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	<updated>2026-05-06T14:48:54Z</updated>
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	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1215</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1215"/>
		<updated>2021-03-13T20:40:35Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Gadgeteer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rogues draw [[&amp;quot;Power&amp;quot;|Power]] from the Primal energy within themselves, pushing their minds and bodies to the absolute limit in the midst of combat. They are potent skirmishers who benefit from attacking flat-footed opponents and have the unique ability to utilize any scroll and a selection of rogue-only throwable objects - provided they have the stability to support it. Rogue [[#Archetypes|archetypes]] allow them to become an avoidance-based tank, a deadly mobile assassin, or unique trinket and explosion specialist. &lt;br /&gt;
:&lt;br /&gt;
:Maximizing &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attacking with finesse weapons, using most [[General Mechanics Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Blind|Blind]], and maximizing AC from lighter armors. It also provides bonuses to your Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039; increases your physical damage, carrying capacity and improves your Fortitude save.&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039; increases your survivability in raw hit points and contributing to your Fortitude save. &lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039; contributes to your maximum [[General Mechanics Information#Maneuvers|Maneuver]] pool, certain [[#Archetypes|archetype]] abilities and Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039; contributes to your Will save and certain [[#Archetypes|archetype]] abilities.&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; contributes to your Will save and support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&#039;&#039;&#039;Hit Die&#039;&#039;&#039;: d8 (8 HP per Level)&lt;br /&gt;
:&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Armor (Light, Medium), [[#Rogue Weapons|Weapons (Rogue)]]&lt;br /&gt;
:&#039;&#039;&#039;Skill Points per Level (*4 at 1st level)&#039;&#039;&#039;: 10&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Primary Saving Throw&#039;&#039;&#039;: Reflex&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[#Sneak Attack|Sneak Attack 1d6]], [[#Maneuver: Blind|Maneuver: Blind]], [[#Simple Weapon Mastery|Simple Weapon Mastery]], [[#Use Magic Device|Use Magic Device]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[#Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[#Sneak Attack|Sneak Attack 2d6]], [[#Evasion|Evasion]], [[#Self Concealment|Self Concealment I]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[#Archetypes|Archetype Feature I]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[#Sneak Attack|Sneak Attack 3d6]], [[#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[#Self Concealment|Self Concealment II]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[#Sneak Attack|Sneak Attack 4d6]], [[#Archetypes|Archetype Feature II]]&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[#Sneak Attack|Sneak Attack 5d6]], [[#Self Concealment|Self Concealment III]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[#Archetypes|Archetype Feature III]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rogue Core Mechanics ==&lt;br /&gt;
=== &#039;&#039;&#039;Sneak Attack&#039;&#039;&#039; ===&lt;br /&gt;
Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character&#039;s blow delivers extra damage. This extra damage is +1d6 at first level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuver: Blind&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue learns the [[Feats#Maneuver: Blind|Blind]] [[General Mechanics Information#Maneuvers|Maneuver]] for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Simple Weapon Mastery&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Use Magic Device&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue can use scrolls of any variety as well as some unique throwable items. These scrolls and items typically have normal [[General Mechanics Information#Stability|Stability]] costs associated with their use.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge&#039;&#039;&#039; ===&lt;br /&gt;
The character retains their dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, the character instead takes no damage if they succeed at the save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Self Concealment&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue possesses a passive Concealment bonus, scaling with class level as detailed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Concealment&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rogue Bonus Feats&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue gains access to a selection of class feats at levels 4, 6, 8, and 10. The following feats are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Slippery Mind || Characters failing their will save versus mind-affecting spells get an automatic reroll.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Evasion || Whenever a reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.&lt;br /&gt;
|-&lt;br /&gt;
| Blind Fight || This feat grants the character the ability to fight well, even if blinded or against invisible creatures. The character gets to re-roll its miss chance percentile one time to see if it actually hits. Furthermore, invisible creatures get no bonus to hit the character in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery || When using the disable trap, open lock, and set trap skills, the character automatically takes 20 on any skill checks, even if in combat.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency (Heavy) || This feat grants the knowledge to make effective use of heavy armor.&lt;br /&gt;
|-&lt;br /&gt;
| Selective Gadget || Gadgets only damage hostile creatures.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&lt;br /&gt;
|-&lt;br /&gt;
| Dodgeroll || The character rapidly covers a short distance in a straight line, passing through other creatures. Uses up 1 use of Dash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge II&#039;&#039;&#039; ===&lt;br /&gt;
The character gains immunity to Sneak Attacks from a flanking attacker unless they are performed by a creature with four or more combined levels in Rogue and/or Barbarian. This benefit does not apply when the character is flat-footed.&lt;br /&gt;
&lt;br /&gt;
This feat also grants a +1 bonus on reflex saving throws made to avoid traps.&lt;br /&gt;
&lt;br /&gt;
== Rogue Weapons ==&lt;br /&gt;
This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, quarterstaff, mace, shortsword, rapier, shortbow, morningstar, and sling.&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Thrillseeker&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Never tell me the odds.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Thrillseeking&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Thrill&#039;&#039; points, with a maximum capacity of 3 + Wisdom modifier + Constitution + Charisma modifier. Activating this feat will expend Thrill at a rate of 1 per second, conferring a 100% Concealment effect while active. This feat may be deactivated again at any time, but upon deactivation cannot be used again until one round has passed. Upon avoiding an attack while this feat is not active, you regain a point of &#039;&#039;Thrill&#039;&#039;. Thrillseeker also gets a total of 50% concealment normally.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Danger Zone&#039;&#039;&#039;&lt;br /&gt;
| While &#039;&#039;Thrillseeking&#039;&#039; is active, any creature that attacks you in melee range receives your Sneak Attack damage dice in return. This damage inherits the type and power of your main hand weapon. Also, while active, the Thrillseeker gains Constitution Modifier temp HP per second, each stack lasting 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Hedged Bets&#039;&#039;&#039;&lt;br /&gt;
| You gain bonus Concealment to that granted by Self-Concealment each time your Concealment fails to misdirect an attack. This increases at a rate of +25% per hit taken. This bonus is reset when your Concealment successfully prevents an attack.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Silhouette&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Darkness is a matter of perspective.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Shadow Step&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Shadow&#039;&#039;, with a maximum capacity equal to half your Rogue level (rounded up), plus Wisdom modifier. You may use the &#039;&#039;Shadow Step&#039;&#039; feat to expend 1 &#039;&#039;Shadow&#039;&#039; to blink out of sight, disengaging from your attack schedule and entering stealth. Any attacks you make within one round of exiting stealth have their Sneak Attack damage dice applied a second time. You regain a point of &#039;&#039;Shadow&#039;&#039; whenever a non-minion enemy is slain, and all &#039;&#039;Shadow&#039;&#039; when resting. You cannot &#039;&#039;Shadow Step&#039;&#039; after exiting stealth mode until one round has passed.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Shadow Jump&#039;&#039;&#039;&lt;br /&gt;
| While in stealth mode, &#039;&#039;Shadow Step&#039;&#039; evolves into &#039;&#039;Shadow Jump&#039;&#039;. This ability expends 1 &#039;&#039;Shadow&#039;&#039; to &#039;&#039;Shadow Jump&#039;&#039; near instantly to a point within 10m of you to which you have an unobstructed line of sight. If a creature is targeted, you jump to a point directly behind them if that space is unoccupied. If the target is an enemy, you immediately begin an attack, and gain an extra attack for three rounds. While this technique is not true teleportation, the casual observer may be unable to discern the difference.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Shadow Illusion&#039;&#039;&#039;&lt;br /&gt;
| If you target yourself with &#039;&#039;Shadow Jump&#039;&#039; while in stealth mode, you may expend 1 &#039;&#039;Shadow&#039;&#039; to place a 4m radius cloud of illusory shadow around your current location for 3 rounds. Enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; must succeed a Will save (DC 20 + Wis) vs Mind-Affecting or suffer Daze for 1 round. In addition, enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; suffer 2d6 Magical damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gadgeteer&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Good thing I brought my shark repellent.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Utility Belt&#039;&#039;&#039;&lt;br /&gt;
|Using this feature (can be toggled) causes the next applicable gadget (as listed below) to be refunded upon use, and gain extra effects depending on its type. This feature has a maximum capacity equal to your Rogue level plus Intelligence modifier, is refilled on rest, and regains a use when a non-Minion opponent is slain.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Bomb&#039;&#039;&#039;: Instant use, Blind opponents for one round within 4m (Reflex, DC: 10 + Rogue Level + Intelligence Modifier). &amp;lt;br&amp;gt;&#039;&#039;&#039;Deceitful Decoy&#039;&#039;&#039;: Double hitpoints, deals your sneak attack dice in electrical damage to nearest enemy once per round. &amp;lt;br&amp;gt;&#039;&#039;&#039;Caltrops&#039;&#039;&#039;: The physical damage dealt is maximized, plus an additional 1d4 fire damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;Tanglefoot bag&#039;&#039;&#039;: Also affects creatures in a 4m radius around target. &amp;lt;br&amp;gt;&#039;&#039;&#039;Choking Powder&#039;&#039;&#039;: Deals 1d8 in acid damage to affected creatures. &amp;lt;br&amp;gt;&#039;&#039;&#039;Grenades&#039;&#039;&#039;: Much larger radius. &lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Satchel Charge&#039;&#039;&#039;&lt;br /&gt;
| Grants a &#039;&#039;Satchel Charge&#039;&#039; feat toggle that arms a &#039;&#039;Satchel Charge&#039;&#039; per gadget, an explosive device placed at the position of the next gadget used. If you activate your &#039;&#039;Explode Satchel&#039;&#039; feat, all currently placed &#039;&#039;Satchel Charges&#039;&#039;&#039; will be detonated. Each does an amount of damage to creatures within 4m equal to your Sneak Attack dice, with half of this being typed as physical and the other half as fire. This damage may be halved with a successful Reflex save (DC: 10 + Rogue Level + Intelligence Modifier). Detonation of the charges does not cost a use of &#039;&#039;Utility Belt&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;High Explosives&#039;&#039;&#039;&lt;br /&gt;
| When your &#039;&#039;Satchel Charges&#039;&#039; detonate, any opponent hit suffers Knockdown for one round (Fortitude, DC: 20 + Intelligence Modifier; Half Duration). Any subsequent &#039;&#039;Satchel Charge&#039;&#039; explosions a creature receives within one round after the first causes this save to have an increased +4 DC, while the damage dice are maximized. Evasion also does not protect the recipient from any explosions beyond the first.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Monk&amp;diff=1214</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Monk&amp;diff=1214"/>
		<updated>2021-03-12T04:35:34Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Improved Unarmed Strike */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monks draw [[&amp;quot;Power&amp;quot;|Power]] from the Primal energy within themselves, pushing their minds and bodies to the absolute limit in the midst of combat. They are lightly armored warriors who specialize in using [[General_Mechanics_Information#Maneuvers|Maneuvers]] in rapid succession for a &amp;quot;burst&amp;quot; playstyle and possess some unique defensive abilities. Monk archetypes take a flexible warrior and allows them to focus on enhancing their burst damage, their tanking ability, or gaining support abilities.&lt;br /&gt;
:&lt;br /&gt;
:Maximizing &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attacking with weapons or your fists and using most [[General_Mechanics_Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Knockdown|Knockdown]]. It also provides bonuses to your Fortitude or Reflex save.&lt;br /&gt;
:A high &#039;&#039;&#039;Dexterity&#039;&#039;&#039; allows you to maximize Armor Class from being unarmored and improves your Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039; increases your survivability in raw hit points and contributes to your Fortitude save. &lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039; contributes to your maximum [[General_Mechanics_Information#Maneuvers|Maneuver]] pool and Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039; contributes to your [[#Ki|Ki]] pool, certain [[#Archetypes|Archetype]] features, and Will save.&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; contributes to your Will save, certain [[#Archetypes|Archetype]] features and support [[General_Mechanics_Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&#039;&#039;&#039;Hit Points per level&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Weapons (Simple, [[#Monk Weapons|Monk]])&lt;br /&gt;
:&#039;&#039;&#039;Skill Points per level (*4 at 1st level)&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Primary Saving Throw(s)&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[#Ki|Ki]], [[#Flurry_of_Blows|Flurry of Blows]], [[#Improved_Unarmed_Strike|Improved Unarmed Strike]], [[#Maneuver: Stun|Maneuver: Stun]], [[#Simple_Weapon_Mastery|Simple Weapon Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Deflect_Missiles|Deflect Missiles]], [[#Strategic_Defense|Strategic Defense]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[#Evasion|Evasion]], [[#Wholeness_of_Body|Wholeness of Body]], [[#Martial_Arts|Martial Arts]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Archetypes|Archetype Feature I]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[#Bonus_Feat:_Maneuver|Bonus Feat: Maneuver]], [[#Ki_Strike|Ki Strike I]], [[#Monk_AC|Monk AC I]]&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[#Still_Mind|Still Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[#Archetypes|Archetype Feature II]]&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[#Purity_of_Body|Purity of Body]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[#Improved_Evasion|Improved Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[#Archetypes|Archetype Feature III]], [[#Ki_Strike|Ki Strike II]], [[#Monk_AC|Monk AC II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monk Core Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ki&#039;&#039;&#039; ===&lt;br /&gt;
A Monk has a Ki pool with a maximum capacity equal to 3 + Wisdom modifier. This is used by class features such as [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] and [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]]. The Monk recovers 1 Ki upon slaying an Elite rated enemy or higher.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Flurry of Blows&#039;&#039;&#039; ===&lt;br /&gt;
The Monk may expend 1 [[#Ki|Ki]] to become capable of using [[General Mechanics Information#Maneuvers|Maneuvers]] with only a 1 second cooldown for one round.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Improved Unarmed Strike&#039;&#039;&#039; ===&lt;br /&gt;
Armed opponents no longer get attacks of opportunity against the character when they make an unarmed attack without gauntlets. In addition, the character receives a bonus to Shield AC when fighting unarmed equal to the AB bonus of any equipped gauntlets or bracers.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuver: Stun&#039;&#039;&#039; ===&lt;br /&gt;
The Monk receives the [[Feats#Maneuver_Stun|Stun Maneuver]] for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Simple Weapon Mastery&#039;&#039;&#039; ===&lt;br /&gt;
The Monk receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Deflect Missiles&#039;&#039;&#039; ===&lt;br /&gt;
The character can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against DC 20. The character must have at least one hand free to use this feat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Strategic Defense&#039;&#039;&#039; ===&lt;br /&gt;
The Monk receives the [[Feats#Strategic_Defense|Strategic Defense]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, the character instead takes no damage if they succeed at the save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wholeness of Body&#039;&#039;&#039; ===&lt;br /&gt;
The Monk may expend 1 Ki to restore their health by an amount equal to twice their class level. This ability may be used once per round.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Martial Arts&#039;&#039;&#039; ===&lt;br /&gt;
Monks receive a passive bonus depending on the type of weapons they have equipped, as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Great-Weapon&lt;br /&gt;
| +4 Damage&lt;br /&gt;
|-&lt;br /&gt;
|Dual Wielding&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Single Weapon&lt;br /&gt;
| +4 Damage&lt;br /&gt;
|-&lt;br /&gt;
|Implement&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Ranged (Non-Crossbow)&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&lt;br /&gt;
| +4 Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bonus Feat: Maneuver&#039;&#039;&#039; ===&lt;br /&gt;
The character receives a bonus feat that may be used to learn a [[General Mechanics Information#Maneuvers|Maneuver]] of their choice.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ki Strike&#039;&#039;&#039; ===&lt;br /&gt;
The Monk&#039;s unarmed attack counts as a magic weapon against creatures with damage reduction (+1 at 5th level, +2 at 10th).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Monk AC&#039;&#039;&#039; ===&lt;br /&gt;
All Monks passively receive a +1 bonus to their Dodge AC at level 5. This improves to +2 at level 10.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Still Mind&#039;&#039;&#039; ===&lt;br /&gt;
The Monk gains a +2 competence bonus on all saving throws against mind-affecting spells.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Purity of Body&#039;&#039;&#039; ===&lt;br /&gt;
The Monk is immune to disease.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Improved Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.&lt;br /&gt;
&lt;br /&gt;
== Monk Weapons ==&lt;br /&gt;
&lt;br /&gt;
The Monk weapon proficiency includes the club, dagger, handaxe, shortsword, light crossbow, quarterstaff, shuriken, kama, and sling.&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Way of Thunder&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Empty your mind. Now - strike.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Break Down&#039;&#039;&#039;&lt;br /&gt;
| When you strike with at least three offensive [[General Mechanics Information#Maneuvers|Maneuvers]] during your [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] feature, you gain a bonus equal to your Monk level in damage to your attacks for one minute. Single weapon wielding and ranged weapons receive half this bonus (rounded up). Dual wielding confers an additional +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Build Up&#039;&#039;&#039;&lt;br /&gt;
| When you strike with at least three offensive [[General Mechanics Information#Maneuvers|Maneuvers]] during [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]], while under the effects of your &#039;&#039;Break Down&#039;&#039; bonus, you also gain two additional attacks for one minute. In addition, when you use [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]] you also recover a number of [[General Mechanics Information#Maneuvers|Maneuvers]] equal to your Wisdom modifier. &#039;&#039;Build Up&#039;&#039; cannot activate in the same use of [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] as &#039;&#039;Break Down&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Nirvana&#039;&#039;&#039;&lt;br /&gt;
| You may activate [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] again while it is active and you are under the effects of &#039;&#039;Build Up&#039;&#039;. For three rounds, each successful [[General Mechanics Information#Maneuvers|Maneuver]] you strike an opponent with also inflicts 1d6 sonic damage for each point of Wisdom modifier you possess. If the [[General Mechanics Information#Maneuvers|Maneuver]] used is [[Feats#Maneuver: Knockback|Knockback]], the Sonic damage also strikes all enemies within 2m of the target&#039;s starting position.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Way of Wave and River&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Be like water.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Flow&#039;&#039;&#039;&lt;br /&gt;
| You gain a +1 Dodge bonus to AC. You gain an additional +1 Dodge AC at level 10. You also gain 10% physical and elemental damage immunity.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Crash&#039;&#039;&#039;&lt;br /&gt;
| When you use your [[#Wholeness_of_Body|&#039;&#039;Wholeness of Body&#039;&#039;]] feature, you restore additional hit points equal to your Constitution modifier plus Wisdom modifier. You also gain temporary hitpoints equal to the amount restored for one minute. While you have these temporary hitpoints, any melee attacker receives 1 bludgeoning damage for each point of Constitution modifier if they hit, or 1 piercing damage for each point of Wisdom modifier if they miss.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Formless&#039;&#039;&#039;&lt;br /&gt;
| While your [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] is active, any enemy who attacks you in melee is immediately struck by the [[Feats#Maneuver: Knockdown|Knockdown Maneuver]] if they miss, or the [[Feats#Maneuver: Stun|Stun Maneuver]] if they hit. These allow saving throws as usual, but have no associated [[General_Mechanics_Information#Maneuvers|Maneuvers]] cost to you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Way of the Heavens&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Again.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Demonstrate&#039;&#039;&#039;&lt;br /&gt;
| When your [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] ends, if you used at least three [[General_Mechanics_Information#Maneuvers|Maneuvers]] within that [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]], any allies within 10m receive the benefits of your [[#Martial Arts|Martial Arts]] feature for one minute. The Will saving throws of these recipients is also increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Encourage&#039;&#039;&#039;&lt;br /&gt;
| When you use your [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]] feature, any allies you have within 10m also receive some of its healing effects. A pool of extra healing is created equal to your Monk class level multiplied by the total of your Wisdom modifier plus Charisma modifier. The ally with the lowest hit points receives healing; should this healing restore them to full hit points, the next lowest hit point ally receives the remainder of the healing, and so on until the healing pool is expended. All allies within 10m also receive the benefits of your [[#Monk AC|Monk AC]] for one minute.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Chastise&#039;&#039;&#039;&lt;br /&gt;
| When an ally under the effects of either your &#039;&#039;Demonstrate&#039;&#039; or &#039;&#039;Encourage&#039;&#039; features is struck by a critical hit, they receive a physical damage shield with a damage threshold equal to your Wisdom plus Charisma modifiers, and an absorption limit equal to your [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]] healing pool granted by &#039;&#039;Encourage&#039;&#039;. This effect has a duration in rounds equal to your Wisdom + Charisma modifiers, and overwrites any existing instances of itself. In addition, while under this damage reduction effect the target will receive temporary hitpoints equal to any healing received from &#039;&#039;Encourage&#039;&#039;. These temporary hitpoints also have a duration in rounds equal to your Wisdom + Charisma modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1213</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1213"/>
		<updated>2021-03-11T23:53:04Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Gadgeteer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rogues draw [[&amp;quot;Power&amp;quot;|Power]] from the Primal energy within themselves, pushing their minds and bodies to the absolute limit in the midst of combat. They are potent skirmishers who benefit from attacking flat-footed opponents and have the unique ability to utilize any scroll and a selection of rogue-only throwable objects - provided they have the stability to support it. Rogue [[#Archetypes|archetypes]] allow them to become an avoidance-based tank, a deadly mobile assassin, or unique trinket and explosion specialist. &lt;br /&gt;
:&lt;br /&gt;
:Maximizing &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attacking with finesse weapons, using most [[General Mechanics Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Blind|Blind]], and maximizing AC from lighter armors. It also provides bonuses to your Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039; increases your physical damage, carrying capacity and improves your Fortitude save.&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039; increases your survivability in raw hit points and contributing to your Fortitude save. &lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039; contributes to your maximum [[General Mechanics Information#Maneuvers|Maneuver]] pool, certain [[#Archetypes|archetype]] abilities and Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039; contributes to your Will save and certain [[#Archetypes|archetype]] abilities.&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; contributes to your Will save and support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&#039;&#039;&#039;Hit Die&#039;&#039;&#039;: d8 (8 HP per Level)&lt;br /&gt;
:&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Armor (Light, Medium), [[#Rogue Weapons|Weapons (Rogue)]]&lt;br /&gt;
:&#039;&#039;&#039;Skill Points per Level (*4 at 1st level)&#039;&#039;&#039;: 10&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Primary Saving Throw&#039;&#039;&#039;: Reflex&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[#Sneak Attack|Sneak Attack 1d6]], [[#Maneuver: Blind|Maneuver: Blind]], [[#Simple Weapon Mastery|Simple Weapon Mastery]], [[#Use Magic Device|Use Magic Device]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[#Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[#Sneak Attack|Sneak Attack 2d6]], [[#Evasion|Evasion]], [[#Self Concealment|Self Concealment I]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[#Archetypes|Archetype Feature I]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[#Sneak Attack|Sneak Attack 3d6]], [[#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[#Self Concealment|Self Concealment II]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[#Sneak Attack|Sneak Attack 4d6]], [[#Archetypes|Archetype Feature II]]&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[#Sneak Attack|Sneak Attack 5d6]], [[#Self Concealment|Self Concealment III]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[#Archetypes|Archetype Feature III]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rogue Core Mechanics ==&lt;br /&gt;
=== &#039;&#039;&#039;Sneak Attack&#039;&#039;&#039; ===&lt;br /&gt;
Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character&#039;s blow delivers extra damage. This extra damage is +1d6 at first level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuver: Blind&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue learns the [[Feats#Maneuver: Blind|Blind]] [[General Mechanics Information#Maneuvers|Maneuver]] for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Simple Weapon Mastery&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Use Magic Device&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue can use scrolls of any variety as well as some unique throwable items. These scrolls and items typically have normal [[General Mechanics Information#Stability|Stability]] costs associated with their use.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge&#039;&#039;&#039; ===&lt;br /&gt;
The character retains their dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, the character instead takes no damage if they succeed at the save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Self Concealment&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue possesses a passive Concealment bonus, scaling with class level as detailed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Concealment&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rogue Bonus Feats&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue gains access to a selection of class feats at levels 4, 6, 8, and 10. The following feats are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Slippery Mind || Characters failing their will save versus mind-affecting spells get an automatic reroll.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Evasion || Whenever a reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.&lt;br /&gt;
|-&lt;br /&gt;
| Blind Fight || This feat grants the character the ability to fight well, even if blinded or against invisible creatures. The character gets to re-roll its miss chance percentile one time to see if it actually hits. Furthermore, invisible creatures get no bonus to hit the character in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery || When using the disable trap, open lock, and set trap skills, the character automatically takes 20 on any skill checks, even if in combat.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency (Heavy) || This feat grants the knowledge to make effective use of heavy armor.&lt;br /&gt;
|-&lt;br /&gt;
| Selective Gadget || Gadgets only damage hostile creatures.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&lt;br /&gt;
|-&lt;br /&gt;
| Dodgeroll || The character rapidly covers a short distance in a straight line, passing through other creatures. Uses up 1 use of Dash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge II&#039;&#039;&#039; ===&lt;br /&gt;
The character gains immunity to Sneak Attacks from a flanking attacker unless they are performed by a creature with four or more combined levels in Rogue and/or Barbarian. This benefit does not apply when the character is flat-footed.&lt;br /&gt;
&lt;br /&gt;
This feat also grants a +1 bonus on reflex saving throws made to avoid traps.&lt;br /&gt;
&lt;br /&gt;
== Rogue Weapons ==&lt;br /&gt;
This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, quarterstaff, mace, shortsword, rapier, shortbow, morningstar, and sling.&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Thrillseeker&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Never tell me the odds.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Thrillseeking&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Thrill&#039;&#039; points, with a maximum capacity of 3 + Wisdom modifier + Constitution + Charisma modifier. Activating this feat will expend Thrill at a rate of 1 per second, conferring a 100% Concealment effect while active. This feat may be deactivated again at any time, but upon deactivation cannot be used again until one round has passed. Upon avoiding an attack while this feat is not active, you regain a point of &#039;&#039;Thrill&#039;&#039;. Thrillseeker also gets a total of 50% concealment normally.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Danger Zone&#039;&#039;&#039;&lt;br /&gt;
| While &#039;&#039;Thrillseeking&#039;&#039; is active, any creature that attacks you in melee range receives your Sneak Attack damage dice in return. This damage inherits the type and power of your main hand weapon. Also, while active, the Thrillseeker gains Constitution Modifier temp HP per second, each stack lasting 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Hedged Bets&#039;&#039;&#039;&lt;br /&gt;
| You gain bonus Concealment to that granted by Self-Concealment each time your Concealment fails to misdirect an attack. This increases at a rate of +25% per hit taken. This bonus is reset when your Concealment successfully prevents an attack.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Silhouette&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Darkness is a matter of perspective.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Shadow Step&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Shadow&#039;&#039;, with a maximum capacity equal to half your Rogue level (rounded up), plus Wisdom modifier. You may use the &#039;&#039;Shadow Step&#039;&#039; feat to expend 1 &#039;&#039;Shadow&#039;&#039; to blink out of sight, disengaging from your attack schedule and entering stealth. Any attacks you make within one round of exiting stealth have their Sneak Attack damage dice applied a second time. You regain a point of &#039;&#039;Shadow&#039;&#039; whenever a non-minion enemy is slain, and all &#039;&#039;Shadow&#039;&#039; when resting. You cannot &#039;&#039;Shadow Step&#039;&#039; after exiting stealth mode until one round has passed.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Shadow Jump&#039;&#039;&#039;&lt;br /&gt;
| While in stealth mode, &#039;&#039;Shadow Step&#039;&#039; evolves into &#039;&#039;Shadow Jump&#039;&#039;. This ability expends 1 &#039;&#039;Shadow&#039;&#039; to &#039;&#039;Shadow Jump&#039;&#039; near instantly to a point within 10m of you to which you have an unobstructed line of sight. If a creature is targeted, you jump to a point directly behind them if that space is unoccupied. If the target is an enemy, you immediately begin an attack, and gain an extra attack for three rounds. While this technique is not true teleportation, the casual observer may be unable to discern the difference.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Shadow Illusion&#039;&#039;&#039;&lt;br /&gt;
| If you target yourself with &#039;&#039;Shadow Jump&#039;&#039; while in stealth mode, you may expend 1 &#039;&#039;Shadow&#039;&#039; to place a 4m radius cloud of illusory shadow around your current location for 3 rounds. Enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; must succeed a Will save (DC 20 + Wis) vs Mind-Affecting or suffer Daze for 1 round. In addition, enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; suffer 2d6 Magical damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gadgeteer&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Good thing I brought my shark repellent.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Utility Belt&#039;&#039;&#039;&lt;br /&gt;
|Using this feature (can be toggled) causes the next applicable gadget (as listed below) to be refunded upon use, and gain extra effects depending on its type. This feature has a maximum capacity equal to your Rogue level plus Intelligence modifier, is refilled on rest, and regains a use when a non-Minion opponent is slain.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Bomb&#039;&#039;&#039;: Instant use, Blind opponents for one round within 4m (Reflex, DC: 10 + Rogue Level + Intelligence Modifier). &amp;lt;br&amp;gt;&#039;&#039;&#039;Deceitful Decoy&#039;&#039;&#039;: Double hitpoints, deals your Intelligence modifier in electrical damage to nearest enemy once per round. &amp;lt;br&amp;gt;&#039;&#039;&#039;Caltrops&#039;&#039;&#039;: The physical damage dealt is maximized, plus an additional 1d4 fire damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;Tanglefoot bag&#039;&#039;&#039;: Also affects creatures in a 4m radius around target. &amp;lt;br&amp;gt;&#039;&#039;&#039;Choking Powder&#039;&#039;&#039;: Deals 1d8 in acid damage to affected creatures. &amp;lt;br&amp;gt;&#039;&#039;&#039;Grenades&#039;&#039;&#039;: Much larger radius. &lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Satchel Charge&#039;&#039;&#039;&lt;br /&gt;
| Grants a &#039;&#039;Satchel Charge&#039;&#039; feat toggle that arms a &#039;&#039;Satchel Charge&#039;&#039; per gadget, an explosive device placed at the position of the next gadget used. If you activate your &#039;&#039;Explode Satchel&#039;&#039; feat, all currently placed &#039;&#039;Satchel Charges&#039;&#039;&#039; will be detonated. Each does an amount of damage to creatures within 4m equal to your Sneak Attack dice, with half of this being typed as physical and the other half as fire. This damage may be halved with a successful Reflex save (DC: 10 + Rogue Level + Intelligence Modifier). Detonation of the charges does not cost a use of &#039;&#039;Utility Belt&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;High Explosives&#039;&#039;&#039;&lt;br /&gt;
| When your &#039;&#039;Satchel Charges&#039;&#039; detonate, any opponent hit suffers Knockdown for one round (Fortitude, DC: 20 + Intelligence Modifier; Half Duration). Any subsequent &#039;&#039;Satchel Charge&#039;&#039; explosions a creature receives within one round after the first causes this save to have an increased +4 DC, while the damage dice are maximized. Evasion also does not protect the recipient from any explosions beyond the first.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Spells&amp;diff=1211</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Spells&amp;diff=1211"/>
		<updated>2021-03-11T04:18:07Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Sound Burst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;Acid_Splash&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Acid Splash ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a small orb of acid at the target for 2d6 points of acid damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a small orb of acid at the target for 1d3 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aid ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Doom&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +30 bonus temporary hitpoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Doom&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 bonus to maximum hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Amplify ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Animate_Dead&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Animate Dead ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AuraOfGlory&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aura of Glory ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Divine&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Medium&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +4 bonus to their saving throws versus fear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Divine&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Medium&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +5 bonus to their saving throws versus fear and are healed 1d4 hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awaken&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Awaken ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Special&amp;lt;br/&amp;gt;Area of Effect / Target: Self&amp;lt;br/&amp;gt;Duration: Long (30m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You, your animal companion, and any summons you may have, gain the effects of Haste for one minute when entering the area of effect of any Entangle, Grease, Spike Growth, Vine Mine, or Web spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Animal Companion&amp;lt;br/&amp;gt;Duration: Special&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at the Druid&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BalagarnsIronHorn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balagarn&#039;s Iron Horn ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Iron Horn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Fortitude save. Every creature that falls will be knocked down for one round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Strength check (as if the caster had a Strength of 20). Every creature that falls will be knocked down for one round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ball_Lightning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ball Lightning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a swarm of balls of lightning that strike your target. Eighteen balls are created, each dealing 1d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a ball of lightning that strikes your target. The damage of the ball is 1d6 per level to a maximum of 15d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bane&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bane ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bane fills the caster&#039;s enemies with fear and doubt. They suffer a -2 penalty on their attack rolls and a -2 penalty on saving throws against fear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bane fills the caster&#039;s enemies with fear and doubt. They suffer a -1 penalty on their attack rolls and a -1 penalty on saving throws against fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barkskin&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Barkskin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): None&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Barkskin hardens the target creature&#039;s skin, granting a +2 Natural armor bonus to AC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): None&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Barkskin hardens the target creature&#039;s skin, granting a natural armor bonus to Armor Class based on the caster&#039;s level:&amp;lt;br/&amp;gt;Level 1-6: +3&amp;lt;br/&amp;gt;Level 7-12: +4&amp;lt;br/&amp;gt;Levels 13+: +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battletide&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Battletide ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create an aura that steals energy from your enemies and transfers it to your allies. When an enemy is struck by an allied attack while both are within the aura, and the enemy is not already Slowed, that enemy must succeed at a Will save or suffer Slow for one round. The striking ally then gains the Haste effect for one round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bestow_Curse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bestow Curse ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Permanent&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Curse&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bestow Curse lowers the target creature&#039;s Constitution ability score by 4, and reduces all healing received by half. This penalty stacks with poison and/or disease, such that no healing will be received while under two of these effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Permanent&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Curse&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bestow Curse lowers all of the target creature&#039;s ability scores by 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bigbys_Interposing_Hand&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bigby&#039;s Interposing Hand ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blade_Thirst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blade Thirst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bless&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bless ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Bane&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain a +2 bonus to attack rolls, and a +2 Will saving throw bonus vs fear. This spell does not affect the caster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bane&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 on Will saves against fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bless_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bless Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 Divine damage bonus. You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Minute / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched melee weapon with a +1 enhancement bonus, and a 2d6 damage bonus vs. undead. You can also target another creature to enchant its worn melee weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blindness_and_Deafness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blindness/Deafness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Blindness/Deafness&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck blind and deaf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Blindness/Deafness&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck blind and deaf.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood_Frenzy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blood Frenzy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bulls_Strength&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bull&#039;s Strength ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Ray of Enfeeblement&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Strength is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Ray of Enfeeblement&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Strength is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burning_Hands&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burning Hands ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: 30 ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of fire shoots forth from the caster&#039;s hands, burning all those within its area of effect for 4d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: 30 ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of fire shoots forth from the caster&#039;s hands, burning all those within its area of effect for 1d4 damage per caster level, up to a maximum of 5d4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Call_Lightning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Call Lightning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect take 8d6 points of electrical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect  take 1d6 points of electrical damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camoflage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camouflage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 10 turns / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s coloring changes to match the uundings, gaining a +4 competence bonus to any Stealth checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 10 turns / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s coloring changes to match the surroundings, gaining a +10 competence bonus to any Hide checks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cats_Grace&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cat&#039;s Grace ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Dexterity is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Dexterity is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Monster&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Monster ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target creature, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 3 Rounds + 1 / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target creature, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Person_or_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Person or Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid or animal, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target animal or humanoid, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Circle_of_Doom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Circle of Doom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Healing Circle&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect are struck with negative energy that causes 6d8 points of damage. Targets are also afflicted by Doom for the duration.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Negative energy spells have a reverse effect on undead, healing them instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Healing Circle&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage, +1 point per caster level. Negative energy spells have a reverse effect on undead, healing them instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clairaudience_and_Clairvoyance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clairaudience/Clairvoyance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clarity&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clarity ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Charm Person&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the effects of Charm, Confusion, Daze, Fear, Sleep, and Stun, and provides a +4 Will saving throw bonus until it expires. Clarity also provides a +2 bonus to any ongoing save bonuses versus any effect which befuddles the mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 5 Rounds + 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Charm Person&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cloud_of_Bewilderment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cloud of Bewilderment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Small&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster blows forth a cloud of noxious air. Creatures within the cloud must succeed a Fortitude save vs Poison or be Dazed and Blinded for 1 round. This recurs each round upon all creatures who remain within the area of effect.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Dazing effects of this spell are subject to ongoing saving throws. Each failed saving throw versus the Daze effect provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Gas&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster blows forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cloudkill&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cloudkill ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A billowing cloud of noxious vapors settles over the area. Creatures within the area take 4d6 acid damage per round, with a Fortitude save for half. All creatures within the cloud also have their movement speed reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A billowing cloud of noxious vapors settles over the area. Its effects vary according to the Hit Dice of the affected creatures:&amp;lt;br/&amp;gt;1-3 HD: Instant death&amp;lt;br/&amp;gt;4-6 HD: Fortitude save or death&amp;lt;br/&amp;gt;Over 6 HD: 1d10 damage/round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Color_Spray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color Spray ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Creatures who fail their save are blinded for the duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures:&amp;lt;br/&amp;gt;1-2 HD: Sleep for 3 + 1d4 rounds&amp;lt;br/&amp;gt;3-4 HD: Blinded for 2 + 1d4 rounds&amp;lt;br/&amp;gt;Over 4 HD: Stunned for 1 + 1d4 round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combust&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combust ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex to extinguish flames&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell makes a creature burst into flame. The initial eruption of flame causes 6d6 fire damage. Further, the creature suffers 1d6 fire damage each round for the duration, with a Reflex save each round to extinguish the flames.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 points of damage. This will continue until the Reflex save is made.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cone_of_Cold&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cone of Cold ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of frost and snow shoots forth from the caster&#039;s hands, doing 12d6 points of cold damage to all those within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of frost and snow shoots forth from the caster&#039;s hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confusion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Confusion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures either wander randomly, attack a random target, or simply stand still.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures either wander randomly, attack a random target, or simply stand still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Contagion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Contagion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Counter Spells: Remove Disease&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck down with debilitating disease, reducing healing received by half. This stacks with curse and/or poison, such that the target receives no healing with two of these effects.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If not cured, the creature will be afflicted with a -8 constitution penalty after one hour, and a further -8 penalty after 24 hours or their next rest. This ability penalty may be removed by Lesser Restoration or Restoration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Counter Spells: Remove Disease&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Continual_Flame&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continual Flame ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Critical_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Critical Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 25% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 4 Hit Dice, plus an additional 20 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will for 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Light_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Light Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 10% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest Hit Die, plus an additional 5 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Minor_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Minor Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Spare the Dying&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is stabilized to 1 hit point if bleeding out.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 4 points of damage. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Moderate_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Moderate Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 15% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 2 Hit Dice, plus an additional 10 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Serious_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Serious Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 20% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 3 Hit Dice, plus an additional 15 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Darkfire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkfire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Darkness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Daze&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Daze ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target creature fails a Will save, they are dazed for the duration.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deafening_Clang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deafening Clang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 Sonic damage bonus. You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower a weapon with a +1 attack bonus and a +3 sonic damage bonus. Also, the weapon gains the ability to deafen the creature that is struck like a thunderstone . The attack bonus will not stack with an existing enhancement bonus or holy avenger properties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death_Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death Armor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 + 5 points of negative energy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 points of damage +1 point per 2 caster levels (maximum +5).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death_Ward&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death Ward ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to the effects of Curse and Doom. If struck with fatal damage, the creature also becomes temporarily unable to be reduced below 1 hit point for one round, consuming the Death Ward effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 5, Paladin 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Finger of Death&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to any death spells, spell-like abilities, and effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dismissal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dismissal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Gate&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Gate&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dispel_Magic&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dispel Magic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single or Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell strips all magical effects from a single target. The caster may also target an area, removing any persistent magical effects there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single or Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect&#039;s caster level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Displacement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Displacement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains 50% concealment, displacing the caster&#039;s image several feet to the side, similar to the abilities of a displacer beast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains 50% concealment, displacing the caster&#039;s image several feet to the side, similar to the abilities of a displacer beast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Favor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Favor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Power&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dominate_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dominate Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal temporarily becomes a faithful and loyal servant of the caster.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 3 Rounds, +1 / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal temporarily becomes a faithful and loyal servant of the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dominate_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dominate Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target person temporarily becomes a faithful and loyal servant of the caster. If the target is a player character, they will instead suffer the Daze effect.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 Round / 3 Caster Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target person temporarily becomes a faithful and loyal servant of the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Doom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Doom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature receives a -4 modifier to their saves and Armour Class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature receives a -2 modifier to all attack rolls, damage rolls, saving throws, ability checks and skill checks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eagle_Splendor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eagle&#039;s Splendor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Charisma is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Charisma is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electric_Jolt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Electric Jolt ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster does 2d6 points of electrical damage to a target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster does 1d3 points of electrical damage to a target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Elemental_Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elemental Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold, Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 10 + 1d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold, Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 1d6, +1 point per caster level. The caster also gains 50% immunity to cold and fire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Endurance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Constitution is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Constitution is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Endure_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Endure Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy_Buffer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Energy Buffer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Druid 5, Sorcerer / Wizard 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 6, Druid 6, Sorcerer / Wizard 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Turn / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enervation&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enervation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature temporarily loses 1d4 character levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature temporarily loses 1d4 character levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entangle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entangle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex, Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 3 + 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex, Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entropic_Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entropic Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal_Visage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ethereal Visage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+5 to an absorption limit of 100, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 6&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+3, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evards_Black_Tentacles&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Evard&#039;s Black Tentacles ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Black Tentacles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex and Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A field of thick, 10 feet long rubbery tentacles rises from the ground. Each round, creatures within the area receive 3d6 points bludgeoning damage, Reflex save for half. If the target fails the Reflex save, they must then make a Fortitude saving throw or become entangled by the tentacles for one round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1d4 Tentacles, + 1 / Caster Level (maximum 20)&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A field of thick, 10 feet long rubbery tentacles rises from the ground.  Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a Fortitude saving throw or become paralyzed by the grappling tentacle. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. The inability of the tentacles to target small creatures makes all small creatures completely immune to the spells effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Expeditious_Retreat&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Expeditious Retreat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster becomes 50% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster becomes 150% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fear ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect/ Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect/ Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeblemind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Feeblemind ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Heal&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With a successful ranged touch attack the caster applies a -4 Will penalty to the target, a -4 penalty on the spell DCs of any spells they may cast, and renders the target unable to use Metamagic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Heal&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With a successful ranged touch attack, the caster does 1d4 points of Intelligence damage to the creature for every 4 caster levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Find_Traps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Find Traps ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fireball&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fireball ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Large&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a fiery projectile that explodes upon all within the area of effect for 8d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Large&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firebrand&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Firebrand ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Masses of flame appear and target any hostile creature in the area of effect. Each ball of flame explodes for 12d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Arrow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Arrow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster launches 3 conjured fiery arrows at the target creature. Each arrow does 4d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster launches 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Lash&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Lash ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Druid is able to flay an enemy with two flaming brands that do 5d6 points of fire damage each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Druid is able to flay an enemy with flaming brands that do 2d6 points of fire damage, + 1d6 per 3 caster levels above level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Strike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Strike ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A pillar of flame engulfs all within the area of effect, inflicting 10d6 points of damage. Half of the damage caused by the spell is divine and the other half is fire-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (to a maximum of 15d6). Half of the damage caused by the spell is divine and the other half is fire-based. Enemies are struck by both damage types, while allies are struck only by the fire damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Elemental Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 elemental damage bonus (depending on the subradial option selected). You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Minute / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sets a melee weapon aflame, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flare&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flare ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A burst of hot light is fired from the caster to one target, making it suffer 2d6 Fire damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 10 rounds&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fort negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A burst of hot light is fired from the caster to one target, making it suffer a -1 penalty to attack rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Foxs_Cunning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fox&#039;s Cunning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Intelligence is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Intelligence is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Freedom_of_Movement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Freedom of Movement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m) / Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: Web&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to movement speed reducing effects for 1 minute, and entanglement for 3 rounds. They also gain a +4 Reflex saving throw bonus, and a +2 saving throw bonus versus any ongoing effects that hamper their physical mobility.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In addition, all entanglement, slow, movement speed decrease, physical paralysis, and knockdown effects on the creature end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Web&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to paralysis, slow, and entanglement spells and effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gedlees_Electric_Loop&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gedlee&#039;s Electric Loop ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Electric Loop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electrical&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 6d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electrical&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Small&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2 (See Below)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostly_Visage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghostly Visage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target is surrounded by a ghostly nimbus of light that grants damage reduction 5/+5 to an absorption limit of 30, prevents all spells of level 1 or lower from affecting the target, and grants 10% concealment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 5/+1, prevents all spells of level 1 or lower from affecting the caster, and grants 10% concealment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghoul_Touch&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghoul Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d6 + 2 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Glyph_of_Warding&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glyph of Warding ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Medium (15m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 8d6 points of sonic damage. After being triggered, the glyph dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Turn / 2 Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grease&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grease ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Dispelling&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Dispelling ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Magic_Fang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Magic Fang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Magic_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Magic Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the target&#039;s weapons and ammunition with a +2 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or  Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature&#039;s main hand weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Shadow_Conjuration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Shadow Conjuration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gust_of_Wind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gust of Wind ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hammer_of_the_Gods&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hammer of the Gods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster smites a group of enemies with divine light for 5d8 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8.  Enemies that make a Will save take half damage and avoid being dazed for 1 to 6 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Haste ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Slow&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target of this spell gains a +3 bonus to dodge AC (does not stack with dodge AC from boots), 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Slow&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Healing_Circle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Healing Circle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Circle of Doom&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All friendly creatures within the area of effect are healed as if receiving the effects of a Cure Critical Wounds spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect when used on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 6&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Circle of Doom&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All friendly creatures within the area of effect are healed for 1d8 Hit Points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Healing_Sting&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Healing Sting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You inflict 6d8 points of negative energy damage to the living creature touched and heal an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You inflict 1d6 points of damage,  +1 per caster level  to the living creature touched and gain an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target animal&#039;s mind, separating it from control of their body. The target animal is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will (-4) Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Monster&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Monster ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target creature&#039;s mind, separating it from control of their body.  