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	<id>https://wiki.risenholm.com/index.php?action=history&amp;feed=atom&amp;title=Paladin_V1</id>
	<title>Paladin V1 - Revision history</title>
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	<updated>2026-09-21T09:31:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.risenholm.com/index.php?title=Paladin_V1&amp;diff=1614&amp;oldid=prev</id>
		<title>Tildryn: Created page with &quot;Paladins draw Power from devotion to an Oath, or set of Oaths. Their high HP and basic proficiencies are supplemented by &#039;&#039;Channel Divinity&#039;&#039; features and a small support spell list to make them an effective martial combatant and ally. Paladin Archetypes focus on particular aspects of their playstyle: dealing bursts of unmitigated damage, effective tanking, or healing. : :Maximizing &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attackin...&quot;</title>
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		<updated>2026-08-21T05:10:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Paladins draw &lt;a href=&quot;/index.php/%22Power%22&quot; title=&quot;&amp;quot;Power&amp;quot;&quot;&gt;Power&lt;/a&gt; from devotion to an Oath, or set of Oaths. Their high HP and basic proficiencies are supplemented by &amp;#039;&amp;#039;Channel Divinity&amp;#039;&amp;#039; features and a small support spell list to make them an effective martial combatant and ally. Paladin &lt;a href=&quot;#Archetypes&quot;&gt;Archetypes&lt;/a&gt; focus on particular aspects of their playstyle: dealing bursts of unmitigated damage, effective tanking, or healing. : :Maximizing &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is recommended for attackin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Paladins draw [[&amp;quot;Power&amp;quot;|Power]] from devotion to an Oath, or set of Oaths. Their high HP and basic proficiencies are supplemented by &amp;#039;&amp;#039;Channel Divinity&amp;#039;&amp;#039; features and a small support spell list to make them an effective martial combatant and ally. Paladin [[#Archetypes|Archetypes]] focus on particular aspects of their playstyle: dealing bursts of unmitigated damage, effective tanking, or healing.&lt;br /&gt;
:&lt;br /&gt;
:Maximizing &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is recommended for attacking with weapons and using [[General Mechanics Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Knockdown|Knockdown]]. It also provides bonuses to your Fortitude or Reflex save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Charisma&amp;#039;&amp;#039;&amp;#039; contributes to your [[#Spell List|spellcasting]], certain [[#Archetypes|Archetype]] features, [[#Divine Grace|Divine Grace]], support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]], and your Will save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Constitution&amp;#039;&amp;#039;&amp;#039; is recommended for increasing your survivability in raw hit points and contributing to your Fortitude save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; contributes to Armor Class depending on armor type and your Reflex save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039; contributes to your maximum [[General_Mechanics_Information#Maneuvers|Maneuver]] pool and Reflex save.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Wisdom&amp;#039;&amp;#039;&amp;#039; contributes to your Will save.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Hit Die&amp;#039;&amp;#039;&amp;#039;: d10 (10 HP per Level)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Proficiencies&amp;#039;&amp;#039;&amp;#039;: Armor (All), Shields, Weapons (Simple, Martial)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skill Points per level (*4 at 1st level)&amp;#039;&amp;#039;&amp;#039;: 6&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;: All&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Primary Saving Throw(s)&amp;#039;&amp;#039;&amp;#039;: Fortitude&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Spellcasting Ability&amp;#039;&amp;#039;&amp;#039;: Charisma (10 + Spell Level to be able to cast a spell)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Spellcasting Type&amp;#039;&amp;#039;&amp;#039;: Devotion. Memorized. Memorized spellcasters cannot clear memorized slots after casting a spell, until after their next rest. However, any spells placed into an empty slot start as memorized and available for use.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Spellbook&amp;#039;&amp;#039;&amp;#039;: Paladins know all available spells once they become capable of casting at a given spell level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[#Spell List|Spellcasting Level 1]], [[#Simple_Weapon_Mastery|Simple Weapon Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[#Divine Health|Divine Health]], [[#Lay on Hands|Lay on Hands I]], [[#Aura of Courage|Aura of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[#Channel Divinity|Channel Divinity]]: [[Feats#Channel Divinity: Divine Might|Divine Might]]/[[Feats#Channel Divinity: Divine Shield|Divine Shield]], [[#Divine Smite|Smite I]], [[#Divine Grace|Divine Grace]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[#Archetypes|Archetype Feature I]], [[#Lay on Hands|Lay on Hands II]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[#Spell List|Spellcasting Level 2]], [[#Divine Smite|Smite II]] &lt;br /&gt;
|-&lt;br /&gt;
