisibility]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Stone_Bones|Stone Bones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_II|Summon Creature II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Web|Web]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Mestils_Acid_Breath|Acid Breath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Bestow_Curse|Bestow Curse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Charm_Monster|Charm Monster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Confusion|Confusion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Contagion|Contagion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Dispel_Magic|Dispel Magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Displacement|Displacement]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Fear|Fear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Fireball|Fireball]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Flame_Arrow|Flame Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Greater_Magic_Weapon|Greater Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Gust_of_Wind|Gust of Wind]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Haste|Haste]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Invisibility_Sphere|Invisibility Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Lightning_Bolt|Lightning Bolt]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Negative_Energy_Burst|Negative Energy Burst]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Protection_from_Elements|Protection From Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Remove_Blindness_and_Deafness|Remove Blindness/Deafness]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Remove_Curse|Remove Curse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Scintillating_Sphere|Scintillating Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Slow|Slow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Stinking_Cloud|Stinking Cloud]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_III|Summon Creature III]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Vampiric_Touch|Vampiric Touch]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Evards_Black_Tentacles|Black Tentacles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Dismissal|Dismissal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Dominate_Person|Dominate Person]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Elemental_Shield|Elemental Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Enervation|Enervation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Hold_Monster|Hold Monster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ice_Storm|Ice Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Improved_Invisibility|Improved Invisibility]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Isaacs_Lesser_Missile_Storm|Lesser Missile Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Minor_Globe_of_Invulnerability|Minor Globe of Invulnerability]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Phantasmal_Killer|Phantasmal Killer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Stoneskin|Stoneskin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_IV|Summon Creature IV]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Wall_of_Fire|Wall of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Mestils_Acid_Sheath|Acid Sheath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ball_Lightning|Ball Lightning]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cloudkill|Cloudkill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cone_of_Cold|Cone of Cold]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Energy_Buffer|Energy Buffer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Ethereal Visage|Ethereal Visage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Feeblemind|Feeblemind]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Firebrand|Firebrand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Lesser_Mind_Blank|Lesser Mind Blank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Lesser_Spell_Mantle|Lesser Spell Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Mind_Fog|Mind Fog]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_V|Summon Creature V]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Sorcerers currently have no archetypes. These are expected to be implemented by the end of the Early Access period.&lt;/div&gt;</summary>
		<author><name>Tildryn</name></author>
	</entry>
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