The target creature is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target monster is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target person&#039;s mind, separating it from control of their body. The target humanoid is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target humanoid is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy_Sword&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Holy Sword ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horizikauls_Boom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Horizikaul&#039;s Boom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Thundering Boom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You blast the target with loud and high-pitched sounds. The target takes 4d6 points of sonic damage and must make a Will save or be deafened for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You blast the target with loud and high-pitched sounds. The target takes 1d4 points of sonic damage per two caster levels (maximum 5d4) and must make a Will save or be deafened for 1d4 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ice_Dagger&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice Dagger ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Sorcerer / Wizard 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a piece of ice that flies toward the target and deals 6d6 points of cold damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Sorcerer / Wizard 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a piece of ice that flies toward the target and deals 1d4 points of cold damage per level (maximum of 5d4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ice_Storm&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice Storm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures in the area of effect take 5d6 points of bludgeoning damage and 5d6 points of cold damage. The Reflex saves to avoid this damage are rolled separately for each instance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 6, Druid 5, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an additional 1d6 cold damage per additional 3 caster levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Identify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Identify ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Improved_Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Improved Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inferno&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inferno ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster causes a beam of searing flame to strike the target. This beam inflicts 2d6 points of Fire damage nine times, for a total of 18d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster causes a target to ignite into flame. Each round the target will suffer 2d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infestation_of_Maggots&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infestation of Maggots ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Disease&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Disease, Heal&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw. Any Constitution damage received remains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Disease&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: 1 round / 2 levels&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Disease, Heal&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Critical_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Critical Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Critical Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 7d8+1d4 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Critical Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Light_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Light Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 3d8 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 1d8 points of damage, + 1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Minor_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Minor Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Minor Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 2d6 points of negative energy damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Minor Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 1 point of damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Moderate_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Moderate Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Moderate Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 4d8 + 1d4 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Moderate Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 2d8 points of damage, + 1 point per caster level (to a maximum of +10). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Serious_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Serious Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Serious Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 6d8 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Serious Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 Rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: See Invisibility&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: See Invisibility&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility_Purge&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility Purge ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the invisibility from all invisible creatures and items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the invisibility from all invisible creatures and items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility_Sphere&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility Sphere ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, 15ft Radius&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell&#039;s area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, 15ft Radius&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell&#039;s area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ironguts&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ironguts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison Resistance&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When touched, the target creature gains a +4 circumstance bonus on Fortitude saves against all poisons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison Resistance&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: 10 minutes / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When touched, the target creature gains a +4 circumstance bonus on Fortitude saves against all poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Isaacs_Lesser_Missile_Storm&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Isaac&#039;s Lesser Missile Storm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Lesser Missile Storm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Gargantuan&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Ten energy missiles appear and target and hit one creature. Each missile does 1d6 points of magical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Gargantuan&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen_Edge&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Keen Edge ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knock&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Knock ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Legend_Lore&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legend Lore ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Dispel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Dispel ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Mind_Blank&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Mind Blank ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Confusion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Confusion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Planar_Binding&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Planar Binding ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Restoration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Restoration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse or a disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Spell_Breach&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spell Breach ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Spell_Mantle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spell Mantle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Darkness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a small light source above the target creature&#039;s head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Darkness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a small light source above the target creature&#039;s head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning_Bolt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning Bolt ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Chain of targets in a straight line&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 8d6 points of electricity damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Chain of targets in a straight line&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 1d6 points of electricity damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mage_Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mage Armor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The selected target gains a field of force around their body that functions as though they wear a chain shirt (Base AC 5, Maximum Dexterity Bonus 5). The target also gains a +2 Armour AC bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Circle_against_Alignment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Circle against Alignment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Fang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Fang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Missile&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Missile ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. The spell creates 5 missiles. Magic missiles do 1D4+1 points of damage each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1D4+1 points of damage each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Vestment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Vestment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Armor Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Armor or Shield&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched armor (or the armour of the targeted creature) with a +2 Armour AC bonus. The armour&#039;s weight is also reduced to 80% of its usual weight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Armor Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Armor or Shield&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched armor or shield with a +1 AC bonus per 3 caster levels (maximum of +5). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Melee Weapon or Creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the target&#039;s weapons and ammunition with a +1 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Melee Weapon or Creature&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched weapon with a +1 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass_Camoflage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mass Camouflage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melfs_Acid_Arrow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melf&#039;s Acid Arrow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Arrow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2 (Initial)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster targets a single creature with an acid bolt. The initial damage from the spell is 7d6, +1d6 every round until the spell expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round, + 1 Round / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster targets a single creature with an acid bolt. The initial damage from the spell is 3d6, +1d6 every round until the spell expires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mestils_Acid_Breath&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mestil&#039;s Acid Breath ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Cone&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You breathe forth a cone of acidic droplets. The cone inflicts 8d6 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Cone&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You breathe forth a cone of acidic droplets. The cone inflicts 1d6 points of acid damage per caster level (maximum 10d6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mestils_Acid_Sheath&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mestil&#039;s Acid Sheath ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Sheath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d8 + 15 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d6 points +2 points per caster level of acid damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind_Fog&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mind Fog ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Minor_Globe_of_Invulnerability&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Globe of Invulnerability ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard/Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard/Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Monstrous_Regeneration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Regeneration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Regeneration&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Each round, the target creature regains hit points equal to a roll of their top three hit dice. These instances of regeneration come at random intervals within the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Regeneration&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Caster Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration of the spell, the target creature gains the ability to regenerate 3 Hit Points every round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Burst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Burst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: &amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught in the area of effect take 4d8 points of negative energy damage. All creatures caught in the area also lose 2 points of strength. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Negative Energy Protection&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught in the area of effect take 1d8 points of negative energy damage, +1 per caster level, to a maximum of +20. All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Protection&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Protection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Ray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Ray ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A ray of negative energy slams into the target creature, doing 3d8 points of damage. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A ray of negative energy slams into the target creature, doing 1d6 points of damage. After level 1, the spell does an additional 1d6 points of damage for every 2 caster levels, to a maximum of 5d6 at level 9. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralize_Poison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutralize Poison ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Poison&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature has all traces of poison removed from their system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Poison&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature has all traces of poison removed from their system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One_With_The_Land&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== One with the Land ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster forges a strong link with nature, gaining a +4 competence bonus to Animal Handling and +2 Armour Enhancement AC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 hour / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster forges a strong link with nature, gaining a +4 competence bonus to Animal Empathy, Hide, Move Silently, and Set Trap skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Owls_Insight&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Owl&#039;s Insight ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Owls_Wisdom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Owl&#039;s Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Wisdom is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Wisdom is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PROTECTION_FROM_ALIGNMENT&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protection from Alignment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When this spell is cast, the target receives a +2 Deflection AC bonus, a +1 bonus to all saves, and 1/+1 Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantasmal_Killer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phantasmal Killer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: True Seeing&amp;lt;br/&amp;gt;Save: Will and Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target suffers from the Fear condition and takes 3d10 magical damage per round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: True Seeing&amp;lt;br/&amp;gt;Save: Will and Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Neutralize Poison&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds at a melee touch attack, the target suffers the effects of magical poison: This poison inflicts 4 points of Constitution damage, with a further 4 points if the poison is not cured within one minute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Neutralize Poison&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds at a melee touch attack, the target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Polymorph_Self&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Polymorph Self ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prayer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prayer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bestow Curse&amp;lt;br/&amp;gt;Save: None.&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area gain a bonus to attack bonus, damage, and saving throws, equal to the number of allies in the area, to a maximum of +3.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area receive a penalty to attack bonus, damage, and saving throws, equal to the number of non-minion enemies in the area, to a maximum of -3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Colossal&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bestow Curse&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain +1 to attack and damage rolls, skill checks, and saving throws. Enemies receive -1 penalties to the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection_from_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protection from Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 30/- against all elemental forms of damage. The spell ends after absorbing 40 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 30/- against all elemental forms of damage. The spell ends after absorbing 40 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quillfire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quillfire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates (poison only)&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster throws 12 poisonous quills at a target, dealing 1d6 points of piercing damage per quill with a successful ranged touch attack. The target also suffers the effects of Scorpion Venom if they fail a Fortitude save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates (poison only)&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster throws poisonous quills at a target, doing 1d8 points of damage (+1 per 2 levels of the caster - max +5), plus inflicting Scorpion Venom on the target if they fail a Fortitude save.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Raise_Dead&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raise Dead ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Returns one target corpse to life. The raised character returns to life with only 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Returns one target corpse to life. The raised character returns to life with only 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ray_of_Enfeeblement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ray of Enfeeblement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bull&#039;s Strength&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes a penalty of 1d4 + 2 to their attack bonus and damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bull&#039;s Strength&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 1d6 Strength damage, plus 1 per 2 caster levels, to a maximum of 11 damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ray_of_Frost&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ray of Frost ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Yes (Reflex for half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Does 2d6 cold damage to a single target creature.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Does 1d4 + 1 cold damage to a single target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Blindness_and_Deafness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Blindness/Deafness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Blindness / Deafness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect are cured of blindness and deafness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Blindness / Deafness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect are cured of blindness and deafness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Curse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Curse ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All curses and curse effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All curses and curse effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Disease&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Disease ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Contagion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All diseases and disease effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Contagion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All diseases and disease effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Fear&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Fear ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Fear&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1 Creature / 4 Levels&amp;lt;br/&amp;gt;Duration: 10 Turns&amp;lt;br/&amp;gt;Additional Counter Spells: Fear&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Paralysis&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Paralysis ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Hold Person&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All paralysis and hold effects are removed from allies within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1 Creature / 4 Levels&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Hold Person&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All paralysis and hold effects are removed from allies within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resist_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resist Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 30 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 30 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resistance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Grants the target creature a +1 bonus to all saving throws.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Turns&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Grants the target creature a +1 bonus to all saving throws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Restoration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects. Will not remove the effects of a curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects. Will not remove the effects of a curse or a disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sanctuary&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sanctuary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s or the person&#039;s, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s or the person&#039;s, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scare&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scare ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature is afflicted with fear and flees the caster.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d4 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 morale check to attack, damage and saving rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scintillating_Sphere&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scintillating Sphere ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 8d6 points of electric damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Searing_Light&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Searing Light ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster directs a beam of white-hot light at a single target, inflicting 6d8 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster directs a beam of white-hot light at a single target. The damage is based on the target&#039;s racial type:&amp;lt;br/&amp;gt;Undead: 1d8 per caster level, to a maximum of 10d8&amp;lt;br/&amp;gt;Construct: 1d6 for every 2 caster levels, to a maximum of 5d6&amp;lt;br/&amp;gt;Other: 1d8 per 2 caster levels, to a maximum of 5d8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;See_Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is able to see all invisible creatures within his line of sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is able to see all invisible creatures within his line of sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow_Conjuration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conjuration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shelgarns_Persistent_Blade&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shelgarn&#039;s Persistent Blade ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains a +2 Shield bonus to AC. As well, the caster is immune to the spell magic missile for the duration of the shield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains a +4 bonus to AC. As well, the caster is immune to the spell magic missile for the duration of the shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield_of_Faith&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield of Faith ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +2 Shield bonus to their armor class. In addition, they gain immunity to the effects of Doom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Silence ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large, Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Strikes the target dumb and unable to speak, or cast spells that require a verbal component.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large, Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slay_Living&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slay Living ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death, Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Death Ward&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target takes 9d8 points of negative energy damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death, Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Death Ward&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target must make a Fortitude save or die. Even if the saving throw is successful, the target takes 3d6 points of negative energy damage, +1 point per caster level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Causes creatures to fall into a comatose slumber.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 3 Rounds + 1 / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Haste&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The enemy creature has their movement lowered by 50% and are reduced to a single attack per round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal, 1 Creature / Level&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Haste&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemy creatures within the area of effect have their movement lowered by 50% and lose a single attack per round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sound_Burst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sound Burst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect take 6d6 points of damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect take 1d8 points of damage and must make a Will save or be stunned for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Resistance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spell Resistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spike_Growth&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spike Growth ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster transforms the terrain, causing nearly invisible spikes and edges to form. Any creature will suffer 2d6 points of slashing damage each round that they remain within the afflicted area. Furthermore, creatures will suffer a -4 penalty to Reflex saving throws and a 50% movement speed decrease while within the spell&#039;s area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 hour / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Covers the terrain with small spikes. Any creature will suffer 1d4 points of damage each round that they remain within the afflicted area. These spikes can damage the victim&#039;s legs, so that even once they are free of the spike growth, their movement rate is slowed for a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stinking_Cloud&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stinking Cloud ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect are stunned for 1 round. This effect occurs against all creatures within the cloud each round, or creatures who enter the cloud.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught within the area of effect are dazed. These effects last as long as they remain within the cloud and for 1 round after they leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stone_Bones&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stone Bones ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You cause the target to gain a +2 natural armor class bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One undead creature&amp;lt;br/&amp;gt;Duration: 10 minutes / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You cause the target undead to gain a +3 natural armor class bonus, due to the thickening of its bones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stoneskin&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stoneskin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell grants the target creature damage reduction 10/+5. The spell absorbs 80 points of melee damage before collapsing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell grants the target creature damage reduction 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_I&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature I ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire badger to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_II&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature II ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire boar to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_III&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature III ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire wolf to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_IV&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature IV ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire spider to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_V&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature V ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire bear to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tashas_Hideous_Laughter&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tasha&#039;s Hideous Laughter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Hideous Laughter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d3 rounds&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster&#039;s gains a +4 bonus on its saving throw because humor doesn&#039;t &#039;translate&#039; well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;True_Seeing&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== True Seeing ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;True_Strike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== True Strike ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ultravision&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultravision ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampiric_Touch&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vampiric Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: &amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 6d8 points of negative energy damage. This damage is then applied to the caster&#039;s hit points as a temporary bonus. You can&#039;t gain more temporary hit points than what is required to kill the target (target&#039;s current hit points +10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Negative Energy Protection&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 1d6 points of damage for every 2 caster levels (maximum 10d6). This damage is then applied to the caster&#039;s hit points as a temporary bonus. You can&#039;t gain more temporary hit points than what is required to kill the target (target&#039;s current hit points +10).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vine_Mine&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vine Mine ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Nature&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Explosive pods grow in the area, exploding when triggered by creatures within the area of effect for 2d6 bludgeoning and 2d6 acid damage to all nearby creatures. Each creature within the area of effect will trigger one vine mine per round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Nature&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 turn / level.&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Yes (Entangle)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When casting vine mine, the caster must select one of the following effects that will be created in the&amp;lt;br/&amp;gt;targeted area:&amp;lt;br/&amp;gt;- entangle (as the spell)&amp;lt;br/&amp;gt;- hamper movement (movement speed is halved)&amp;lt;br/&amp;gt;- camouflage (add +4 competence bonus on Hide checks)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Virtue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Virtue ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0, Druid 0, Paladin 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains 1 + Cha mod temporary hit points above his maximum total.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0, Druid 0, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains 1 temporary hit point above his maximum total.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall_of_Fire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wall of Fire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Wall 30 ft Long&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Wall 30 ft Long&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;War_Cry&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== War Cry ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting, Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Silence&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster lets out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting, Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Silence&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster lets out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Web&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Web ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round /  2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wounding_Whispers&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wounding Whispers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 + 10 points of sonic damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 + 1 / level points of sonic damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Spells&amp;diff=1210</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Spells&amp;diff=1210"/>
		<updated>2021-03-11T04:17:38Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Hammer of the Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;Acid_Splash&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Acid Splash ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a small orb of acid at the target for 2d6 points of acid damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a small orb of acid at the target for 1d3 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aid ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Doom&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +30 bonus temporary hitpoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Doom&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 bonus to maximum hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Amplify ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Animate_Dead&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Animate Dead ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AuraOfGlory&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aura of Glory ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Divine&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Medium&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +4 bonus to their saving throws versus fear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Divine&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Medium&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +5 bonus to their saving throws versus fear and are healed 1d4 hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awaken&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Awaken ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Special&amp;lt;br/&amp;gt;Area of Effect / Target: Self&amp;lt;br/&amp;gt;Duration: Long (30m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You, your animal companion, and any summons you may have, gain the effects of Haste for one minute when entering the area of effect of any Entangle, Grease, Spike Growth, Vine Mine, or Web spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Animal Companion&amp;lt;br/&amp;gt;Duration: Special&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at the Druid&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BalagarnsIronHorn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balagarn&#039;s Iron Horn ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Iron Horn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Fortitude save. Every creature that falls will be knocked down for one round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Strength check (as if the caster had a Strength of 20). Every creature that falls will be knocked down for one round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ball_Lightning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ball Lightning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a swarm of balls of lightning that strike your target. Eighteen balls are created, each dealing 1d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a ball of lightning that strikes your target. The damage of the ball is 1d6 per level to a maximum of 15d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bane&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bane ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bane fills the caster&#039;s enemies with fear and doubt. They suffer a -2 penalty on their attack rolls and a -2 penalty on saving throws against fear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bane fills the caster&#039;s enemies with fear and doubt. They suffer a -1 penalty on their attack rolls and a -1 penalty on saving throws against fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barkskin&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Barkskin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): None&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Barkskin hardens the target creature&#039;s skin, granting a +2 Natural armor bonus to AC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): None&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Barkskin hardens the target creature&#039;s skin, granting a natural armor bonus to Armor Class based on the caster&#039;s level:&amp;lt;br/&amp;gt;Level 1-6: +3&amp;lt;br/&amp;gt;Level 7-12: +4&amp;lt;br/&amp;gt;Levels 13+: +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battletide&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Battletide ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create an aura that steals energy from your enemies and transfers it to your allies. When an enemy is struck by an allied attack while both are within the aura, and the enemy is not already Slowed, that enemy must succeed at a Will save or suffer Slow for one round. The striking ally then gains the Haste effect for one round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bestow_Curse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bestow Curse ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Permanent&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Curse&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bestow Curse lowers the target creature&#039;s Constitution ability score by 4, and reduces all healing received by half. This penalty stacks with poison and/or disease, such that no healing will be received while under two of these effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Permanent&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Curse&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bestow Curse lowers all of the target creature&#039;s ability scores by 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bigbys_Interposing_Hand&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bigby&#039;s Interposing Hand ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blade_Thirst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blade Thirst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bless&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bless ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Bane&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain a +2 bonus to attack rolls, and a +2 Will saving throw bonus vs fear. This spell does not affect the caster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bane&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 on Will saves against fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bless_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bless Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 Divine damage bonus. You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Minute / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched melee weapon with a +1 enhancement bonus, and a 2d6 damage bonus vs. undead. You can also target another creature to enchant its worn melee weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blindness_and_Deafness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blindness/Deafness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Blindness/Deafness&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck blind and deaf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Blindness/Deafness&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck blind and deaf.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood_Frenzy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blood Frenzy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bulls_Strength&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bull&#039;s Strength ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Ray of Enfeeblement&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Strength is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Ray of Enfeeblement&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Strength is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burning_Hands&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burning Hands ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: 30 ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of fire shoots forth from the caster&#039;s hands, burning all those within its area of effect for 4d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: 30 ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of fire shoots forth from the caster&#039;s hands, burning all those within its area of effect for 1d4 damage per caster level, up to a maximum of 5d4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Call_Lightning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Call Lightning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect take 8d6 points of electrical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect  take 1d6 points of electrical damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camoflage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camouflage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 10 turns / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s coloring changes to match the uundings, gaining a +4 competence bonus to any Stealth checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 10 turns / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s coloring changes to match the surroundings, gaining a +10 competence bonus to any Hide checks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cats_Grace&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cat&#039;s Grace ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Dexterity is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Dexterity is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Monster&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Monster ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target creature, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 3 Rounds + 1 / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target creature, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Person_or_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Person or Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid or animal, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target animal or humanoid, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Circle_of_Doom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Circle of Doom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Healing Circle&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect are struck with negative energy that causes 6d8 points of damage. Targets are also afflicted by Doom for the duration.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Negative energy spells have a reverse effect on undead, healing them instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Healing Circle&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage, +1 point per caster level. Negative energy spells have a reverse effect on undead, healing them instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clairaudience_and_Clairvoyance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clairaudience/Clairvoyance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clarity&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clarity ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Charm Person&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the effects of Charm, Confusion, Daze, Fear, Sleep, and Stun, and provides a +4 Will saving throw bonus until it expires. Clarity also provides a +2 bonus to any ongoing save bonuses versus any effect which befuddles the mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 5 Rounds + 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Charm Person&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cloud_of_Bewilderment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cloud of Bewilderment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Small&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster blows forth a cloud of noxious air. Creatures within the cloud must succeed a Fortitude save vs Poison or be Dazed and Blinded for 1 round. This recurs each round upon all creatures who remain within the area of effect.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Dazing effects of this spell are subject to ongoing saving throws. Each failed saving throw versus the Daze effect provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Gas&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster blows forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cloudkill&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cloudkill ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A billowing cloud of noxious vapors settles over the area. Creatures within the area take 4d6 acid damage per round, with a Fortitude save for half. All creatures within the cloud also have their movement speed reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A billowing cloud of noxious vapors settles over the area. Its effects vary according to the Hit Dice of the affected creatures:&amp;lt;br/&amp;gt;1-3 HD: Instant death&amp;lt;br/&amp;gt;4-6 HD: Fortitude save or death&amp;lt;br/&amp;gt;Over 6 HD: 1d10 damage/round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Color_Spray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color Spray ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Creatures who fail their save are blinded for the duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures:&amp;lt;br/&amp;gt;1-2 HD: Sleep for 3 + 1d4 rounds&amp;lt;br/&amp;gt;3-4 HD: Blinded for 2 + 1d4 rounds&amp;lt;br/&amp;gt;Over 4 HD: Stunned for 1 + 1d4 round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combust&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combust ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex to extinguish flames&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell makes a creature burst into flame. The initial eruption of flame causes 6d6 fire damage. Further, the creature suffers 1d6 fire damage each round for the duration, with a Reflex save each round to extinguish the flames.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 points of damage. This will continue until the Reflex save is made.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cone_of_Cold&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cone of Cold ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of frost and snow shoots forth from the caster&#039;s hands, doing 12d6 points of cold damage to all those within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of frost and snow shoots forth from the caster&#039;s hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confusion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Confusion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures either wander randomly, attack a random target, or simply stand still.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures either wander randomly, attack a random target, or simply stand still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Contagion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Contagion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Counter Spells: Remove Disease&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck down with debilitating disease, reducing healing received by half. This stacks with curse and/or poison, such that the target receives no healing with two of these effects.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If not cured, the creature will be afflicted with a -8 constitution penalty after one hour, and a further -8 penalty after 24 hours or their next rest. This ability penalty may be removed by Lesser Restoration or Restoration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Counter Spells: Remove Disease&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Continual_Flame&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continual Flame ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Critical_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Critical Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 25% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 4 Hit Dice, plus an additional 20 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will for 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Light_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Light Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 10% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest Hit Die, plus an additional 5 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Minor_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Minor Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Spare the Dying&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is stabilized to 1 hit point if bleeding out.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 4 points of damage. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Moderate_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Moderate Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 15% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 2 Hit Dice, plus an additional 10 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Serious_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Serious Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 20% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 3 Hit Dice, plus an additional 15 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Darkfire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkfire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Darkness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Daze&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Daze ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target creature fails a Will save, they are dazed for the duration.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deafening_Clang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deafening Clang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 Sonic damage bonus. You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower a weapon with a +1 attack bonus and a +3 sonic damage bonus. Also, the weapon gains the ability to deafen the creature that is struck like a thunderstone . The attack bonus will not stack with an existing enhancement bonus or holy avenger properties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death_Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death Armor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 + 5 points of negative energy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 points of damage +1 point per 2 caster levels (maximum +5).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death_Ward&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death Ward ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to the effects of Curse and Doom. If struck with fatal damage, the creature also becomes temporarily unable to be reduced below 1 hit point for one round, consuming the Death Ward effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 5, Paladin 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Finger of Death&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to any death spells, spell-like abilities, and effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dismissal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dismissal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Gate&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Gate&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dispel_Magic&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dispel Magic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single or Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell strips all magical effects from a single target. The caster may also target an area, removing any persistent magical effects there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single or Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect&#039;s caster level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Displacement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Displacement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains 50% concealment, displacing the caster&#039;s image several feet to the side, similar to the abilities of a displacer beast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains 50% concealment, displacing the caster&#039;s image several feet to the side, similar to the abilities of a displacer beast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Favor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Favor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Power&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dominate_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dominate Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal temporarily becomes a faithful and loyal servant of the caster.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 3 Rounds, +1 / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal temporarily becomes a faithful and loyal servant of the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dominate_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dominate Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target person temporarily becomes a faithful and loyal servant of the caster. If the target is a player character, they will instead suffer the Daze effect.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 Round / 3 Caster Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target person temporarily becomes a faithful and loyal servant of the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Doom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Doom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature receives a -4 modifier to their saves and Armour Class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature receives a -2 modifier to all attack rolls, damage rolls, saving throws, ability checks and skill checks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eagle_Splendor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eagle&#039;s Splendor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Charisma is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Charisma is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electric_Jolt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Electric Jolt ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster does 2d6 points of electrical damage to a target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster does 1d3 points of electrical damage to a target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Elemental_Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elemental Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold, Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 10 + 1d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold, Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 1d6, +1 point per caster level. The caster also gains 50% immunity to cold and fire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Endurance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Constitution is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Constitution is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Endure_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Endure Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy_Buffer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Energy Buffer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Druid 5, Sorcerer / Wizard 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 6, Druid 6, Sorcerer / Wizard 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Turn / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enervation&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enervation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature temporarily loses 1d4 character levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature temporarily loses 1d4 character levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entangle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entangle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex, Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 3 + 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex, Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entropic_Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entropic Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal_Visage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ethereal Visage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+5 to an absorption limit of 100, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 6&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+3, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evards_Black_Tentacles&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Evard&#039;s Black Tentacles ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Black Tentacles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex and Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A field of thick, 10 feet long rubbery tentacles rises from the ground. Each round, creatures within the area receive 3d6 points bludgeoning damage, Reflex save for half. If the target fails the Reflex save, they must then make a Fortitude saving throw or become entangled by the tentacles for one round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1d4 Tentacles, + 1 / Caster Level (maximum 20)&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A field of thick, 10 feet long rubbery tentacles rises from the ground.  Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a Fortitude saving throw or become paralyzed by the grappling tentacle. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. The inability of the tentacles to target small creatures makes all small creatures completely immune to the spells effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Expeditious_Retreat&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Expeditious Retreat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster becomes 50% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster becomes 150% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fear ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect/ Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect/ Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeblemind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Feeblemind ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Heal&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With a successful ranged touch attack the caster applies a -4 Will penalty to the target, a -4 penalty on the spell DCs of any spells they may cast, and renders the target unable to use Metamagic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Heal&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With a successful ranged touch attack, the caster does 1d4 points of Intelligence damage to the creature for every 4 caster levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Find_Traps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Find Traps ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fireball&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fireball ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Large&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a fiery projectile that explodes upon all within the area of effect for 8d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Large&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firebrand&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Firebrand ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Masses of flame appear and target any hostile creature in the area of effect. Each ball of flame explodes for 12d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Arrow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Arrow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster launches 3 conjured fiery arrows at the target creature. Each arrow does 4d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster launches 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Lash&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Lash ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Druid is able to flay an enemy with two flaming brands that do 5d6 points of fire damage each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Druid is able to flay an enemy with flaming brands that do 2d6 points of fire damage, + 1d6 per 3 caster levels above level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Strike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Strike ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A pillar of flame engulfs all within the area of effect, inflicting 10d6 points of damage. Half of the damage caused by the spell is divine and the other half is fire-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (to a maximum of 15d6). Half of the damage caused by the spell is divine and the other half is fire-based. Enemies are struck by both damage types, while allies are struck only by the fire damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Elemental Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 elemental damage bonus (depending on the subradial option selected). You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Minute / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sets a melee weapon aflame, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flare&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flare ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A burst of hot light is fired from the caster to one target, making it suffer 2d6 Fire damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 10 rounds&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fort negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A burst of hot light is fired from the caster to one target, making it suffer a -1 penalty to attack rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Foxs_Cunning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fox&#039;s Cunning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Intelligence is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Intelligence is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Freedom_of_Movement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Freedom of Movement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m) / Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: Web&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to movement speed reducing effects for 1 minute, and entanglement for 3 rounds. They also gain a +4 Reflex saving throw bonus, and a +2 saving throw bonus versus any ongoing effects that hamper their physical mobility.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In addition, all entanglement, slow, movement speed decrease, physical paralysis, and knockdown effects on the creature end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Web&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to paralysis, slow, and entanglement spells and effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gedlees_Electric_Loop&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gedlee&#039;s Electric Loop ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Electric Loop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electrical&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 6d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electrical&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Small&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2 (See Below)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostly_Visage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghostly Visage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target is surrounded by a ghostly nimbus of light that grants damage reduction 5/+5 to an absorption limit of 30, prevents all spells of level 1 or lower from affecting the target, and grants 10% concealment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 5/+1, prevents all spells of level 1 or lower from affecting the caster, and grants 10% concealment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghoul_Touch&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghoul Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d6 + 2 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Glyph_of_Warding&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glyph of Warding ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Medium (15m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 8d6 points of sonic damage. After being triggered, the glyph dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Turn / 2 Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grease&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grease ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Dispelling&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Dispelling ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Magic_Fang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Magic Fang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Magic_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Magic Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the target&#039;s weapons and ammunition with a +2 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or  Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature&#039;s main hand weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Shadow_Conjuration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Shadow Conjuration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gust_of_Wind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gust of Wind ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hammer_of_the_Gods&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hammer of the Gods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster smites a group of enemies with divine light for 5d8 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8.  Enemies that make a Will save take half damage and avoid being dazed for 1 to 6 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Haste ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Slow&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target of this spell gains a +3 bonus to dodge AC (does not stack with dodge AC from boots), 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Slow&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Healing_Circle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Healing Circle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Circle of Doom&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All friendly creatures within the area of effect are healed as if receiving the effects of a Cure Critical Wounds spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect when used on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 6&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Circle of Doom&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All friendly creatures within the area of effect are healed for 1d8 Hit Points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Healing_Sting&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Healing Sting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You inflict 6d8 points of negative energy damage to the living creature touched and heal an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You inflict 1d6 points of damage,  +1 per caster level  to the living creature touched and gain an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target animal&#039;s mind, separating it from control of their body. The target animal is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will (-4) Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Monster&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Monster ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target creature&#039;s mind, separating it from control of their body.  