|6 || [[#Lay on Hands|Lay on Hands III]]&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[#Archetypes|Archetype Feature II]], [[#Divine Smite|Smite III]]&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[#Lay on Hands|Lay on Hands IV]]&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[#Spell List|Spellcasting Level 3]], [[#Divine Smite|Smite IV]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[#Archetypes|Archetype Feature III]], [[#Lay on Hands|Lay on Hands V]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paladin Core Mechanics ==&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Simple Weapon Mastery&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
The Paladin receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Divine Health&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
The Paladin is immune to disease.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Lay on Hands&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
A Paladin may heal themselves or an ally for an amount equal to 1d4 per class level, plus the target&amp;#039;s top [Charisma modifier] hit dice. This also removes any poison or disease afflicting the target. The Paladin may use this a number of times per day as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|4 || 2&lt;br /&gt;
|-&lt;br /&gt;
|6 || 3&lt;br /&gt;
|-&lt;br /&gt;
|8 || 4&lt;br /&gt;
|-&lt;br /&gt;
|10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Aura of Courage&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
The Paladin is immune to Fear.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Channel Divinity&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
The character gains access to features that draw upon a &amp;#039;&amp;#039;Channel Divinity&amp;#039;&amp;#039; pool, representing a reserve of divine energy. These features may be granted by class levels, feats, or archetypes. This pool has a maximum capacity of equal to the sum total of their Paladin and Cleric levels. The character also regains 1 charge of &amp;#039;&amp;#039;Channel Divinity&amp;#039;&amp;#039; whenever an &amp;#039;&amp;#039;Elite&amp;#039;&amp;#039; rated enemy or higher is slain. Paladins receive the [[Feats#Channel Divinity: Divine Might|&amp;#039;&amp;#039;Divine Might&amp;#039;&amp;#039;]] and [[Feats#Channel Divinity: Divine Shield|&amp;#039;&amp;#039;Divine Shield&amp;#039;&amp;#039;]] options for free.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Divine Smite&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
Once per round, a Paladin may expend a use of &amp;#039;&amp;#039;Smite&amp;#039;&amp;#039; and strike a target for 1d4 bonus Divine damage per Paladin class level. This damage is applied to their next successful attack, and this is also when the one round timer is applied. A Paladin regains a use of &amp;#039;&amp;#039;Smite&amp;#039;&amp;#039; when an enemy rated &amp;#039;&amp;#039;Elite&amp;#039;&amp;#039; or higher is slain. A Paladin may use &amp;#039;&amp;#039;Smite&amp;#039;&amp;#039; a number of times per day according to their class level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|5 || 4&lt;br /&gt;
|-&lt;br /&gt;
|7 || 6&lt;br /&gt;
|-&lt;br /&gt;
|9 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Divine Grace&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
The Paladin adds half their Paladin level rounded down to their saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Spell List&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|1st Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|2nd Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|3rd Level Spells&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Bless|Bless]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cure Light Wounds|Cure Light Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Endure Elements|Endure Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Magic_Weapon|Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#PROTECTION_FROM_ALIGNMENT|Protection]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Aid|Aid]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#AuraOfGlory|Aura Of Glory]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Bless Weapon|Bless Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Bulls_Strength|Bull&amp;#039;s Strength]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cure Moderate Wounds|Cure Moderate Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Eagle_Splendor|Eagle&amp;#039;s Splendor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Remove Paralysis|Remove Paralysis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Resist_Elements|Resist Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Cure Serious Wounds|Cure Serious Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Dispel_Magic|Dispel Magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Greater_Magic_Weapon|Greater Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Neutralize Poison|Neutralize Poison]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Prayer|Prayer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Remove_Blindness_and_Deafness|Remove Blindness/Deafness]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Spellcasting Progression&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
Paladins receive the following number of spell slots per level, with bonus slots possible from a high CHA modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Slots (level 1/level 2/level 3)&lt;br /&gt;
|-&lt;br /&gt;
|1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|5 || 2/1&lt;br /&gt;
|-&lt;br /&gt;
|9 || 3/2/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Avenger&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
