MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
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{
"logid": 208670,
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"title": "User:Mb5c",
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"timestamp": "2026-09-19T08:42:12Z",
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{
"logid": 208669,
"ns": 0,
"title": "General Mechanics Information V1",
"pageid": 434,
"logpage": 434,
"revid": 1659,
"params": {},
"type": "create",
"action": "create",
"user": "Tildryn",
"timestamp": "2026-09-06T21:10:42Z",
"comment": "Created page with \"== Character Creation == Player characters in Scars of Risenholm start at level '''3''' and can advance up to level '''10'''. Experience is a resource that can be spent to increase the power of equipment, so players can expect to journey from as low as 3rd level back up to level 10 multiple times. The playable races do not provide attribute bonuses anymore. During the introductory scene, players will allocate '''4''' attribute increases with a maximum of 2 increases pe...\""
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"user": "Tildryn",
"timestamp": "2026-08-29T21:14:49Z",
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{
"logid": 208667,
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"title": "Equipment and Itemization V1",
"pageid": 433,
"logpage": 433,
"revid": 1648,
"params": {},
"type": "create",
"action": "create",
"user": "Tildryn",
"timestamp": "2026-08-29T21:11:31Z",
"comment": "Created page with \"== '''Weapons''' == In general: *Weapon damage has been normalized across proficiency levels. *Weapon size only factors into the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] and [[Feats#Single Weapon Fighting|Single Weapon Fighting]] feats. *Weapons all possess 20/x2 critical range and multiplier. *Weapon Proficiency: Exotic, Weapon Focus, and Weapon Specialization feats have been removed. See the 'Combat Style' line of feats for their replacements. These chan...\""
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{
"logid": 208666,
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"title": "Playable Races V1",
"pageid": 432,
"logpage": 432,
"revid": 1643,
"params": {},
"type": "create",
"action": "create",
"user": "Tildryn",
"timestamp": "2026-08-24T13:12:07Z",
"comment": "Created page with \"Players can choose from 7 races when making their character. In general: *The once human-only trait of a bonus 1st level feat is applied to all races. * \"Half\" races such as Half-orc or half-elf do not exist. The offspring of mixed parentage will take on the physiology of the mother. *Racial ability bonuses/penalties do not exist. Characters will instead be given 4 attribute points to distribute shortly after entering the game world. **The maximum an ability can be aft...\""
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{
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"title": "Creature Details",
"pageid": 431,
"logpage": 431,
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"params": {},
"type": "create",
"action": "create",
"user": "Tildryn",
"timestamp": "2026-08-22T21:22:22Z",
"comment": "Created page with \"== Roles == === Artillery === {| class=\"wikitable\" style=\"text-align:center;\" ! style=\"text-align:left;\" | Threat Level !! HP !! Base AC !! Base Dodge AC !! Armor Enh AC !! Deflection Enh AC !! Natural Enh AC !! Dodge Enh AC !! AB !! Attacks Per Round !! Base Damage !! Sneak Damage !! Will !! Fortitude !! Reflex !! Maneuver DC !! Spell DC !! Concentration !! Perception !! Stealth !! Acrobatics !! Move Speed Factor |- | style=\"text-align:left;\" | 1 || 36 || 8 || 3 || 0 |...\""
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"logid": 208664,
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"title": "Skills V1 (Original)",
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"target_title": "Skills (Original)"
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"action": "move",
"user": "Tildryn",
"timestamp": "2026-08-21T06:48:21Z",
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{
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"title": "Skills V1",
"pageid": 429,
"logpage": 428,
"revid": 1634,
"params": {
"target_ns": 0,
"target_title": "Skills V1 (Original)"
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"type": "move",
"action": "move",
"user": "Tildryn",
"timestamp": "2026-08-21T06:47:43Z",
"comment": ""
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{
"logid": 208662,
"ns": 0,
"title": "Skills V1",
"pageid": 429,
"logpage": 428,
"revid": 1633,
"params": {},
"type": "create",
"action": "create",
"user": "Tildryn",
"timestamp": "2026-08-21T06:46:40Z",
"comment": "Created page with \"Skills represent the talents and knowledge a character accumulates over the course of their career. With the nature of being Risen and the ebbs and flow of Power within the body, one should not expect to retain absolute mastery within a particular set of skills unless they wholly dedicate themselves and do not seek to experiment. A table of available skills and some examples of use outside of combat is below. In general: *Skills are not tied to fundamental combat attri...\""
},
{
"logid": 208661,
"ns": 0,
"title": "Wizard V1",
"pageid": 427,
"logpage": 427,
"revid": 1622,
"params": {},
"type": "create",
"action": "create",
"user": "Tildryn",
"timestamp": "2026-08-21T05:13:42Z",
"comment": "Created page with \"Wizards draw [[\"Power\"|Power]] through a dedicated study of known flows of [[\"Power\"|Power]] and methodically weaving it in known patterns to form a variety of spells. They are highly adaptable spellcasters who have control over what spells are refreshed through their [[#Revision|''Revision'']] or [[#Arcane Focus|''Arcane Focus'']] features. Their poor base defenses are augmented by [[#Contingency|automatic wards]] when they take significant damage. : :Maximizing '''Inte...\""
}
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}