The target creature is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target monster is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target person&#039;s mind, separating it from control of their body. The target humanoid is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target humanoid is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy_Sword&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Holy Sword ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horizikauls_Boom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Horizikaul&#039;s Boom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Thundering Boom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You blast the target with loud and high-pitched sounds. The target takes 4d6 points of sonic damage and must make a Will save or be deafened for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You blast the target with loud and high-pitched sounds. The target takes 1d4 points of sonic damage per two caster levels (maximum 5d4) and must make a Will save or be deafened for 1d4 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ice_Dagger&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice Dagger ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Sorcerer / Wizard 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a piece of ice that flies toward the target and deals 6d6 points of cold damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Sorcerer / Wizard 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a piece of ice that flies toward the target and deals 1d4 points of cold damage per level (maximum of 5d4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ice_Storm&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice Storm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures in the area of effect take 5d6 points of bludgeoning damage and 5d6 points of cold damage. The Reflex saves to avoid this damage are rolled separately for each instance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 6, Druid 5, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an additional 1d6 cold damage per additional 3 caster levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Identify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Identify ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Improved_Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Improved Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inferno&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inferno ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster causes a beam of searing flame to strike the target. This beam inflicts 2d6 points of Fire damage nine times, for a total of 18d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster causes a target to ignite into flame. Each round the target will suffer 2d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infestation_of_Maggots&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infestation of Maggots ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Disease&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Disease, Heal&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw. Any Constitution damage received remains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Disease&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: 1 round / 2 levels&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Disease, Heal&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Critical_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Critical Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Critical Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 7d8+1d4 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Critical Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Light_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Light Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 3d8 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 1d8 points of damage, + 1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Minor_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Minor Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Minor Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 2d6 points of negative energy damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Minor Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 1 point of damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Moderate_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Moderate Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Moderate Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 4d8 + 1d4 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Moderate Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 2d8 points of damage, + 1 point per caster level (to a maximum of +10). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Serious_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Serious Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Serious Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 6d8 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Serious Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 Rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: See Invisibility&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: See Invisibility&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility_Purge&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility Purge ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the invisibility from all invisible creatures and items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the invisibility from all invisible creatures and items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility_Sphere&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility Sphere ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, 15ft Radius&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell&#039;s area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, 15ft Radius&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell&#039;s area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ironguts&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ironguts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison Resistance&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When touched, the target creature gains a +4 circumstance bonus on Fortitude saves against all poisons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison Resistance&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: 10 minutes / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When touched, the target creature gains a +4 circumstance bonus on Fortitude saves against all poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Isaacs_Lesser_Missile_Storm&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Isaac&#039;s Lesser Missile Storm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Lesser Missile Storm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Gargantuan&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Ten energy missiles appear and target and hit one creature. Each missile does 1d6 points of magical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Gargantuan&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen_Edge&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Keen Edge ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knock&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Knock ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Legend_Lore&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legend Lore ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Dispel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Dispel ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Mind_Blank&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Mind Blank ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Confusion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Confusion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Planar_Binding&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Planar Binding ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Restoration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Restoration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse or a disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Spell_Breach&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spell Breach ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Spell_Mantle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spell Mantle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Darkness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a small light source above the target creature&#039;s head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Darkness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a small light source above the target creature&#039;s head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning_Bolt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning Bolt ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Chain of targets in a straight line&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 8d6 points of electricity damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Chain of targets in a straight line&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 1d6 points of electricity damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mage_Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mage Armor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The selected target gains a field of force around their body that functions as though they wear a chain shirt (Base AC 5, Maximum Dexterity Bonus 5). The target also gains a +2 Armour AC bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Circle_against_Alignment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Circle against Alignment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Fang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Fang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Missile&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Missile ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. The spell creates 5 missiles. Magic missiles do 1D4+1 points of damage each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1D4+1 points of damage each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Vestment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Vestment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Armor Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Armor or Shield&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched armor (or the armour of the targeted creature) with a +2 Armour AC bonus. The armour&#039;s weight is also reduced to 80% of its usual weight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Armor Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Armor or Shield&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched armor or shield with a +1 AC bonus per 3 caster levels (maximum of +5). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Melee Weapon or Creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the target&#039;s weapons and ammunition with a +1 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Melee Weapon or Creature&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched weapon with a +1 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass_Camoflage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mass Camouflage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melfs_Acid_Arrow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melf&#039;s Acid Arrow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Arrow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2 (Initial)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster targets a single creature with an acid bolt. The initial damage from the spell is 7d6, +1d6 every round until the spell expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round, + 1 Round / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster targets a single creature with an acid bolt. The initial damage from the spell is 3d6, +1d6 every round until the spell expires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mestils_Acid_Breath&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mestil&#039;s Acid Breath ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Cone&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You breathe forth a cone of acidic droplets. The cone inflicts 8d6 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Cone&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You breathe forth a cone of acidic droplets. The cone inflicts 1d6 points of acid damage per caster level (maximum 10d6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mestils_Acid_Sheath&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mestil&#039;s Acid Sheath ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Sheath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d8 + 15 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d6 points +2 points per caster level of acid damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind_Fog&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mind Fog ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Minor_Globe_of_Invulnerability&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Globe of Invulnerability ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard/Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard/Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Monstrous_Regeneration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Regeneration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Regeneration&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Each round, the target creature regains hit points equal to a roll of their top three hit dice. These instances of regeneration come at random intervals within the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Regeneration&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Caster Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration of the spell, the target creature gains the ability to regenerate 3 Hit Points every round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Burst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Burst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: &amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught in the area of effect take 4d8 points of negative energy damage. All creatures caught in the area also lose 2 points of strength. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Negative Energy Protection&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught in the area of effect take 1d8 points of negative energy damage, +1 per caster level, to a maximum of +20. All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Protection&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Protection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Ray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Ray ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A ray of negative energy slams into the target creature, doing 3d8 points of damage. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A ray of negative energy slams into the target creature, doing 1d6 points of damage. After level 1, the spell does an additional 1d6 points of damage for every 2 caster levels, to a maximum of 5d6 at level 9. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralize_Poison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutralize Poison ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Poison&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature has all traces of poison removed from their system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Poison&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature has all traces of poison removed from their system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One_With_The_Land&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== One with the Land ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster forges a strong link with nature, gaining a +4 competence bonus to Animal Handling and +2 Armour Enhancement AC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 hour / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster forges a strong link with nature, gaining a +4 competence bonus to Animal Empathy, Hide, Move Silently, and Set Trap skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Owls_Insight&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Owl&#039;s Insight ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Owls_Wisdom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Owl&#039;s Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Wisdom is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Wisdom is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PROTECTION_FROM_ALIGNMENT&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protection from Alignment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When this spell is cast, the target receives a +2 Deflection AC bonus, a +1 bonus to all saves, and 1/+1 Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantasmal_Killer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phantasmal Killer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: True Seeing&amp;lt;br/&amp;gt;Save: Will and Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target suffers from the Fear condition and takes 3d10 magical damage per round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: True Seeing&amp;lt;br/&amp;gt;Save: Will and Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Neutralize Poison&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds at a melee touch attack, the target suffers the effects of magical poison: This poison inflicts 4 points of Constitution damage, with a further 4 points if the poison is not cured within one minute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Neutralize Poison&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds at a melee touch attack, the target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Polymorph_Self&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Polymorph Self ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prayer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prayer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bestow Curse&amp;lt;br/&amp;gt;Save: None.&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area gain a bonus to attack bonus, damage, and saving throws, equal to the number of allies in the area, to a maximum of +3.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area receive a penalty to attack bonus, damage, and saving throws, equal to the number of non-minion enemies in the area, to a maximum of -3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Colossal&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bestow Curse&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain +1 to attack and damage rolls, skill checks, and saving throws. Enemies receive -1 penalties to the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection_from_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protection from Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 30/- against all elemental forms of damage. The spell ends after absorbing 40 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 30/- against all elemental forms of damage. The spell ends after absorbing 40 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quillfire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quillfire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates (poison only)&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster throws 12 poisonous quills at a target, dealing 1d6 points of piercing damage per quill with a successful ranged touch attack. The target also suffers the effects of Scorpion Venom if they fail a Fortitude save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates (poison only)&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster throws poisonous quills at a target, doing 1d8 points of damage (+1 per 2 levels of the caster - max +5), plus inflicting Scorpion Venom on the target if they fail a Fortitude save.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Raise_Dead&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raise Dead ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Returns one target corpse to life. The raised character returns to life with only 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Returns one target corpse to life. The raised character returns to life with only 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ray_of_Enfeeblement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ray of Enfeeblement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bull&#039;s Strength&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes a penalty of 1d4 + 2 to their attack bonus and damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bull&#039;s Strength&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 1d6 Strength damage, plus 1 per 2 caster levels, to a maximum of 11 damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ray_of_Frost&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ray of Frost ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Yes (Reflex for half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Does 2d6 cold damage to a single target creature.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Does 1d4 + 1 cold damage to a single target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Blindness_and_Deafness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Blindness/Deafness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Blindness / Deafness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect are cured of blindness and deafness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Blindness / Deafness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect are cured of blindness and deafness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Curse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Curse ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All curses and curse effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All curses and curse effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Disease&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Disease ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Contagion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All diseases and disease effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Contagion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All diseases and disease effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Fear&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Fear ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Fear&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1 Creature / 4 Levels&amp;lt;br/&amp;gt;Duration: 10 Turns&amp;lt;br/&amp;gt;Additional Counter Spells: Fear&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Paralysis&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Paralysis ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Hold Person&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All paralysis and hold effects are removed from allies within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1 Creature / 4 Levels&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Hold Person&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All paralysis and hold effects are removed from allies within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resist_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resist Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 30 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 30 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resistance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Grants the target creature a +1 bonus to all saving throws.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Turns&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Grants the target creature a +1 bonus to all saving throws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Restoration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects. Will not remove the effects of a curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects. Will not remove the effects of a curse or a disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sanctuary&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sanctuary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s or the person&#039;s, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s or the person&#039;s, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scare&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scare ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature is afflicted with fear and flees the caster.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d4 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 morale check to attack, damage and saving rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scintillating_Sphere&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scintillating Sphere ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 8d6 points of electric damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Searing_Light&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Searing Light ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster directs a beam of white-hot light at a single target, inflicting 6d8 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster directs a beam of white-hot light at a single target. The damage is based on the target&#039;s racial type:&amp;lt;br/&amp;gt;Undead: 1d8 per caster level, to a maximum of 10d8&amp;lt;br/&amp;gt;Construct: 1d6 for every 2 caster levels, to a maximum of 5d6&amp;lt;br/&amp;gt;Other: 1d8 per 2 caster levels, to a maximum of 5d8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;See_Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is able to see all invisible creatures within his line of sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is able to see all invisible creatures within his line of sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow_Conjuration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conjuration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shelgarns_Persistent_Blade&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shelgarn&#039;s Persistent Blade ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains a +2 Shield bonus to AC. As well, the caster is immune to the spell magic missile for the duration of the shield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains a +4 bonus to AC. As well, the caster is immune to the spell magic missile for the duration of the shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield_of_Faith&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield of Faith ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +2 Shield bonus to their armor class. In addition, they gain immunity to the effects of Doom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Silence ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large, Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Strikes the target dumb and unable to speak, or cast spells that require a verbal component.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large, Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slay_Living&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slay Living ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death, Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Death Ward&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target takes 9d8 points of negative energy damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death, Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Death Ward&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target must make a Fortitude save or die. Even if the saving throw is successful, the target takes 3d6 points of negative energy damage, +1 point per caster level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Causes creatures to fall into a comatose slumber.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 3 Rounds + 1 / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Haste&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The enemy creature has their movement lowered by 50% and are reduced to a single attack per round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal, 1 Creature / Level&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Haste&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemy creatures within the area of effect have their movement lowered by 50% and lose a single attack per round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sound_Burst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sound Burst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect take 6d6 points of damage and must make a Will save or be stunned for 1 round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect take 1d8 points of damage and must make a Will save or be stunned for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Resistance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spell Resistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spike_Growth&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spike Growth ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster transforms the terrain, causing nearly invisible spikes and edges to form. Any creature will suffer 2d6 points of slashing damage each round that they remain within the afflicted area. Furthermore, creatures will suffer a -4 penalty to Reflex saving throws and a 50% movement speed decrease while within the spell&#039;s area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 hour / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Covers the terrain with small spikes. Any creature will suffer 1d4 points of damage each round that they remain within the afflicted area. These spikes can damage the victim&#039;s legs, so that even once they are free of the spike growth, their movement rate is slowed for a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stinking_Cloud&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stinking Cloud ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect are stunned for 1 round. This effect occurs against all creatures within the cloud each round, or creatures who enter the cloud.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught within the area of effect are dazed. These effects last as long as they remain within the cloud and for 1 round after they leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stone_Bones&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stone Bones ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You cause the target to gain a +2 natural armor class bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One undead creature&amp;lt;br/&amp;gt;Duration: 10 minutes / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You cause the target undead to gain a +3 natural armor class bonus, due to the thickening of its bones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stoneskin&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stoneskin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell grants the target creature damage reduction 10/+5. The spell absorbs 80 points of melee damage before collapsing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell grants the target creature damage reduction 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_I&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature I ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire badger to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_II&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature II ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire boar to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_III&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature III ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire wolf to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_IV&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature IV ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire spider to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_V&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature V ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire bear to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tashas_Hideous_Laughter&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tasha&#039;s Hideous Laughter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Hideous Laughter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d3 rounds&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster&#039;s gains a +4 bonus on its saving throw because humor doesn&#039;t &#039;translate&#039; well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;True_Seeing&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== True Seeing ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;True_Strike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== True Strike ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ultravision&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultravision ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampiric_Touch&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vampiric Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: &amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 6d8 points of negative energy damage. This damage is then applied to the caster&#039;s hit points as a temporary bonus. You can&#039;t gain more temporary hit points than what is required to kill the target (target&#039;s current hit points +10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Negative Energy Protection&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 1d6 points of damage for every 2 caster levels (maximum 10d6). This damage is then applied to the caster&#039;s hit points as a temporary bonus. You can&#039;t gain more temporary hit points than what is required to kill the target (target&#039;s current hit points +10).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vine_Mine&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vine Mine ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Nature&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Explosive pods grow in the area, exploding when triggered by creatures within the area of effect for 2d6 bludgeoning and 2d6 acid damage to all nearby creatures. Each creature within the area of effect will trigger one vine mine per round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Nature&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 turn / level.&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Yes (Entangle)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When casting vine mine, the caster must select one of the following effects that will be created in the&amp;lt;br/&amp;gt;targeted area:&amp;lt;br/&amp;gt;- entangle (as the spell)&amp;lt;br/&amp;gt;- hamper movement (movement speed is halved)&amp;lt;br/&amp;gt;- camouflage (add +4 competence bonus on Hide checks)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Virtue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Virtue ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0, Druid 0, Paladin 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains 1 + Cha mod temporary hit points above his maximum total.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0, Druid 0, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains 1 temporary hit point above his maximum total.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall_of_Fire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wall of Fire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Wall 30 ft Long&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Wall 30 ft Long&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;War_Cry&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== War Cry ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting, Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Silence&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster lets out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting, Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Silence&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster lets out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Web&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Web ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round /  2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wounding_Whispers&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wounding Whispers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 + 10 points of sonic damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 + 1 / level points of sonic damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1208</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1208"/>
		<updated>2021-03-10T00:24:58Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Gadgeteer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rogues draw [[&amp;quot;Power&amp;quot;|Power]] from the Primal energy within themselves, pushing their minds and bodies to the absolute limit in the midst of combat. They are potent skirmishers who benefit from attacking flat-footed opponents and have the unique ability to utilize any scroll and a selection of rogue-only throwable objects - provided they have the stability to support it. Rogue [[#Archetypes|archetypes]] allow them to become an avoidance-based tank, a deadly mobile assassin, or unique trinket and explosion specialist. &lt;br /&gt;
:&lt;br /&gt;
:Maximizing &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attacking with finesse weapons, using most [[General Mechanics Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Blind|Blind]], and maximizing AC from lighter armors. It also provides bonuses to your Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039; increases your physical damage, carrying capacity and improves your Fortitude save.&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039; increases your survivability in raw hit points and contributing to your Fortitude save. &lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039; contributes to your maximum [[General Mechanics Information#Maneuvers|Maneuver]] pool, certain [[#Archetypes|archetype]] abilities and Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039; contributes to your Will save and certain [[#Archetypes|archetype]] abilities.&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; contributes to your Will save and support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&#039;&#039;&#039;Hit Die&#039;&#039;&#039;: d8 (8 HP per Level)&lt;br /&gt;
:&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Armor (Light, Medium), [[#Rogue Weapons|Weapons (Rogue)]]&lt;br /&gt;
:&#039;&#039;&#039;Skill Points per Level (*4 at 1st level)&#039;&#039;&#039;: 10&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Primary Saving Throw&#039;&#039;&#039;: Reflex&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[#Sneak Attack|Sneak Attack 1d6]], [[#Maneuver: Blind|Maneuver: Blind]], [[#Simple Weapon Mastery|Simple Weapon Mastery]], [[#Use Magic Device|Use Magic Device]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[#Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[#Sneak Attack|Sneak Attack 2d6]], [[#Evasion|Evasion]], [[#Self Concealment|Self Concealment I]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[#Archetypes|Archetype Feature I]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[#Sneak Attack|Sneak Attack 3d6]], [[#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[#Self Concealment|Self Concealment II]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[#Sneak Attack|Sneak Attack 4d6]], [[#Archetypes|Archetype Feature II]]&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[#Sneak Attack|Sneak Attack 5d6]], [[#Self Concealment|Self Concealment III]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[#Archetypes|Archetype Feature III]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rogue Core Mechanics ==&lt;br /&gt;
=== &#039;&#039;&#039;Sneak Attack&#039;&#039;&#039; ===&lt;br /&gt;
Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character&#039;s blow delivers extra damage. This extra damage is +1d6 at first level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuver: Blind&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue learns the [[Feats#Maneuver: Blind|Blind]] [[General Mechanics Information#Maneuvers|Maneuver]] for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Simple Weapon Mastery&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Use Magic Device&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue can use scrolls of any variety as well as some unique throwable items. These scrolls and items typically have normal [[General Mechanics Information#Stability|Stability]] costs associated with their use.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge&#039;&#039;&#039; ===&lt;br /&gt;
The character retains their dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, the character instead takes no damage if they succeed at the save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Self Concealment&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue possesses a passive Concealment bonus, scaling with class level as detailed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Concealment&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rogue Bonus Feats&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue gains access to a selection of class feats at levels 4, 6, 8, and 10. The following feats are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Slippery Mind || Characters failing their will save versus mind-affecting spells get an automatic reroll.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Evasion || Whenever a reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.&lt;br /&gt;
|-&lt;br /&gt;
| Blind Fight || This feat grants the character the ability to fight well, even if blinded or against invisible creatures. The character gets to re-roll its miss chance percentile one time to see if it actually hits. Furthermore, invisible creatures get no bonus to hit the character in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery || When using the disable trap, open lock, and set trap skills, the character automatically takes 20 on any skill checks, even if in combat.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency (Heavy) || This feat grants the knowledge to make effective use of heavy armor.&lt;br /&gt;
|-&lt;br /&gt;
| Selective Gadget || Gadgets only damage hostile creatures.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&lt;br /&gt;
|-&lt;br /&gt;
| Dodgeroll || The character rapidly covers a short distance in a straight line, passing through other creatures. Uses up 1 use of Dash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge II&#039;&#039;&#039; ===&lt;br /&gt;
The character gains immunity to Sneak Attacks from a flanking attacker unless they are performed by a creature with four or more combined levels in Rogue and/or Barbarian. This benefit does not apply when the character is flat-footed.&lt;br /&gt;
&lt;br /&gt;
This feat also grants a +1 bonus on reflex saving throws made to avoid traps.&lt;br /&gt;
&lt;br /&gt;
== Rogue Weapons ==&lt;br /&gt;
This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, quarterstaff, mace, shortsword, rapier, shortbow, morningstar, and sling.&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Thrillseeker&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Never tell me the odds.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Thrillseeking&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Thrill&#039;&#039; points, with a maximum capacity of 3 + Wisdom modifier + Constitution + Charisma modifier. Activating this feat will expend Thrill at a rate of 1 per second, conferring a 100% Concealment effect while active. This feat may be deactivated again at any time, but upon deactivation cannot be used again until one round has passed. Upon avoiding an attack while this feat is not active, you regain a point of &#039;&#039;Thrill&#039;&#039;. Thrillseeker also gets a total of 50% concealment normally.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Danger Zone&#039;&#039;&#039;&lt;br /&gt;
| While &#039;&#039;Thrillseeking&#039;&#039; is active, any creature that attacks you in melee range receives your Sneak Attack damage dice in return. This damage inherits the type and power of your main hand weapon. Also, while active, the Thrillseeker gains Constitution Modifier temp HP per second, each stack lasting 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Hedged Bets&#039;&#039;&#039;&lt;br /&gt;
| You gain bonus Concealment to that granted by Self-Concealment each time your Concealment fails to misdirect an attack. This increases at a rate of +25% per hit taken. This bonus is reset when your Concealment successfully prevents an attack.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Silhouette&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Darkness is a matter of perspective.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Shadow Step&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Shadow&#039;&#039;, with a maximum capacity equal to half your Rogue level (rounded up), plus Wisdom modifier. You may use the &#039;&#039;Shadow Step&#039;&#039; feat to expend 1 &#039;&#039;Shadow&#039;&#039; to blink out of sight, disengaging from your attack schedule and entering stealth. Any attacks you make within one round of exiting stealth have their Sneak Attack damage dice applied a second time. You regain a point of &#039;&#039;Shadow&#039;&#039; whenever a non-minion enemy is slain, and all &#039;&#039;Shadow&#039;&#039; when resting. You cannot &#039;&#039;Shadow Step&#039;&#039; after exiting stealth mode until one round has passed.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Shadow Jump&#039;&#039;&#039;&lt;br /&gt;
| While in stealth mode, &#039;&#039;Shadow Step&#039;&#039; evolves into &#039;&#039;Shadow Jump&#039;&#039;. This ability expends 1 &#039;&#039;Shadow&#039;&#039; to &#039;&#039;Shadow Jump&#039;&#039; near instantly to a point within 10m of you to which you have an unobstructed line of sight. If a creature is targeted, you jump to a point directly behind them if that space is unoccupied. If the target is an enemy, you immediately begin an attack, and gain an extra attack for three rounds. While this technique is not true teleportation, the casual observer may be unable to discern the difference.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Shadow Illusion&#039;&#039;&#039;&lt;br /&gt;
| If you target yourself with &#039;&#039;Shadow Jump&#039;&#039; while in stealth mode, you may expend 1 &#039;&#039;Shadow&#039;&#039; to place a 4m radius cloud of illusory shadow around your current location for 3 rounds. Enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; must succeed a Will save (DC 20 + Wis) vs Mind-Affecting or suffer Daze for 1 round. In addition, enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; suffer 2d6 Magical damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gadgeteer&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Good thing I brought my shark repellent.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Utility Belt&#039;&#039;&#039;&lt;br /&gt;
|Using this feature (can be toggled) causes the next applicable gadget (as listed below) to be refunded upon use, and gain extra effects depending on its type. This feature has a maximum capacity equal to your Rogue level plus Intelligence modifier, is refilled on rest, and regains a use when a non-Minion opponent is slain.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Bomb&#039;&#039;&#039;: Instant use, Blind opponents for one round within 4m (Reflex, DC: 10 + Rogue Level + Intelligence Modifier). &amp;lt;br&amp;gt;&#039;&#039;&#039;Deceitful Decoy&#039;&#039;&#039;: Double hitpoints, deals your Intelligence modifier in electrical damage to nearest enemy once per round. &amp;lt;br&amp;gt;&#039;&#039;&#039;Caltrops&#039;&#039;&#039;: The physical damage dealt is maximized, plus an additional 1d4 fire damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;Tanglefoot bag&#039;&#039;&#039;: Also affects creatures in a 4m radius around target. &amp;lt;br&amp;gt;&#039;&#039;&#039;Choking Powder&#039;&#039;&#039;: Deals 1d8 in acid damage to affected creatures. &amp;lt;br&amp;gt;&#039;&#039;&#039;Alchemist&#039;s Fire/Acid Flask&#039;&#039;&#039;: Does not cost Utility. &lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Satchel Charge&#039;&#039;&#039;&lt;br /&gt;
| Grants a &#039;&#039;Satchel Charge&#039;&#039; feat toggle that arms a &#039;&#039;Satchel Charge&#039;&#039; per gadget (excluding grenades), an explosive device placed at the position of the next gadget used. If you activate your &#039;&#039;Explode Satchel&#039;&#039; feat, all currently placed &#039;&#039;Satchel Charges&#039;&#039;&#039; will be detonated. Each does an amount of damage to creatures within 4m equal to your Sneak Attack dice, with half of this being typed as physical and the other half as fire. This damage may be halved with a successful Reflex save (DC: 10 + Rogue Level + Intelligence Modifier). Detonation of the charges does not cost a use of &#039;&#039;Utility Belt&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;High Explosives&#039;&#039;&#039;&lt;br /&gt;
| When your &#039;&#039;Satchel Charges&#039;&#039; detonate, any opponent hit suffers Knockdown for one round (Fortitude, DC: 20 + Intelligence Modifier; Half Duration). Any subsequent &#039;&#039;Satchel Charge&#039;&#039; explosions a creature receives within one round after the first causes this save to have an increased +4 DC, while the damage dice are maximized. Evasion also does not protect the recipient from any explosions beyond the first.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Ranger&amp;diff=1207</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Ranger&amp;diff=1207"/>
		<updated>2021-03-09T04:40:00Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Favoured Terrain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rangers draw [[&amp;quot;Power&amp;quot;|Power]] from primal energies around them, drawing supernatural intuition regarding their surroundings and the creatures that inhabit it. They possess high HP and proficiencies to make them effective martial combatants, and are supplemented by a small selection of Primal spells and features to make them specialized in area control. Their [[#Archetypes|archetypes]] empower their area superiority, their effectiveness as a tank, or grants them a potent animal companion.&lt;br /&gt;
:&lt;br /&gt;
:Maximizing &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attacking with weapons and using [[General Mechanics Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Knockdown|Knockdown]]. It also provides bonuses to your Fortitude or Reflex save.&lt;br /&gt;
:A high &#039;&#039;&#039;Constitution&#039;&#039;&#039; is recommended for increasing your survivability in raw hit points and contributing to your Fortitude save.&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039; contributes to Armor Class depending on armor type and your Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039; contributes to your maximum [[General Mechanics Information#Maneuvers|Maneuver]] pool and Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039; contributes to your spellcasting, Will save and the duration of [[Feats#Maneuver: Called Shot|Maneuver: Called Shot]].&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; contributes to certain [[#Archetypes|Archetype]] features, support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]], and your Will save.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&#039;&#039;&#039;Hit Die:&#039;&#039;&#039;: d10 (10 HP per Level)&lt;br /&gt;
:&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Armor (All), Shields, Weapons (Simple, Martial)&lt;br /&gt;
:&#039;&#039;&#039;Skill Points per Level (*4 at 1st level)&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Primary Saving Throw(s)&#039;&#039;&#039;: Fortitude, Reflex&lt;br /&gt;
:&#039;&#039;&#039;Spellcasting Ability&#039;&#039;&#039;: Wisdom (10 + Spell Level to be able to cast a spell)&lt;br /&gt;
:&#039;&#039;&#039;Spellcasting Type&#039;&#039;&#039;: Primal. Memorized. Memorized spellcasters cannot clear memorized slots after casting a spell, until after their next rest. However, any spells placed into an empty slot start as memorized and available for use.&lt;br /&gt;
:&#039;&#039;&#039;Spellbook&#039;&#039;&#039;: Rangers know all available spells once they become capable of casting at a given spell level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[#Spell List|Spellcasting Level 1]], [[#Maneuver: Called Shot|Maneuver: Called Shot]], [[#Simple Weapon Mastery|Simple Weapon Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[#Bonus Feat: Combat Style|Bonus Feat: Combat Style]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[#Awareness|Awareness]], [[#Favoured Terrain|Favoured Terrain]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[#Archetypes|Archetype Feature I]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[#Spell List|Spellcasting Level 2]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[#Woodland Stride|Woodland Stride]]&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[#Archetypes|Archetype Feature II]]&lt;br /&gt;
|-&lt;br /&gt;
|8 ||  [[#Evasion|Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[#Spell List|Spellcasting Level 3]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[#Archetypes|Archetype Feature III]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Core Mechanics ==&lt;br /&gt;
=== &#039;&#039;&#039;Maneuver: Called Shot&#039;&#039;&#039; ===&lt;br /&gt;
The Ranger learns the [[Feats#Maneuver: Called Shot|&#039;&#039;Called Shot&#039;&#039;]] [[General Mechanics Information#Maneuvers|Maneuver]] for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Simple Weapon Mastery&#039;&#039;&#039; ===&lt;br /&gt;
The Fighter receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bonus Feat: Combat Style&#039;&#039;&#039; ===&lt;br /&gt;
The Ranger receives a bonus feat with which they may learn an additional Combat Style.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Awareness&#039;&#039;&#039; ===&lt;br /&gt;
A Ranger has an &#039;&#039;Awareness&#039;&#039; pool with a maximum capacity equal to their class level. This is used by class features such as &#039;&#039;Favoured Terrain&#039;&#039;. The Ranger recovers 1 &#039;&#039;Awareness&#039;&#039; upon slaying an &#039;&#039;Elite&#039;&#039; rated enemy or higher.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Favoured Terrain&#039;&#039;&#039; ===&lt;br /&gt;
The Ranger is able to identify positions where the environment puts them at an advantage over their enemies. These appear to the Ranger as 7m radius zones of &#039;&#039;Favoured Terrain&#039;&#039; within which they gain a +1 attack bonus, +2 physical damage to their attacks, and enemies suffer a -1 attack bonus penalty as well as a 10% movespeed penalty. The Ranger may use this feat to consume a use of &#039;&#039;Awareness&#039;&#039; and designate a location as &#039;&#039;Favoured Terrain&#039;&#039; at a place of their choosing within 40m. Each instance of &#039;&#039;Favoured Terrain&#039;&#039; lasts one minute.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Woodland Stride&#039;&#039;&#039; ===&lt;br /&gt;
The character is immune to the [[Spells#Grease|Grease]], [[Spells#Web|Web]], and [[Spells#Entangle|Entangle]] spells.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, the character instead takes no damage if they succeed at the save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Spell List&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|1st Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|2nd Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|3rd Level Spells&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Camouflage|Camouflage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cure Light Wounds|Cure Light Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Entangle|Entangle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Grease|Grease]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Magic_Weapon|Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#PROTECTION_FROM_ALIGNMENT|Protection]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Resist Elements|Resist Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Sleep|Sleep]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_I|Summon Creature I]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Aid|Aid]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Barkskin|Barkskin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cat&#039;s Grace|Cat&#039;s Grace]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cure Moderate Wounds|Cure Moderate Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Hold_Animal|Hold Animal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#One With The Land|One With The Land]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_II|Summon Creature II]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Cure Serious Wounds|Cure Serious Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Greater_Magic_Weapon|Greater Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Invisibility_Purge|Invisibility Purge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Neutralize Poison|Neutralize Poison]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Protection_from_Elements|Protection From Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Remove Disease|Remove Disease]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Summon_Creature_III|Summon Creature III]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Spellcasting Progression&#039;&#039;&#039; ===&lt;br /&gt;
Rangers receive the following number of spell slots per level, with bonus slots possible from a high WIS modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Slots (level 1/level 2/level 3)&lt;br /&gt;
|-&lt;br /&gt;
|1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|5 || 2/1&lt;br /&gt;
|-&lt;br /&gt;
|9 || 3/2/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wayfinder&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;I know the way.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Guide&#039;&#039;&#039;&lt;br /&gt;
| Allies can now benefit from the base bonuses of your [[#Favoured Terrain|&#039;&#039;Favoured Terrain&#039;&#039;]] while being within it. You receive double the benefits for being within [[#Favoured Terrain|&#039;&#039;Favoured Terrain&#039;&#039;]].&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Wayfinding&#039;&#039;&#039;&lt;br /&gt;
| Enemies inside your [[#Favoured Terrain|&#039;&#039;Favoured Terrain&#039;&#039;]] receive a 25% vulnerability to all damage.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;The Road Less Travelled&#039;&#039;&#039;&lt;br /&gt;
|If an ally strikes an enemy suffering from the vulnerability effect of &#039;&#039;Wayfinding&#039;&#039;, and they do not already have the [[Spells#Haste|&#039;&#039;Haste&#039;&#039;]] effect, they receive the [[Spells#Haste|&#039;&#039;Haste&#039;&#039;]] effect for one minute.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Warden&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;This land is my land.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Borders&#039;&#039;&#039;&lt;br /&gt;
| Enemies inside your [[#Favoured Terrain|&#039;&#039;Favoured Terrain&#039;&#039;]] suffer double the penalties for being within its area. In addition, you now receive 10% Physical Damage Immunity while within its borders. This damage immunity increases by another 10% for each Warden archetype feature.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Warding&#039;&#039;&#039;&lt;br /&gt;
| When an enemy is within your [[#Favoured Terrain|&#039;&#039;Favoured Terrain&#039;&#039;]], they suffer from the [[Spells#Slow|&#039;&#039;Slow&#039;&#039;]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Homeland&#039;&#039;&#039;&lt;br /&gt;
| While within [[#Favoured Terrain|&#039;&#039;Favoured Terrain&#039;&#039;]], the [[Spells#Freedom of Movement|&#039;&#039;Freedom of Movement&#039;&#039;]] effect is applied to you each round, removing any relevant effects and restoring the duration. If no existing [[Spells#Freedom of Movement|&#039;&#039;Freedom of Movement&#039;&#039;]] exists with a duration longer than one minute, the duration of this effect is one minute.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beastmaster&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Man and beast; one and the same.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Animal Companion&#039;&#039;&#039;&lt;br /&gt;
| Your attunement with the wilds has attracted the friendship of various beasts of nature. You may have an &#039;&#039;Animal Companion&#039;&#039; of the types listed below, which you may change to another type by targeting yourself with this feat while able to rest. You may use this ability for free once per rest, with subsequent uses costing one [[#Awareness|&#039;&#039;Awareness&#039;&#039;]]. This ally has a CR equal to your Ranger level. If you also possess the &#039;&#039;Animal Companion&#039;&#039; feature from the Druid [[Druid#Wildspeaker|&#039;&#039;Wildspeaker&#039;&#039;]], your Druid and Ranger levels stack when determining the creature&#039;s CR.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Pack Tactics&#039;&#039;&#039;&lt;br /&gt;
| When you use a [[General Mechanics Information#Maneuvers|Maneuver]] on a creature, your &#039;&#039;Animal Companion&#039;&#039; performs a [[General Mechanics Information#Maneuvers|Maneuver]] on its current target, as defined by its type below. Your &#039;&#039;Animal Companion&#039;&#039; also becomes &#039;&#039;Elite&#039;&#039; rated.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Natural Synergy&#039;&#039;&#039;&lt;br /&gt;
| For the cost of one [[#Awareness|&#039;&#039;Awareness&#039;&#039;]], you may cast [[Spells#Awaken|&#039;&#039;Awaken&#039;&#039;]] by targeting your &#039;&#039;Animal Companion&#039;&#039; with its summoning feat.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Animal&lt;br /&gt;
!Role&lt;br /&gt;
!Maneuver&lt;br /&gt;
|-&lt;br /&gt;
|Bear&lt;br /&gt;
|Brute&lt;br /&gt;
|[[Feats#Maneuver: Provoke|Provoke]]&lt;br /&gt;
|-&lt;br /&gt;
|Boar&lt;br /&gt;
|Soldier&lt;br /&gt;
|[[Feats#Maneuver: Provoke|Provoke]]&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|[[Feats#Maneuver: Knockdown|Knockdown]]&lt;br /&gt;
|-&lt;br /&gt;
|Hawk&lt;br /&gt;
|Lurker&lt;br /&gt;
|[[Feats#Maneuver: Blind|Blind]]&lt;br /&gt;
|-&lt;br /&gt;
|Lynx&lt;br /&gt;
|Lurker&lt;br /&gt;
|[[Feats#Maneuver: Blind|Blind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=General_Mechanics_Information&amp;diff=1206</id>
		<title>General Mechanics Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=General_Mechanics_Information&amp;diff=1206"/>
		<updated>2021-02-26T20:24:57Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Metamagic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
Player characters in Scars of Risenholm start at level &#039;&#039;&#039;3&#039;&#039;&#039; and can advance up to level &#039;&#039;&#039;10&#039;&#039;&#039;. Experience is a resource that can be spent to increase the power of equipment, so players can expect to journey from as low as 3rd level back up to level 10 multiple times.&lt;br /&gt;
&lt;br /&gt;
The playable races do not provide attribute bonuses anymore. During the introductory scene, players will allocate &#039;&#039;&#039;4&#039;&#039;&#039; attribute increases with a maximum of 2 increases per attribute. The highest an attribute can be at level 1 is &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A character&#039;s alignment has no bearing on combat mechanics or anything metaphysical in the game world. It is purely there for your own reference.&lt;br /&gt;
&lt;br /&gt;
== Core Systemic Changes and Settings ==&lt;br /&gt;
&lt;br /&gt;
*All classes possess &#039;&#039;&#039;full base attack bonus progression&#039;&#039;&#039; and start with two attacks per round. The second attack will not show on your character sheet until level 6 due to technical limitations.&lt;br /&gt;
*&#039;&#039;&#039;Armor class&#039;&#039;&#039; is still determined by your worn equipment and class features, though the maximum dexterity bonus has been adjusted to allow more flexibility in wearing half-plate and other medium armors.&lt;br /&gt;
*&#039;&#039;&#039;Character size&#039;&#039;&#039; has no impact on &#039;&#039;&#039;AC, AB, or Skills. Small characters can use all weapon types.&#039;&#039;&#039;.&lt;br /&gt;
*All characters receive &#039;&#039;&#039;Weapon Finesse, Ambidexterity&#039;&#039;&#039;, and &#039;&#039;&#039;Critical Hit Resilience&#039;&#039;&#039; at level 1. &#039;&#039;&#039;Critical Hit Resilience&#039;&#039;&#039; prevents a character from receiving more than one critical hit per round.&lt;br /&gt;
*&#039;&#039;&#039;Ability Point Maximum&#039;&#039;&#039; is your base score +8, allowing a maximum of 30 in a stat.&lt;br /&gt;
*&#039;&#039;&#039;Bonus physical damage&#039;&#039;&#039; is calculated from both &#039;&#039;&#039;Strength&#039;&#039;&#039; and &#039;&#039;&#039;Dexterity&#039;&#039;&#039; bonuses.&lt;br /&gt;
*&#039;&#039;&#039;Casting spells no longer provoke attacks of opportunity&#039;&#039;&#039; and &#039;&#039;&#039;cannot be interrupted&#039;&#039;&#039; by damage.&lt;br /&gt;
*&#039;&#039;&#039;Cantrips can be cast at-will&#039;&#039;&#039;, without using spell slots.&lt;br /&gt;
*&#039;&#039;&#039;Stealth operates off a single skill&#039;&#039;&#039;, and players will receive visual information regarding perception and risk of discovery as they move while the mode is active. Players are encouraged to read the skill in its entirety and pay particular attention to feedback in the game world.&lt;br /&gt;
*&#039;&#039;&#039;Rolling a 1&#039;&#039;&#039; on a saving throw is &#039;&#039;&#039;not an automatic failure&#039;&#039;&#039;.&lt;br /&gt;
*Characters &#039;&#039;&#039;gain maximum hit point rolls&#039;&#039;&#039; on level up.&lt;br /&gt;
*&#039;&#039;&#039;Saving throw bonuses&#039;&#039;&#039; are calculated from two attribute bonuses instead of one:&lt;br /&gt;
**Fortitude is based on your Strength and Constitution&lt;br /&gt;
**Reflex is based on your Dexterity and Intelligence&lt;br /&gt;
**Will is based on your Wisdom and Charisma&lt;br /&gt;
*&#039;&#039;&#039;Friendly fire is on&#039;&#039;&#039; by default for spells. The &amp;quot;Selective Spell&amp;quot; metamagic can make these spells harmless to your allies.&lt;br /&gt;
&lt;br /&gt;
== Scar Mechanics ==&lt;br /&gt;
[[File:Scar.png   |thumb|Interacting with a Scar opens a chat window.]]&lt;br /&gt;
Scars are the static &amp;quot;dungeon&amp;quot; content that is available on the module. You may occasionally find an object in the wild with an &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;orange name&amp;lt;/span&amp;gt;, these objects can be interacted with to begin the Scar exploration process. There are a few common rules to Scars:&lt;br /&gt;
&lt;br /&gt;
*This is instanced content. If you see another group enter the Scar, you are free to enter your own version of the Scar as well and complete it at your own pace.&lt;br /&gt;
*Scars have level requirements. In general, you must travel further away from Risenholm to find higher level content.&lt;br /&gt;
*Scars can be challenged alone or with &#039;&#039;&#039;up to two allies&#039;&#039;&#039;. The challenge is generally balanced around the assumption of a pair of adventurers trying the content on the standard difficulty, though there are some extreme difficulty Scars in development.&lt;br /&gt;
*Difficulty levels can be adjusted prior to starting the Scar. These modify the enemies within and also the reward quality.&lt;br /&gt;
*All loot placeables in a Scar (or in the overworld) &#039;&#039;&#039;can be looted by every player for their own rewards&#039;&#039;&#039;.&lt;br /&gt;
*Upon overcoming the Scar, typically by killing the boss creature, characters will obtain an experience reward and a &amp;quot;Scar Fragment&amp;quot;. These fragments can be brought back to Risenholm for a gold reward, increased by the Influence skill.&lt;br /&gt;
*&#039;&#039;&#039;You will not receive the rewards of a Scar you just completed if you attempt it again&#039;&#039;&#039; - you must travel to another Scar and overcome it before you can gain rewards from the original again.&lt;br /&gt;
&lt;br /&gt;
== Stability ==&lt;br /&gt;
[[File:Stability.png   |thumb|Using potions and other magical items while low on stability is a bad idea.]]&lt;br /&gt;
Stability is a measure of your character&#039;s ability to use magic items and is restored when you fully rest or use the Stabilize ability in the resting menu. &lt;br /&gt;
*Your base stability score is calculated as 10 + Character level and can be increased or decreased with equipment. &lt;br /&gt;
*Using potions, scrolls, and magical items will drain stability with every use, usually at a rate of 1 stability per spell circle level. &lt;br /&gt;
*Using an item that drains stability while you are below 0 stability is extremely dangerous and usually leads to your character receiving massive unmitigated damage (1d10 Magical damage per point of Instability).&lt;br /&gt;
*Items that posses the Additional Property: Mundane description will not drain stability when used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, a potion of Bull&#039;s Strength will drain 2 stability when used. A scroll of the same spell will also drain 2 stability.&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers are a replacement for active combat feats such as &amp;quot;Disarm&amp;quot; and &amp;quot;Called Shot&amp;quot;. They use their own unique resource pool and can only be utilized in combat.&lt;br /&gt;
*Maneuvers will use your current target when activated and can be utilized with melee and ranged weapons.&lt;br /&gt;
*They are considered free actions and will not interrupt your current attack sequence.&lt;br /&gt;
*There is a short cooldown period between maneuver use - a message will alert you to when you can use maneuvers again, and you can watch the hotbar icon for a visual indication of cooldown progress.&lt;br /&gt;
*Your maximum maneuver capacity is: 3 + Intelligence modifier.&lt;br /&gt;
*Your maneuver DC is: 10 + half your character level rounded down + the higher of your Strength or Dexterity modifier.&lt;br /&gt;
*Equipment can increase your maximum maneuver capacity and DC.&lt;br /&gt;
*You regain maneuvers when non-minion enemies die nearby.&lt;br /&gt;
&lt;br /&gt;
== Metamagic ==&lt;br /&gt;
&lt;br /&gt;
Metamagic feats have been overhauled, utilizing a system that is completely separated from spell level consumption. They use their own unique resource pool.&lt;br /&gt;
*How each metamagic is used is described in the feat description. In general, metamagic is activated to work on the next spell cast - you will not spend resources until the spell is actually cast or the metamagic benefit is gained.&lt;br /&gt;
*Metamagic of different types can be stacked. For example, you can freely Empower, Heighten, and Silence a cast of Fireball so long as you have the required resources to spend.&lt;br /&gt;
*Metamagic is applied to anything that casts a spell. This includes potions, scrolls, and items.&lt;br /&gt;
*Your maximum metamagic capacity is 3 + the sum of your Intelligence, Wisdom, and Charisma modifiers.&lt;br /&gt;
*Equipment can increase your maximum metamagic capacity and DC.&lt;br /&gt;
*You regain metamagic when non-minion enemies die nearby.&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=General_Mechanics_Information&amp;diff=1205</id>
		<title>General Mechanics Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=General_Mechanics_Information&amp;diff=1205"/>
		<updated>2021-02-26T20:24:48Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Maneuvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
Player characters in Scars of Risenholm start at level &#039;&#039;&#039;3&#039;&#039;&#039; and can advance up to level &#039;&#039;&#039;10&#039;&#039;&#039;. Experience is a resource that can be spent to increase the power of equipment, so players can expect to journey from as low as 3rd level back up to level 10 multiple times.&lt;br /&gt;
&lt;br /&gt;
The playable races do not provide attribute bonuses anymore. During the introductory scene, players will allocate &#039;&#039;&#039;4&#039;&#039;&#039; attribute increases with a maximum of 2 increases per attribute. The highest an attribute can be at level 1 is &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A character&#039;s alignment has no bearing on combat mechanics or anything metaphysical in the game world. It is purely there for your own reference.&lt;br /&gt;
&lt;br /&gt;
== Core Systemic Changes and Settings ==&lt;br /&gt;
&lt;br /&gt;
*All classes possess &#039;&#039;&#039;full base attack bonus progression&#039;&#039;&#039; and start with two attacks per round. The second attack will not show on your character sheet until level 6 due to technical limitations.&lt;br /&gt;
*&#039;&#039;&#039;Armor class&#039;&#039;&#039; is still determined by your worn equipment and class features, though the maximum dexterity bonus has been adjusted to allow more flexibility in wearing half-plate and other medium armors.&lt;br /&gt;
*&#039;&#039;&#039;Character size&#039;&#039;&#039; has no impact on &#039;&#039;&#039;AC, AB, or Skills. Small characters can use all weapon types.&#039;&#039;&#039;.&lt;br /&gt;
*All characters receive &#039;&#039;&#039;Weapon Finesse, Ambidexterity&#039;&#039;&#039;, and &#039;&#039;&#039;Critical Hit Resilience&#039;&#039;&#039; at level 1. &#039;&#039;&#039;Critical Hit Resilience&#039;&#039;&#039; prevents a character from receiving more than one critical hit per round.&lt;br /&gt;
*&#039;&#039;&#039;Ability Point Maximum&#039;&#039;&#039; is your base score +8, allowing a maximum of 30 in a stat.&lt;br /&gt;
*&#039;&#039;&#039;Bonus physical damage&#039;&#039;&#039; is calculated from both &#039;&#039;&#039;Strength&#039;&#039;&#039; and &#039;&#039;&#039;Dexterity&#039;&#039;&#039; bonuses.&lt;br /&gt;
*&#039;&#039;&#039;Casting spells no longer provoke attacks of opportunity&#039;&#039;&#039; and &#039;&#039;&#039;cannot be interrupted&#039;&#039;&#039; by damage.&lt;br /&gt;
*&#039;&#039;&#039;Cantrips can be cast at-will&#039;&#039;&#039;, without using spell slots.&lt;br /&gt;
*&#039;&#039;&#039;Stealth operates off a single skill&#039;&#039;&#039;, and players will receive visual information regarding perception and risk of discovery as they move while the mode is active. Players are encouraged to read the skill in its entirety and pay particular attention to feedback in the game world.&lt;br /&gt;
*&#039;&#039;&#039;Rolling a 1&#039;&#039;&#039; on a saving throw is &#039;&#039;&#039;not an automatic failure&#039;&#039;&#039;.&lt;br /&gt;
*Characters &#039;&#039;&#039;gain maximum hit point rolls&#039;&#039;&#039; on level up.&lt;br /&gt;
*&#039;&#039;&#039;Saving throw bonuses&#039;&#039;&#039; are calculated from two attribute bonuses instead of one:&lt;br /&gt;
**Fortitude is based on your Strength and Constitution&lt;br /&gt;
**Reflex is based on your Dexterity and Intelligence&lt;br /&gt;
**Will is based on your Wisdom and Charisma&lt;br /&gt;
*&#039;&#039;&#039;Friendly fire is on&#039;&#039;&#039; by default for spells. The &amp;quot;Selective Spell&amp;quot; metamagic can make these spells harmless to your allies.&lt;br /&gt;
&lt;br /&gt;
== Scar Mechanics ==&lt;br /&gt;
[[File:Scar.png   |thumb|Interacting with a Scar opens a chat window.]]&lt;br /&gt;
Scars are the static &amp;quot;dungeon&amp;quot; content that is available on the module. You may occasionally find an object in the wild with an &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;orange name&amp;lt;/span&amp;gt;, these objects can be interacted with to begin the Scar exploration process. There are a few common rules to Scars:&lt;br /&gt;
&lt;br /&gt;
*This is instanced content. If you see another group enter the Scar, you are free to enter your own version of the Scar as well and complete it at your own pace.&lt;br /&gt;
*Scars have level requirements. In general, you must travel further away from Risenholm to find higher level content.&lt;br /&gt;
*Scars can be challenged alone or with &#039;&#039;&#039;up to two allies&#039;&#039;&#039;. The challenge is generally balanced around the assumption of a pair of adventurers trying the content on the standard difficulty, though there are some extreme difficulty Scars in development.&lt;br /&gt;
*Difficulty levels can be adjusted prior to starting the Scar. These modify the enemies within and also the reward quality.&lt;br /&gt;
*All loot placeables in a Scar (or in the overworld) &#039;&#039;&#039;can be looted by every player for their own rewards&#039;&#039;&#039;.&lt;br /&gt;