&amp;#039;&amp;#039; &amp;quot;Your sins have been counted.&amp;quot; &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Judge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you [[#Divine Smite|&amp;#039;&amp;#039;Smite&amp;#039;&amp;#039;]] a creature, your [[Feats#Channel Divinity: Divine Might|&amp;#039;&amp;#039;Divine Might&amp;#039;&amp;#039;]] damage bonus is doubled until its effect expires. In addition, if a creature you have previously struck with [[#Divine Smite|&amp;#039;&amp;#039;Smite&amp;#039;&amp;#039;]] is slain, you regain one use of [[#Divine Smite|&amp;#039;&amp;#039;Smite&amp;#039;&amp;#039;]].&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Jury&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| If you [[#Divine Smite|&amp;#039;&amp;#039;Smite&amp;#039;&amp;#039;]] any creature whilst under the effects of &amp;#039;&amp;#039;Judge&amp;#039;&amp;#039;, you gain a bonus attack for one minute. The struck target also proceeds to take damage each round equal to the [[#Divine Smite|&amp;#039;&amp;#039;Smite&amp;#039;&amp;#039;]] damage broken up into 2 second ticks, for a total of 12 rounds. If the target dies while under the effects of &amp;#039;&amp;#039;Jury&amp;#039;&amp;#039;, the damage over time effect transfers to another enemy within 10m of the target. You may only have one instance of &amp;#039;&amp;#039;Jury&amp;#039;&amp;#039; in play at a time.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Executioner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you strike a creature with [[#Divine Smite|&amp;#039;&amp;#039;Smite&amp;#039;&amp;#039;]], you do additional damage according to its health category: Injured +2d6, Badly Wounded +4d8, and Near Death +8d10. This additional damage also strikes enemies within 4m of the slain target and knocks them back 4m.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
&amp;#039;&amp;#039; &amp;quot;My will is steel.&amp;quot; &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Forge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 25% of the damage you take is recorded. When this value exceeds your [[Feats#Channel Divinity: Divine Shield|&amp;#039;&amp;#039;Divine Shield&amp;#039;&amp;#039;]] absorption limit, you regain a use of [[#Channel Divinity|&amp;#039;&amp;#039;Channel Divinity&amp;#039;&amp;#039;]]. In addition, whenever you cast Divine Shield any remaining absorption will be included in the new shield. This only counts for inflicted damage, soaked or blocked damage does not count. For example, a Paladin with 8 Charisma modifier would have an absorption limit of 80, and Forge would require 360 damage taken overall to replenish divinity.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Anvil&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When [[Feats#Channel Divinity: Divine Shield|&amp;#039;&amp;#039;Divine Shield&amp;#039;&amp;#039;]] is activated, you gain temporary hitpoints equal to the total absorption limit for a number of rounds equal to your Charisma modifier. In addition, Smite extends your Divine Shield&amp;#039;s duration and changes its DR value to your total Smite damage.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Tempered&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| While [[Feats#Channel Divinity: Divine Shield|&amp;#039;&amp;#039;Divine Shield&amp;#039;&amp;#039;]] is active, you gain physical damage immunity equal to your Paladin class level plus Charisma modifier.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Hospitaller&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
&amp;#039;&amp;#039; &amp;quot;Stay on your feet, we have much work to be done this day.&amp;quot; &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fending Gauntlet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you use [[#Lay on Hands|&amp;#039;&amp;#039;Lay on Hands&amp;#039;&amp;#039;]] on an ally, they also gain the effects of your [[Feats#Channel Divinity: Divine Shield|&amp;#039;&amp;#039;Divine Shield&amp;#039;&amp;#039;]] at no cost. When you use your last [[#Lay on Hands|&amp;#039;&amp;#039;Lay on Hands&amp;#039;&amp;#039;]], a point is deducted from your [[#Channel Divinity|&amp;#039;&amp;#039;Channel Divinity&amp;#039;&amp;#039;]] and a use of [[#Lay on Hands|&amp;#039;&amp;#039;Lay on Hands&amp;#039;&amp;#039;]] is restored.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Furious Rejuvenation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Your [[#Divine Smite|&amp;#039;&amp;#039;Smite&amp;#039;&amp;#039;]] restores a use of [[#Lay on Hands|&amp;#039;&amp;#039;Lay on Hands&amp;#039;&amp;#039;]] when used, and causes the next [[#Lay on Hands|&amp;#039;&amp;#039;Lay on Hands&amp;#039;&amp;#039;]] used within [Charisma modifier] rounds to have an empowered effect.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ablative Assault&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you use [[#Lay on Hands|&amp;#039;&amp;#039;Lay on Hands&amp;#039;&amp;#039;]], your target also receives temporary hit points equal to your [[#Lay on Hands|&amp;#039;&amp;#039;Lay on Hands&amp;#039;&amp;#039;]] healing value for a number of rounds equal to your Charisma modifier. In addition, any Divine damage you deal for this same number of rounds is applied as temporary hit points to your last [[#Lay on Hands|&amp;#039;&amp;#039;Lay on Hands&amp;#039;&amp;#039;]] target. These temporary hit points also last a number of rounds equal to your Charisma modifier.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tildryn</name></author>
	</entry>
</feed>