*Upon overcoming the Scar, typically by killing the boss creature, characters will obtain an experience reward and a &amp;quot;Scar Fragment&amp;quot;. These fragments can be brought back to Risenholm for a gold reward, increased by the Influence skill.&lt;br /&gt;
*&#039;&#039;&#039;You will not receive the rewards of a Scar you just completed if you attempt it again&#039;&#039;&#039; - you must travel to another Scar and overcome it before you can gain rewards from the original again.&lt;br /&gt;
&lt;br /&gt;
== Stability ==&lt;br /&gt;
[[File:Stability.png   |thumb|Using potions and other magical items while low on stability is a bad idea.]]&lt;br /&gt;
Stability is a measure of your character&#039;s ability to use magic items and is restored when you fully rest or use the Stabilize ability in the resting menu. &lt;br /&gt;
*Your base stability score is calculated as 10 + Character level and can be increased or decreased with equipment. &lt;br /&gt;
*Using potions, scrolls, and magical items will drain stability with every use, usually at a rate of 1 stability per spell circle level. &lt;br /&gt;
*Using an item that drains stability while you are below 0 stability is extremely dangerous and usually leads to your character receiving massive unmitigated damage (1d10 Magical damage per point of Instability).&lt;br /&gt;
*Items that posses the Additional Property: Mundane description will not drain stability when used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, a potion of Bull&#039;s Strength will drain 2 stability when used. A scroll of the same spell will also drain 2 stability.&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers are a replacement for active combat feats such as &amp;quot;Disarm&amp;quot; and &amp;quot;Called Shot&amp;quot;. They use their own unique resource pool and can only be utilized in combat.&lt;br /&gt;
*Maneuvers will use your current target when activated and can be utilized with melee and ranged weapons.&lt;br /&gt;
*They are considered free actions and will not interrupt your current attack sequence.&lt;br /&gt;
*There is a short cooldown period between maneuver use - a message will alert you to when you can use maneuvers again, and you can watch the hotbar icon for a visual indication of cooldown progress.&lt;br /&gt;
*Your maximum maneuver capacity is: 3 + Intelligence modifier.&lt;br /&gt;
*Your maneuver DC is: 10 + half your character level rounded down + the higher of your Strength or Dexterity modifier.&lt;br /&gt;
*Equipment can increase your maximum maneuver capacity and DC.&lt;br /&gt;
*You regain maneuvers when non-minion enemies die nearby.&lt;br /&gt;
&lt;br /&gt;
== Metamagic ==&lt;br /&gt;
&lt;br /&gt;
Metamagic feats have been overhauled, utilizing a system that is completely separated from spell level consumption. They use their own unique resource pool.&lt;br /&gt;
*How each metamagic is used is described in the feat description. In general, metamagic is activated to work on the next spell cast - you will not spend resources until the spell is actually cast or the metamagic benefit is gained.&lt;br /&gt;
*Metamagic of different types can be stacked. For example, you can freely Empower, Heighten, and Silence a cast of Fireball so long as you have the required resources to spend.&lt;br /&gt;
*Metamagic is applied to anything that casts a spell. This includes potions, scrolls, and items.&lt;br /&gt;
*Your maximum metamagic capacity is 3 + the sum of your Intelligence, Wisdom, and Charisma modifiers.&lt;br /&gt;
*Equipment can increase your maximum metamagic capacity.&lt;br /&gt;
*You regain metamagic when non-minion enemies die nearby.&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Death_Penalties&amp;diff=1204</id>
		<title>Death Penalties</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Death_Penalties&amp;diff=1204"/>
		<updated>2021-02-24T21:33:14Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Temporarily for balance testing, you do not lose XP on respawning, and only lose half of your seeds (This will most likely change).&lt;br /&gt;
&lt;br /&gt;
Although death is not permanent for the Risen, it can be punishing, particularly for characters of high level.&lt;br /&gt;
&lt;br /&gt;
There are no penalties to dying and then being raised, but if you choose to respawn at the Well, the following penalties apply:&lt;br /&gt;
&lt;br /&gt;
* Loss of all Forging Seeds in your inventory (Currently only half).&lt;br /&gt;
* An XP debt proportional to your level based on the table below (Currently none).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Debt&lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1% of total XP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5% of total XP&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% of total XP&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15% of total XP&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20% of total XP&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 25% of total XP&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 30% of total XP&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 35% of total XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== XP Debt ====&lt;br /&gt;
&lt;br /&gt;
XP debt won&#039;t ever cause your character to delevel, but must be worked off before you can gain XP again from creatures or Scars.&lt;br /&gt;
&lt;br /&gt;
Any XP normally gained from creatures or Scars goes to repaying your debt first. For example, if you have 100XP debt, and you earn 150XP from completing a Scar, you would cancel your debt and gain 50XP.&lt;br /&gt;
&lt;br /&gt;
In addition, any XP lost from either the Painter or through an Orb will also reduce your debt by the same amount. For example, if you give the Painter 400XP, they will give you 100 gold &#039;&#039;&#039;and&#039;&#039;&#039; reduce any XP debt by 400 as well.&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1203</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1203"/>
		<updated>2021-02-24T16:37:51Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Channel Divinity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;ArmProfHvy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (heavy) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of heavy armor.&amp;lt;br/&amp;gt;Use: Automatic. Fighters, Paladins, Rangers, Clerics, and Druids receive this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfLgt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (light) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of light armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfMed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (medium) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of medium armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cleave&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Once per round, if the character kills an opponent, they receive a free attack against any opponent who is within melee weapon range.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Great Cleave at level 6. This removes the once per round limitation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatFort&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Fortitude ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ImpStrike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Improved Unarmed Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Armed opponents no longer get attacks of opportunity against the character when he attempts an unarmed attack. In addition, the character receives a bonus to Shield AC when fighting unarmed equal to the AC bonus of any equipped gauntlets or bracers.&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at Level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;IronWill&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Will ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s strong presence of mind gives him a +2 bonus to all Will saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LightngRef&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning Reflexes ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s reflexes are faster than normal, granting him a +2 bonus to all Reflex saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PBShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ranged Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Ranged Fighting, Crossbow Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee. Characters receive +1 attack per round while wielding a bow, or a throwing weapon with an empty off-hand. Crossbows receive full attacks per round, instead of being locked at one per round.&amp;lt;br/&amp;gt;Improved Ranged Fighting: Bows receive the character&#039;s Strength modifier to damage. Crossbows receive +3 AB. This is automatically gained at level 6.&amp;lt;br/&amp;gt;If wielding a throwing weapon or sling with a shield or torch, the character will use Shield Fighting or Torch Fighting if they possess those feats.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Proficiency ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat has the training required to use a shield.&amp;lt;br/&amp;gt;Use: All classes except monks, rogues, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toughness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TwoWeap&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Two-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Two-Weapon Fighting.&amp;lt;br/&amp;gt;Specifics: A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -6 to the off-hand becomes -4 for the primary hand and -4 for the off-hand. Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2).&amp;lt;br/&amp;gt;Use: Used automatically when fighting with two weapons.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Two-Weapon Fighting at level 6, granting a second extra attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;WeapFinesse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weapon Finesse ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his dexterity modifier instead of strength (if his dexterity is higher than his strength).&amp;lt;br/&amp;gt;Use: Automatic when using any of the following weapons: dagger, handaxe, kama, katana, kukri, light hammer, longsword, mace, quarterstaff, rapier, scimitar, short sword, sickle, whip and unarmed strike.&amp;lt;br/&amp;gt;Special: Innate to all characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ResistPoison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resist Poison ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +4 bonus on Fortitude saving throws against poison.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealthy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stealthy ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +2 bonus on Stealth checks.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_EPIC_AUTOMATIC_QUICKEN_1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quicken Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster reduces the time taken to cast spells, allowing them to cast two spells in one round. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 4 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_SCRIBE_SCROLL&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scribe Scroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Item Creation&amp;lt;br/&amp;gt;Prerequisite: Spellcaster Level 1st+.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You can create a scroll of any spell that you know. Scribing a scroll costs ichor equal to the level of the spell. Offensive/damaging spells use red ichor, healing/restorative spells use green, and all other types of spell use blue.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected (In order to scribe a scroll, the character has to cast the spell in question on a specially prepared blank scroll)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;2HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Great-Weapon Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat can make powerful attacks when wielding a single melee weapon with both hands. Gain a +3 bonus to the damage roll when wielding these weapons.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Great-Weapon Fighting at level 6, increasing the damage bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Single Weapon Fighting&amp;lt;br/&amp;gt;Specifics: When wielding a one-handed melee weapon with the off-hand empty, the character gains a +3 attack bonus. Tiny and Small weapons (excluding whips) also gain a +1 damage bonus.&amp;lt;br/&amp;gt;Use: Passive&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Single Weapon Fighting at level 6, increasing the attack bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShieldStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: While wielding a shield, the character gains a +10% resistance to all physical damage.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Shield Fighting at level 6, increasing the damage resistance to +20%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TorchStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Torch Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Torch Fighting&amp;lt;br/&amp;gt;Specifics: While wielding a torch in the off-hand, opponents in melee range suffer a -2 penalty to attacks for 3 rounds following an attack against you. While suffering this effect, any further attacks provoke a counterattack of fire damage equal to half your Constitution modifier (rounded up). This counterattack may be performed a maximum number of times per round equal to your attacks per round, with each counterattack resetting one round after its execution.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Torch Fighting at level 6, increasing the AB reduction to -3 and the damage bonus to the character&#039;s full Constitution modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockdown&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockdown ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent to the ground. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be struck prone for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock down all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Barbarians receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Blind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Blind ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to blind an opponent. The defender must make a Reflex save against the character&#039;s Maneuver DC or be blinded for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to blind all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Commander&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Commander Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat rallies their allies. The nearest friendly character receives an extra attack for a duration of (1 + Cha mod) rounds. Additional applications of this maneuver from either the same or another character will stack the effects&#039; durations.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Affects all nearby allies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Provoke&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Provoke ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat distracts and infuriates their enemies. The target is interrupted and forced to attack the provoker with a -1 AC penalty, and any damage they deal to others is reduced by half. This lasts for (Cha mod + 1, minimum 1) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Clarity clears Provoke.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to provoke all nearby enemies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_CalledShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Called Shot ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat makes a targeted strike on their opponent. The defender suffers a -2 attack bonus penalty and a 20% movement speed penalty. These effects both last for a duration of (1 + Wis mod) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts a called shot against all nearby enemies, at an increased cost of 3 Maneuvers. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rangers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Mass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mass Maneuvers ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver (Modifier)&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is able to apply certain Combat Maneuvers against more than one target. Activating this feat will cause the character to attempt a Mass version of the next Maneuver they attempt.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The details of any Mass variant of a Maneuver are detailed under that Maneuver&#039;s description.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Fighters receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Bypass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Bypass ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this Maneuver may pass through other characters&#039; spaces for one round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Grant all nearby allies to move through other characters&#039; spaces for one round. Repeated applications stack durations.&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Sprint&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dash ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this feat gains +50% movement speed for one round. An additional +1% movement speed is granted for each point of Athletics skill. Dash may be used a number of times equal to the character&#039;s Constitution Modifier + 2. Slaying any non-Minion creature restores one use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: You may use this feat again before its duration has expired to extend the duration of the Dash you currently have applied. All characters receive this feat for free at level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Silent&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Silent Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The spells will be cast without verbal components. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Extend&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Extend Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell will have their duration doubled. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Empower&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Empower Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Spells will have variable effects from sources such as dice increased by 50%. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Selective&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell which would otherwise possibly harm allies, will instead shape around and ignore them, preventing them from being harmed. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Heighten&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Heighten Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell becomes more difficult to resist, raising the DC of their next spell by 4. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Conversion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Converts metamagic into spell slots. Use of this feat will replenish the lowest level expended spell you know. Metamagic is converted at a rate of twice the Spell Level - e.g. a level 1 spell slot will cost 2 Metamagic to replenish while a level 4 slot will require 8.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&amp;lt;br/&amp;gt;Special: Bards, Clerics, Druids, Wizards, and Sorcerers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_ReelIn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Reel In ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can throw out a chain to hook an opponent and reel them in. The defender must make a Reflex save against the character&#039;s Maneuver DC or be pulled toward them.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to reel in all enemies near to the target, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockback&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockback ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent back a short distance. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be pushed away.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock back all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Martial_Acuity&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Martial Acuity ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: Your mental faculties augment the precision of your attacks. You gain a bonus to attack equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The attack bonus from your combined physical and mental ability modifiers cannot exceed 5 plus half your character level (rounded up).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strategic_Defense&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Strategic Defense ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You gain a bonus to AC equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The combined bonus of Dexterity modifier and this ability cannot exceed +10, and is subject to the Maximum Dexterity Bonus property of armour.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at level 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple_Weapon_Mastery&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Simple Weapon Mastery ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: You gain a damage bonus when using Simple weapons. Large weapons receive a +1d4 bonus, Light Crossbows receive a +2 bonus, and all other weapons receive a +1 bonus.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Note: While dual wielding, these damage bonuses will not appear on the character sheet, but will be applied when striking.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Barbarians, Fighters, Paladins, Monks, Rangers, and Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Stun&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Stun ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to stun an opponent. The defender must make a Will save against the character&#039;s Maneuver DC or be stunned. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to stun all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Monks receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Selective_Gadget&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Gadget ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Gadgets only damage hostile creatures. Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Movement_Dodgeroll&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dodgeroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character rapidly covers a short distance in a straight line, passing through other creatures. Uses up 1 use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Focus&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spell Focus ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: Spellcasting Level 1&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The character receives a +2 bonus to all of their spell DCs. This automatically upgrades to its Greater form at level 6, granting a +4 bonus to spell DCs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Channel Divinity ==&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Might ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to add his Charisma or Wisdom bonus, whichever is higher, to all weapon damage for 10 rounds. This level is capped by the total sum of your paladin and cleric levels.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Shield ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to gain damage reduction against physical damage. The threshold for this damage reduction is equal to the sum total of Cleric and Paladin class levels the character possesses. The shield absorbs 10 damage per point of the character&#039;s Charisma or Wisdom bonus, whichever is higher, for a duration of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1201</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1201"/>
		<updated>2021-02-21T21:22:46Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Thrillseeker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rogues draw [[&amp;quot;Power&amp;quot;|Power]] from the Primal energy within themselves, pushing their minds and bodies to the absolute limit in the midst of combat. They are potent skirmishers who benefit from attacking flat-footed opponents and have the unique ability to utilize any scroll and a selection of rogue-only throwable objects - provided they have the stability to support it. Rogue [[#Archetypes|archetypes]] allow them to become an avoidance-based tank, a deadly mobile assassin, or unique trinket and explosion specialist. &lt;br /&gt;
:&lt;br /&gt;
:Maximizing &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attacking with finesse weapons, using most [[General Mechanics Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Blind|Blind]], and maximizing AC from lighter armors. It also provides bonuses to your Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039; increases your physical damage, carrying capacity and improves your Fortitude save.&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039; increases your survivability in raw hit points and contributing to your Fortitude save. &lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039; contributes to your maximum [[General Mechanics Information#Maneuvers|Maneuver]] pool, certain [[#Archetypes|archetype]] abilities and Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039; contributes to your Will save and certain [[#Archetypes|archetype]] abilities.&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; contributes to your Will save and support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&#039;&#039;&#039;Hit Die&#039;&#039;&#039;: d8 (8 HP per Level)&lt;br /&gt;
:&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Armor (Light, Medium), [[#Rogue Weapons|Weapons (Rogue)]]&lt;br /&gt;
:&#039;&#039;&#039;Skill Points per Level (*4 at 1st level)&#039;&#039;&#039;: 10&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Primary Saving Throw&#039;&#039;&#039;: Reflex&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[#Sneak Attack|Sneak Attack 1d6]], [[#Maneuver: Blind|Maneuver: Blind]], [[#Simple Weapon Mastery|Simple Weapon Mastery]], [[#Use Magic Device|Use Magic Device]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[#Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[#Sneak Attack|Sneak Attack 2d6]], [[#Evasion|Evasion]], [[#Self Concealment|Self Concealment I]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[#Archetypes|Archetype Feature I]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[#Sneak Attack|Sneak Attack 3d6]], [[#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[#Self Concealment|Self Concealment II]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[#Sneak Attack|Sneak Attack 4d6]], [[#Archetypes|Archetype Feature II]]&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[#Sneak Attack|Sneak Attack 5d6]], [[#Self Concealment|Self Concealment III]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[#Archetypes|Archetype Feature III]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rogue Core Mechanics ==&lt;br /&gt;
=== &#039;&#039;&#039;Sneak Attack&#039;&#039;&#039; ===&lt;br /&gt;
Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character&#039;s blow delivers extra damage. This extra damage is +1d6 at first level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuver: Blind&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue learns the [[Feats#Maneuver: Blind|Blind]] [[General Mechanics Information#Maneuvers|Maneuver]] for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Simple Weapon Mastery&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Use Magic Device&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue can use scrolls of any variety as well as some unique throwable items. These scrolls and items typically have normal [[General Mechanics Information#Stability|Stability]] costs associated with their use.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge&#039;&#039;&#039; ===&lt;br /&gt;
The character retains their dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, the character instead takes no damage if they succeed at the save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Self Concealment&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue possesses a passive Concealment bonus, scaling with class level as detailed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Concealment&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rogue Bonus Feats&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue gains access to a selection of class feats at levels 4, 6, 8, and 10. The following feats are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Slippery Mind || Characters failing their will save versus mind-affecting spells get an automatic reroll.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Evasion || Whenever a reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.&lt;br /&gt;
|-&lt;br /&gt;
| Blind Fight || This feat grants the character the ability to fight well, even if blinded or against invisible creatures. The character gets to re-roll its miss chance percentile one time to see if it actually hits. Furthermore, invisible creatures get no bonus to hit the character in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery || When using the disable trap, open lock, and set trap skills, the character automatically takes 20 on any skill checks, even if in combat.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency (Heavy) || This feat grants the knowledge to make effective use of heavy armor.&lt;br /&gt;
|-&lt;br /&gt;
| Selective Gadget || Gadgets only damage hostile creatures.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&lt;br /&gt;
|-&lt;br /&gt;
| Dodgeroll || The character rapidly covers a short distance in a straight line, passing through other creatures. Uses up 1 use of Dash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge II&#039;&#039;&#039; ===&lt;br /&gt;
The character gains immunity to Sneak Attacks from a flanking attacker unless they are performed by a creature with four or more combined levels in Rogue and/or Barbarian. This benefit does not apply when the character is flat-footed.&lt;br /&gt;
&lt;br /&gt;
This feat also grants a +1 bonus on reflex saving throws made to avoid traps.&lt;br /&gt;
&lt;br /&gt;
== Rogue Weapons ==&lt;br /&gt;
This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, quarterstaff, mace, shortsword, rapier, shortbow, morningstar, and sling.&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Thrillseeker&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Never tell me the odds.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Thrillseeking&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Thrill&#039;&#039; points, with a maximum capacity of 3 + Wisdom modifier + Constitution + Charisma modifier. Activating this feat will expend Thrill at a rate of 1 per second, conferring a 100% Concealment effect while active. This feat may be deactivated again at any time, but upon deactivation cannot be used again until one round has passed. Upon avoiding an attack while this feat is not active, you regain a point of &#039;&#039;Thrill&#039;&#039;. Thrillseeker also gets a total of 50% concealment normally.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Danger Zone&#039;&#039;&#039;&lt;br /&gt;
| While &#039;&#039;Thrillseeking&#039;&#039; is active, any creature that attacks you in melee range receives your Sneak Attack damage dice in return. This damage inherits the type and power of your main hand weapon. Also, while active, the Thrillseeker gains Constitution Modifier temp HP per second, each stack lasting 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Hedged Bets&#039;&#039;&#039;&lt;br /&gt;
| You gain bonus Concealment to that granted by Self-Concealment each time your Concealment fails to misdirect an attack. This increases at a rate of +25% per hit taken. This bonus is reset when your Concealment successfully prevents an attack.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Silhouette&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Darkness is a matter of perspective.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Shadow Step&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Shadow&#039;&#039;, with a maximum capacity equal to half your Rogue level (rounded up), plus Wisdom modifier. You may use the &#039;&#039;Shadow Step&#039;&#039; feat to expend 1 &#039;&#039;Shadow&#039;&#039; to blink out of sight, disengaging from your attack schedule and entering stealth. Any attacks you make within one round of exiting stealth have their Sneak Attack damage dice applied a second time. You regain a point of &#039;&#039;Shadow&#039;&#039; whenever a non-minion enemy is slain, and all &#039;&#039;Shadow&#039;&#039; when resting. You cannot &#039;&#039;Shadow Step&#039;&#039; after exiting stealth mode until one round has passed.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Shadow Jump&#039;&#039;&#039;&lt;br /&gt;
| While in stealth mode, &#039;&#039;Shadow Step&#039;&#039; evolves into &#039;&#039;Shadow Jump&#039;&#039;. This ability expends 1 &#039;&#039;Shadow&#039;&#039; to &#039;&#039;Shadow Jump&#039;&#039; near instantly to a point within 10m of you to which you have an unobstructed line of sight. If a creature is targeted, you jump to a point directly behind them if that space is unoccupied. If the target is an enemy, you immediately begin an attack, and gain an extra attack for three rounds. While this technique is not true teleportation, the casual observer may be unable to discern the difference.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Shadow Illusion&#039;&#039;&#039;&lt;br /&gt;
| If you target yourself with &#039;&#039;Shadow Jump&#039;&#039; while in stealth mode, you may expend 1 &#039;&#039;Shadow&#039;&#039; to place a 4m radius cloud of illusory shadow around your current location for 3 rounds. Enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; must succeed a Will save (DC 20 + Wis) vs Mind-Affecting or suffer Daze for 1 round. In addition, enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; suffer 2d6 Magical damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gadgeteer&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Good thing I brought my shark repellent.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Utility Belt&#039;&#039;&#039;&lt;br /&gt;
|Using this feature causes the next applicable gadget (as listed below) to be refunded upon use, and gain extra effects depending on its type. This feature has a maximum capacity equal to your Rogue level plus Intelligence modifier, is refilled on rest, and regains a use when a non-Minion opponent is slain.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Bomb&#039;&#039;&#039;: Instant use, Blind opponents for one round within 4m (Reflex, DC: 10 + Rogue Level + Intelligence Modifier). &amp;lt;br&amp;gt;&#039;&#039;&#039;Deceitful Decoy&#039;&#039;&#039;: Double hitpoints, deals your Intelligence modifier in electrical damage to nearest enemy once per round. &amp;lt;br&amp;gt;&#039;&#039;&#039;Caltrops&#039;&#039;&#039;: The physical damage dealt is maximized, plus an additional 1d4 fire damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;Tanglefoot bag&#039;&#039;&#039;: Also affects creatures in a 4m radius around target. &amp;lt;br&amp;gt;&#039;&#039;&#039;Choking Powder&#039;&#039;&#039;: Deals 1d8 in acid damage to affected creatures.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Satchel Charge&#039;&#039;&#039;&lt;br /&gt;
| Activate your &#039;&#039;Utility Belt&#039;&#039; a second time before using a gadget to arm a &#039;&#039;Satchel Charge&#039;&#039;, an explosive device placed at the position of the next gadget used. If you activate your &#039;&#039;Utility Belt&#039;&#039; a third time, all currently placed &#039;&#039;Satchel Charges&#039;&#039;&#039; will be detonated. Each does an amount of damage to creatures within 4m equal to your Sneak Attack dice, with half of this being typed as physical and the other half as fire. This damage may be halved with a successful Reflex save (DC: 10 + Rogue Level + Intelligence Modifier). Detonation of the charges does not cost a use of &#039;&#039;Utility Belt&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;High Explosives&#039;&#039;&#039;&lt;br /&gt;
| When your &#039;&#039;Satchel Charges&#039;&#039; detonate, any opponent hit suffers Knockdown for one round (Fortitude, DC: 20 + Intelligence Modifier; Half Duration). Any subsequent &#039;&#039;Satchel Charge&#039;&#039; explosions a creature receives within one round after the first causes this save to have an increased +4 DC, while the damage dice are maximized. Evasion also does not protect the recipient from any explosions beyond the first.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1198</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1198"/>
		<updated>2021-02-14T19:43:29Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Rogue Bonus Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rogues draw [[&amp;quot;Power&amp;quot;|Power]] from the Primal energy within themselves, pushing their minds and bodies to the absolute limit in the midst of combat. They are potent skirmishers who benefit from attacking flat-footed opponents and have the unique ability to utilize any scroll and a selection of rogue-only throwable objects - provided they have the stability to support it. Rogue [[#Archetypes|archetypes]] allow them to become an avoidance-based tank, a deadly mobile assassin, or unique trinket and explosion specialist. &lt;br /&gt;
:&lt;br /&gt;
:Maximizing &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attacking with finesse weapons, using most [[General Mechanics Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Blind|Blind]], and maximizing AC from lighter armors. It also provides bonuses to your Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039; increases your physical damage, carrying capacity and improves your Fortitude save.&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039; increases your survivability in raw hit points and contributing to your Fortitude save. &lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039; contributes to your maximum [[General Mechanics Information#Maneuvers|Maneuver]] pool, certain [[#Archetypes|archetype]] abilities and Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039; contributes to your Will save and certain [[#Archetypes|archetype]] abilities.&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; contributes to your Will save and support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&#039;&#039;&#039;Hit Die&#039;&#039;&#039;: d8 (8 HP per Level)&lt;br /&gt;
:&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Armor (Light, Medium), [[#Rogue Weapons|Weapons (Rogue)]]&lt;br /&gt;
:&#039;&#039;&#039;Skill Points per Level (*4 at 1st level)&#039;&#039;&#039;: 10&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Primary Saving Throw&#039;&#039;&#039;: Reflex&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[#Sneak Attack|Sneak Attack 1d6]], [[#Maneuver: Blind|Maneuver: Blind]], [[#Simple Weapon Mastery|Simple Weapon Mastery]], [[#Use Magic Device|Use Magic Device]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[#Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[#Sneak Attack|Sneak Attack 2d6]], [[#Evasion|Evasion]], [[#Self Concealment|Self Concealment I]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[#Archetypes|Archetype Feature I]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[#Sneak Attack|Sneak Attack 3d6]], [[#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[#Self Concealment|Self Concealment II]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[#Sneak Attack|Sneak Attack 4d6]], [[#Archetypes|Archetype Feature II]]&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[#Sneak Attack|Sneak Attack 5d6]], [[#Self Concealment|Self Concealment III]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[#Archetypes|Archetype Feature III]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rogue Core Mechanics ==&lt;br /&gt;
=== &#039;&#039;&#039;Sneak Attack&#039;&#039;&#039; ===&lt;br /&gt;
Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character&#039;s blow delivers extra damage. This extra damage is +1d6 at first level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuver: Blind&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue learns the [[Feats#Maneuver: Blind|Blind]] [[General Mechanics Information#Maneuvers|Maneuver]] for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Simple Weapon Mastery&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Use Magic Device&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue can use scrolls of any variety as well as some unique throwable items. These scrolls and items typically have normal [[General Mechanics Information#Stability|Stability]] costs associated with their use.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge&#039;&#039;&#039; ===&lt;br /&gt;
The character retains their dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, the character instead takes no damage if they succeed at the save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Self Concealment&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue possesses a passive Concealment bonus, scaling with class level as detailed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Concealment&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rogue Bonus Feats&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue gains access to a selection of class feats at levels 4, 6, 8, and 10. The following feats are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Slippery Mind || Characters failing their will save versus mind-affecting spells get an automatic reroll.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Evasion || Whenever a reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.&lt;br /&gt;
|-&lt;br /&gt;
| Blind Fight || This feat grants the character the ability to fight well, even if blinded or against invisible creatures. The character gets to re-roll its miss chance percentile one time to see if it actually hits. Furthermore, invisible creatures get no bonus to hit the character in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery || When using the disable trap, open lock, and set trap skills, the character automatically takes 20 on any skill checks, even if in combat.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency (Heavy) || This feat grants the knowledge to make effective use of heavy armor.&lt;br /&gt;
|-&lt;br /&gt;
| Selective Gadget || Gadgets only damage hostile creatures.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&lt;br /&gt;
|-&lt;br /&gt;
| Dodgeroll || The character rapidly covers a short distance in a straight line, passing through other creatures. Uses up 1 use of Dash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge II&#039;&#039;&#039; ===&lt;br /&gt;
The character gains immunity to Sneak Attacks from a flanking attacker unless they are performed by a creature with four or more combined levels in Rogue and/or Barbarian. This benefit does not apply when the character is flat-footed.&lt;br /&gt;
&lt;br /&gt;
This feat also grants a +1 bonus on reflex saving throws made to avoid traps.&lt;br /&gt;
&lt;br /&gt;
== Rogue Weapons ==&lt;br /&gt;
This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, quarterstaff, mace, shortsword, rapier, shortbow, morningstar, and sling.&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Thrillseeker&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Never tell me the odds.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Thrillseeking&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Thrill&#039;&#039; points, with a maximum capacity of 3 + Wisdom modifier + Constitution modifier. Activating this feat will expend Thrill at a rate of 1 per second, conferring a 100% Concealment effect while active. This feat may be deactivated again at any time, but upon deactivation cannot be used again until one round has passed. Upon avoiding an attack while this feat is not active, you regain a point of &#039;&#039;Thrill&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Danger Zone&#039;&#039;&#039;&lt;br /&gt;
| While &#039;&#039;Thrillseeking&#039;&#039; is active, any creature that attacks you in melee range receives your Sneak Attack damage dice in return. This damage inherits the type and power of your main hand weapon.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Hedged Bets&#039;&#039;&#039;&lt;br /&gt;
| You gain bonus Concealment to that granted by Self-Concealment each time your Concealment fails to misdirect an attack. This increases at a rate of +20% per hit taken. This bonus is reset when your Concealment successfully prevents an attack.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Silhouette&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Darkness is a matter of perspective.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Shadow Step&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Shadow&#039;&#039;, with a maximum capacity equal to half your Rogue level (rounded up), plus Wisdom modifier. You may use the &#039;&#039;Shadow Step&#039;&#039; feat to expend 1 &#039;&#039;Shadow&#039;&#039; to blink out of sight, disengaging from your attack schedule and entering stealth. Any attacks you make within one round of exiting stealth have their Sneak Attack damage dice applied a second time. You regain a point of &#039;&#039;Shadow&#039;&#039; whenever a non-minion enemy is slain, and all &#039;&#039;Shadow&#039;&#039; when resting. You cannot &#039;&#039;Shadow Step&#039;&#039; after exiting stealth mode until one round has passed.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Shadow Jump&#039;&#039;&#039;&lt;br /&gt;
| While in stealth mode, &#039;&#039;Shadow Step&#039;&#039; evolves into &#039;&#039;Shadow Jump&#039;&#039;. This ability expends 1 &#039;&#039;Shadow&#039;&#039; to &#039;&#039;Shadow Jump&#039;&#039; near instantly to a point within 10m of you to which you have an unobstructed line of sight. If a creature is targeted, you jump to a point directly behind them if that space is unoccupied. If the target is an enemy, you immediately begin an attack, and gain an extra attack for three rounds. While this technique is not true teleportation, the casual observer may be unable to discern the difference.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Shadow Illusion&#039;&#039;&#039;&lt;br /&gt;
| If you target yourself with &#039;&#039;Shadow Jump&#039;&#039; while in stealth mode, you may expend 1 &#039;&#039;Shadow&#039;&#039; to place a 4m radius cloud of illusory shadow around your current location for 3 rounds. Enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; must succeed a Will save (DC 20 + Wis) vs Mind-Affecting or suffer Daze for 1 round. In addition, enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; suffer 2d6 Magical damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gadgeteer&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Good thing I brought my shark repellent.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Utility Belt&#039;&#039;&#039;&lt;br /&gt;
|Using this feature causes the next applicable gadget (as listed below) to be refunded upon use, and gain extra effects depending on its type. This feature has a maximum capacity equal to your Rogue level plus Intelligence modifier, is refilled on rest, and regains a use when a non-Minion opponent is slain.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Bomb&#039;&#039;&#039;: Instant use, Blind opponents for one round within 4m (Reflex, DC: 10 + Rogue Level + Intelligence Modifier). &amp;lt;br&amp;gt;&#039;&#039;&#039;Deceitful Decoy&#039;&#039;&#039;: Double hitpoints, deals your Intelligence modifier in electrical damage to nearest enemy once per round. &amp;lt;br&amp;gt;&#039;&#039;&#039;Caltrops&#039;&#039;&#039;: The physical damage dealt is maximized, plus an additional 1d4 fire damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;Tanglefoot bag&#039;&#039;&#039;: Also affects creatures in a 4m radius around target. &amp;lt;br&amp;gt;&#039;&#039;&#039;Choking Powder&#039;&#039;&#039;: Deals 1d8 in acid damage to affected creatures.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Satchel Charge&#039;&#039;&#039;&lt;br /&gt;
| Activate your &#039;&#039;Utility Belt&#039;&#039; a second time before using a gadget to arm a &#039;&#039;Satchel Charge&#039;&#039;, an explosive device placed at the position of the next gadget used. If you activate your &#039;&#039;Utility Belt&#039;&#039; a third time, all currently placed &#039;&#039;Satchel Charges&#039;&#039;&#039; will be detonated. Each does an amount of damage to creatures within 4m equal to your Sneak Attack dice, with half of this being typed as physical and the other half as fire. This damage may be halved with a successful Reflex save (DC: 10 + Rogue Level + Intelligence Modifier). Detonation of the charges does not cost a use of &#039;&#039;Utility Belt&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;High Explosives&#039;&#039;&#039;&lt;br /&gt;
| When your &#039;&#039;Satchel Charges&#039;&#039; detonate, any opponent hit suffers Knockdown for one round (Fortitude, DC: 20 + Intelligence Modifier; Half Duration). Any subsequent &#039;&#039;Satchel Charge&#039;&#039; explosions a creature receives within one round after the first causes this save to have an increased +4 DC, while the damage dice are maximized. Evasion also does not protect the recipient from any explosions beyond the first.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1195</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1195"/>
		<updated>2021-02-13T18:38:19Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Ranged Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;ArmProfHvy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (heavy) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of heavy armor.&amp;lt;br/&amp;gt;Use: Automatic. Fighters, Paladins, Rangers, Clerics, and Druids receive this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfLgt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (light) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of light armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfMed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (medium) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of medium armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cleave&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Once per round, if the character kills an opponent, they receive a free attack against any opponent who is within melee weapon range.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Great Cleave at level 6. This removes the once per round limitation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatFort&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Fortitude ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ImpStrike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Improved Unarmed Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Armed opponents no longer get attacks of opportunity against the character when he attempts an unarmed attack. In addition, the character receives a bonus to Shield AC when fighting unarmed equal to the AC bonus of any equipped gauntlets or bracers.&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at Level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;IronWill&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Will ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s strong presence of mind gives him a +2 bonus to all Will saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LightngRef&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning Reflexes ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s reflexes are faster than normal, granting him a +2 bonus to all Reflex saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PBShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ranged Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Ranged Fighting, Crossbow Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee. Characters receive +1 attack per round while wielding a bow, or a throwing weapon with an empty off-hand. Crossbows receive full attacks per round, instead of being locked at one per round.&amp;lt;br/&amp;gt;Improved Ranged Fighting: Bows receive the character&#039;s Strength modifier to damage. Crossbows receive +3 AB. This is automatically gained at level 6.&amp;lt;br/&amp;gt;If wielding a throwing weapon or sling with a shield or torch, the character will use Shield Fighting or Torch Fighting if they possess those feats.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Proficiency ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat has the training required to use a shield.&amp;lt;br/&amp;gt;Use: All classes except monks, rogues, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toughness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TwoWeap&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Two-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Two-Weapon Fighting.&amp;lt;br/&amp;gt;Specifics: A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -6 to the off-hand becomes -4 for the primary hand and -4 for the off-hand. Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2).&amp;lt;br/&amp;gt;Use: Used automatically when fighting with two weapons.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Two-Weapon Fighting at level 6, granting a second extra attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;WeapFinesse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weapon Finesse ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his dexterity modifier instead of strength (if his dexterity is higher than his strength).&amp;lt;br/&amp;gt;Use: Automatic when using any of the following weapons: dagger, handaxe, kama, katana, kukri, light hammer, longsword, mace, quarterstaff, rapier, scimitar, short sword, sickle, whip and unarmed strike.&amp;lt;br/&amp;gt;Special: Innate to all characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ResistPoison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resist Poison ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +4 bonus on Fortitude saving throws against poison.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealthy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stealthy ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +2 bonus on Stealth checks.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_EPIC_AUTOMATIC_QUICKEN_1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quicken Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster reduces the time taken to cast spells, allowing them to cast two spells in one round. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 4 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_SCRIBE_SCROLL&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scribe Scroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Item Creation&amp;lt;br/&amp;gt;Prerequisite: Spellcaster Level 1st+.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You can create a scroll of any spell that you know. Scribing a scroll costs ichor equal to the level of the spell. Offensive/damaging spells use red ichor, healing/restorative spells use green, and all other types of spell use blue.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected (In order to scribe a scroll, the character has to cast the spell in question on a specially prepared blank scroll)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;2HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Great-Weapon Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat can make powerful attacks when wielding a single melee weapon with both hands. Gain a +3 bonus to the damage roll when wielding these weapons.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Great-Weapon Fighting at level 6, increasing the damage bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Single Weapon Fighting&amp;lt;br/&amp;gt;Specifics: When wielding a one-handed melee weapon with the off-hand empty, the character gains a +3 attack bonus. Tiny and Small weapons (excluding whips) also gain a +1 damage bonus.&amp;lt;br/&amp;gt;Use: Passive&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Single Weapon Fighting at level 6, increasing the attack bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShieldStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: While wielding a shield, the character gains a +10% resistance to all physical damage.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Shield Fighting at level 6, increasing the damage resistance to +20%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TorchStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Torch Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Torch Fighting&amp;lt;br/&amp;gt;Specifics: While wielding a torch in the off-hand, opponents in melee range suffer a -2 penalty to attacks for 3 rounds following an attack against you. While suffering this effect, any further attacks provoke a counterattack of fire damage equal to half your Constitution modifier (rounded up). This counterattack may be performed a maximum number of times per round equal to your attacks per round, with each counterattack resetting one round after its execution.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Torch Fighting at level 6, increasing the AB reduction to -3 and the damage bonus to the character&#039;s full Constitution modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockdown&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockdown ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent to the ground. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be struck prone for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock down all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Barbarians receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Blind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Blind ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to blind an opponent. The defender must make a Reflex save against the character&#039;s Maneuver DC or be blinded for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to blind all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Commander&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Commander Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat rallies their allies. The nearest friendly character receives an extra attack for a duration of (1 + Cha mod) rounds. Additional applications of this maneuver from either the same or another character will stack the effects&#039; durations.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Affects all nearby allies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Provoke&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Provoke ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat distracts and infuriates their enemies. The target is interrupted and forced to attack the provoker with a -1 AC penalty, and any damage they deal to others is reduced by half. This lasts for (Cha mod + 1, minimum 1) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Clarity clears Provoke.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to provoke all nearby enemies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_CalledShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Called Shot ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat makes a targeted strike on their opponent. The defender suffers a -2 attack bonus penalty and a 20% movement speed penalty. These effects both last for a duration of (1 + Wis mod) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts a called shot against all nearby enemies, at an increased cost of 3 Maneuvers. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rangers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Mass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mass Maneuvers ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver (Modifier)&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is able to apply certain Combat Maneuvers against more than one target. Activating this feat will cause the character to attempt a Mass version of the next Maneuver they attempt.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The details of any Mass variant of a Maneuver are detailed under that Maneuver&#039;s description.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Fighters receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Bypass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Bypass ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this Maneuver may pass through other characters&#039; spaces for one round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Grant all nearby allies to move through other characters&#039; spaces for one round. Repeated applications stack durations.&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Sprint&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dash ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this feat gains +50% movement speed for one round. An additional +1% movement speed is granted for each point of Athletics skill. Dash may be used a number of times equal to the character&#039;s Constitution Modifier + 2. Slaying any non-Minion creature restores one use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: You may use this feat again before its duration has expired to extend the duration of the Dash you currently have applied. All characters receive this feat for free at level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Silent&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Silent Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The spells will be cast without verbal components. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Extend&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Extend Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell will have their duration doubled. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Empower&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Empower Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Spells will have variable effects from sources such as dice increased by 50%. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Selective&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell which would otherwise possibly harm allies, will instead shape around and ignore them, preventing them from being harmed. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Heighten&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Heighten Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell becomes more difficult to resist, raising the DC of their next spell by 4. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Conversion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Converts metamagic into spell slots. Use of this feat will replenish the lowest level expended spell you know. Metamagic is converted at a rate of twice the Spell Level - e.g. a level 1 spell slot will cost 2 Metamagic to replenish while a level 4 slot will require 8.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&amp;lt;br/&amp;gt;Special: Bards, Clerics, Druids, Wizards, and Sorcerers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_ReelIn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Reel In ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can throw out a chain to hook an opponent and reel them in. The defender must make a Reflex save against the character&#039;s Maneuver DC or be pulled toward them.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to reel in all enemies near to the target, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockback&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockback ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent back a short distance. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be pushed away.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock back all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Martial_Acuity&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Martial Acuity ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: Your mental faculties augment the precision of your attacks. You gain a bonus to attack equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The attack bonus from your combined physical and mental ability modifiers cannot exceed 5 plus half your character level (rounded up).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strategic_Defense&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Strategic Defense ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You gain a bonus to AC equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The combined bonus of Dexterity modifier and this ability cannot exceed +10, and is subject to the Maximum Dexterity Bonus property of armour.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at level 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple_Weapon_Mastery&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Simple Weapon Mastery ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: You gain a damage bonus when using Simple weapons. Large weapons receive a +1d4 bonus, Light Crossbows receive a +2 bonus, and all other weapons receive a +1 bonus.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Note: While dual wielding, these damage bonuses will not appear on the character sheet, but will be applied when striking.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Barbarians, Fighters, Paladins, Monks, Rangers, and Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Stun&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Stun ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to stun an opponent. The defender must make a Will save against the character&#039;s Maneuver DC or be stunned. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to stun all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Monks receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Selective_Gadget&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Gadget ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Gadgets only damage hostile creatures. Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Movement_Dodgeroll&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dodgeroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character rapidly covers a short distance in a straight line, passing through other creatures. Uses up 1 use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Focus&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spell Focus ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: Spellcasting Level 1&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The character receives a +2 bonus to all of their spell DCs. This automatically upgrades to its Greater form at level 6, granting a +4 bonus to spell DCs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Channel Divinity ==&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Might ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to add his Charisma or Wisdom bonus, whichever is higher, to all weapon damage for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Shield ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to gain damage reduction against physical damage. The threshold for this damage reduction is equal to the sum total of Cleric and Paladin class levels the character possesses. The shield absorbs 10 damage per point of the character&#039;s Charisma or Wisdom bonus, whichever is higher, for a duration of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1194</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1194"/>
		<updated>2021-02-13T18:37:02Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Ranged Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;ArmProfHvy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (heavy) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of heavy armor.&amp;lt;br/&amp;gt;Use: Automatic. Fighters, Paladins, Rangers, Clerics, and Druids receive this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfLgt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (light) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of light armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfMed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (medium) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of medium armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cleave&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Once per round, if the character kills an opponent, they receive a free attack against any opponent who is within melee weapon range.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Great Cleave at level 6. This removes the once per round limitation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatFort&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Fortitude ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ImpStrike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Improved Unarmed Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Armed opponents no longer get attacks of opportunity against the character when he attempts an unarmed attack. In addition, the character receives a bonus to Shield AC when fighting unarmed equal to the AC bonus of any equipped gauntlets or bracers.&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at Level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;IronWill&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Will ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s strong presence of mind gives him a +2 bonus to all Will saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LightngRef&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning Reflexes ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s reflexes are faster than normal, granting him a +2 bonus to all Reflex saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PBShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ranged Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Ranged Fighting, Crossbow Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee. Characters receive +1 attack per round while wielding a bow, or a throwing weapon with an empty off-hand. Crossbows receive full attacks per round, instead of being locked at one per round.&amp;lt;br/&amp;gt; Bows receive the character&#039;s Strength modifier to damage. Crossbows receive +3 AB.&amp;lt;br/&amp;gt;If wielding a throwing weapon or sling with a shield or torch, the character will use Shield Fighting or Torch Fighting if they possess those feats.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Proficiency ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat has the training required to use a shield.&amp;lt;br/&amp;gt;Use: All classes except monks, rogues, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toughness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TwoWeap&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Two-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Two-Weapon Fighting.&amp;lt;br/&amp;gt;Specifics: A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -6 to the off-hand becomes -4 for the primary hand and -4 for the off-hand. Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2).&amp;lt;br/&amp;gt;Use: Used automatically when fighting with two weapons.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Two-Weapon Fighting at level 6, granting a second extra attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;WeapFinesse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weapon Finesse ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his dexterity modifier instead of strength (if his dexterity is higher than his strength).&amp;lt;br/&amp;gt;Use: Automatic when using any of the following weapons: dagger, handaxe, kama, katana, kukri, light hammer, longsword, mace, quarterstaff, rapier, scimitar, short sword, sickle, whip and unarmed strike.&amp;lt;br/&amp;gt;Special: Innate to all characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ResistPoison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resist Poison ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +4 bonus on Fortitude saving throws against poison.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealthy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stealthy ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +2 bonus on Stealth checks.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_EPIC_AUTOMATIC_QUICKEN_1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quicken Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster reduces the time taken to cast spells, allowing them to cast two spells in one round. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 4 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_SCRIBE_SCROLL&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scribe Scroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Item Creation&amp;lt;br/&amp;gt;Prerequisite: Spellcaster Level 1st+.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You can create a scroll of any spell that you know. Scribing a scroll costs ichor equal to the level of the spell. Offensive/damaging spells use red ichor, healing/restorative spells use green, and all other types of spell use blue.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected (In order to scribe a scroll, the character has to cast the spell in question on a specially prepared blank scroll)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;2HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Great-Weapon Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat can make powerful attacks when wielding a single melee weapon with both hands. Gain a +3 bonus to the damage roll when wielding these weapons.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Great-Weapon Fighting at level 6, increasing the damage bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Single Weapon Fighting&amp;lt;br/&amp;gt;Specifics: When wielding a one-handed melee weapon with the off-hand empty, the character gains a +3 attack bonus. Tiny and Small weapons (excluding whips) also gain a +1 damage bonus.&amp;lt;br/&amp;gt;Use: Passive&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Single Weapon Fighting at level 6, increasing the attack bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShieldStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: While wielding a shield, the character gains a +10% resistance to all physical damage.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Shield Fighting at level 6, increasing the damage resistance to +20%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TorchStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Torch Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Torch Fighting&amp;lt;br/&amp;gt;Specifics: While wielding a torch in the off-hand, opponents in melee range suffer a -2 penalty to attacks for 3 rounds following an attack against you. While suffering this effect, any further attacks provoke a counterattack of fire damage equal to half your Constitution modifier (rounded up). This counterattack may be performed a maximum number of times per round equal to your attacks per round, with each counterattack resetting one round after its execution.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Torch Fighting at level 6, increasing the AB reduction to -3 and the damage bonus to the character&#039;s full Constitution modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockdown&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockdown ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent to the ground. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be struck prone for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock down all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Barbarians receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Blind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Blind ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to blind an opponent. The defender must make a Reflex save against the character&#039;s Maneuver DC or be blinded for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to blind all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Commander&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Commander Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat rallies their allies. The nearest friendly character receives an extra attack for a duration of (1 + Cha mod) rounds. Additional applications of this maneuver from either the same or another character will stack the effects&#039; durations.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Affects all nearby allies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Provoke&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Provoke ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat distracts and infuriates their enemies. The target is interrupted and forced to attack the provoker with a -1 AC penalty, and any damage they deal to others is reduced by half. This lasts for (Cha mod + 1, minimum 1) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Clarity clears Provoke.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to provoke all nearby enemies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_CalledShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Called Shot ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat makes a targeted strike on their opponent. The defender suffers a -2 attack bonus penalty and a 20% movement speed penalty. These effects both last for a duration of (1 + Wis mod) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts a called shot against all nearby enemies, at an increased cost of 3 Maneuvers. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rangers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Mass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mass Maneuvers ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver (Modifier)&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is able to apply certain Combat Maneuvers against more than one target. Activating this feat will cause the character to attempt a Mass version of the next Maneuver they attempt.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The details of any Mass variant of a Maneuver are detailed under that Maneuver&#039;s description.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Fighters receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Bypass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Bypass ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this Maneuver may pass through other characters&#039; spaces for one round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Grant all nearby allies to move through other characters&#039; spaces for one round. Repeated applications stack durations.&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Sprint&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dash ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this feat gains +50% movement speed for one round. An additional +1% movement speed is granted for each point of Athletics skill. Dash may be used a number of times equal to the character&#039;s Constitution Modifier + 2. Slaying any non-Minion creature restores one use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: You may use this feat again before its duration has expired to extend the duration of the Dash you currently have applied. All characters receive this feat for free at level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Silent&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Silent Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The spells will be cast without verbal components. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Extend&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Extend Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell will have their duration doubled. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Empower&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Empower Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Spells will have variable effects from sources such as dice increased by 50%. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Selective&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell which would otherwise possibly harm allies, will instead shape around and ignore them, preventing them from being harmed. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Heighten&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Heighten Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell becomes more difficult to resist, raising the DC of their next spell by 4. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Conversion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Converts metamagic into spell slots. Use of this feat will replenish the lowest level expended spell you know. Metamagic is converted at a rate of twice the Spell Level - e.g. a level 1 spell slot will cost 2 Metamagic to replenish while a level 4 slot will require 8.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&amp;lt;br/&amp;gt;Special: Bards, Clerics, Druids, Wizards, and Sorcerers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_ReelIn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Reel In ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can throw out a chain to hook an opponent and reel them in. The defender must make a Reflex save against the character&#039;s Maneuver DC or be pulled toward them.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to reel in all enemies near to the target, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockback&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockback ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent back a short distance. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be pushed away.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock back all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Martial_Acuity&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Martial Acuity ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: Your mental faculties augment the precision of your attacks. You gain a bonus to attack equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The attack bonus from your combined physical and mental ability modifiers cannot exceed 5 plus half your character level (rounded up).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strategic_Defense&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Strategic Defense ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You gain a bonus to AC equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The combined bonus of Dexterity modifier and this ability cannot exceed +10, and is subject to the Maximum Dexterity Bonus property of armour.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at level 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple_Weapon_Mastery&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Simple Weapon Mastery ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: You gain a damage bonus when using Simple weapons. Large weapons receive a +1d4 bonus, Light Crossbows receive a +2 bonus, and all other weapons receive a +1 bonus.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Note: While dual wielding, these damage bonuses will not appear on the character sheet, but will be applied when striking.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Barbarians, Fighters, Paladins, Monks, Rangers, and Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Stun&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Stun ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to stun an opponent. The defender must make a Will save against the character&#039;s Maneuver DC or be stunned. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to stun all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Monks receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Selective_Gadget&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Gadget ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Gadgets only damage hostile creatures. Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Movement_Dodgeroll&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dodgeroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character rapidly covers a short distance in a straight line, passing through other creatures. Uses up 1 use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Focus&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spell Focus ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: Spellcasting Level 1&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The character receives a +2 bonus to all of their spell DCs. This automatically upgrades to its Greater form at level 6, granting a +4 bonus to spell DCs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Channel Divinity ==&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Might ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to add his Charisma or Wisdom bonus, whichever is higher, to all weapon damage for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Shield ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to gain damage reduction against physical damage. The threshold for this damage reduction is equal to the sum total of Cleric and Paladin class levels the character possesses. The shield absorbs 10 damage per point of the character&#039;s Charisma or Wisdom bonus, whichever is higher, for a duration of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1193</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1193"/>
		<updated>2021-02-13T18:36:41Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Ranged Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;ArmProfHvy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (heavy) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of heavy armor.&amp;lt;br/&amp;gt;Use: Automatic. Fighters, Paladins, Rangers, Clerics, and Druids receive this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfLgt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (light) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of light armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfMed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (medium) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of medium armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cleave&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Once per round, if the character kills an opponent, they receive a free attack against any opponent who is within melee weapon range.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Great Cleave at level 6. This removes the once per round limitation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatFort&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Fortitude ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ImpStrike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Improved Unarmed Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Armed opponents no longer get attacks of opportunity against the character when he attempts an unarmed attack. In addition, the character receives a bonus to Shield AC when fighting unarmed equal to the AC bonus of any equipped gauntlets or bracers.&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at Level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;IronWill&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Will ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s strong presence of mind gives him a +2 bonus to all Will saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LightngRef&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning Reflexes ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s reflexes are faster than normal, granting him a +2 bonus to all Reflex saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PBShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ranged Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Ranged Fighting, Crossbow Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee. Characters receive +1 attack per round while wielding a bow, or a throwing weapon with an empty off-hand. Crossbows receive full attacks per round, instead of being locked at one per round.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt; Bows receive the character&#039;s Strength modifier to damage. Crossbows receive +3 AB.&amp;lt;br/&amp;gt;If wielding a throwing weapon or sling with a shield or torch, the character will use Shield Fighting or Torch Fighting if they possess those feats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Proficiency ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat has the training required to use a shield.&amp;lt;br/&amp;gt;Use: All classes except monks, rogues, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toughness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TwoWeap&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Two-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Two-Weapon Fighting.&amp;lt;br/&amp;gt;Specifics: A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -6 to the off-hand becomes -4 for the primary hand and -4 for the off-hand. Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2).&amp;lt;br/&amp;gt;Use: Used automatically when fighting with two weapons.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Two-Weapon Fighting at level 6, granting a second extra attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;WeapFinesse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weapon Finesse ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his dexterity modifier instead of strength (if his dexterity is higher than his strength).&amp;lt;br/&amp;gt;Use: Automatic when using any of the following weapons: dagger, handaxe, kama, katana, kukri, light hammer, longsword, mace, quarterstaff, rapier, scimitar, short sword, sickle, whip and unarmed strike.&amp;lt;br/&amp;gt;Special: Innate to all characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ResistPoison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resist Poison ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +4 bonus on Fortitude saving throws against poison.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealthy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stealthy ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +2 bonus on Stealth checks.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_EPIC_AUTOMATIC_QUICKEN_1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quicken Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster reduces the time taken to cast spells, allowing them to cast two spells in one round. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 4 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_SCRIBE_SCROLL&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scribe Scroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Item Creation&amp;lt;br/&amp;gt;Prerequisite: Spellcaster Level 1st+.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You can create a scroll of any spell that you know. Scribing a scroll costs ichor equal to the level of the spell. Offensive/damaging spells use red ichor, healing/restorative spells use green, and all other types of spell use blue.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected (In order to scribe a scroll, the character has to cast the spell in question on a specially prepared blank scroll)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;2HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Great-Weapon Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat can make powerful attacks when wielding a single melee weapon with both hands. Gain a +3 bonus to the damage roll when wielding these weapons.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Great-Weapon Fighting at level 6, increasing the damage bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Single Weapon Fighting&amp;lt;br/&amp;gt;Specifics: When wielding a one-handed melee weapon with the off-hand empty, the character gains a +3 attack bonus. Tiny and Small weapons (excluding whips) also gain a +1 damage bonus.&amp;lt;br/&amp;gt;Use: Passive&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Single Weapon Fighting at level 6, increasing the attack bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShieldStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: While wielding a shield, the character gains a +10% resistance to all physical damage.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Shield Fighting at level 6, increasing the damage resistance to +20%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TorchStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Torch Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Torch Fighting&amp;lt;br/&amp;gt;Specifics: While wielding a torch in the off-hand, opponents in melee range suffer a -2 penalty to attacks for 3 rounds following an attack against you. While suffering this effect, any further attacks provoke a counterattack of fire damage equal to half your Constitution modifier (rounded up). This counterattack may be performed a maximum number of times per round equal to your attacks per round, with each counterattack resetting one round after its execution.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Torch Fighting at level 6, increasing the AB reduction to -3 and the damage bonus to the character&#039;s full Constitution modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockdown&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockdown ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent to the ground. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be struck prone for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock down all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Barbarians receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Blind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Blind ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to blind an opponent. The defender must make a Reflex save against the character&#039;s Maneuver DC or be blinded for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to blind all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Commander&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Commander Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat rallies their allies. The nearest friendly character receives an extra attack for a duration of (1 + Cha mod) rounds. Additional applications of this maneuver from either the same or another character will stack the effects&#039; durations.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Affects all nearby allies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Provoke&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Provoke ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat distracts and infuriates their enemies. The target is interrupted and forced to attack the provoker with a -1 AC penalty, and any damage they deal to others is reduced by half. This lasts for (Cha mod + 1, minimum 1) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Clarity clears Provoke.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to provoke all nearby enemies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_CalledShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Called Shot ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat makes a targeted strike on their opponent. The defender suffers a -2 attack bonus penalty and a 20% movement speed penalty. These effects both last for a duration of (1 + Wis mod) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts a called shot against all nearby enemies, at an increased cost of 3 Maneuvers. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rangers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Mass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mass Maneuvers ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver (Modifier)&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is able to apply certain Combat Maneuvers against more than one target. Activating this feat will cause the character to attempt a Mass version of the next Maneuver they attempt.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The details of any Mass variant of a Maneuver are detailed under that Maneuver&#039;s description.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Fighters receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Bypass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Bypass ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this Maneuver may pass through other characters&#039; spaces for one round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Grant all nearby allies to move through other characters&#039; spaces for one round. Repeated applications stack durations.&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Sprint&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dash ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this feat gains +50% movement speed for one round. An additional +1% movement speed is granted for each point of Athletics skill. Dash may be used a number of times equal to the character&#039;s Constitution Modifier + 2. Slaying any non-Minion creature restores one use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: You may use this feat again before its duration has expired to extend the duration of the Dash you currently have applied. All characters receive this feat for free at level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Silent&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Silent Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The spells will be cast without verbal components. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Extend&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Extend Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell will have their duration doubled. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Empower&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Empower Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Spells will have variable effects from sources such as dice increased by 50%. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Selective&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell which would otherwise possibly harm allies, will instead shape around and ignore them, preventing them from being harmed. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Heighten&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Heighten Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell becomes more difficult to resist, raising the DC of their next spell by 4. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Conversion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Converts metamagic into spell slots. Use of this feat will replenish the lowest level expended spell you know. Metamagic is converted at a rate of twice the Spell Level - e.g. a level 1 spell slot will cost 2 Metamagic to replenish while a level 4 slot will require 8.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&amp;lt;br/&amp;gt;Special: Bards, Clerics, Druids, Wizards, and Sorcerers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_ReelIn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Reel In ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can throw out a chain to hook an opponent and reel them in. The defender must make a Reflex save against the character&#039;s Maneuver DC or be pulled toward them.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to reel in all enemies near to the target, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockback&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockback ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent back a short distance. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be pushed away.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock back all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Martial_Acuity&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Martial Acuity ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: Your mental faculties augment the precision of your attacks. You gain a bonus to attack equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The attack bonus from your combined physical and mental ability modifiers cannot exceed 5 plus half your character level (rounded up).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strategic_Defense&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Strategic Defense ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You gain a bonus to AC equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The combined bonus of Dexterity modifier and this ability cannot exceed +10, and is subject to the Maximum Dexterity Bonus property of armour.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at level 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple_Weapon_Mastery&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Simple Weapon Mastery ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: You gain a damage bonus when using Simple weapons. Large weapons receive a +1d4 bonus, Light Crossbows receive a +2 bonus, and all other weapons receive a +1 bonus.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Note: While dual wielding, these damage bonuses will not appear on the character sheet, but will be applied when striking.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Barbarians, Fighters, Paladins, Monks, Rangers, and Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Stun&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Stun ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to stun an opponent. The defender must make a Will save against the character&#039;s Maneuver DC or be stunned. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to stun all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Monks receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Selective_Gadget&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Gadget ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Gadgets only damage hostile creatures. Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Movement_Dodgeroll&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dodgeroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character rapidly covers a short distance in a straight line, passing through other creatures. Uses up 1 use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Focus&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spell Focus ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: Spellcasting Level 1&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The character receives a +2 bonus to all of their spell DCs. This automatically upgrades to its Greater form at level 6, granting a +4 bonus to spell DCs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Channel Divinity ==&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Might ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to add his Charisma or Wisdom bonus, whichever is higher, to all weapon damage for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Shield ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to gain damage reduction against physical damage. The threshold for this damage reduction is equal to the sum total of Cleric and Paladin class levels the character possesses. The shield absorbs 10 damage per point of the character&#039;s Charisma or Wisdom bonus, whichever is higher, for a duration of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Spells&amp;diff=1192</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Spells&amp;diff=1192"/>
		<updated>2021-02-12T18:45:44Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Awaken */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;Acid_Splash&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Acid Splash ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a small orb of acid at the target for 2d6 points of acid damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a small orb of acid at the target for 1d3 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aid ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Doom&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +30 bonus temporary hitpoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Doom&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 bonus to maximum hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Amplify ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Animate_Dead&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Animate Dead ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AuraOfGlory&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aura of Glory ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Divine&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Medium&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +4 bonus to their saving throws versus fear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Divine&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Medium&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +5 bonus to their saving throws versus fear and are healed 1d4 hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awaken&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Awaken ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Special&amp;lt;br/&amp;gt;Area of Effect / Target: Self&amp;lt;br/&amp;gt;Duration: Long (30m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You, your animal companion, and any summons you may have, gain the effects of Haste for one minute when entering the area of effect of any Entangle, Grease, Spike Growth, Vine Mine, or Web spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Animal Companion&amp;lt;br/&amp;gt;Duration: Special&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at the Druid&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BalagarnsIronHorn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balagarn&#039;s Iron Horn ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Iron Horn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Fortitude save. Every creature that falls will be knocked down for one round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Strength check (as if the caster had a Strength of 20). Every creature that falls will be knocked down for one round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ball_Lightning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ball Lightning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a swarm of balls of lightning that strike your target. Eighteen balls are created, each dealing 1d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a ball of lightning that strikes your target. The damage of the ball is 1d6 per level to a maximum of 15d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bane&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bane ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bane fills the caster&#039;s enemies with fear and doubt. They suffer a -2 penalty on their attack rolls and a -2 penalty on saving throws against fear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bane fills the caster&#039;s enemies with fear and doubt. They suffer a -1 penalty on their attack rolls and a -1 penalty on saving throws against fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barkskin&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Barkskin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): None&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Barkskin hardens the target creature&#039;s skin, granting a +2 Natural armor bonus to AC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): None&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Barkskin hardens the target creature&#039;s skin, granting a natural armor bonus to Armor Class based on the caster&#039;s level:&amp;lt;br/&amp;gt;Level 1-6: +3&amp;lt;br/&amp;gt;Level 7-12: +4&amp;lt;br/&amp;gt;Levels 13+: +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battletide&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Battletide ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create an aura that steals energy from your enemies and transfers it to your allies. When an enemy is struck by an allied attack while both are within the aura, and the enemy is not already Slowed, that enemy must succeed at a Will save or suffer Slow for one round. The striking ally then gains the Haste effect for one round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bestow_Curse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bestow Curse ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Permanent&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Curse&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bestow Curse lowers the target creature&#039;s Constitution ability score by 4, and reduces all healing received by half. This penalty stacks with poison and/or disease, such that no healing will be received while under two of these effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Permanent&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Curse&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bestow Curse lowers all of the target creature&#039;s ability scores by 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bigbys_Interposing_Hand&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bigby&#039;s Interposing Hand ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blade_Thirst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blade Thirst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bless&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bless ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Bane&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain a +2 bonus to attack rolls, and a +2 Will saving throw bonus vs fear. This spell does not affect the caster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bane&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 on Will saves against fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bless_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bless Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 Divine damage bonus. You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Minute / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched melee weapon with a +1 enhancement bonus, and a 2d6 damage bonus vs. undead. You can also target another creature to enchant its worn melee weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blindness_and_Deafness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blindness/Deafness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Blindness/Deafness&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck blind and deaf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Blindness/Deafness&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck blind and deaf.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood_Frenzy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blood Frenzy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bulls_Strength&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bull&#039;s Strength ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Ray of Enfeeblement&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Strength is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Ray of Enfeeblement&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Strength is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burning_Hands&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burning Hands ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: 30 ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of fire shoots forth from the caster&#039;s hands, burning all those within its area of effect for 4d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: 30 ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of fire shoots forth from the caster&#039;s hands, burning all those within its area of effect for 1d4 damage per caster level, up to a maximum of 5d4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Call_Lightning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Call Lightning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect take 8d6 points of electrical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect  take 1d6 points of electrical damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camoflage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camouflage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 10 turns / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s coloring changes to match the uundings, gaining a +4 competence bonus to any Stealth checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 10 turns / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s coloring changes to match the surroundings, gaining a +10 competence bonus to any Hide checks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cats_Grace&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cat&#039;s Grace ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Dexterity is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Dexterity is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Monster&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Monster ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target creature, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 3 Rounds + 1 / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target creature, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Person_or_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Person or Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid or animal, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target animal or humanoid, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Circle_of_Doom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Circle of Doom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Healing Circle&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect are struck with negative energy that causes 6d8 points of damage. Targets are also afflicted by Doom for the duration.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Negative energy spells have a reverse effect on undead, healing them instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Healing Circle&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage, +1 point per caster level. Negative energy spells have a reverse effect on undead, healing them instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clairaudience_and_Clairvoyance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clairaudience/Clairvoyance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clarity&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clarity ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Charm Person&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the effects of Charm, Confusion, Daze, Fear, Sleep, and Stun, and provides a +4 Will saving throw bonus until it expires. Clarity also provides a +2 bonus to any ongoing save bonuses versus any effect which befuddles the mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 5 Rounds + 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Charm Person&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cloud_of_Bewilderment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cloud of Bewilderment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Small&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster blows forth a cloud of noxious air. Creatures within the cloud must succeed a Fortitude save vs Poison or be Dazed and Blinded for 1 round. This recurs each round upon all creatures who remain within the area of effect.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Dazing effects of this spell are subject to ongoing saving throws. Each failed saving throw versus the Daze effect provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Gas&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster blows forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cloudkill&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cloudkill ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A billowing cloud of noxious vapors settles over the area. Creatures within the area take 4d6 acid damage per round, with a Fortitude save for half. All creatures within the cloud also have their movement speed reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A billowing cloud of noxious vapors settles over the area. Its effects vary according to the Hit Dice of the affected creatures:&amp;lt;br/&amp;gt;1-3 HD: Instant death&amp;lt;br/&amp;gt;4-6 HD: Fortitude save or death&amp;lt;br/&amp;gt;Over 6 HD: 1d10 damage/round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Color_Spray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color Spray ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Creatures who fail their save are blinded for the duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures:&amp;lt;br/&amp;gt;1-2 HD: Sleep for 3 + 1d4 rounds&amp;lt;br/&amp;gt;3-4 HD: Blinded for 2 + 1d4 rounds&amp;lt;br/&amp;gt;Over 4 HD: Stunned for 1 + 1d4 round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combust&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combust ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex to extinguish flames&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell makes a creature burst into flame. The initial eruption of flame causes 6d6 fire damage. Further, the creature suffers 1d6 fire damage each round for the duration, with a Reflex save each round to extinguish the flames.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 points of damage. This will continue until the Reflex save is made.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cone_of_Cold&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cone of Cold ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of frost and snow shoots forth from the caster&#039;s hands, doing 12d6 points of cold damage to all those within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of frost and snow shoots forth from the caster&#039;s hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confusion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Confusion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures either wander randomly, attack a random target, or simply stand still.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures either wander randomly, attack a random target, or simply stand still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Contagion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Contagion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Counter Spells: Remove Disease&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck down with debilitating disease, reducing healing received by half. This stacks with curse and/or poison, such that the target receives no healing with two of these effects.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If not cured, the creature will be afflicted with a -8 constitution penalty after one hour, and a further -8 penalty after 24 hours or their next rest. This ability penalty may be removed by Lesser Restoration or Restoration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Counter Spells: Remove Disease&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Continual_Flame&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continual Flame ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Critical_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Critical Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 25% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 4 Hit Dice, plus an additional 20 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will for 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Light_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Light Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 10% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest Hit Die, plus an additional 5 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Minor_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Minor Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Spare the Dying&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is stabilized to 1 hit point if bleeding out.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 4 points of damage. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Moderate_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Moderate Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 15% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 2 Hit Dice, plus an additional 10 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Serious_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Serious Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 20% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 3 Hit Dice, plus an additional 15 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Darkfire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkfire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Darkness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Daze&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Daze ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target creature fails a Will save, they are dazed for the duration.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deafening_Clang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deafening Clang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 Sonic damage bonus. You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower a weapon with a +1 attack bonus and a +3 sonic damage bonus. Also, the weapon gains the ability to deafen the creature that is struck like a thunderstone . The attack bonus will not stack with an existing enhancement bonus or holy avenger properties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death_Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death Armor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 + 5 points of negative energy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 points of damage +1 point per 2 caster levels (maximum +5).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death_Ward&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death Ward ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to the effects of Curse and Doom. If struck with fatal damage, the creature also becomes temporarily unable to be reduced below 1 hit point for one round, consuming the Death Ward effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 5, Paladin 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Finger of Death&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to any death spells, spell-like abilities, and effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dismissal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dismissal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Gate&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Gate&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dispel_Magic&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dispel Magic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single or Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell strips all magical effects from a single target. The caster may also target an area, removing any persistent magical effects there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single or Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect&#039;s caster level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Displacement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Displacement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains 50% concealment, displacing the caster&#039;s image several feet to the side, similar to the abilities of a displacer beast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains 50% concealment, displacing the caster&#039;s image several feet to the side, similar to the abilities of a displacer beast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Favor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Favor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Power&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dominate_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dominate Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal temporarily becomes a faithful and loyal servant of the caster.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 3 Rounds, +1 / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal temporarily becomes a faithful and loyal servant of the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dominate_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dominate Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target person temporarily becomes a faithful and loyal servant of the caster. If the target is a player character, they will instead suffer the Daze effect.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 Round / 3 Caster Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target person temporarily becomes a faithful and loyal servant of the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Doom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Doom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature receives a -4 modifier to their saves and Armour Class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature receives a -2 modifier to all attack rolls, damage rolls, saving throws, ability checks and skill checks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eagle_Splendor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eagle&#039;s Splendor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Charisma is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Charisma is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electric_Jolt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Electric Jolt ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster does 2d6 points of electrical damage to a target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster does 1d3 points of electrical damage to a target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Elemental_Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elemental Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold, Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 10 + 1d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold, Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 1d6, +1 point per caster level. The caster also gains 50% immunity to cold and fire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Endurance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Constitution is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Constitution is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Endure_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Endure Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy_Buffer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Energy Buffer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Druid 5, Sorcerer / Wizard 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 6, Druid 6, Sorcerer / Wizard 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Turn / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enervation&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enervation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature temporarily loses 1d4 character levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature temporarily loses 1d4 character levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entangle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entangle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex, Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 3 + 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex, Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entropic_Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entropic Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal_Visage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ethereal Visage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+5 to an absorption limit of 100, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 6&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+3, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evards_Black_Tentacles&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Evard&#039;s Black Tentacles ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Black Tentacles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex and Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A field of thick, 10 feet long rubbery tentacles rises from the ground. Each round, creatures within the area receive 3d6 points bludgeoning damage, Reflex save for half. If the target fails the Reflex save, they must then make a Fortitude saving throw or become entangled by the tentacles for one round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1d4 Tentacles, + 1 / Caster Level (maximum 20)&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A field of thick, 10 feet long rubbery tentacles rises from the ground.  Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a Fortitude saving throw or become paralyzed by the grappling tentacle. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. The inability of the tentacles to target small creatures makes all small creatures completely immune to the spells effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Expeditious_Retreat&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Expeditious Retreat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster becomes 50% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster becomes 150% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fear ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect/ Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect/ Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeblemind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Feeblemind ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Heal&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With a successful ranged touch attack the caster applies a -4 Will penalty to the target, a -4 penalty on the spell DCs of any spells they may cast, and renders the target unable to use Metamagic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Heal&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With a successful ranged touch attack, the caster does 1d4 points of Intelligence damage to the creature for every 4 caster levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Find_Traps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Find Traps ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fireball&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fireball ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Large&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a fiery projectile that explodes upon all within the area of effect for 8d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Large&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firebrand&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Firebrand ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Masses of flame appear and target any hostile creature in the area of effect. Each ball of flame explodes for 12d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Arrow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Arrow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster launches 3 conjured fiery arrows at the target creature. Each arrow does 4d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster launches 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Lash&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Lash ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Druid is able to flay an enemy with two flaming brands that do 5d6 points of fire damage each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Druid is able to flay an enemy with flaming brands that do 2d6 points of fire damage, + 1d6 per 3 caster levels above level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Strike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Strike ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A pillar of flame engulfs all within the area of effect, inflicting 10d6 points of damage. Half of the damage caused by the spell is divine and the other half is fire-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (to a maximum of 15d6). Half of the damage caused by the spell is divine and the other half is fire-based. Enemies are struck by both damage types, while allies are struck only by the fire damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Elemental Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 elemental damage bonus (depending on the subradial option selected). You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Minute / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sets a melee weapon aflame, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flare&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flare ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A burst of hot light is fired from the caster to one target, making it suffer 2d6 Fire damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 10 rounds&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fort negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A burst of hot light is fired from the caster to one target, making it suffer a -1 penalty to attack rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Foxs_Cunning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fox&#039;s Cunning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Intelligence is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Intelligence is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Freedom_of_Movement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Freedom of Movement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m) / Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: Web&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to movement speed reducing effects for 1 minute, and entanglement for 3 rounds. They also gain a +4 Reflex saving throw bonus, and a +2 saving throw bonus versus any ongoing effects that hamper their physical mobility.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In addition, all entanglement, slow, movement speed decrease, physical paralysis, and knockdown effects on the creature end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Web&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to paralysis, slow, and entanglement spells and effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gedlees_Electric_Loop&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gedlee&#039;s Electric Loop ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Electric Loop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electrical&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 6d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electrical&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Small&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2 (See Below)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostly_Visage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghostly Visage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target is surrounded by a ghostly nimbus of light that grants damage reduction 5/+5 to an absorption limit of 30, prevents all spells of level 1 or lower from affecting the target, and grants 10% concealment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 5/+1, prevents all spells of level 1 or lower from affecting the caster, and grants 10% concealment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghoul_Touch&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghoul Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d6 + 2 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Glyph_of_Warding&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glyph of Warding ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Medium (15m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 8d6 points of sonic damage. After being triggered, the glyph dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Turn / 2 Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grease&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grease ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Dispelling&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Dispelling ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Magic_Fang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Magic Fang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Magic_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Magic Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the target&#039;s weapons and ammunition with a +2 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or  Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature&#039;s main hand weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Shadow_Conjuration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Shadow Conjuration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gust_of_Wind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gust of Wind ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hammer_of_the_Gods&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hammer of the Gods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster smites a group of enemies with divine light for 5d8 points of damage. Enemies that make a Will save take half damage and avoid being stunned for 1 round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8.  Enemies that make a Will save take half damage and avoid being dazed for 1 to 6 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Haste ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Slow&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target of this spell gains a +3 bonus to dodge AC (does not stack with dodge AC from boots), 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Slow&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Healing_Circle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Healing Circle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Circle of Doom&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All friendly creatures within the area of effect are healed as if receiving the effects of a Cure Critical Wounds spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect when used on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 6&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Circle of Doom&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All friendly creatures within the area of effect are healed for 1d8 Hit Points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Healing_Sting&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Healing Sting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You inflict 6d8 points of negative energy damage to the living creature touched and heal an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You inflict 1d6 points of damage,  +1 per caster level  to the living creature touched and gain an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target animal&#039;s mind, separating it from control of their body. The target animal is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will (-4) Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Monster&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Monster ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target creature&#039;s mind, separating it from control of their body.  The target creature is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target monster is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target person&#039;s mind, separating it from control of their body. The target humanoid is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target humanoid is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy_Sword&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Holy Sword ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horizikauls_Boom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Horizikaul&#039;s Boom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Thundering Boom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You blast the target with loud and high-pitched sounds. The target takes 4d6 points of sonic damage and must make a Will save or be deafened for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You blast the target with loud and high-pitched sounds. The target takes 1d4 points of sonic damage per two caster levels (maximum 5d4) and must make a Will save or be deafened for 1d4 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ice_Dagger&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice Dagger ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Sorcerer / Wizard 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a piece of ice that flies toward the target and deals 6d6 points of cold damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Sorcerer / Wizard 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a piece of ice that flies toward the target and deals 1d4 points of cold damage per level (maximum of 5d4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ice_Storm&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice Storm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures in the area of effect take 5d6 points of bludgeoning damage and 5d6 points of cold damage. The Reflex saves to avoid this damage are rolled separately for each instance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 6, Druid 5, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an additional 1d6 cold damage per additional 3 caster levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Identify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Identify ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Improved_Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Improved Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inferno&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inferno ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster causes a beam of searing flame to strike the target. This beam inflicts 2d6 points of Fire damage nine times, for a total of 18d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster causes a target to ignite into flame. Each round the target will suffer 2d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infestation_of_Maggots&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infestation of Maggots ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Disease&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Disease, Heal&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw. Any Constitution damage received remains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Disease&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: 1 round / 2 levels&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Disease, Heal&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Critical_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Critical Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Critical Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 7d8+1d4 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Critical Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Light_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Light Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 3d8 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 1d8 points of damage, + 1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Minor_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Minor Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Minor Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 2d6 points of negative energy damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Minor Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 1 point of damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Moderate_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Moderate Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Moderate Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 4d8 + 1d4 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Moderate Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 2d8 points of damage, + 1 point per caster level (to a maximum of +10). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Serious_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Serious Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Serious Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 6d8 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Serious Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 Rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: See Invisibility&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: See Invisibility&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility_Purge&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility Purge ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the invisibility from all invisible creatures and items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the invisibility from all invisible creatures and items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility_Sphere&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility Sphere ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, 15ft Radius&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell&#039;s area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, 15ft Radius&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell&#039;s area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ironguts&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ironguts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison Resistance&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When touched, the target creature gains a +4 circumstance bonus on Fortitude saves against all poisons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison Resistance&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: 10 minutes / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When touched, the target creature gains a +4 circumstance bonus on Fortitude saves against all poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Isaacs_Lesser_Missile_Storm&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Isaac&#039;s Lesser Missile Storm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Lesser Missile Storm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Gargantuan&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Ten energy missiles appear and target and hit one creature. Each missile does 1d6 points of magical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Gargantuan&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen_Edge&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Keen Edge ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knock&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Knock ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Legend_Lore&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legend Lore ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Dispel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Dispel ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Mind_Blank&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Mind Blank ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Confusion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Confusion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Planar_Binding&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Planar Binding ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Restoration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Restoration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse or a disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Spell_Breach&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spell Breach ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Spell_Mantle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spell Mantle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Darkness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a small light source above the target creature&#039;s head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Darkness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a small light source above the target creature&#039;s head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning_Bolt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning Bolt ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Chain of targets in a straight line&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 8d6 points of electricity damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Chain of targets in a straight line&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 1d6 points of electricity damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mage_Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mage Armor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The selected target gains a field of force around their body that functions as though they wear a chain shirt (Base AC 5, Maximum Dexterity Bonus 5). The target also gains a +2 Armour AC bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Circle_against_Alignment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Circle against Alignment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Fang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Fang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Missile&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Missile ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. The spell creates 5 missiles. Magic missiles do 1D4+1 points of damage each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1D4+1 points of damage each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Vestment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Vestment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Armor Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Armor or Shield&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched armor (or the armour of the targeted creature) with a +2 Armour AC bonus. The armour&#039;s weight is also reduced to 80% of its usual weight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Armor Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Armor or Shield&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched armor or shield with a +1 AC bonus per 3 caster levels (maximum of +5). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Melee Weapon or Creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the target&#039;s weapons and ammunition with a +1 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Melee Weapon or Creature&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched weapon with a +1 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass_Camoflage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mass Camouflage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melfs_Acid_Arrow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melf&#039;s Acid Arrow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Arrow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2 (Initial)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster targets a single creature with an acid bolt. The initial damage from the spell is 7d6, +1d6 every round until the spell expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round, + 1 Round / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster targets a single creature with an acid bolt. The initial damage from the spell is 3d6, +1d6 every round until the spell expires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mestils_Acid_Breath&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mestil&#039;s Acid Breath ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Cone&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You breathe forth a cone of acidic droplets. The cone inflicts 8d6 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Cone&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You breathe forth a cone of acidic droplets. The cone inflicts 1d6 points of acid damage per caster level (maximum 10d6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mestils_Acid_Sheath&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mestil&#039;s Acid Sheath ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Sheath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d8 + 15 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d6 points +2 points per caster level of acid damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind_Fog&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mind Fog ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Minor_Globe_of_Invulnerability&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Globe of Invulnerability ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard/Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard/Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Monstrous_Regeneration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Regeneration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Regeneration&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Each round, the target creature regains hit points equal to a roll of their top three hit dice. These instances of regeneration come at random intervals within the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Regeneration&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Caster Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration of the spell, the target creature gains the ability to regenerate 3 Hit Points every round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Burst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Burst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: &amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught in the area of effect take 4d8 points of negative energy damage. All creatures caught in the area also lose 2 points of strength. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Negative Energy Protection&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught in the area of effect take 1d8 points of negative energy damage, +1 per caster level, to a maximum of +20. All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Protection&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Protection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Ray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Ray ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A ray of negative energy slams into the target creature, doing 3d8 points of damage. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A ray of negative energy slams into the target creature, doing 1d6 points of damage. After level 1, the spell does an additional 1d6 points of damage for every 2 caster levels, to a maximum of 5d6 at level 9. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralize_Poison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutralize Poison ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Poison&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature has all traces of poison removed from their system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Poison&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature has all traces of poison removed from their system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One_With_The_Land&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== One with the Land ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster forges a strong link with nature, gaining a +4 competence bonus to Animal Handling and +2 Armour Enhancement AC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 hour / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster forges a strong link with nature, gaining a +4 competence bonus to Animal Empathy, Hide, Move Silently, and Set Trap skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Owls_Insight&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Owl&#039;s Insight ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Owls_Wisdom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Owl&#039;s Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Wisdom is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Wisdom is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PROTECTION_FROM_ALIGNMENT&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protection from Alignment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When this spell is cast, the target receives a +2 Deflection AC bonus, a +1 bonus to all saves, and 1/+1 Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantasmal_Killer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phantasmal Killer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: True Seeing&amp;lt;br/&amp;gt;Save: Will and Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target suffers from the Fear condition and takes 3d10 magical damage per round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: True Seeing&amp;lt;br/&amp;gt;Save: Will and Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Neutralize Poison&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds at a melee touch attack, the target suffers the effects of magical poison: This poison inflicts 4 points of Constitution damage, with a further 4 points if the poison is not cured within one minute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Neutralize Poison&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds at a melee touch attack, the target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Polymorph_Self&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Polymorph Self ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prayer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prayer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bestow Curse&amp;lt;br/&amp;gt;Save: None.&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area gain a bonus to attack bonus, damage, and saving throws, equal to the number of allies in the area, to a maximum of +3.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area receive a penalty to attack bonus, damage, and saving throws, equal to the number of non-minion enemies in the area, to a maximum of -3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Colossal&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bestow Curse&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain +1 to attack and damage rolls, skill checks, and saving throws. Enemies receive -1 penalties to the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection_from_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protection from Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 30/- against all elemental forms of damage. The spell ends after absorbing 40 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 30/- against all elemental forms of damage. The spell ends after absorbing 40 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quillfire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quillfire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates (poison only)&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster throws 12 poisonous quills at a target, dealing 1d6 points of piercing damage per quill with a successful ranged touch attack. The target also suffers the effects of Scorpion Venom if they fail a Fortitude save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates (poison only)&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster throws poisonous quills at a target, doing 1d8 points of damage (+1 per 2 levels of the caster - max +5), plus inflicting Scorpion Venom on the target if they fail a Fortitude save.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Raise_Dead&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raise Dead ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Returns one target corpse to life. The raised character returns to life with only 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Returns one target corpse to life. The raised character returns to life with only 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ray_of_Enfeeblement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ray of Enfeeblement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bull&#039;s Strength&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes a penalty of 1d4 + 2 to their attack bonus and damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bull&#039;s Strength&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 1d6 Strength damage, plus 1 per 2 caster levels, to a maximum of 11 damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ray_of_Frost&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ray of Frost ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Yes (Reflex for half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Does 2d6 cold damage to a single target creature.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Does 1d4 + 1 cold damage to a single target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Blindness_and_Deafness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Blindness/Deafness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Blindness / Deafness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect are cured of blindness and deafness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Blindness / Deafness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect are cured of blindness and deafness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Curse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Curse ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All curses and curse effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All curses and curse effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Disease&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Disease ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Contagion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All diseases and disease effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Contagion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All diseases and disease effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Fear&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Fear ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Fear&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1 Creature / 4 Levels&amp;lt;br/&amp;gt;Duration: 10 Turns&amp;lt;br/&amp;gt;Additional Counter Spells: Fear&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Paralysis&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Paralysis ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Hold Person&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All paralysis and hold effects are removed from allies within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1 Creature / 4 Levels&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Hold Person&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All paralysis and hold effects are removed from allies within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resist_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resist Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 30 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 30 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resistance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Grants the target creature a +1 bonus to all saving throws.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Turns&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Grants the target creature a +1 bonus to all saving throws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Restoration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects. Will not remove the effects of a curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects. Will not remove the effects of a curse or a disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sanctuary&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sanctuary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s or the person&#039;s, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s or the person&#039;s, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scare&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scare ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature is afflicted with fear and flees the caster.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d4 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 morale check to attack, damage and saving rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scintillating_Sphere&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scintillating Sphere ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 8d6 points of electric damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Searing_Light&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Searing Light ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster directs a beam of white-hot light at a single target, inflicting 6d8 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster directs a beam of white-hot light at a single target. The damage is based on the target&#039;s racial type:&amp;lt;br/&amp;gt;Undead: 1d8 per caster level, to a maximum of 10d8&amp;lt;br/&amp;gt;Construct: 1d6 for every 2 caster levels, to a maximum of 5d6&amp;lt;br/&amp;gt;Other: 1d8 per 2 caster levels, to a maximum of 5d8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;See_Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is able to see all invisible creatures within his line of sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is able to see all invisible creatures within his line of sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow_Conjuration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conjuration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shelgarns_Persistent_Blade&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shelgarn&#039;s Persistent Blade ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains a +2 Shield bonus to AC. As well, the caster is immune to the spell magic missile for the duration of the shield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains a +4 bonus to AC. As well, the caster is immune to the spell magic missile for the duration of the shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield_of_Faith&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield of Faith ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +2 Shield bonus to their armor class. In addition, they gain immunity to the effects of Doom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Silence ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large, Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Strikes the target dumb and unable to speak, or cast spells that require a verbal component.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large, Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slay_Living&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slay Living ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death, Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Death Ward&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target takes 9d8 points of negative energy damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death, Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Death Ward&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target must make a Fortitude save or die. Even if the saving throw is successful, the target takes 3d6 points of negative energy damage, +1 point per caster level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Causes creatures to fall into a comatose slumber.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 3 Rounds + 1 / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Haste&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The enemy creature has their movement lowered by 50% and are reduced to a single attack per round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal, 1 Creature / Level&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Haste&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemy creatures within the area of effect have their movement lowered by 50% and lose a single attack per round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sound_Burst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sound Burst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect take 6d6 points of damage and must make a Will save or be stunned for 1 round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect take 1d8 points of damage and must make a Will save or be stunned for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Resistance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spell Resistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spike_Growth&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spike Growth ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster transforms the terrain, causing nearly invisible spikes and edges to form. Any creature will suffer 2d6 points of slashing damage each round that they remain within the afflicted area. Furthermore, creatures will suffer a -4 penalty to Reflex saving throws and a 50% movement speed decrease while within the spell&#039;s area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 hour / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Covers the terrain with small spikes. Any creature will suffer 1d4 points of damage each round that they remain within the afflicted area. These spikes can damage the victim&#039;s legs, so that even once they are free of the spike growth, their movement rate is slowed for a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stinking_Cloud&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stinking Cloud ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect are stunned for 1 round. This effect occurs against all creatures within the cloud each round, or creatures who enter the cloud.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught within the area of effect are dazed. These effects last as long as they remain within the cloud and for 1 round after they leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stone_Bones&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stone Bones ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You cause the target to gain a +2 natural armor class bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One undead creature&amp;lt;br/&amp;gt;Duration: 10 minutes / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You cause the target undead to gain a +3 natural armor class bonus, due to the thickening of its bones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stoneskin&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stoneskin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell grants the target creature damage reduction 10/+5. The spell absorbs 80 points of melee damage before collapsing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell grants the target creature damage reduction 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_I&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature I ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire badger to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_II&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature II ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire boar to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_III&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature III ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire wolf to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_IV&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature IV ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire spider to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_V&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature V ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire bear to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tashas_Hideous_Laughter&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tasha&#039;s Hideous Laughter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Hideous Laughter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d3 rounds&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster&#039;s gains a +4 bonus on its saving throw because humor doesn&#039;t &#039;translate&#039; well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;True_Seeing&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== True Seeing ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;True_Strike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== True Strike ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ultravision&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultravision ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampiric_Touch&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vampiric Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: &amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 6d8 points of negative energy damage. This damage is then applied to the caster&#039;s hit points as a temporary bonus. You can&#039;t gain more temporary hit points than what is required to kill the target (target&#039;s current hit points +10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Negative Energy Protection&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 1d6 points of damage for every 2 caster levels (maximum 10d6). This damage is then applied to the caster&#039;s hit points as a temporary bonus. You can&#039;t gain more temporary hit points than what is required to kill the target (target&#039;s current hit points +10).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vine_Mine&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vine Mine ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Nature&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Explosive pods grow in the area, exploding when triggered by creatures within the area of effect for 2d6 bludgeoning and 2d6 acid damage to all nearby creatures. Each creature within the area of effect will trigger one vine mine per round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Nature&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 turn / level.&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Yes (Entangle)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When casting vine mine, the caster must select one of the following effects that will be created in the&amp;lt;br/&amp;gt;targeted area:&amp;lt;br/&amp;gt;- entangle (as the spell)&amp;lt;br/&amp;gt;- hamper movement (movement speed is halved)&amp;lt;br/&amp;gt;- camouflage (add +4 competence bonus on Hide checks)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Virtue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Virtue ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0, Druid 0, Paladin 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains 1 + Cha mod temporary hit points above his maximum total.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0, Druid 0, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains 1 temporary hit point above his maximum total.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall_of_Fire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wall of Fire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Wall 30 ft Long&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Wall 30 ft Long&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;War_Cry&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== War Cry ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting, Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Silence&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster lets out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting, Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Silence&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster lets out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Web&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Web ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round /  2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wounding_Whispers&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wounding Whispers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 + 10 points of sonic damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 + 1 / level points of sonic damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1190</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1190"/>
		<updated>2021-02-12T03:30:46Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Maneuver: Provoke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;ArmProfHvy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (heavy) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of heavy armor.&amp;lt;br/&amp;gt;Use: Automatic. Fighters, Paladins, Rangers, Clerics, and Druids receive this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfLgt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (light) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of light armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfMed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (medium) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of medium armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cleave&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Once per round, if the character kills an opponent, they receive a free attack against any opponent who is within melee weapon range.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Great Cleave at level 6. This removes the once per round limitation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatFort&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Fortitude ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ImpStrike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Improved Unarmed Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Armed opponents no longer get attacks of opportunity against the character when he attempts an unarmed attack. In addition, the character receives a bonus to Shield AC when fighting unarmed equal to the AC bonus of any equipped gauntlets or bracers.&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at Level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;IronWill&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Will ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s strong presence of mind gives him a +2 bonus to all Will saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LightngRef&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning Reflexes ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s reflexes are faster than normal, granting him a +2 bonus to all Reflex saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PBShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ranged Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Ranged Fighting, Crossbow Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee, and gains an additional +1 to attack and damage with ranged weapons when the target is within 15 feet.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Ranged Fighting at level 6, granting a &#039;Rapid Shot&#039; mode to gain an extra attack per round with a ranged weapon (excluding crossbows) at a -2 penalty to all attacks. The character also receives the Crossbow Fighting feat at level 6, allowing crossbows to receive as many attacks per round as other weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Proficiency ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat has the training required to use a shield.&amp;lt;br/&amp;gt;Use: All classes except monks, rogues, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toughness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TwoWeap&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Two-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Two-Weapon Fighting.&amp;lt;br/&amp;gt;Specifics: A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -6 to the off-hand becomes -4 for the primary hand and -4 for the off-hand. Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2).&amp;lt;br/&amp;gt;Use: Used automatically when fighting with two weapons.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Two-Weapon Fighting at level 6, granting a second extra attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;WeapFinesse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weapon Finesse ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his dexterity modifier instead of strength (if his dexterity is higher than his strength).&amp;lt;br/&amp;gt;Use: Automatic when using any of the following weapons: dagger, handaxe, kama, katana, kukri, light hammer, longsword, mace, quarterstaff, rapier, scimitar, short sword, sickle, whip and unarmed strike.&amp;lt;br/&amp;gt;Special: Innate to all characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ResistPoison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resist Poison ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +4 bonus on Fortitude saving throws against poison.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealthy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stealthy ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +2 bonus on Stealth checks.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_EPIC_AUTOMATIC_QUICKEN_1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quicken Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster reduces the time taken to cast spells, allowing them to cast two spells in one round. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 4 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_SCRIBE_SCROLL&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scribe Scroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Item Creation&amp;lt;br/&amp;gt;Prerequisite: Spellcaster Level 1st+.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You can create a scroll of any spell that you know. Scribing a scroll costs ichor equal to the level of the spell. Offensive/damaging spells use red ichor, healing/restorative spells use green, and all other types of spell use blue.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected (In order to scribe a scroll, the character has to cast the spell in question on a specially prepared blank scroll)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;2HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Great-Weapon Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat can make powerful attacks when wielding a single melee weapon with both hands. Gain a +3 bonus to the damage roll when wielding these weapons.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Great-Weapon Fighting at level 6, increasing the damage bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Single Weapon Fighting&amp;lt;br/&amp;gt;Specifics: When wielding a one-handed melee weapon with the off-hand empty, the character gains a +3 attack bonus. Tiny and Small weapons (excluding whips) also gain a +1 damage bonus.&amp;lt;br/&amp;gt;Use: Passive&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Single Weapon Fighting at level 6, increasing the attack bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShieldStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: While wielding a shield, the character gains a +10% resistance to all physical damage.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Shield Fighting at level 6, increasing the damage resistance to +20%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TorchStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Torch Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Torch Fighting&amp;lt;br/&amp;gt;Specifics: While wielding a torch in the off-hand, opponents in melee range suffer a -2 penalty to attacks for 3 rounds following an attack against you. While suffering this effect, any further attacks provoke a counterattack of fire damage equal to half your Constitution modifier (rounded up). This counterattack may be performed a maximum number of times per round equal to your attacks per round, with each counterattack resetting one round after its execution.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Torch Fighting at level 6, increasing the AB reduction to -3 and the damage bonus to the character&#039;s full Constitution modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockdown&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockdown ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent to the ground. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be struck prone for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock down all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Barbarians receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Blind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Blind ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to blind an opponent. The defender must make a Reflex save against the character&#039;s Maneuver DC or be blinded for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to blind all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Commander&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Commander Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat rallies their allies. The nearest friendly character receives an extra attack for a duration of (1 + Cha mod) rounds. Additional applications of this maneuver from either the same or another character will stack the effects&#039; durations.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Affects all nearby allies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Provoke&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Provoke ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat distracts and infuriates their enemies. The target is interrupted and forced to attack the provoker with a -1 AC penalty, and any damage they deal to others is reduced by half. This lasts for (Cha mod + 1, minimum 1) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Clarity clears Provoke.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to provoke all nearby enemies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_CalledShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Called Shot ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat makes a targeted strike on their opponent. The defender suffers a -2 attack bonus penalty and a 20% movement speed penalty. These effects both last for a duration of (1 + Wis mod) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts a called shot against all nearby enemies, at an increased cost of 3 Maneuvers. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rangers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Mass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mass Maneuvers ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver (Modifier)&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is able to apply certain Combat Maneuvers against more than one target. Activating this feat will cause the character to attempt a Mass version of the next Maneuver they attempt.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The details of any Mass variant of a Maneuver are detailed under that Maneuver&#039;s description.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Fighters receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Bypass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Bypass ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this Maneuver may pass through other characters&#039; spaces for one round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Grant all nearby allies to move through other characters&#039; spaces for one round. Repeated applications stack durations.&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Sprint&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dash ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this feat gains +50% movement speed for one round. An additional +1% movement speed is granted for each point of Athletics skill. Dash may be used a number of times equal to the character&#039;s Constitution Modifier + 2. Slaying any non-Minion creature restores one use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: You may use this feat again before its duration has expired to extend the duration of the Dash you currently have applied. All characters receive this feat for free at level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Silent&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Silent Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The spells will be cast without verbal components. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Extend&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Extend Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell will have their duration doubled. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Empower&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Empower Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Spells will have variable effects from sources such as dice increased by 50%. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Selective&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell which would otherwise possibly harm allies, will instead shape around and ignore them, preventing them from being harmed. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Heighten&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Heighten Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell becomes more difficult to resist, raising the DC of their next spell by 4. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Conversion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Converts metamagic into spell slots. Use of this feat will replenish the lowest level expended spell you know. Metamagic is converted at a rate of twice the Spell Level - e.g. a level 1 spell slot will cost 2 Metamagic to replenish while a level 4 slot will require 8.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&amp;lt;br/&amp;gt;Special: Bards, Clerics, Druids, Wizards, and Sorcerers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_ReelIn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Reel In ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can throw out a chain to hook an opponent and reel them in. The defender must make a Reflex save against the character&#039;s Maneuver DC or be pulled toward them.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to reel in all enemies near to the target, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockback&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockback ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent back a short distance. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be pushed away.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock back all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Martial_Acuity&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Martial Acuity ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: Your mental faculties augment the precision of your attacks. You gain a bonus to attack equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The attack bonus from your combined physical and mental ability modifiers cannot exceed 5 plus half your character level (rounded up).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strategic_Defense&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Strategic Defense ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You gain a bonus to AC equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The combined bonus of Dexterity modifier and this ability cannot exceed +10, and is subject to the Maximum Dexterity Bonus property of armour.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at level 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple_Weapon_Mastery&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Simple Weapon Mastery ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: You gain a damage bonus when using Simple weapons. Large weapons receive a +1d4 bonus, Light Crossbows receive a +2 bonus, and all other weapons receive a +1 bonus.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Note: While dual wielding, these damage bonuses will not appear on the character sheet, but will be applied when striking.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Barbarians, Fighters, Paladins, Monks, Rangers, and Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Stun&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Stun ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to stun an opponent. The defender must make a Will save against the character&#039;s Maneuver DC or be stunned. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to stun all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Monks receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Selective_Gadget&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Gadget ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Gadgets only damage hostile creatures. Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Movement_Dodgeroll&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dodgeroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character rapidly covers a short distance in a straight line, passing through other creatures. Uses up 1 use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Focus&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spell Focus ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: Spellcasting Level 1&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The character receives a +2 bonus to all of their spell DCs. This automatically upgrades to its Greater form at level 6, granting a +4 bonus to spell DCs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Channel Divinity ==&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Might ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to add his Charisma or Wisdom bonus, whichever is higher, to all weapon damage for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Shield ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to gain damage reduction against physical damage. The threshold for this damage reduction is equal to the sum total of Cleric and Paladin class levels the character possesses. The shield absorbs 10 damage per point of the character&#039;s Charisma or Wisdom bonus, whichever is higher, for a duration of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1189</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Feats&amp;diff=1189"/>
		<updated>2021-02-12T03:30:12Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Maneuver: Provoke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;ArmProfHvy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (heavy) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of heavy armor.&amp;lt;br/&amp;gt;Use: Automatic. Fighters, Paladins, Rangers, Clerics, and Druids receive this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfLgt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (light) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of light armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArmProfMed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Proficiency (medium) ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Specifics: This feat grants the knowledge to make effective use of medium armor.&amp;lt;br/&amp;gt;Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cleave&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Once per round, if the character kills an opponent, they receive a free attack against any opponent who is within melee weapon range.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Great Cleave at level 6. This removes the once per round limitation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatFort&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Fortitude ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ImpStrike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Improved Unarmed Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Armed opponents no longer get attacks of opportunity against the character when he attempts an unarmed attack. In addition, the character receives a bonus to Shield AC when fighting unarmed equal to the AC bonus of any equipped gauntlets or bracers.&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at Level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;IronWill&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Will ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s strong presence of mind gives him a +2 bonus to all Will saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LightngRef&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning Reflexes ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character&#039;s reflexes are faster than normal, granting him a +2 bonus to all Reflex saving throws.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PBShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ranged Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Ranged Fighting, Crossbow Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee, and gains an additional +1 to attack and damage with ranged weapons when the target is within 15 feet.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Ranged Fighting at level 6, granting a &#039;Rapid Shot&#039; mode to gain an extra attack per round with a ranged weapon (excluding crossbows) at a -2 penalty to all attacks. The character also receives the Crossbow Fighting feat at level 6, allowing crossbows to receive as many attacks per round as other weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Proficiency ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat has the training required to use a shield.&amp;lt;br/&amp;gt;Use: All classes except monks, rogues, sorcerers, and wizards have this feat for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toughness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TwoWeap&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Two-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Two-Weapon Fighting.&amp;lt;br/&amp;gt;Specifics: A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -6 to the off-hand becomes -4 for the primary hand and -4 for the off-hand. Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2).&amp;lt;br/&amp;gt;Use: Used automatically when fighting with two weapons.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Two-Weapon Fighting at level 6, granting a second extra attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;WeapFinesse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weapon Finesse ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his dexterity modifier instead of strength (if his dexterity is higher than his strength).&amp;lt;br/&amp;gt;Use: Automatic when using any of the following weapons: dagger, handaxe, kama, katana, kukri, light hammer, longsword, mace, quarterstaff, rapier, scimitar, short sword, sickle, whip and unarmed strike.&amp;lt;br/&amp;gt;Special: Innate to all characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ResistPoison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resist Poison ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +4 bonus on Fortitude saving throws against poison.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealthy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stealthy ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Character gains a +2 bonus on Stealth checks.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_EPIC_AUTOMATIC_QUICKEN_1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quicken Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster reduces the time taken to cast spells, allowing them to cast two spells in one round. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 4 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FEAT_SCRIBE_SCROLL&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scribe Scroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Item Creation&amp;lt;br/&amp;gt;Prerequisite: Spellcaster Level 1st+.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You can create a scroll of any spell that you know. Scribing a scroll costs ichor equal to the level of the spell. Offensive/damaging spells use red ichor, healing/restorative spells use green, and all other types of spell use blue.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected (In order to scribe a scroll, the character has to cast the spell in question on a specially prepared blank scroll)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;2HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great-Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Great-Weapon Fighting&amp;lt;br/&amp;gt;Specifics: A character with this feat can make powerful attacks when wielding a single melee weapon with both hands. Gain a +3 bonus to the damage roll when wielding these weapons.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Great-Weapon Fighting at level 6, increasing the damage bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1HStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Weapon Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required For: Improved Single Weapon Fighting&amp;lt;br/&amp;gt;Specifics: When wielding a one-handed melee weapon with the off-hand empty, the character gains a +3 attack bonus. Tiny and Small weapons (excluding whips) also gain a +1 damage bonus.&amp;lt;br/&amp;gt;Use: Passive&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Single Weapon Fighting at level 6, increasing the attack bonus to +6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShieldStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: While wielding a shield, the character gains a +10% resistance to all physical damage.&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Shield Fighting at level 6, increasing the damage resistance to +20%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TorchStyle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Torch Fighting ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Style&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Required for: Improved Torch Fighting&amp;lt;br/&amp;gt;Specifics: While wielding a torch in the off-hand, opponents in melee range suffer a -2 penalty to attacks for 3 rounds following an attack against you. While suffering this effect, any further attacks provoke a counterattack of fire damage equal to half your Constitution modifier (rounded up). This counterattack may be performed a maximum number of times per round equal to your attacks per round, with each counterattack resetting one round after its execution.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&amp;lt;br/&amp;gt;Special: This feat automatically upgrades to Improved Torch Fighting at level 6, increasing the AB reduction to -3 and the damage bonus to the character&#039;s full Constitution modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockdown&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockdown ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent to the ground. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be struck prone for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock down all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Barbarians receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Blind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Blind ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to blind an opponent. The defender must make a Reflex save against the character&#039;s Maneuver DC or be blinded for one round. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to blind all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Commander&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Commander Strike ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat rallies their allies. The nearest friendly character receives an extra attack for a duration of (1 + Cha mod) rounds. Additional applications of this maneuver from either the same or another character will stack the effects&#039; durations.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Affects all nearby allies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Provoke&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Provoke ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat distracts and infuriates their enemies. The target is interrupted and forced to attack the provoker with a -1 AC penalty, and any damage they deal to others is reduced by half. This lasts for (Cha mod + 1, minimum 1) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;PCs may make a Will save each round to avoid this effect. NPCs will be unable to attack targets other than the character for the duration, excepting Attacks of Opportunity.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to provoke all nearby enemies, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_CalledShot&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Called Shot ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat makes a targeted strike on their opponent. The defender suffers a -2 attack bonus penalty and a 20% movement speed penalty. These effects both last for a duration of (1 + Wis mod) rounds.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts a called shot against all nearby enemies, at an increased cost of 3 Maneuvers. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Rangers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Mass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mass Maneuvers ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver (Modifier)&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat is able to apply certain Combat Maneuvers against more than one target. Activating this feat will cause the character to attempt a Mass version of the next Maneuver they attempt.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The details of any Mass variant of a Maneuver are detailed under that Maneuver&#039;s description.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Fighters receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Bypass&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Bypass ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this Maneuver may pass through other characters&#039; spaces for one round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: Grant all nearby allies to move through other characters&#039; spaces for one round. Repeated applications stack durations.&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Sprint&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dash ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character using this feat gains +50% movement speed for one round. An additional +1% movement speed is granted for each point of Athletics skill. Dash may be used a number of times equal to the character&#039;s Constitution Modifier + 2. Slaying any non-Minion creature restores one use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: You may use this feat again before its duration has expired to extend the duration of the Dash you currently have applied. All characters receive this feat for free at level 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Silent&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Silent Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The spells will be cast without verbal components. Grants ten charges, with each affecting one spellcast. While active, this feat may be activated again to add another 10 charges at the same cost. These charges cannot exceed 20. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Extend&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Extend Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell will have their duration doubled. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Empower&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Empower Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Spells will have variable effects from sources such as dice increased by 50%. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Selective&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell which would otherwise possibly harm allies, will instead shape around and ignore them, preventing them from being harmed. Costs 1 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Heighten&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Heighten Spell ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: The caster&#039;s next spell becomes more difficult to resist, raising the DC of their next spell by 4. Costs 2 Metamagic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Metamagic_Conversion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Metamagic&amp;lt;br/&amp;gt;Prerequisite: Ability to cast first-level spells&amp;lt;br/&amp;gt;Specifics: Converts metamagic into spell slots. Use of this feat will replenish the lowest level expended spell you know. Metamagic is converted at a rate of twice the Spell Level - e.g. a level 1 spell slot will cost 2 Metamagic to replenish while a level 4 slot will require 8.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&amp;lt;br/&amp;gt;Special: Bards, Clerics, Druids, Wizards, and Sorcerers receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_ReelIn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Reel In ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can throw out a chain to hook an opponent and reel them in. The defender must make a Reflex save against the character&#039;s Maneuver DC or be pulled toward them.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to reel in all enemies near to the target, at an increased cost of 3 Maneuvers.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Knockback&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Knockback ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to knock an opponent back a short distance. The defender must make a Fortitude save against the character&#039;s Maneuver DC or be pushed away.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to knock back all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Martial_Acuity&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Martial Acuity ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: Your mental faculties augment the precision of your attacks. You gain a bonus to attack equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The attack bonus from your combined physical and mental ability modifiers cannot exceed 5 plus half your character level (rounded up).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strategic_Defense&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Strategic Defense ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Specifics: You gain a bonus to AC equal to the highest of your Intelligence, Wisdom, or Charisma modifiers. The combined bonus of Dexterity modifier and this ability cannot exceed +10, and is subject to the Maximum Dexterity Bonus property of armour.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Monks receive this feat for free at level 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple_Weapon_Mastery&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Simple Weapon Mastery ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None&amp;lt;br/&amp;gt;Specifics: You gain a damage bonus when using Simple weapons. Large weapons receive a +1d4 bonus, Light Crossbows receive a +2 bonus, and all other weapons receive a +1 bonus.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Note: While dual wielding, these damage bonuses will not appear on the character sheet, but will be applied when striking.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic. Barbarians, Fighters, Paladins, Monks, Rangers, and Rogues receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maneuver_Stun&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maneuver: Stun ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Combat Maneuver&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: A character with this feat can attempt to stun an opponent. The defender must make a Will save against the character&#039;s Maneuver DC or be stunned. On a failed save, Minion tier enemies will instead suffer the effect for three seconds, and Normal enemies one second.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mass: The character attempts to stun all nearby enemies, at an increased cost of 3 Maneuvers. Characters wielding a melee weapon affect those enemies around themselves, whilst those wielding ranged weapons affect the area around their target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Activated.&amp;lt;br/&amp;gt;Special: Monks receive this feat for free at first level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Selective_Gadget&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selective Gadget ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: Gadgets only damage hostile creatures. Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Movement_Dodgeroll&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dodgeroll ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Free Action&amp;lt;br/&amp;gt;Prerequisite: None.&amp;lt;br/&amp;gt;Specifics: The character rapidly covers a short distance in a straight line, passing through other creatures. Uses up 1 use of Dash.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Focus&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spell Focus ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&amp;lt;br/&amp;gt;Prerequisite: Spellcasting Level 1&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The character receives a +2 bonus to all of their spell DCs. This automatically upgrades to its Greater form at level 6, granting a +4 bonus to spell DCs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Channel Divinity ==&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Might ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to add his Charisma or Wisdom bonus, whichever is higher, to all weapon damage for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Divine Shield ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
Prerequisite: Channel Divinity&lt;br /&gt;
&lt;br /&gt;
Specifics: The character may spend one Channel Divinity to gain damage reduction against physical damage. The threshold for this damage reduction is equal to the sum total of Cleric and Paladin class levels the character possesses. The shield absorbs 10 damage per point of the character&#039;s Charisma or Wisdom bonus, whichever is higher, for a duration of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
Special: Paladins receive this feat for free at 3rd level.&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1188</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Rogue&amp;diff=1188"/>
		<updated>2021-02-12T03:17:56Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: /* Thrillseeker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rogues draw [[&amp;quot;Power&amp;quot;|Power]] from the Primal energy within themselves, pushing their minds and bodies to the absolute limit in the midst of combat. They are potent skirmishers who benefit from attacking flat-footed opponents and have the unique ability to utilize any scroll and a selection of rogue-only throwable objects - provided they have the stability to support it. Rogue [[#Archetypes|archetypes]] allow them to become an avoidance-based tank, a deadly mobile assassin, or unique trinket and explosion specialist. &lt;br /&gt;
:&lt;br /&gt;
:Maximizing &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attacking with finesse weapons, using most [[General Mechanics Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Blind|Blind]], and maximizing AC from lighter armors. It also provides bonuses to your Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039; increases your physical damage, carrying capacity and improves your Fortitude save.&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039; increases your survivability in raw hit points and contributing to your Fortitude save. &lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039; contributes to your maximum [[General Mechanics Information#Maneuvers|Maneuver]] pool, certain [[#Archetypes|archetype]] abilities and Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039; contributes to your Will save and certain [[#Archetypes|archetype]] abilities.&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; contributes to your Will save and support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&#039;&#039;&#039;Hit Die&#039;&#039;&#039;: d8 (8 HP per Level)&lt;br /&gt;
:&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Armor (Light, Medium), [[#Rogue Weapons|Weapons (Rogue)]]&lt;br /&gt;
:&#039;&#039;&#039;Skill Points per Level (*4 at 1st level)&#039;&#039;&#039;: 10&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Primary Saving Throw&#039;&#039;&#039;: Reflex&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[#Sneak Attack|Sneak Attack 1d6]], [[#Maneuver: Blind|Maneuver: Blind]], [[#Simple Weapon Mastery|Simple Weapon Mastery]], [[#Use Magic Device|Use Magic Device]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[#Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[#Sneak Attack|Sneak Attack 2d6]], [[#Evasion|Evasion]], [[#Self Concealment|Self Concealment I]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[#Archetypes|Archetype Feature I]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[#Sneak Attack|Sneak Attack 3d6]], [[#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[#Self Concealment|Self Concealment II]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[#Sneak Attack|Sneak Attack 4d6]], [[#Archetypes|Archetype Feature II]]&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[#Sneak Attack|Sneak Attack 5d6]], [[#Self Concealment|Self Concealment III]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[#Archetypes|Archetype Feature III]], [[#Rogue Bonus Feats|Rogue Bonus Feat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rogue Core Mechanics ==&lt;br /&gt;
=== &#039;&#039;&#039;Sneak Attack&#039;&#039;&#039; ===&lt;br /&gt;
Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character&#039;s blow delivers extra damage. This extra damage is +1d6 at first level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuver: Blind&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue learns the [[Feats#Maneuver: Blind|Blind]] [[General Mechanics Information#Maneuvers|Maneuver]] for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Simple Weapon Mastery&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Use Magic Device&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue can use scrolls of any variety as well as some unique throwable items. These scrolls and items typically have normal [[General Mechanics Information#Stability|Stability]] costs associated with their use.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge&#039;&#039;&#039; ===&lt;br /&gt;
The character retains their dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, the character instead takes no damage if they succeed at the save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Self Concealment&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue possesses a passive Concealment bonus, scaling with class level as detailed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Concealment&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rogue Bonus Feats&#039;&#039;&#039; ===&lt;br /&gt;
The Rogue gains access to a selection of class feats at levels 4, 6, 8, and 10. The following feats are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Slippery Mind || Characters failing their will save versus mind-affecting spells get an automatic reroll.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Evasion || Whenever a reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.&lt;br /&gt;
|-&lt;br /&gt;
| Blind Fight || This feat grants the character the ability to fight well, even if blinded or against invisible creatures. The character gets to re-roll its miss chance percentile one time to see if it actually hits. Furthermore, invisible creatures get no bonus to hit the character in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery || When using the disable trap, open lock, and set trap skills, the character automatically takes 20 on any skill checks, even if in combat.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency (Heavy) || This feat grants the knowledge to make effective use of heavy armor.&lt;br /&gt;
|-&lt;br /&gt;
| Selective Gadget || Gadgets only damage hostile creatures.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gadgets include: caltrops, choking powder, deceitful decoy, smoke bomb and tanglefoot bag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Uncanny Dodge II&#039;&#039;&#039; ===&lt;br /&gt;
The character gains immunity to Sneak Attacks from a flanking attacker unless they are performed by a creature with four or more combined levels in Rogue and/or Barbarian. This benefit does not apply when the character is flat-footed.&lt;br /&gt;
&lt;br /&gt;
This feat also grants a +1 bonus on reflex saving throws made to avoid traps.&lt;br /&gt;
&lt;br /&gt;
== Rogue Weapons ==&lt;br /&gt;
This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, quarterstaff, mace, shortsword, rapier, shortbow, morningstar, and sling.&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Thrillseeker&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Never tell me the odds.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Thrillseeking&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Thrill&#039;&#039; points, with a maximum capacity of 3 + Wisdom modifier + Constitution modifier. Activating this feat will expend Thrill at a rate of 1 per second, conferring a 100% Concealment effect while active. This feat may be deactivated again at any time, but upon deactivation cannot be used again until one round has passed. Upon avoiding an attack while this feat is not active, you regain a point of &#039;&#039;Thrill&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Danger Zone&#039;&#039;&#039;&lt;br /&gt;
| While &#039;&#039;Thrillseeking&#039;&#039; is active, any creature that attacks you in melee range receives your Sneak Attack damage dice in return. This damage inherits the type and power of your main hand weapon.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Hedged Bets&#039;&#039;&#039;&lt;br /&gt;
| You gain bonus Concealment to that granted by Self-Concealment each time your Concealment fails to misdirect an attack. This increases at a rate of +20% per hit taken. This bonus is reset when your Concealment successfully prevents an attack.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Silhouette&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Darkness is a matter of perspective.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Shadow Step&#039;&#039;&#039;&lt;br /&gt;
| You gain a pool of &#039;&#039;Shadow&#039;&#039;, with a maximum capacity equal to half your Rogue level (rounded up), plus Wisdom modifier. You may use the &#039;&#039;Shadow Step&#039;&#039; feat to expend 1 &#039;&#039;Shadow&#039;&#039; to blink out of sight, disengaging from your attack schedule and entering stealth. Any attacks you make within one round of exiting stealth have their Sneak Attack damage dice applied a second time. You regain a point of &#039;&#039;Shadow&#039;&#039; whenever a non-minion enemy is slain, and all &#039;&#039;Shadow&#039;&#039; when resting. You cannot &#039;&#039;Shadow Step&#039;&#039; after exiting stealth mode until one round has passed.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Shadow Jump&#039;&#039;&#039;&lt;br /&gt;
| While in stealth mode, &#039;&#039;Shadow Step&#039;&#039; evolves into &#039;&#039;Shadow Jump&#039;&#039;. This ability expends 1 &#039;&#039;Shadow&#039;&#039; to &#039;&#039;Shadow Jump&#039;&#039; near instantly to a point within 10m of you to which you have an unobstructed line of sight. If a creature is targeted, you jump to a point directly behind them if that space is unoccupied. If the target is an enemy, you immediately begin an attack, and gain an extra attack for three rounds. While this technique is not true teleportation, the casual observer may be unable to discern the difference.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Shadow Illusion&#039;&#039;&#039;&lt;br /&gt;
| If you target yourself with &#039;&#039;Shadow Jump&#039;&#039; while in stealth mode, you may expend 1 &#039;&#039;Shadow&#039;&#039; to place a 4m radius cloud of illusory shadow around your current location for 3 rounds. Enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; must succeed a Will save (DC 20 + Wis) vs Mind-Affecting or suffer Daze for 1 round. In addition, enemies who enter or remain in the &#039;&#039;Shadow Illusion&#039;&#039; suffer 2d6 Magical damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gadgeteer&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Good thing I brought my shark repellent.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Utility Belt&#039;&#039;&#039;&lt;br /&gt;
|Using this feature causes the next applicable gadget (as listed below) to be refunded upon use, and gain extra effects depending on its type. This feature has a maximum capacity equal to your Rogue level plus Intelligence modifier, is refilled on rest, and regains a use when a non-Minion opponent is slain.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Bomb&#039;&#039;&#039;: Instant use, Blind opponents for one round within 4m (Reflex, DC: 10 + Rogue Level + Intelligence Modifier). &amp;lt;br&amp;gt;&#039;&#039;&#039;Deceitful Decoy&#039;&#039;&#039;: Double hitpoints, deals your Intelligence modifier in electrical damage to nearest enemy once per round. &amp;lt;br&amp;gt;&#039;&#039;&#039;Caltrops&#039;&#039;&#039;: The physical damage dealt is maximized, plus an additional 1d4 fire damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;Tanglefoot bag&#039;&#039;&#039;: Also affects creatures in a 4m radius around target. &amp;lt;br&amp;gt;&#039;&#039;&#039;Choking Powder&#039;&#039;&#039;: Deals 1d8 in acid damage to affected creatures.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Satchel Charge&#039;&#039;&#039;&lt;br /&gt;
| Activate your &#039;&#039;Utility Belt&#039;&#039; a second time before using a gadget to arm a &#039;&#039;Satchel Charge&#039;&#039;, an explosive device placed at the position of the next gadget used. If you activate your &#039;&#039;Utility Belt&#039;&#039; a third time, all currently placed &#039;&#039;Satchel Charges&#039;&#039;&#039; will be detonated. Each does an amount of damage to creatures within 4m equal to your Sneak Attack dice, with half of this being typed as physical and the other half as fire. This damage may be halved with a successful Reflex save (DC: 10 + Rogue Level + Intelligence Modifier). Detonation of the charges does not cost a use of &#039;&#039;Utility Belt&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;High Explosives&#039;&#039;&#039;&lt;br /&gt;
| When your &#039;&#039;Satchel Charges&#039;&#039; detonate, any opponent hit suffers Knockdown for one round (Fortitude, DC: 20 + Intelligence Modifier; Half Duration). Any subsequent &#039;&#039;Satchel Charge&#039;&#039; explosions a creature receives within one round after the first causes this save to have an increased +4 DC, while the damage dice are maximized. Evasion also does not protect the recipient from any explosions beyond the first.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Spells&amp;diff=1187</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Spells&amp;diff=1187"/>
		<updated>2021-02-12T03:15:17Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;Acid_Splash&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Acid Splash ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a small orb of acid at the target for 2d6 points of acid damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a small orb of acid at the target for 1d3 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aid ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Doom&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +30 bonus temporary hitpoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Doom&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 bonus to maximum hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Amplify ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Animate_Dead&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Animate Dead ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AuraOfGlory&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aura of Glory ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Divine&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Medium&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +4 bonus to their saving throws versus fear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Divine&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Medium&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +5 bonus to their saving throws versus fear and are healed 1d4 hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awaken&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Awaken ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Special&amp;lt;br/&amp;gt;Area of Effect / Target: Self&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You, your animal companion, and any summons you may have, gain the effects of Haste for one minute when entering the area of effect of any Entangle, Grease, Spike Growth, Vine Mine, or Web spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Animal Companion&amp;lt;br/&amp;gt;Duration: Special&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at the Druid&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BalagarnsIronHorn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balagarn&#039;s Iron Horn ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Iron Horn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Fortitude save. Every creature that falls will be knocked down for one round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Strength check (as if the caster had a Strength of 20). Every creature that falls will be knocked down for one round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ball_Lightning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ball Lightning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a swarm of balls of lightning that strike your target. Eighteen balls are created, each dealing 1d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a ball of lightning that strikes your target. The damage of the ball is 1d6 per level to a maximum of 15d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bane&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bane ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bane fills the caster&#039;s enemies with fear and doubt. They suffer a -2 penalty on their attack rolls and a -2 penalty on saving throws against fear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bane fills the caster&#039;s enemies with fear and doubt. They suffer a -1 penalty on their attack rolls and a -1 penalty on saving throws against fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barkskin&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Barkskin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): None&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Barkskin hardens the target creature&#039;s skin, granting a +2 Natural armor bonus to AC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): None&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Barkskin hardens the target creature&#039;s skin, granting a natural armor bonus to Armor Class based on the caster&#039;s level:&amp;lt;br/&amp;gt;Level 1-6: +3&amp;lt;br/&amp;gt;Level 7-12: +4&amp;lt;br/&amp;gt;Levels 13+: +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battletide&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Battletide ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create an aura that steals energy from your enemies and transfers it to your allies. When an enemy is struck by an allied attack while both are within the aura, and the enemy is not already Slowed, that enemy must succeed at a Will save or suffer Slow for one round. The striking ally then gains the Haste effect for one round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bestow_Curse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bestow Curse ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Permanent&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Curse&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bestow Curse lowers the target creature&#039;s Constitution ability score by 4, and reduces all healing received by half. This penalty stacks with poison and/or disease, such that no healing will be received while under two of these effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Permanent&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Curse&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bestow Curse lowers all of the target creature&#039;s ability scores by 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bigbys_Interposing_Hand&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bigby&#039;s Interposing Hand ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blade_Thirst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blade Thirst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bless&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bless ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Bane&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain a +2 bonus to attack rolls, and a +2 Will saving throw bonus vs fear. This spell does not affect the caster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bane&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 on Will saves against fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bless_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bless Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 Divine damage bonus. You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Minute / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched melee weapon with a +1 enhancement bonus, and a 2d6 damage bonus vs. undead. You can also target another creature to enchant its worn melee weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blindness_and_Deafness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blindness/Deafness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Blindness/Deafness&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck blind and deaf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Blindness/Deafness&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck blind and deaf.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood_Frenzy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blood Frenzy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bulls_Strength&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bull&#039;s Strength ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Ray of Enfeeblement&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Strength is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Ray of Enfeeblement&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Strength is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burning_Hands&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burning Hands ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: 30 ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of fire shoots forth from the caster&#039;s hands, burning all those within its area of effect for 4d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: 30 ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of fire shoots forth from the caster&#039;s hands, burning all those within its area of effect for 1d4 damage per caster level, up to a maximum of 5d4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Call_Lightning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Call Lightning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect take 8d6 points of electrical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect  take 1d6 points of electrical damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camoflage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camouflage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 10 turns / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s coloring changes to match the uundings, gaining a +4 competence bonus to any Stealth checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 10 turns / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s coloring changes to match the surroundings, gaining a +10 competence bonus to any Hide checks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cats_Grace&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cat&#039;s Grace ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Dexterity is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Dexterity is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Monster&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Monster ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target creature, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 3 Rounds + 1 / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target creature, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charm_Person_or_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charm Person or Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target humanoid or animal, the caster is considered a friend. The target becomes neutral for the duration. If the target is a player character, they are instead dazed for the duration. This effect ends on non-player characters when attacked.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In the eyes of the target animal or humanoid, the personal reputation of the caster is improved by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Circle_of_Doom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Circle of Doom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Healing Circle&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect are struck with negative energy that causes 6d8 points of damage. Targets are also afflicted by Doom for the duration.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Negative energy spells have a reverse effect on undead, healing them instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Healing Circle&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage, +1 point per caster level. Negative energy spells have a reverse effect on undead, healing them instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clairaudience_and_Clairvoyance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clairaudience/Clairvoyance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clarity&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clarity ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Charm Person&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the effects of Charm, Confusion, Daze, Fear, Sleep, and Stun, and provides a +4 Will saving throw bonus until it expires. Clarity also provides a +2 bonus to any ongoing save bonuses versus any effect which befuddles the mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 5 Rounds + 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Charm Person&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cloud_of_Bewilderment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cloud of Bewilderment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Small&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster blows forth a cloud of noxious air. Creatures within the cloud must succeed a Fortitude save vs Poison or be Dazed and Blinded for 1 round. This recurs each round upon all creatures who remain within the area of effect.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Dazing effects of this spell are subject to ongoing saving throws. Each failed saving throw versus the Daze effect provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Gas&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster blows forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cloudkill&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cloudkill ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A billowing cloud of noxious vapors settles over the area. Creatures within the area take 4d6 acid damage per round, with a Fortitude save for half. All creatures within the cloud also have their movement speed reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A billowing cloud of noxious vapors settles over the area. Its effects vary according to the Hit Dice of the affected creatures:&amp;lt;br/&amp;gt;1-3 HD: Instant death&amp;lt;br/&amp;gt;4-6 HD: Fortitude save or death&amp;lt;br/&amp;gt;Over 6 HD: 1d10 damage/round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Color_Spray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color Spray ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Creatures who fail their save are blinded for the duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures:&amp;lt;br/&amp;gt;1-2 HD: Sleep for 3 + 1d4 rounds&amp;lt;br/&amp;gt;3-4 HD: Blinded for 2 + 1d4 rounds&amp;lt;br/&amp;gt;Over 4 HD: Stunned for 1 + 1d4 round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combust&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combust ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex to extinguish flames&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell makes a creature burst into flame. The initial eruption of flame causes 6d6 fire damage. Further, the creature suffers 1d6 fire damage each round for the duration, with a Reflex save each round to extinguish the flames.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 points of damage. This will continue until the Reflex save is made.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cone_of_Cold&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cone of Cold ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of frost and snow shoots forth from the caster&#039;s hands, doing 12d6 points of cold damage to all those within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Cone, 30ft&amp;lt;br/&amp;gt;Area of Effect / Target: Spell Cone&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A cone of frost and snow shoots forth from the caster&#039;s hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confusion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Confusion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures either wander randomly, attack a random target, or simply stand still.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures either wander randomly, attack a random target, or simply stand still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Contagion&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Contagion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Counter Spells: Remove Disease&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck down with debilitating disease, reducing healing received by half. This stacks with curse and/or poison, such that the target receives no healing with two of these effects.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If not cured, the creature will be afflicted with a -8 constitution penalty after one hour, and a further -8 penalty after 24 hours or their next rest. This ability penalty may be removed by Lesser Restoration or Restoration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Counter Spells: Remove Disease&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Continual_Flame&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continual Flame ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Critical_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Critical Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 25% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 4 Hit Dice, plus an additional 20 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will for 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Light_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Light Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 10% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest Hit Die, plus an additional 5 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Minor_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Minor Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Spare the Dying&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is stabilized to 1 hit point if bleeding out.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 4 points of damage. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Moderate_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Moderate Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 15% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 2 Hit Dice, plus an additional 10 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cure_Serious_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cure Serious Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed of damage: 20% of their maximum hit points (rounded up), plus hit points equalling a roll of their highest 3 Hit Dice, plus an additional 15 hit points.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Darkfire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkfire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Darkness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Daze&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Daze ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target creature fails a Will save, they are dazed for the duration.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 30 seconds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deafening_Clang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deafening Clang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 Sonic damage bonus. You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Paladin 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower a weapon with a +1 attack bonus and a +3 sonic damage bonus. Also, the weapon gains the ability to deafen the creature that is struck like a thunderstone . The attack bonus will not stack with an existing enhancement bonus or holy avenger properties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death_Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death Armor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 + 5 points of negative energy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 points of damage +1 point per 2 caster levels (maximum +5).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death_Ward&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death Ward ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to the effects of Curse and Doom. If struck with fatal damage, the creature also becomes temporarily unable to be reduced below 1 hit point for one round, consuming the Death Ward effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 5, Paladin 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Finger of Death&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to any death spells, spell-like abilities, and effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dismissal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dismissal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Gate&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Gate&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dispel_Magic&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dispel Magic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single or Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell strips all magical effects from a single target. The caster may also target an area, removing any persistent magical effects there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single or Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect&#039;s caster level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Displacement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Displacement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains 50% concealment, displacing the caster&#039;s image several feet to the side, similar to the abilities of a displacer beast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains 50% concealment, displacing the caster&#039;s image several feet to the side, similar to the abilities of a displacer beast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Favor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Favor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Power&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dominate_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dominate Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal temporarily becomes a faithful and loyal servant of the caster.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 3 Rounds, +1 / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal temporarily becomes a faithful and loyal servant of the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dominate_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dominate Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target person temporarily becomes a faithful and loyal servant of the caster. If the target is a player character, they will instead suffer the Daze effect.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 Round / 3 Caster Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target person temporarily becomes a faithful and loyal servant of the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Doom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Doom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature receives a -4 modifier to their saves and Armour Class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bless&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature receives a -2 modifier to all attack rolls, damage rolls, saving throws, ability checks and skill checks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eagle_Splendor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eagle&#039;s Splendor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Charisma is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Charisma is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electric_Jolt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Electric Jolt ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster does 2d6 points of electrical damage to a target.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster does 1d3 points of electrical damage to a target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Elemental_Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elemental Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold, Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 10 + 1d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold, Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 1d6, +1 point per caster level. The caster also gains 50% immunity to cold and fire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Endurance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Constitution is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: None&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Constitution is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Endure_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Endure Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy_Buffer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Energy Buffer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Druid 5, Sorcerer / Wizard 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 6, Druid 6, Sorcerer / Wizard 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Turn / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enervation&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enervation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature temporarily loses 1d4 character levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature temporarily loses 1d4 character levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entangle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entangle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex, Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Ranger 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 3 + 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex, Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entropic_Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entropic Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal_Visage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ethereal Visage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+5 to an absorption limit of 100, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 6&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+3, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evards_Black_Tentacles&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Evard&#039;s Black Tentacles ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Black Tentacles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex and Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A field of thick, 10 feet long rubbery tentacles rises from the ground. Each round, creatures within the area receive 3d6 points bludgeoning damage, Reflex save for half. If the target fails the Reflex save, they must then make a Fortitude saving throw or become entangled by the tentacles for one round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1d4 Tentacles, + 1 / Caster Level (maximum 20)&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Special&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A field of thick, 10 feet long rubbery tentacles rises from the ground.  Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a Fortitude saving throw or become paralyzed by the grappling tentacle. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. The inability of the tentacles to target small creatures makes all small creatures completely immune to the spells effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Expeditious_Retreat&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Expeditious Retreat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster becomes 50% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster becomes 150% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fear ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect/ Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect/ Target: Large&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeblemind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Feeblemind ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Heal&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With a successful ranged touch attack the caster applies a -4 Will penalty to the target, a -4 penalty on the spell DCs of any spells they may cast, and renders the target unable to use Metamagic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Heal&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With a successful ranged touch attack, the caster does 1d4 points of Intelligence damage to the creature for every 4 caster levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Find_Traps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Find Traps ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fireball&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fireball ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Large&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a fiery projectile that explodes upon all within the area of effect for 8d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Large&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firebrand&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Firebrand ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Masses of flame appear and target any hostile creature in the area of effect. Each ball of flame explodes for 12d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Arrow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Arrow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster launches 3 conjured fiery arrows at the target creature. Each arrow does 4d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster launches 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Lash&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Lash ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Druid is able to flay an enemy with two flaming brands that do 5d6 points of fire damage each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The Druid is able to flay an enemy with flaming brands that do 2d6 points of fire damage, + 1d6 per 3 caster levels above level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Strike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Strike ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A pillar of flame engulfs all within the area of effect, inflicting 10d6 points of damage. Half of the damage caused by the spell is divine and the other half is fire-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (to a maximum of 15d6). Half of the damage caused by the spell is divine and the other half is fire-based. Enemies are struck by both damage types, while allies are struck only by the fire damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flame Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Elemental Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment, Rune&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration, your active weapons or ammunition gain a 1d6 elemental damage bonus (depending on the subradial option selected). You can also target another creature to enchant its weapons.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This effect replaces any active Rune effects, and benefits from any properties or feats that also increase Rune damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Minute / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sets a melee weapon aflame, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flare&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flare ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A burst of hot light is fired from the caster to one target, making it suffer 2d6 Fire damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 10 rounds&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fort negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A burst of hot light is fired from the caster to one target, making it suffer a -1 penalty to attack rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Foxs_Cunning&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fox&#039;s Cunning ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Intelligence is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Intelligence is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Freedom_of_Movement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Freedom of Movement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m) / Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: Web&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to movement speed reducing effects for 1 minute, and entanglement for 3 rounds. They also gain a +4 Reflex saving throw bonus, and a +2 saving throw bonus versus any ongoing effects that hamper their physical mobility.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;In addition, all entanglement, slow, movement speed decrease, physical paralysis, and knockdown effects on the creature end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Web&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes immune to paralysis, slow, and entanglement spells and effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gedlees_Electric_Loop&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gedlee&#039;s Electric Loop ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Electric Loop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electrical&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 6d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electrical&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Small&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2 (See Below)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostly_Visage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghostly Visage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target is surrounded by a ghostly nimbus of light that grants damage reduction 5/+5 to an absorption limit of 30, prevents all spells of level 1 or lower from affecting the target, and grants 10% concealment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded by a ghostly nimbus of light that grants damage reduction 5/+1, prevents all spells of level 1 or lower from affecting the caster, and grants 10% concealment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghoul_Touch&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghoul Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d6 + 2 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Glyph_of_Warding&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glyph of Warding ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Medium (15m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 8d6 points of sonic damage. After being triggered, the glyph dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 Turn / 2 Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grease&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grease ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Dispelling&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Dispelling ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Magic_Fang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Magic Fang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Magic_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Magic Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the target&#039;s weapons and ammunition with a +2 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Creature or  Melee Weapon&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature&#039;s main hand weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater_Shadow_Conjuration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Shadow Conjuration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gust_of_Wind&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gust of Wind ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hammer_of_the_Gods&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hammer of the Gods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster smites a group of enemies with divine light for 5d8 points of damage. Enemies that make a Will save take half damage and avoid being stunned for 1 round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8.  Enemies that make a Will save take half damage and avoid being dazed for 1 to 6 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Haste ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Slow&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target of this spell gains a +3 bonus to dodge AC (does not stack with dodge AC from boots), 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Slow&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Healing_Circle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Healing Circle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Circle of Doom&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All friendly creatures within the area of effect are healed as if receiving the effects of a Cure Critical Wounds spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Healing spells have a reverse effect when used on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 6&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Circle of Doom&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All friendly creatures within the area of effect are healed for 1d8 Hit Points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Healing_Sting&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Healing Sting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You inflict 6d8 points of negative energy damage to the living creature touched and heal an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You inflict 1d6 points of damage,  +1 per caster level  to the living creature touched and gain an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Animal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Animal ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target animal&#039;s mind, separating it from control of their body. The target animal is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will (-4) Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target animal is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Monster&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Monster ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target creature&#039;s mind, separating it from control of their body.  The target creature is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target monster is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hold_Person&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hold Person ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster contains the target person&#039;s mind, separating it from control of their body. The target humanoid is paralyzed for the duration of the spell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target humanoid is paralyzed for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy_Sword&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Holy Sword ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horizikauls_Boom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Horizikaul&#039;s Boom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Thundering Boom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You blast the target with loud and high-pitched sounds. The target takes 4d6 points of sonic damage and must make a Will save or be deafened for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You blast the target with loud and high-pitched sounds. The target takes 1d4 points of sonic damage per two caster levels (maximum 5d4) and must make a Will save or be deafened for 1d4 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ice_Dagger&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice Dagger ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 1, Sorcerer / Wizard 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a piece of ice that flies toward the target and deals 6d6 points of cold damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Sorcerer / Wizard 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You create a piece of ice that flies toward the target and deals 1d4 points of cold damage per level (maximum of 5d4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ice_Storm&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice Storm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures in the area of effect take 5d6 points of bludgeoning damage and 5d6 points of cold damage. The Reflex saves to avoid this damage are rolled separately for each instance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 6, Druid 5, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an additional 1d6 cold damage per additional 3 caster levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Identify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Identify ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Improved_Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Improved Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inferno&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inferno ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster causes a beam of searing flame to strike the target. This beam inflicts 2d6 points of Fire damage nine times, for a total of 18d6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster causes a target to ignite into flame. Each round the target will suffer 2d6 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infestation_of_Maggots&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infestation of Maggots ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Disease&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Disease, Heal&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw. Any Constitution damage received remains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Disease&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: 1 round / 2 levels&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Disease, Heal&amp;lt;br/&amp;gt;Save: Fortitude negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Critical_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Critical Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Critical Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 7d8+1d4 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Critical Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Light_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Light Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 3d8 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Light Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 1d8 points of damage, + 1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Minor_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Minor Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Minor Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 2d6 points of negative energy damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Minor Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 1 point of damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Moderate_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Moderate Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Moderate Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 4d8 + 1d4 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Moderate Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 2d8 points of damage, + 1 point per caster level (to a maximum of +10). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inflict_Serious_Wounds&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inflict Serious Wounds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Serious Wounds&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target suffers 6d8 points of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Cure Serious Wounds&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 Rounds)&amp;lt;br/&amp;gt;Additional Counter Spells: See Invisibility&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: See Invisibility&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility_Purge&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility Purge ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the invisibility from all invisible creatures and items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell removes the invisibility from all invisible creatures and items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invisibility_Sphere&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Invisibility Sphere ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, 15ft Radius&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell&#039;s area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, 15ft Radius&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Invisibility Purge&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell&#039;s area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ironguts&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ironguts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison Resistance&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When touched, the target creature gains a +4 circumstance bonus on Fortitude saves against all poisons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison Resistance&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature touched&amp;lt;br/&amp;gt;Duration: 10 minutes / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When touched, the target creature gains a +4 circumstance bonus on Fortitude saves against all poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Isaacs_Lesser_Missile_Storm&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Isaac&#039;s Lesser Missile Storm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Lesser Missile Storm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Gargantuan&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Ten energy missiles appear and target and hit one creature. Each missile does 1d6 points of magical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Gargantuan&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen_Edge&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Keen Edge ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knock&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Knock ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Legend_Lore&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legend Lore ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Dispel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Dispel ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Mind_Blank&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Mind Blank ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Confusion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Confusion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Planar_Binding&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Planar Binding ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Restoration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Restoration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Ghoul Touch&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse or a disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Spell_Breach&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spell Breach ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lesser_Spell_Mantle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spell Mantle ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells: Darkness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a small light source above the target creature&#039;s head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Darkness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a small light source above the target creature&#039;s head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning_Bolt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning Bolt ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Chain of targets in a straight line&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 8d6 points of electricity damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Chain of targets in a straight line&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 1d6 points of electricity damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mage_Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mage Armor ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The selected target gains a field of force around their body that functions as though they wear a chain shirt (Base AC 5, Maximum Dexterity Bonus 5). The target also gains a +2 Armour AC bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Circle_against_Alignment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Circle against Alignment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Fang&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Fang ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Missile&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Missile ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. The spell creates 5 missiles. Magic missiles do 1D4+1 points of damage each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Force&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1D4+1 points of damage each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Vestment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Vestment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Armor Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Armor or Shield&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched armor (or the armour of the targeted creature) with a +2 Armour AC bonus. The armour&#039;s weight is also reduced to 80% of its usual weight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Armor Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Creature, Armor or Shield&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched armor or shield with a +1 AC bonus per 3 caster levels (maximum of +5). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magic_Weapon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Weapon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Melee Weapon or Creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the target&#039;s weapons and ammunition with a +1 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Weapon Enchantment&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Melee Weapon or Creature&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You empower the touched weapon with a +1 enhancement bonus. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass_Camoflage&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mass Camouflage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melfs_Acid_Arrow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melf&#039;s Acid Arrow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Arrow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Brief (3 rounds)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2 (Initial)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster targets a single creature with an acid bolt. The initial damage from the spell is 7d6, +1d6 every round until the spell expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round, + 1 Round / 3 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster targets a single creature with an acid bolt. The initial damage from the spell is 3d6, +1d6 every round until the spell expires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mestils_Acid_Breath&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mestil&#039;s Acid Breath ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Cone&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You breathe forth a cone of acidic droplets. The cone inflicts 8d6 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Cone&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You breathe forth a cone of acidic droplets. The cone inflicts 1d6 points of acid damage per caster level (maximum 10d6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mestils_Acid_Sheath&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mestil&#039;s Acid Sheath ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Acid Sheath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d8 + 15 points of acid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Acid&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: No&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d6 points +2 points per caster level of acid damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind_Fog&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mind Fog ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 2 Rounds + 1 / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Minor_Globe_of_Invulnerability&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Globe of Invulnerability ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard/Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard/Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Monstrous_Regeneration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Regeneration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Regeneration&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Each round, the target creature regains hit points equal to a roll of their top three hit dice. These instances of regeneration come at random intervals within the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Regeneration&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Caster Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For the duration of the spell, the target creature gains the ability to regenerate 3 Hit Points every round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Burst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Burst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: &amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught in the area of effect take 4d8 points of negative energy damage. All creatures caught in the area also lose 2 points of strength. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Negative Energy Protection&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught in the area of effect take 1d8 points of negative energy damage, +1 per caster level, to a maximum of +20. All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Protection&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Protection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Negative_Energy_Ray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative Energy Ray ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A ray of negative energy slams into the target creature, doing 3d8 points of damage. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A ray of negative energy slams into the target creature, doing 1d6 points of damage. After level 1, the spell does an additional 1d6 points of damage for every 2 caster levels, to a maximum of 5d6 at level 9. Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralize_Poison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutralize Poison ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Poison&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature has all traces of poison removed from their system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Poison&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature has all traces of poison removed from their system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One_With_The_Land&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== One with the Land ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster forges a strong link with nature, gaining a +4 competence bonus to Animal Handling and +2 Armour Enhancement AC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Ranger 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 hour / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster forges a strong link with nature, gaining a +4 competence bonus to Animal Empathy, Hide, Move Silently, and Set Trap skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Owls_Insight&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Owl&#039;s Insight ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Owls_Wisdom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Owl&#039;s Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Wisdom is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature&#039;s Wisdom is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PROTECTION_FROM_ALIGNMENT&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protection from Alignment ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When this spell is cast, the target receives a +2 Deflection AC bonus, a +1 bonus to all saves, and 1/+1 Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantasmal_Killer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phantasmal Killer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: True Seeing&amp;lt;br/&amp;gt;Save: Will and Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target suffers from the Fear condition and takes 3d10 magical damage per round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: True Seeing&amp;lt;br/&amp;gt;Save: Will and Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Neutralize Poison&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds at a melee touch attack, the target suffers the effects of magical poison: This poison inflicts 4 points of Constitution damage, with a further 4 points if the poison is not cured within one minute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Neutralize Poison&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the caster succeeds at a melee touch attack, the target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Polymorph_Self&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Polymorph Self ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prayer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prayer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bestow Curse&amp;lt;br/&amp;gt;Save: None.&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area gain a bonus to attack bonus, damage, and saving throws, equal to the number of allies in the area, to a maximum of +3.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemies within the area receive a penalty to attack bonus, damage, and saving throws, equal to the number of non-minion enemies in the area, to a maximum of -3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster, Colossal&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bestow Curse&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect gain +1 to attack and damage rolls, skill checks, and saving throws. Enemies receive -1 penalties to the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection_from_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protection from Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 30/- against all elemental forms of damage. The spell ends after absorbing 40 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 30/- against all elemental forms of damage. The spell ends after absorbing 40 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quillfire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quillfire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates (poison only)&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster throws 12 poisonous quills at a target, dealing 1d6 points of piercing damage per quill with a successful ranged touch attack. The target also suffers the effects of Scorpion Venom if they fail a Fortitude save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates (poison only)&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster throws poisonous quills at a target, doing 1d8 points of damage (+1 per 2 levels of the caster - max +5), plus inflicting Scorpion Venom on the target if they fail a Fortitude save.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Raise_Dead&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raise Dead ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Returns one target corpse to life. The raised character returns to life with only 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Returns one target corpse to life. The raised character returns to life with only 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ray_of_Enfeeblement&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ray of Enfeeblement ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Bull&#039;s Strength&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes a penalty of 1d4 + 2 to their attack bonus and damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death&amp;lt;br/&amp;gt;Component(s): Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Bull&#039;s Strength&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 1d6 Strength damage, plus 1 per 2 caster levels, to a maximum of 11 damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ray_of_Frost&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ray of Frost ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Yes (Reflex for half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Does 2d6 cold damage to a single target creature.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Cold&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Does 1d4 + 1 cold damage to a single target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Blindness_and_Deafness&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Blindness/Deafness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Blindness / Deafness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect are cured of blindness and deafness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Blindness / Deafness&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All allies within the area of effect are cured of blindness and deafness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Curse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Curse ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All curses and curse effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All curses and curse effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Disease&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Disease ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Contagion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All diseases and disease effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Contagion&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All diseases and disease effects are removed from the target creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Fear&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Fear ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Fear&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1 Creature / 4 Levels&amp;lt;br/&amp;gt;Duration: 10 Turns&amp;lt;br/&amp;gt;Additional Counter Spells: Fear&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remove_Paralysis&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove Paralysis ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Hold Person&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All paralysis and hold effects are removed from allies within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Paladin 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Large, 1 Creature / 4 Levels&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Hold Person&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All paralysis and hold effects are removed from allies within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resist_Elements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resist Elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 30 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 30 points of damage from any single elemental type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resistance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 0, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Grants the target creature a +1 bonus to all saving throws.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 2 Turns&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Grants the target creature a +1 bonus to all saving throws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Restoration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4, Druid 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects. Will not remove the effects of a curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects. Will not remove the effects of a curse or a disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sanctuary&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sanctuary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s or the person&#039;s, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster&#039;s or the person&#039;s, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scare&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scare ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature is afflicted with fear and flees the caster.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Fear, Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d4 Rounds&amp;lt;br/&amp;gt;Additional Counter Spells: Remove Fear&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 morale check to attack, damage and saving rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scintillating_Sphere&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scintillating Sphere ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 8d6 points of electric damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Electricity&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Instantaneous&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Searing_Light&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Searing Light ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster directs a beam of white-hot light at a single target, inflicting 6d8 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster directs a beam of white-hot light at a single target. The damage is based on the target&#039;s racial type:&amp;lt;br/&amp;gt;Undead: 1d8 per caster level, to a maximum of 10d8&amp;lt;br/&amp;gt;Construct: 1d6 for every 2 caster levels, to a maximum of 5d6&amp;lt;br/&amp;gt;Other: 1d8 per 2 caster levels, to a maximum of 5d8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;See_Invisibility&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Invisibility ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is able to see all invisible creatures within his line of sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Divination&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature is able to see all invisible creatures within his line of sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow_Conjuration&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conjuration ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shelgarns_Persistent_Blade&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shelgarn&#039;s Persistent Blade ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains a +2 Shield bonus to AC. As well, the caster is immune to the spell magic missile for the duration of the shield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster gains a +4 bonus to AC. As well, the caster is immune to the spell magic missile for the duration of the shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield_of_Faith&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield of Faith ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +2 Shield bonus to their armor class. In addition, they gain immunity to the effects of Doom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 turn / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Silence ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large, Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Strikes the target dumb and unable to speak, or cast spells that require a verbal component.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Illusion&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large, Single&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slay_Living&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slay Living ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death, Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Death Ward&amp;lt;br/&amp;gt;Save: Fortitude (Half)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target takes 9d8 points of negative energy damage.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Negative energy spells have a reverse effect on undead, healing instead of harming them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 5, Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Death, Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Death Ward&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target must make a Fortitude save or die. Even if the saving throw is successful, the target takes 3d6 points of negative energy damage, +1 point per caster level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Causes creatures to fall into a comatose slumber.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 3 Rounds + 1 / Caster Level&amp;lt;br/&amp;gt;Additional Counter Spells: Clarity&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slow ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Haste&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The enemy creature has their movement lowered by 50% and are reduced to a single attack per round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal, 1 Creature / Level&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Haste&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All enemy creatures within the area of effect have their movement lowered by 50% and lose a single attack per round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sound_Burst&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sound Burst ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect take 6d6 points of damage and must make a Will save or be stunned for 1 round.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Medium&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will Special&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect take 1d8 points of damage and must make a Will save or be stunned for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Resistance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spell Resistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spike_Growth&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spike Growth ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster transforms the terrain, causing nearly invisible spikes and edges to form. Any creature will suffer 2d6 points of slashing damage each round that they remain within the afflicted area. Furthermore, creatures will suffer a -4 penalty to Reflex saving throws and a 50% movement speed decrease while within the spell&#039;s area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Long&amp;lt;br/&amp;gt;Area of Effect / Target: Large&amp;lt;br/&amp;gt;Duration: 1 hour / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Covers the terrain with small spikes. Any creature will suffer 1d4 points of damage each round that they remain within the afflicted area. These spikes can damage the victim&#039;s legs, so that even once they are free of the spike growth, their movement rate is slowed for a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stinking_Cloud&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stinking Cloud ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Poison&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures within the area of effect are stunned for 1 round. This effect occurs against all creatures within the cloud each round, or creatures who enter the cloud.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Fortitude Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;All creatures caught within the area of effect are dazed. These effects last as long as they remain within the cloud and for 1 round after they leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stone_Bones&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stone Bones ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One creature&amp;lt;br/&amp;gt;Duration: Long (30m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You cause the target to gain a +2 natural armor class bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2, Cleric 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s): Magical Armor&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: One undead creature&amp;lt;br/&amp;gt;Duration: 10 minutes / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You cause the target undead to gain a +3 natural armor class bonus, due to the thickening of its bones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stoneskin&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stoneskin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Long (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell grants the target creature damage reduction 10/+5. The spell absorbs 80 points of melee damage before collapsing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Hour / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell grants the target creature damage reduction 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_I&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature I ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1&amp;lt;br/&amp;gt;Innate Level: 1&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire badger to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_II&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature II ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire boar to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_III&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature III ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire wolf to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_IV&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature IV ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire spider to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Creature_V&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature V ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: Long (Until Next Rest)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a creature to be a faithful and loyal servant. The creature summoned depends upon the caster&#039;s summoning theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Point&amp;lt;br/&amp;gt;Duration: 24 Hours&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster summons a dire bear to be a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tashas_Hideous_Laughter&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tasha&#039;s Hideous Laughter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed: &#039;&#039;&#039;Hideous Laughter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Short&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1d3 rounds&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Will negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster&#039;s gains a +4 bonus on its saving throw because humor doesn&#039;t &#039;translate&#039; well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;True_Seeing&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== True Seeing ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;True_Strike&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== True Strike ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ultravision&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultravision ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampiric_Touch&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vampiric Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: &amp;lt;br/&amp;gt;Save: Fortitude&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 6d8 points of negative energy damage. This damage is then applied to the caster&#039;s hit points as a temporary bonus. You can&#039;t gain more temporary hit points than what is required to kill the target (target&#039;s current hit points +10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Necromancy&amp;lt;br/&amp;gt;Descriptor(s): Negative&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Instant&amp;lt;br/&amp;gt;Additional Counter Spells: Negative Energy Protection&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature takes 1d6 points of damage for every 2 caster levels (maximum 10d6). This damage is then applied to the caster&#039;s hit points as a temporary bonus. You can&#039;t gain more temporary hit points than what is required to kill the target (target&#039;s current hit points +10).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vine_Mine&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vine Mine ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Nature&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Explosive pods grow in the area, exploding when triggered by creatures within the area of effect for 2d6 bludgeoning and 2d6 acid damage to all nearby creatures. Each creature within the area of effect will trigger one vine mine per round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5&amp;lt;br/&amp;gt;Innate Level: 5&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s): Nature&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 turn / level.&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Yes (Entangle)&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;When casting vine mine, the caster must select one of the following effects that will be created in the&amp;lt;br/&amp;gt;targeted area:&amp;lt;br/&amp;gt;- entangle (as the spell)&amp;lt;br/&amp;gt;- hamper movement (movement speed is halved)&amp;lt;br/&amp;gt;- camouflage (add +4 competence bonus on Hide checks)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Virtue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Virtue ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0, Druid 0, Paladin 0&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: Medium (15m Combat Time)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains 1 + Cha mod temporary hit points above his maximum total.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cantrips may be cast an unlimited number of times per day, and use all applicable Metamagic feats the caster knows for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Cleric 0, Druid 0, Paladin 1&amp;lt;br/&amp;gt;Innate Level: 0&amp;lt;br/&amp;gt;School: Transmutation&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Touch&amp;lt;br/&amp;gt;Area of Effect / Target: Single&amp;lt;br/&amp;gt;Duration: 1 Turn / Level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Harmless&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The target creature gains 1 temporary hit point above his maximum total.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall_of_Fire&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wall of Fire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 4, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Wall 30 ft Long&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 5, Wizard / Sorcerer 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Evocation&amp;lt;br/&amp;gt;Descriptor(s): Fire&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Wall 30 ft Long&amp;lt;br/&amp;gt;Duration: 1 Round / 2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: Reflex 1/2&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;War_Cry&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== War Cry ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting, Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Silence&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster lets out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The effects of this spell are subject to ongoing saving throws. Each round, the target may attempt a new saving throw to end the effect. Each failed saving throw provides a stacking +4 bonus to further saving throws for 5 rounds versus the following effects:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Confusion, Daze, Domination, Fear, Knockdown, Paralysis, Petrification, Sleep, Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 4&amp;lt;br/&amp;gt;Innate Level: 4&amp;lt;br/&amp;gt;School: Enchantment&amp;lt;br/&amp;gt;Descriptor(s): Mind-Affecting, Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Colossal&amp;lt;br/&amp;gt;Duration: 1 Round / Level&amp;lt;br/&amp;gt;Additional Counter Spells: Silence&amp;lt;br/&amp;gt;Save: Will Negates&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster lets out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Web&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Web ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Druid 2, Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Wizard / Sorcerer 2&amp;lt;br/&amp;gt;Innate Level: 2&amp;lt;br/&amp;gt;School: Conjuration&amp;lt;br/&amp;gt;Descriptor(s):&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Medium&amp;lt;br/&amp;gt;Area of Effect / Target: Huge&amp;lt;br/&amp;gt;Duration: 1 Round /  2 Levels&amp;lt;br/&amp;gt;Additional Counter Spells: Freedom of Movement&amp;lt;br/&amp;gt;Save: Reflex Partial&amp;lt;br/&amp;gt;Spell Resistance: Yes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wounding_Whispers&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wounding Whispers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: Short (1m)&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 + 10 points of sonic damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caster Level(s): Bard 3&amp;lt;br/&amp;gt;Innate Level: 3&amp;lt;br/&amp;gt;School: Abjuration&amp;lt;br/&amp;gt;Descriptor(s): Sonic&amp;lt;br/&amp;gt;Component(s): Verbal, Somatic&amp;lt;br/&amp;gt;Range: Personal&amp;lt;br/&amp;gt;Area of Effect / Target: Caster&amp;lt;br/&amp;gt;Duration: 1 round / level&amp;lt;br/&amp;gt;Additional Counter Spells:&amp;lt;br/&amp;gt;Save: None&amp;lt;br/&amp;gt;Spell Resistance: No&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 + 1 / level points of sonic damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Equipment_and_Itemization&amp;diff=1186</id>
		<title>Equipment and Itemization</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Equipment_and_Itemization&amp;diff=1186"/>
		<updated>2021-02-12T03:11:46Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ==&lt;br /&gt;
In general:&lt;br /&gt;
*Weapon damage has been normalized across proficiency levels.&lt;br /&gt;
*Weapon size only factors into the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] and [[Feats#Single Weapon Fighting|Single Weapon Fighting]] feats.&lt;br /&gt;
*Weapons all possess 20/x2 critical range and multiplier.&lt;br /&gt;
*Weapon Proficiency: Exotic, Weapon Focus, and Weapon Specialization feats have been removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These changes were made to encourage weapons that fit an aesthetic instead of mechanical superiority and allows a character to use different weapon types without sacrificing combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Simple Melee&lt;br /&gt;
|-&lt;br /&gt;
!Name !!	Damage	!!Critical Range!!	Critical Multiplier	!!Damage Type	!!Size	!!Other&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||	1d4	||20||	x2||	Piercing||	Tiny||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Kama||	1d4||	20||	x2||	Slashing||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Mace||	1d4||	20||	x2||	Bludgeoning||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Sickle||	1d4||	20||	x2||	Slashing||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Club||	1d6||	20||	x2||	Bludgeoning||	Medium||	&lt;br /&gt;
|-&lt;br /&gt;
|Quarterstaff||	1d8||	20||	x2||	Bludgeoning||	Large||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Spear||	1d8||	20||	x2||	Piercing||	Large||	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Simple Ranged&lt;br /&gt;
|-&lt;br /&gt;
!Name	!!Damage!!	Critical Range!!	Critical Multiplier!!	Damage Type!!	Size!!	Other&lt;br /&gt;
|-&lt;br /&gt;
|Dart||	1d4||	20||	x2||	Piercing||	Tiny||	&lt;br /&gt;
|-&lt;br /&gt;
|Sling||	1d4||	20||	x2||	Bludgeoning||	Small||	&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow||	2d8||	20||	x2||	Piercing||	Small||	&lt;br /&gt;
|-&lt;br /&gt;
|Shortbow||	1d6||	20||	x2||	Piercing||	Medium	||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Martial Melee&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Damage!!	Critical Range!!	Critical Multiplier!!	Damage Type!!	Size!!	Other&lt;br /&gt;
|-&lt;br /&gt;
|Kukri||	1d6||	20||	x2||	Slashing||	Tiny||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Handaxe||	1d6||	20||	x2||	Slashing||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword||	1d6||	20||	x2||	Piercing||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Light Hammer||	1d6	||20||	x2||	Bludgeoning||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Whip||	1d8||	20||	x2||	Slashing||	Small||	Finesse, Cannot be used in Off-Hand&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe||	1d8||	20||	x2||	Slashing||	Medium	||&lt;br /&gt;
|-&lt;br /&gt;
|Light Flail||	1d8||	20||	x2||	Bludgeoning||	Medium||	&lt;br /&gt;
|-&lt;br /&gt;
|Longsword||	1d8||	20	||x2||	Slashing||	Medium||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Rapier||	1d8||	20||	x2||	Piercing||	Medium||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Scimitar||	1d8||	20||	x2||	Slashing||	Medium||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer||	1d8||	20||	x2||	Bludgeoning||	Medium	||&lt;br /&gt;
|-&lt;br /&gt;
|Morningstar||	1d8||	20||	x2||	Bludgeoning/Piercing||	Medium||	&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword||	1d8||	20||	x2||	Slashing||	Medium	||&lt;br /&gt;
|-&lt;br /&gt;
|Katana||	1d8||	20||	x2||	Slashing||	Medium	||Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven Waraxe||	1d8||	20||	x2||	Slashing||	Medium	||&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Mace||	1d8||	20||	x2||	Bludgeoning||	Medium||	&lt;br /&gt;
|-&lt;br /&gt;
|Greataxe||	2d6||	20||	x2||	Slashing||	Large||&lt;br /&gt;
|-&lt;br /&gt;
|Greatsword||	2d6||	20||	x2||	Slashing||	Large||&lt;br /&gt;
|-	&lt;br /&gt;
|Halberd||	2d6||	20||	x2||	Slashing/Piercing||	Large	||&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flail||	2d6||	20||	x2||	Bludgeoning||	Large||	&lt;br /&gt;
|-&lt;br /&gt;
|Trident||	2d6||	20||	x2||	Piercing||	Large||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Martial Ranged&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Damage	!!Critical Range!!	Critical Multiplier!!	Damage Type!!	Size!!	Other&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken||	1d6||	20||	x2||	Piercing||	Tiny||	&lt;br /&gt;
|-&lt;br /&gt;
|Throwing Axe||	1d6||	20||	x2||	Slashing||	Small||	&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crossbow||	2d10||	20||	x2||	Piercing||	Medium||	&lt;br /&gt;
|-&lt;br /&gt;
|Longbow||	1d8||	20||	x2||	Piercing||	Large||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Armor&#039;&#039;&#039; ==&lt;br /&gt;
In general:&lt;br /&gt;
&lt;br /&gt;
*Arcane spell failure from armor does not exist.&lt;br /&gt;
*The combination of Base Armor AC + Dexterity Modifier Bonus cannot exceed 10.&lt;br /&gt;
*Shields all grant +2 AC and weigh 6.0 lbs, regardless of type. The types exist for cosmetic categorisation only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Light Armor&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Base AC	!!Max Dex Modifier!!	Armor Check Penalty!!	Arcane Spell Failure!!	Weight&lt;br /&gt;
|-&lt;br /&gt;
|None||	0||	10||	0||	0%||	1.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Padded Armor||	1||	+9||	-1||	0%||	5.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor||	2||	+8||	-2||	0%||	5.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Studded Leather Armor||	3||	+7||	-3||	0%||	10.0 lbs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Medium Armor&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Base AC	!!Max Dex Modifier!!	Armor Check Penalty!!	Arcane Spell Failure!!	Weight&lt;br /&gt;
|-&lt;br /&gt;
|Chain Shirt    ||	4||	+6||	-4||	0%||	15.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Chainmail Coat ||	5||	+5||	-5||	0%||	30.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate    ||	6||	+4||	-6||	0%||	40.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Base AC	!!Max Dex Modifier!!	Armor Check Penalty!!	Arcane Spell Failure!!	Weight&lt;br /&gt;
|-&lt;br /&gt;
|Splintmail Coat||	7||	+3||	-7||	0%||	45.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Half Plate||	8||	+2||	-8||	0%||	50.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Full Plate||	9||	+1||	-9||	0%||	55.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Shields&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Base AC	!!Armor Check Penalty!!	Arcane Spell Failure!!	Weight&lt;br /&gt;
|-&lt;br /&gt;
|Buckler||	2||	0||	0%||	6.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Large Shield||	2||	0||	0%||	6.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield||	2||	0||	0%||	6.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scar-touched Items&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The items and equipment coming out of Forging Seeds are generated with random positive and negative properties and can tailored to your character using crafting orbs and experience points. Each scar-touched item will have Power, Disruption, and Capacity listed at the top of the description.&lt;br /&gt;
&lt;br /&gt;
[[File:Item_Description_Example.png |thumb|An example scar-touched item.]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Power, Disruption and Capacity&#039;&#039;&#039; ===&lt;br /&gt;
Power defines the base Capacity the item has available to hold item properties, costs are noted in tables below. The Power value also influences an item&#039;s core bonus (such as Enhancement Bonus for weapons, and AC for armor). Power also affects the number of item slots as noted in the Slots section.&lt;br /&gt;
&lt;br /&gt;
When an item reaches 40 Power, the character receives a general +1 AB as a &#039;Capstone Bonus&#039; while that item is equipped, so long as its Core Bonus is different from any other capstoned items equipped (Therefore a maximum of +6, as there are six categories of Core Bonus - EB, Armor AC, Shield AC, Deflection AC, Natural AC, and Dodge AC).&lt;br /&gt;
&lt;br /&gt;
Disruption decreases the Capacity the item has to hold positive properties, therefore the total Capacity is [Power - Disruption]. Disruption also fills slots the item has with negative properties, as noted in the Slots section.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Slots&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
An item has a number of slots for properties. An item with no Power has one slot, and gains another slot for having any Power at all, plus one slot for every 10 Power - therefore seed-generated items have [2 + Power/10] slots.&lt;br /&gt;
&lt;br /&gt;
Disruption fills item slots with negative properties. Having any Disruption at all fills one slot, and every 10 Disruption fills another slot with a negative property. These properties are drawn at random from the Negative Properties table, with more powerful negatives available the higher the Disruption as noted on the table.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Core Bonuses&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Each item has a Core Bonus which is a function of the item&#039;s Power. For weapons this is Enhancement Bonus, or Attack Bonus if the weapon is incapable of having EB (such as bows). For all other items this is whatever the type of AC associated with that item type is.&lt;br /&gt;
&lt;br /&gt;
For every 10 Power an item possesses, it gains +1 to its Core Bonus, e.g. 10 Power is +1, and 40 Power is +4.&lt;br /&gt;
&lt;br /&gt;
Core Bonuses do not take up any slots on an item - they are independent and inherent to the item.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Orbs&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Orbs are crafted from scrap and ichor or found in loot containers. They are used to modify properties on scar-touched items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Scrap !! Ichor !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Infusion || 10|| 2 Red, 1 Green || Increase an item&#039;s Power by 1. Consumes an amount of XP equal to the cube of the item&#039;s current Power, e.g. an item with 30 Power requires 27000 XP to raise to 31. Cannot increase Power beyond 40. There is a 50% chance the item will gain a point of Disruption as well.&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Stability || 10|| 2 Blue, 1 Green || Decrease an item&#039;s Disruption by 1. Consumes an amount of XP equal to the cube of [40 - Disruption], e.g. an item with 15 Disruption requires 15625 XP to reduce to 14. If this reduces the item&#039;s Disruption enough that a slot is no longer filled with a negative property, one of these is chosen at random - prioritising the highest Disruption bracket property the item has.&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Abrogation || 10|| 3 Red || Remove a specific positive item property.&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Potential || 10 || 1 Red, 1 Blue, 1 Green || Rolls a positive property within the available free Capacity on an item.&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Transference || 10 || 1 Red, 2 Blue || Transfers properties and power between items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Selection Logic&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
When an item is generated, its negative properties are first placed, as according to its Disruption and the negative properties table.&lt;br /&gt;
&lt;br /&gt;
The Power Prerequisite of a property is the minimum at which that property can appear; a 20+ Power item may have properties with a 1+ Power minimum, but an item below 20 Power cannot have any defined as requiring 20+ base Power.&lt;br /&gt;
&lt;br /&gt;
When properties are selected, the highest rank of that property is purchased (providing it can be afforded) until half the item&#039;s Capacity is expended; beyond which the purchased rank is random. This is to provide &#039;tentpole&#039; bonuses to always make items feel valuable for their Tier, and prevent the system selecting a massive number of very weak bonuses inside a high Capacity item.&lt;br /&gt;
&lt;br /&gt;
Some properties may be selected multiple times, as noted in the property tables. Properties with subtypes (skills, specific saves, etc) may only select each subtype once (no repeats of bonuses to the same skills or saves, but multiple different skills and saves may be selected).&lt;br /&gt;
&lt;br /&gt;
If an item has a property, the opposite property will not be generated on an item - for example, an item with +1 Stability will not roll -1 Stability, and vice versa.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Charges&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Spells generated on items require a number of charges equal to their spell level to cast.&lt;br /&gt;
&lt;br /&gt;
The maximum charges on an item vary depending on the spells generated on the item; each spell gives an increase to maximum charges equivalent to its level multiplied by 3. This can be further increased if the item has rolled the &#039;Increased Charges&#039; property, which can only appear on items that already have spells. For example, an item which is generated with a level 3 spell has 9 charges; an item which is generated with both a level 3 spell and level 2 spell has 15 charges.&lt;br /&gt;
&lt;br /&gt;
Charges on items can be restored while in the rest/wellpower state, using the &#039;Recharge&#039; power attached to the item, at a cost of 1 ichor per charge. The colors of ichor used depend on the type(s) of spell(s) the item has generated - red for harmful, green for healing, blue for others. In the case of an item with multiple spells, the highest level spell determines the ichor type. If there are multiple spells of the highest spell level, the first spell according to alphabetical order is used.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Unique Properties&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Some properties, such as Rune Damage and Oil Damage, only use the highest value of that property equipped across all items, and will not stack.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tiers Table&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Tiers of items for generation in the loot table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Tier!!Level Range!!Power (Base)!!Power (Dice)!!Disruption (Base)!!Disruption (Dice)&lt;br /&gt;
|-&lt;br /&gt;
| Low    || 3-5  || 4  || 1d6 || 2 || 1d4&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 6-8  || 8  || 2d6 || 5 || 2d4&lt;br /&gt;
|-&lt;br /&gt;
| High   || 9-10 || 12 || 3d6 || 8 || 3d4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the Capacity derived from the possible Power and Disruption scores is as follows (for reference only):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Range of Capacity&lt;br /&gt;
|-&lt;br /&gt;
|Low   ||3-7&lt;br /&gt;
|-&lt;br /&gt;
|Medium||4-13&lt;br /&gt;
|-&lt;br /&gt;
|High  ||10-19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Property Tables&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Negative Properties Table&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Disruption Prerequisite!!Property (Negative)!!Repeatable?&lt;br /&gt;
|-&lt;br /&gt;
|1+||Increase Weight 5lbs||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Increase Weight 10lbs||No&lt;br /&gt;
|-&lt;br /&gt;
|15+||Increase Weight 15lbs||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Damage Vulnerability 5%||Yes&lt;br /&gt;
|-&lt;br /&gt;
|15+||Damage Vulnerability 10%||Yes&lt;br /&gt;
|-&lt;br /&gt;
|1+||-2 Random Skill (Any)||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||-4 Random Skill (Any)||No&lt;br /&gt;
|-&lt;br /&gt;
|15+||-6 Random Skill (Any)||No&lt;br /&gt;
|-&lt;br /&gt;
|1+||-2 Specific Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|10+||-4 Specific Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|15+||-6 Specific Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|1+||-1 General Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|10+||-2 General Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|15+||-3 General Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|10+||Reduced Maneuvers -1||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Reduced Metamagic -1||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Reduced HP (1/2 HD)||No&lt;br /&gt;
|-&lt;br /&gt;
|15+||Reduced HP (1 HD)||No&lt;br /&gt;
|-&lt;br /&gt;
|1+||Reduced Charges -1||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Reduced Charges -2||No&lt;br /&gt;
|-&lt;br /&gt;
|15+||Reduced Charges -3||No&lt;br /&gt;
|-&lt;br /&gt;
|1+||Reduced Stability -1||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Reduced Stability -2||No&lt;br /&gt;
|-&lt;br /&gt;
|15+||Reduced Stability -3||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Maneuver DC -1||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Spell DC -1||No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Positive Properties Master List&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Tier!!Property (Positive)!!Power!!Repeatable?!!Item Slots&lt;br /&gt;
|-&lt;br /&gt;
|1+||+1 Skill (See Table)||1||Yes||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|10+||+2 Skill (See Table)||2||Yes||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||+3 Skill (See Table)||3||Yes||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||+1 Saves vs Specific (See Table)||1||Yes||Head, Chest, Boots, Gloves, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|10+||+2 Saves vs Specific (See Table)||2||Yes||Head, Chest, Boots, Gloves, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||+3 Saves vs Specific (See Table)||3||Yes||Head, Chest, Boots, Gloves, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||+1 AC vs Damage Type||2||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|10+||+2 AC vs Damage Type||4||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|20+||+3 AC vs Damage Type||6||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|1+||Light 5m||1||No||All&lt;br /&gt;
|-&lt;br /&gt;
|10+||Light 10m||2||No||All&lt;br /&gt;
|-&lt;br /&gt;
|20+||Light 15m||3||No||All&lt;br /&gt;
|-&lt;br /&gt;
|1+||Weight Reduction 80%||2||No||Melee Weapon, Ranged Weapon, Shield, Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|10+||Weight Reduction 60%||4||No||Melee Weapon, Ranged Weapon, Shield, Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||Weight Reduction 40%||6||No||Melee Weapon, Ranged Weapon, Shield, Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||Weight Reduction 20%||8||No||Melee Weapon, Ranged Weapon, Shield, Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||Cast Spell L1||6||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|10+||Cast Spell L2||12||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|20+||Cast Spell L3||18||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|1+||Bonus Spell Slot L1||6||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|10+||Bonus Spell Slot L2||12||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|20+||Bonus Spell Slot L3||18||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|10+||Bonus HP (1/2 HD)||4||No||Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||Bonus HP (1 HD)||8||No||Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||Extra Maneuvers +1||4||No||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|1+||Extra Metamagic +1||4||No||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|1+||Maneuver DC +1||4||No||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|1+||Spell DC +1||4||No||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|1+||Increased Charges +1||2||Yes||All (Except Ammunition)&lt;br /&gt;
|-&lt;br /&gt;
|10+||Increased Charges +2||4||Yes||All (Except Ammunition)&lt;br /&gt;
|-&lt;br /&gt;
|20+||Increased Charges +3||6||Yes||All (Except Ammunition)&lt;br /&gt;
|-&lt;br /&gt;
|1+||Rune Damage 1d8||3||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|10+||Rune Damage 1d10||6||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|20+||Rune Damage 1d12||9||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1+||Oil Damage 1d6||2||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|10+||Oil Damage 1d8||4||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|20+||Oil Damage 1d10||6||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|10+||Damage Immunity 5% (See Table)||4||Yes||Head, Chest, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||Damage Immunity 10%(See Table)||8||Yes||Head, Chest, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||Massive Criticals 1d10||4||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|10+||Massive Criticals 2d10||10||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1+||Extra Damage Type (Bludgeoning/Slashing/Piercing)||6||No||Melee Weapon&lt;br /&gt;
|-&lt;br /&gt;
|10+||+1 General Saves (See Table)||5||No||Head, Chest, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||+2 General Saves (See Table)||10||No||Head, Chest, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||Mighty +2||3||No||Ranged Weapon (Except Thrown)&lt;br /&gt;
|-&lt;br /&gt;
|10+||Mighty +4||6||No||Ranged Weapon (Except Thrown)&lt;br /&gt;
|-&lt;br /&gt;
|20+||Mighty +6||9||No||Ranged Weapon (Except Thrown)&lt;br /&gt;
|-&lt;br /&gt;
|1+||+1 Ability (See Table)||6||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|10+||+2 Ability (See Table)||11||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|20+||+3 Ability (See Table)||16||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|30+||+4 Ability (See Table)||21||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|1+||+1 Stability||2||No||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|10+||+2 Stability||4||No||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||+3 Stability||6||No||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||Sneak Attack 1d6||10||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Skills Reference&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot!!Skills&lt;br /&gt;
|-&lt;br /&gt;
|Main Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Head||Insight, Investigation, Perception&lt;br /&gt;
|-&lt;br /&gt;
|Chest||Acrobatics, Athletics, Stealth, Survival&lt;br /&gt;
|-&lt;br /&gt;
|Boots||Acrobatics, Athletics, Stealth&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||Trapping, Sleight of Hand, Locksmithing&lt;br /&gt;
|-&lt;br /&gt;
|Rings||Animal Handling, Arcana, Medicine&lt;br /&gt;
|-&lt;br /&gt;
|Amulet||Investigation, Perception&lt;br /&gt;
|-&lt;br /&gt;
|Belt||Insight, Trapping, Locksmithing&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||Stealth, Sleight of Hand, Survival&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Saves Reference&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot!!Specific Saves&lt;br /&gt;
|-&lt;br /&gt;
|Main Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Head||Mind Affecting, Sonic&lt;br /&gt;
|-&lt;br /&gt;
|Chest||Positive, Negative&lt;br /&gt;
|-&lt;br /&gt;
|Boots||Electricity&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||Acid&lt;br /&gt;
|-&lt;br /&gt;
|Rings||.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet||Fear, Divine&lt;br /&gt;
|-&lt;br /&gt;
|Belt||Poison, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||Fire, Cold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot!!General Saves&lt;br /&gt;
|-&lt;br /&gt;
|Main Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Head||Will&lt;br /&gt;
|-&lt;br /&gt;
|Chest||Fortitude&lt;br /&gt;
|-&lt;br /&gt;
|Boots||.&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||.&lt;br /&gt;
|-&lt;br /&gt;
|Rings||.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet||.&lt;br /&gt;
|-&lt;br /&gt;
|Belt||.&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||Reflex&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Damage Immunity Reference&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot!!Damage Immunity&lt;br /&gt;
|-&lt;br /&gt;
|Main Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Head||Sonic&lt;br /&gt;
|-&lt;br /&gt;
|Chest||Acid, Electricity&lt;br /&gt;
|-&lt;br /&gt;
|Boots||.&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||.&lt;br /&gt;
|-&lt;br /&gt;
|Rings||.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet||.&lt;br /&gt;
|-&lt;br /&gt;
|Belt||.&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||Fire, Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ability Reference&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot!!Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Main Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Head||.&lt;br /&gt;
|-&lt;br /&gt;
|Chest||.&lt;br /&gt;
|-&lt;br /&gt;
|Boots||Dexterity, Constitution&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||Strength, Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Rings||Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma&lt;br /&gt;
|-&lt;br /&gt;
|Amulet||Intelligence, Wisdom, Charisma&lt;br /&gt;
|-&lt;br /&gt;
|Belt||Strength, Constitution&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Equipment_and_Itemization&amp;diff=1185</id>
		<title>Equipment and Itemization</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Equipment_and_Itemization&amp;diff=1185"/>
		<updated>2021-02-12T03:10:04Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ==&lt;br /&gt;
In general:&lt;br /&gt;
*Weapon damage has been normalized across proficiency levels.&lt;br /&gt;
*Weapon size only factors into the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] and [[Feats#Single Weapon Fighting|Single Weapon Fighting]] feats.&lt;br /&gt;
*Weapons all possess 20/x2 critical range and multiplier.&lt;br /&gt;
*Weapon Proficiency: Exotic, Weapon Focus, and Weapon Specialization feats have been removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These changes were made to encourage weapons that fit an aesthetic instead of mechanical superiority and allows a character to use different weapon types without sacrificing combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Simple Melee&lt;br /&gt;
|-&lt;br /&gt;
!Name !!	Damage	!!Critical Range!!	Critical Multiplier	!!Damage Type	!!Size	!!Other&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||	1d4	||20||	x2||	Piercing||	Tiny||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Kama||	1d4||	20||	x2||	Slashing||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Mace||	1d4||	20||	x2||	Bludgeoning||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Sickle||	1d4||	20||	x2||	Slashing||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Club||	1d6||	20||	x2||	Bludgeoning||	Medium||	&lt;br /&gt;
|-&lt;br /&gt;
|Quarterstaff||	1d8||	20||	x2||	Bludgeoning||	Large||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Spear||	1d8||	20||	x2||	Piercing||	Large||	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Simple Ranged&lt;br /&gt;
|-&lt;br /&gt;
!Name	!!Damage!!	Critical Range!!	Critical Multiplier!!	Damage Type!!	Size!!	Other&lt;br /&gt;
|-&lt;br /&gt;
|Dart||	1d4||	20||	x2||	Piercing||	Tiny||	&lt;br /&gt;
|-&lt;br /&gt;
|Sling||	1d4||	20||	x2||	Bludgeoning||	Small||	&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow||	2d8||	20||	x2||	Piercing||	Small||	&lt;br /&gt;
|-&lt;br /&gt;
|Shortbow||	1d6||	20||	x2||	Piercing||	Medium	||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Martial Melee&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Damage!!	Critical Range!!	Critical Multiplier!!	Damage Type!!	Size!!	Other&lt;br /&gt;
|-&lt;br /&gt;
|Kukri||	1d6||	20||	x2||	Slashing||	Tiny||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Handaxe||	1d6||	20||	x2||	Slashing||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword||	1d6||	20||	x2||	Piercing||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Light Hammer||	1d6	||20||	x2||	Bludgeoning||	Small||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Whip||	1d8||	20||	x2||	Slashing||	Small||	Finesse, Cannot be used in Off-Hand&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe||	1d8||	20||	x2||	Slashing||	Medium	||&lt;br /&gt;
|-&lt;br /&gt;
|Light Flail||	1d8||	20||	x2||	Bludgeoning||	Medium||	&lt;br /&gt;
|-&lt;br /&gt;
|Longsword||	1d8||	20	||x2||	Slashing||	Medium||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Rapier||	1d8||	20||	x2||	Piercing||	Medium||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Scimitar||	1d8||	20||	x2||	Slashing||	Medium||	Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer||	1d8||	20||	x2||	Bludgeoning||	Medium	||&lt;br /&gt;
|-&lt;br /&gt;
|Morningstar||	1d8||	20||	x2||	Bludgeoning/Piercing||	Medium||	&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword||	1d8||	20||	x2||	Slashing||	Medium	||&lt;br /&gt;
|-&lt;br /&gt;
|Katana||	1d8||	20||	x2||	Slashing||	Medium	||Finesse&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven Waraxe||	1d8||	20||	x2||	Slashing||	Medium	||&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Mace||	1d8||	20||	x2||	Bludgeoning||	Medium||	&lt;br /&gt;
|-&lt;br /&gt;
|Greataxe||	2d6||	20||	x2||	Slashing||	Large||&lt;br /&gt;
|-&lt;br /&gt;
|Greatsword||	2d6||	20||	x2||	Slashing||	Large||&lt;br /&gt;
|-	&lt;br /&gt;
|Halberd||	2d6||	20||	x2||	Slashing/Piercing||	Large	||&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flail||	2d6||	20||	x2||	Bludgeoning||	Large||	&lt;br /&gt;
|-&lt;br /&gt;
|Trident||	2d6||	20||	x2||	Piercing||	Large||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Martial Ranged&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Damage	!!Critical Range!!	Critical Multiplier!!	Damage Type!!	Size!!	Other&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken||	1d6||	20||	x2||	Piercing||	Tiny||	&lt;br /&gt;
|-&lt;br /&gt;
|Throwing Axe||	1d6||	20||	x2||	Slashing||	Small||	&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crossbow||	2d10||	20||	x2||	Piercing||	Medium||	&lt;br /&gt;
|-&lt;br /&gt;
|Longbow||	1d8||	20||	x2||	Piercing||	Large||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Armor&#039;&#039;&#039; ==&lt;br /&gt;
In general:&lt;br /&gt;
&lt;br /&gt;
*Arcane spell failure from armor does not exist.&lt;br /&gt;
*The combination of Base Armor AC + Dexterity Modifier Bonus cannot exceed 10.&lt;br /&gt;
*Shields all grant +2 AC and weigh 6.0 lbs, regardless of type. The types exist for cosmetic categorisation only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Light Armor&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Base AC	!!Max Dex Modifier!!	Armor Check Penalty!!	Arcane Spell Failure!!	Weight&lt;br /&gt;
|-&lt;br /&gt;
|None||	0||	10||	0||	0%||	1.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Padded Armor||	1||	+9||	-1||	0%||	5.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor||	2||	+8||	-2||	0%||	5.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Studded Leather Armor||	3||	+7||	-3||	0%||	10.0 lbs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Medium Armor&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Base AC	!!Max Dex Modifier!!	Armor Check Penalty!!	Arcane Spell Failure!!	Weight&lt;br /&gt;
|-&lt;br /&gt;
|Chain Shirt    ||	4||	+6||	-4||	0%||	15.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Chainmail Coat ||	5||	+5||	-5||	0%||	30.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate    ||	6||	+4||	-6||	0%||	40.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Base AC	!!Max Dex Modifier!!	Armor Check Penalty!!	Arcane Spell Failure!!	Weight&lt;br /&gt;
|-&lt;br /&gt;
|Splintmail Coat||	7||	+3||	-7||	0%||	45.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Half Plate||	8||	+2||	-8||	0%||	50.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Full Plate||	9||	+1||	-9||	0%||	55.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Shields&lt;br /&gt;
|-&lt;br /&gt;
!Name!!	Base AC	!!Armor Check Penalty!!	Arcane Spell Failure!!	Weight&lt;br /&gt;
|-&lt;br /&gt;
|Buckler||	2||	0||	0%||	6.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Large Shield||	2||	0||	0%||	6.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield||	2||	0||	0%||	6.0 lbs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scar-touched Items&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The items and equipment coming out of Forging Seeds are generated with random positive and negative properties and can tailored to your character using crafting orbs and experience points. Each scar-touched item will have Power, Disruption, and Capacity listed at the top of the description.&lt;br /&gt;
&lt;br /&gt;
[[File:Item_Description_Example.png |thumb|An example scar-touched item.]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Power, Disruption and Capacity&#039;&#039;&#039; ===&lt;br /&gt;
Power defines the base Capacity the item has available to hold item properties, costs are noted in tables below. The Power value also influences an item&#039;s core bonus (such as Enhancement Bonus for weapons, and AC for armor). Power also affects the number of item slots as noted in the Slots section.&lt;br /&gt;
&lt;br /&gt;
When an item reaches 40 Power, the character receives a general +1 AB as a &#039;Capstone Bonus&#039; while that item is equipped, so long as its Core Bonus is different from any other capstoned items equipped (Therefore a maximum of +6, as there are six categories of Core Bonus - EB, Armor AC, Shield AC, Deflection AC, Natural AC, and Dodge AC).&lt;br /&gt;
&lt;br /&gt;
Disruption decreases the Capacity the item has to hold positive properties, therefore the total Capacity is [Power - Disruption]. Disruption also fills slots the item has with negative properties, as noted in the Slots section.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Slots&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
An item has a number of slots for properties. An item with no Power has one slot, and gains another slot for having any Power at all, plus one slot for every 10 Power - therefore seed-generated items have [2 + Power/10] slots.&lt;br /&gt;
&lt;br /&gt;
Disruption fills item slots with negative properties. Having any Disruption at all fills one slot, and every 10 Disruption fills another slot with a negative property. These properties are drawn at random from the Negative Properties table, with more powerful negatives available the higher the Disruption as noted on the table.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Core Bonuses&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Each item has a Core Bonus which is a function of the item&#039;s Power. For weapons this is Enhancement Bonus, or Attack Bonus if the weapon is incapable of having EB (such as bows). For all other items this is whatever the type of AC associated with that item type is.&lt;br /&gt;
&lt;br /&gt;
For every 10 Power an item possesses, it gains +1 to its Core Bonus, e.g. 10 Power is +1, and 40 Power is +4.&lt;br /&gt;
&lt;br /&gt;
Core Bonuses do not take up any slots on an item - they are independent and inherent to the item.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Orbs&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Orbs are crafted from scrap and ichor or found in loot containers. They are used to modify properties on scar-touched items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Scrap !! Ichor !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Infusion || 10|| 2 Red, 1 Green || Increase an item&#039;s Power by 1. Consumes an amount of XP equal to the cube of the item&#039;s current Power, e.g. an item with 30 Power requires 27000 XP to raise to 31. Cannot increase Power beyond 40. There is a 50% chance the item will gain a point of Disruption as well.&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Stability || 10|| 2 Blue, 1 Green || Decrease an item&#039;s Disruption by 1. Consumes an amount of XP equal to the cube of [40 - Disruption], e.g. an item with 15 Disruption requires 15625 XP to reduce to 14. If this reduces the item&#039;s Disruption enough that a slot is no longer filled with a negative property, one of these is chosen at random - prioritising the highest Disruption bracket property the item has.&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Abrogation || 10|| 3 Red || Remove a specific positive item property.&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Potential || 10 || 1 Red, 1 Blue, 1 Green || Rolls a positive property within the available free Capacity on an item.&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Transference || 10 || 1 Red, 2 Blue || Transfers properties and power between items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Selection Logic&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
When an item is generated, its negative properties are first placed, as according to its Disruption and the negative properties table.&lt;br /&gt;
&lt;br /&gt;
The Power Prerequisite of a property is the minimum at which that property can appear; a 20+ Power item may have properties with a 1+ Power minimum, but an item below 20 Power cannot have any defined as requiring 20+ base Power.&lt;br /&gt;
&lt;br /&gt;
When properties are selected, the highest rank of that property is purchased (providing it can be afforded) until half the item&#039;s Capacity is expended; beyond which the purchased rank is random. This is to provide &#039;tentpole&#039; bonuses to always make items feel valuable for their Tier, and prevent the system selecting a massive number of very weak bonuses inside a high Capacity item.&lt;br /&gt;
&lt;br /&gt;
Some properties may be selected multiple times, as noted in the property tables. Properties with subtypes (skills, specific saves, etc) may only select each subtype once (no repeats of bonuses to the same skills or saves, but multiple different skills and saves may be selected).&lt;br /&gt;
&lt;br /&gt;
If an item has a property, the opposite property will not be generated on an item - for example, an item with +1 Stability will not roll -1 Stability, and vice versa.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Charges&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Spells generated on items require a number of charges equal to their spell level to cast.&lt;br /&gt;
&lt;br /&gt;
The maximum charges on an item vary depending on the spells generated on the item; each spell gives an increase to maximum charges equivalent to its level multiplied by 3. This can be further increased if the item has rolled the &#039;Increased Charges&#039; property, which can only appear on items that already have spells. For example, an item which is generated with a level 3 spell has 9 charges; an item which is generated with both a level 3 spell and level 2 spell has 15 charges.&lt;br /&gt;
&lt;br /&gt;
Charges on items can be restored while in the rest/wellpower state, using the &#039;Recharge&#039; power attached to the item, at a cost of 1 ichor per charge. The colors of ichor used depend on the type(s) of spell(s) the item has generated - red for harmful, green for healing, blue for others. In the case of an item with multiple spells, the highest level spell determines the ichor type. If there are multiple spells of the highest spell level, the first spell according to alphabetical order is used.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Unique Properties&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Some properties, such as Rune Damage and Oil Damage, only use the highest value of that property equipped across all items, and will not stack.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tiers Table&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Tiers of items for generation in the loot table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Tier!!Level Range!!Power (Base)!!Power (Dice)!!Disruption (Base)!!Disruption (Dice)&lt;br /&gt;
|-&lt;br /&gt;
| Low    || 3-5  || 4  || 1d6 || 2 || 1d4&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 6-8  || 8  || 2d6 || 5 || 2d4&lt;br /&gt;
|-&lt;br /&gt;
| High   || 9-10 || 12 || 3d6 || 8 || 3d4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the Capacity derived from the possible Power and Disruption scores is as follows (for reference only):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Range of Capacity&lt;br /&gt;
|-&lt;br /&gt;
|Low   ||3-7&lt;br /&gt;
|-&lt;br /&gt;
|Medium||4-13&lt;br /&gt;
|-&lt;br /&gt;
|High  ||10-19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Property Tables&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Negative Properties Table&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Disruption Prerequisite!!Property (Negative)!!Repeatable?&lt;br /&gt;
|-&lt;br /&gt;
|1+||Increase Weight 5lbs||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Increase Weight 10lbs||No&lt;br /&gt;
|-&lt;br /&gt;
|15+||Increase Weight 15lbs||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Damage Vulnerability 5%||Yes&lt;br /&gt;
|-&lt;br /&gt;
|15+||Damage Vulnerability 10%||Yes&lt;br /&gt;
|-&lt;br /&gt;
|1+||-2 Random Skill (Any)||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||-4 Random Skill (Any)||No&lt;br /&gt;
|-&lt;br /&gt;
|15+||-6 Random Skill (Any)||No&lt;br /&gt;
|-&lt;br /&gt;
|1+||-2 Specific Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|10+||-4 Specific Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|15+||-6 Specific Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|1+||-1 General Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|10+||-2 General Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|15+||-3 General Save||Yes&lt;br /&gt;
|-&lt;br /&gt;
|10+||Reduced Maneuvers -1||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Reduced Metamagic -1||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Reduced HP (1/2 HD)||No&lt;br /&gt;
|-&lt;br /&gt;
|15+||Reduced HP (1 HD)||No&lt;br /&gt;
|-&lt;br /&gt;
|1+||Reduced Charges -1||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Reduced Charges -2||No&lt;br /&gt;
|-&lt;br /&gt;
|15+||Reduced Charges -3||No&lt;br /&gt;
|-&lt;br /&gt;
|1+||Reduced Stability -1||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Reduced Stability -2||No&lt;br /&gt;
|-&lt;br /&gt;
|15+||Reduced Stability -3||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Maneuver DC -1||No&lt;br /&gt;
|-&lt;br /&gt;
|10+||Metamagic DC -1||No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Positive Properties Master List&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Tier!!Property (Positive)!!Power!!Repeatable?!!Item Slots&lt;br /&gt;
|-&lt;br /&gt;
|1+||+1 Skill (See Table)||1||Yes||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|10+||+2 Skill (See Table)||2||Yes||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||+3 Skill (See Table)||3||Yes||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||+1 Saves vs Specific (See Table)||1||Yes||Head, Chest, Boots, Gloves, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|10+||+2 Saves vs Specific (See Table)||2||Yes||Head, Chest, Boots, Gloves, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||+3 Saves vs Specific (See Table)||3||Yes||Head, Chest, Boots, Gloves, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||+1 AC vs Damage Type||2||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|10+||+2 AC vs Damage Type||4||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|20+||+3 AC vs Damage Type||6||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|1+||Light 5m||1||No||All&lt;br /&gt;
|-&lt;br /&gt;
|10+||Light 10m||2||No||All&lt;br /&gt;
|-&lt;br /&gt;
|20+||Light 15m||3||No||All&lt;br /&gt;
|-&lt;br /&gt;
|1+||Weight Reduction 80%||2||No||Melee Weapon, Ranged Weapon, Shield, Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|10+||Weight Reduction 60%||4||No||Melee Weapon, Ranged Weapon, Shield, Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||Weight Reduction 40%||6||No||Melee Weapon, Ranged Weapon, Shield, Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||Weight Reduction 20%||8||No||Melee Weapon, Ranged Weapon, Shield, Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||Cast Spell L1||6||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|10+||Cast Spell L2||12||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|20+||Cast Spell L3||18||Yes||All&lt;br /&gt;
|-&lt;br /&gt;
|1+||Bonus Spell Slot L1||6||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|10+||Bonus Spell Slot L2||12||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|20+||Bonus Spell Slot L3||18||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|10+||Bonus HP (1/2 HD)||4||No||Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||Bonus HP (1 HD)||8||No||Head, Chest, Boots, Gloves, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||Extra Maneuvers +1||4||No||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|1+||Extra Metamagic +1||4||No||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|1+||Increased Charges +1||2||Yes||All (Except Ammunition)&lt;br /&gt;
|-&lt;br /&gt;
|10+||Increased Charges +2||4||Yes||All (Except Ammunition)&lt;br /&gt;
|-&lt;br /&gt;
|20+||Increased Charges +3||6||Yes||All (Except Ammunition)&lt;br /&gt;
|-&lt;br /&gt;
|1+||Rune Damage 1d8||3||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|10+||Rune Damage 1d10||6||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|20+||Rune Damage 1d12||9||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1+||Oil Damage 1d6||2||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|10+||Oil Damage 1d8||4||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|20+||Oil Damage 1d10||6||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|10+||Damage Immunity 5% (See Table)||4||Yes||Head, Chest, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||Damage Immunity 10%(See Table)||8||Yes||Head, Chest, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||Massive Criticals 1d10||4||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|10+||Massive Criticals 2d10||10||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1+||Extra Damage Type (Bludgeoning/Slashing/Piercing)||6||No||Melee Weapon&lt;br /&gt;
|-&lt;br /&gt;
|10+||+1 General Saves (See Table)||5||No||Head, Chest, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||+2 General Saves (See Table)||10||No||Head, Chest, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||Mighty +2||3||No||Ranged Weapon (Except Thrown)&lt;br /&gt;
|-&lt;br /&gt;
|10+||Mighty +4||6||No||Ranged Weapon (Except Thrown)&lt;br /&gt;
|-&lt;br /&gt;
|20+||Mighty +6||9||No||Ranged Weapon (Except Thrown)&lt;br /&gt;
|-&lt;br /&gt;
|1+||+1 Ability (See Table)||6||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|10+||+2 Ability (See Table)||11||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|20+||+3 Ability (See Table)||16||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|30+||+4 Ability (See Table)||21||Yes||Boots, Gloves, Rings, Amulet, Belt&lt;br /&gt;
|-&lt;br /&gt;
|1+||+1 Stability||2||No||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|10+||+2 Stability||4||No||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|20+||+3 Stability||6||No||Head, Chest, Boots, Gloves, Rings, Amulet, Belt, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|1+||Sneak Attack 1d6||10||No||Gloves, Melee Weapon, Ranged Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Skills Reference&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot!!Skills&lt;br /&gt;
|-&lt;br /&gt;
|Main Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Head||Insight, Investigation, Perception&lt;br /&gt;
|-&lt;br /&gt;
|Chest||Acrobatics, Athletics, Stealth, Survival&lt;br /&gt;
|-&lt;br /&gt;
|Boots||Acrobatics, Athletics, Stealth&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||Trapping, Sleight of Hand, Locksmithing&lt;br /&gt;
|-&lt;br /&gt;
|Rings||Animal Handling, Arcana, Medicine&lt;br /&gt;
|-&lt;br /&gt;
|Amulet||Investigation, Perception&lt;br /&gt;
|-&lt;br /&gt;
|Belt||Insight, Trapping, Locksmithing&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||Stealth, Sleight of Hand, Survival&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Saves Reference&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot!!Specific Saves&lt;br /&gt;
|-&lt;br /&gt;
|Main Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Head||Mind Affecting, Sonic&lt;br /&gt;
|-&lt;br /&gt;
|Chest||Positive, Negative&lt;br /&gt;
|-&lt;br /&gt;
|Boots||Electricity&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||Acid&lt;br /&gt;
|-&lt;br /&gt;
|Rings||.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet||Fear, Divine&lt;br /&gt;
|-&lt;br /&gt;
|Belt||Poison, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||Fire, Cold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot!!General Saves&lt;br /&gt;
|-&lt;br /&gt;
|Main Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Head||Will&lt;br /&gt;
|-&lt;br /&gt;
|Chest||Fortitude&lt;br /&gt;
|-&lt;br /&gt;
|Boots||.&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||.&lt;br /&gt;
|-&lt;br /&gt;
|Rings||.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet||.&lt;br /&gt;
|-&lt;br /&gt;
|Belt||.&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||Reflex&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Damage Immunity Reference&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot!!Damage Immunity&lt;br /&gt;
|-&lt;br /&gt;
|Main Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Head||Sonic&lt;br /&gt;
|-&lt;br /&gt;
|Chest||Acid, Electricity&lt;br /&gt;
|-&lt;br /&gt;
|Boots||.&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||.&lt;br /&gt;
|-&lt;br /&gt;
|Rings||.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet||.&lt;br /&gt;
|-&lt;br /&gt;
|Belt||.&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||Fire, Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ability Reference&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot!!Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Main Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand||.&lt;br /&gt;
|-&lt;br /&gt;
|Head||.&lt;br /&gt;
|-&lt;br /&gt;
|Chest||.&lt;br /&gt;
|-&lt;br /&gt;
|Boots||Dexterity, Constitution&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||Strength, Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Rings||Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma&lt;br /&gt;
|-&lt;br /&gt;
|Amulet||Intelligence, Wisdom, Charisma&lt;br /&gt;
|-&lt;br /&gt;
|Belt||Strength, Constitution&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Paladin&amp;diff=1184</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Paladin&amp;diff=1184"/>
		<updated>2021-02-12T03:06:45Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladins draw [[&amp;quot;Power&amp;quot;|Power]] from devotion to an Oath, or set of Oaths. Their high HP and basic proficiencies are supplemented by &#039;&#039;Channel Divinity&#039;&#039; features and a small support spell list to make them an effective martial combatant and ally. Paladin [[#Archetypes|Archetypes]] focus on particular aspects of their playstyle: dealing bursts of unmitigated damage, effective tanking, or healing.&lt;br /&gt;
:&lt;br /&gt;
:Maximizing &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attacking with weapons and using [[General Mechanics Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Knockdown|Knockdown]]. It also provides bonuses to your Fortitude or Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; contributes to your [[#Spell List|spellcasting]], certain [[#Archetypes|Archetype]] features, [[#Divine Grace|Divine Grace]], support [[General Mechanics Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]], and your Will save.&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039; is recommended for increasing your survivability in raw hit points and contributing to your Fortitude save.&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039; contributes to Armor Class depending on armor type and your Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039; contributes to your maximum [[General_Mechanics_Information#Maneuvers|Maneuver]] pool and Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039; contributes to your Will save.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&#039;&#039;&#039;Hit Die&#039;&#039;&#039;: d10 (10 HP per Level)&lt;br /&gt;
:&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Armor (All), Shields, Weapons (Simple, Martial)&lt;br /&gt;
:&#039;&#039;&#039;Skill Points per level (*4 at 1st level)&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Primary Saving Throw(s)&#039;&#039;&#039;: Fortitude&lt;br /&gt;
:&#039;&#039;&#039;Spellcasting Ability&#039;&#039;&#039;: Charisma (10 + Spell Level to be able to cast a spell)&lt;br /&gt;
:&#039;&#039;&#039;Spellcasting Type&#039;&#039;&#039;: Devotion. Memorized. Memorized spellcasters cannot clear memorized slots after casting a spell, until after their next rest. However, any spells placed into an empty slot start as memorized and available for use.&lt;br /&gt;
:&#039;&#039;&#039;Spellbook&#039;&#039;&#039;: Paladins know all available spells once they become capable of casting at a given spell level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[#Spell List|Spellcasting Level 1]], [[#Simple_Weapon_Mastery|Simple Weapon Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[#Divine Health|Divine Health]], [[#Lay on Hands|Lay on Hands I]], [[#Aura of Courage|Aura of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[#Channel Divinity|Channel Divinity]]: [[Feats#Channel Divinity: Divine Might|Divine Might]]/[[Feats#Channel Divinity: Divine Shield|Divine Shield]], [[#Divine Smite|Smite I]], [[#Divine Grace|Divine Grace]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[#Archetypes|Archetype Feature I]], [[#Lay on Hands|Lay on Hands II]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[#Spell List|Spellcasting Level 2]], [[#Divine Smite|Smite II]] &lt;br /&gt;
|-&lt;br /&gt;
|6 || [[#Lay on Hands|Lay on Hands III]]&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[#Archetypes|Archetype Feature II]], [[#Divine Smite|Smite III]]&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[#Lay on Hands|Lay on Hands IV]]&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[#Spell List|Spellcasting Level 3]], [[#Divine Smite|Smite IV]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[#Archetypes|Archetype Feature III]], [[#Lay on Hands|Lay on Hands V]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paladin Core Mechanics ==&lt;br /&gt;
=== &#039;&#039;&#039;Simple Weapon Mastery&#039;&#039;&#039; ===&lt;br /&gt;
The Paladin receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Divine Health&#039;&#039;&#039; ===&lt;br /&gt;
The Paladin is immune to disease.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lay on Hands&#039;&#039;&#039; ===&lt;br /&gt;
A Paladin may heal themselves or an ally for an amount equal to 1d4 per class level, plus the target&#039;s top [Charisma modifier] hit dice. This also removes any poison or disease afflicting the target. The Paladin may use this a number of times per day as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|4 || 2&lt;br /&gt;
|-&lt;br /&gt;
|6 || 3&lt;br /&gt;
|-&lt;br /&gt;
|8 || 4&lt;br /&gt;
|-&lt;br /&gt;
|10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aura of Courage&#039;&#039;&#039; ===&lt;br /&gt;
The Paladin is immune to Fear.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Channel Divinity&#039;&#039;&#039; ===&lt;br /&gt;
The character gains access to features that draw upon a &#039;&#039;Channel Divinity&#039;&#039; pool, representing a reserve of divine energy. These features may be granted by class levels, feats, or archetypes. This pool has a maximum capacity of equal to the sum total of their Paladin and Cleric levels. The character also regains 1 charge of &#039;&#039;Channel Divinity&#039;&#039; whenever an &#039;&#039;Elite&#039;&#039; rated enemy or higher is slain. Paladins receive the [[Feats#Channel Divinity: Divine Might|&#039;&#039;Divine Might&#039;&#039;]] and [[Feats#Channel Divinity: Divine Shield|&#039;&#039;Divine Shield&#039;&#039;]] options for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Divine Smite&#039;&#039;&#039; ===&lt;br /&gt;
Once per round, a Paladin may expend a use of &#039;&#039;Smite&#039;&#039; and strike a target for 1d4 bonus Divine damage per Paladin class level. This damage is applied to their next successful attack, and this is also when the one round timer is applied. A Paladin regains a use of &#039;&#039;Smite&#039;&#039; when an enemy rated Elite or higher is slain. A Paladin may use &#039;&#039;Smite&#039;&#039; a number of times per day according to their class level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|5 || 4&lt;br /&gt;
|-&lt;br /&gt;
|7 || 6&lt;br /&gt;
|-&lt;br /&gt;
|9 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Divine Grace&#039;&#039;&#039; ===&lt;br /&gt;
The Paladin adds half their Paladin level rounded down to their saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Spell List&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|1st Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|2nd Level Spells&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|3rd Level Spells&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Bless|Bless]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cure Light Wounds|Cure Light Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Endure Elements|Endure Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Magic_Weapon|Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#PROTECTION_FROM_ALIGNMENT|Protection]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Aid|Aid]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#AuraOfGlory|Aura Of Glory]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Bless Weapon|Bless Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Bulls_Strength|Bull&#039;s Strength]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Cure Moderate Wounds|Cure Moderate Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Eagle_Splendor|Eagle&#039;s Splendor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Remove Paralysis|Remove Paralysis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Resist_Elements|Resist Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Spells#Cure Serious Wounds|Cure Serious Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Dispel_Magic|Dispel Magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Greater_Magic_Weapon|Greater Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Neutralize Poison|Neutralize Poison]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Prayer|Prayer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spells#Remove_Blindness_and_Deafness|Remove Blindness/Deafness]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Spellcasting Progression&#039;&#039;&#039; ===&lt;br /&gt;
Paladins receive the following number of spell slots per level, with bonus slots possible from a high CHA modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Slots (level 1/level 2/level 3)&lt;br /&gt;
|-&lt;br /&gt;
|1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|5 || 2/1&lt;br /&gt;
|-&lt;br /&gt;
|9 || 3/2/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Avenger&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Your sins have been counted.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Judge&#039;&#039;&#039;&lt;br /&gt;
| When you [[#Divine Smite|&#039;&#039;Smite&#039;&#039;]] a creature, your [[Feats#Channel Divinity: Divine Might|&#039;&#039;Divine Might&#039;&#039;]] damage bonus is doubled until its effect expires. In addition, if a creature you have previously struck with [[#Divine Smite|&#039;&#039;Smite&#039;&#039;]] is slain, you regain one use of [[#Divine Smite|&#039;&#039;Smite&#039;&#039;]].&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Jury&#039;&#039;&#039;&lt;br /&gt;
| If you [[#Divine Smite|&#039;&#039;Smite&#039;&#039;]] any creature whilst under the effects of &#039;&#039;Judge&#039;&#039;, you gain a bonus attack for one minute. The struck target also proceeds to take damage each round equal to the [[#Divine Smite|&#039;&#039;Smite&#039;&#039;]] damage broken up into 2 second ticks, for a total of 12 rounds. If the target dies while under the effects of &#039;&#039;Jury&#039;&#039;, the damage over time effect transfers to another enemy within 10m of the target. You may only have one instance of &#039;&#039;Jury&#039;&#039; in play at a time.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Executioner&#039;&#039;&#039;&lt;br /&gt;
| When you strike a creature with [[#Divine Smite|&#039;&#039;Smite&#039;&#039;]], you do additional damage according to its health category: Injured +2d6, Badly Wounded +4d8, and Near Death +8d10. This additional damage also strikes enemies within 4m of the slain target and knocks them back 4m.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Templar&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;My will is steel.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Forge&#039;&#039;&#039;&lt;br /&gt;
| 25% of the damage you take is recorded. When this value exceeds your [[Feats#Channel Divinity: Divine Shield|&#039;&#039;Divine Shield&#039;&#039;]] absorption limit, you regain a use of [[#Channel Divinity|&#039;&#039;Channel Divinity&#039;&#039;]]. In addition, whenever you cast Divine Shield any remaining absorption will be included in the new shield. This only counts for inflicted damage, soaked or blocked damage does not count. For example, a Paladin with 8 Charisma modifier would have an absorption limit of 80, and Forge would require 360 damage taken overall to replenish divinity.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Anvil&#039;&#039;&#039;&lt;br /&gt;
| When [[Feats#Channel Divinity: Divine Shield|&#039;&#039;Divine Shield&#039;&#039;]] is activated, you gain temporary hitpoints equal to the total absorption limit for a number of rounds equal to your Charisma modifier. In addition, Smite extends your Divine Shield&#039;s duration and changes its DR value to your total Smite damage.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Tempered&#039;&#039;&#039;&lt;br /&gt;
| While [[Feats#Channel Divinity: Divine Shield|&#039;&#039;Divine Shield&#039;&#039;]] is active, you gain physical damage immunity equal to your Paladin class level plus Charisma modifier.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hospitaller&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Stay on your feet, we have much work to be done this day.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class Level&lt;br /&gt;
!Feature&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Fending Gauntlet&#039;&#039;&#039;&lt;br /&gt;
| When you use [[#Lay on Hands|&#039;&#039;Lay on Hands&#039;&#039;]] on an ally, they also gain the effects of your [[Feats#Channel Divinity: Divine Shield|&#039;&#039;Divine Shield&#039;&#039;]] at no cost. When you use your last [[#Lay on Hands|&#039;&#039;Lay on Hands&#039;&#039;]], a point is deducted from your [[#Channel Divinity|&#039;&#039;Channel Divinity&#039;&#039;]] and a use of [[#Lay on Hands|&#039;&#039;Lay on Hands&#039;&#039;]] is restored.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Furious Rejuvenation&#039;&#039;&#039;&lt;br /&gt;
| Your [[#Divine Smite|&#039;&#039;Smite&#039;&#039;]] restores a use of [[#Lay on Hands|&#039;&#039;Lay on Hands&#039;&#039;]] when used, and causes the next [[#Lay on Hands|&#039;&#039;Lay on Hands&#039;&#039;]] used within [Charisma modifier] rounds to have an empowered effect.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Ablative Assault&#039;&#039;&#039;&lt;br /&gt;
| When you use [[#Lay on Hands|&#039;&#039;Lay on Hands&#039;&#039;]], your target also receives temporary hit points equal to your [[#Lay on Hands|&#039;&#039;Lay on Hands&#039;&#039;]] healing value for a number of rounds equal to your Charisma modifier. In addition, any Divine damage you deal for this same number of rounds is applied as temporary hit points to your last [[#Lay on Hands|&#039;&#039;Lay on Hands&#039;&#039;]] target. These temporary hit points also last a number of rounds equal to your Charisma modifier.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Monk&amp;diff=1183</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Monk&amp;diff=1183"/>
		<updated>2021-02-12T03:03:24Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monks draw [[&amp;quot;Power&amp;quot;|Power]] from the Primal energy within themselves, pushing their minds and bodies to the absolute limit in the midst of combat. They are lightly armored warriors who specialize in using [[General_Mechanics_Information#Maneuvers|Maneuvers]] in rapid succession for a &amp;quot;burst&amp;quot; playstyle and possess some unique defensive abilities. Monk archetypes take a flexible warrior and allows them to focus on enhancing their burst damage, their tanking ability, or gaining support abilities.&lt;br /&gt;
:&lt;br /&gt;
:Maximizing &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attacking with weapons or your fists and using most [[General_Mechanics_Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Knockdown|Knockdown]]. It also provides bonuses to your Fortitude or Reflex save.&lt;br /&gt;
:A high &#039;&#039;&#039;Dexterity&#039;&#039;&#039; allows you to maximize Armor Class from being unarmored and improves your Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039; increases your survivability in raw hit points and contributes to your Fortitude save. &lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039; contributes to your maximum [[General_Mechanics_Information#Maneuvers|Maneuver]] pool and Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039; contributes to your [[#Ki|Ki]] pool, certain [[#Archetypes|Archetype]] features, and Will save.&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; contributes to your Will save, certain [[#Archetypes|Archetype]] features and support [[General_Mechanics_Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&#039;&#039;&#039;Hit Points per level&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Weapons (Simple, [[#Monk Weapons|Monk]])&lt;br /&gt;
:&#039;&#039;&#039;Skill Points per level (*4 at 1st level)&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Primary Saving Throw(s)&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[#Ki|Ki]], [[#Flurry_of_Blows|Flurry of Blows]], [[#Improved_Unarmed_Strike|Improved Unarmed Strike]], [[#Maneuver: Stun|Maneuver: Stun]], [[#Simple_Weapon_Mastery|Simple Weapon Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Deflect_Missiles|Deflect Missiles]], [[#Strategic_Defense|Strategic Defense]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[#Evasion|Evasion]], [[#Wholeness_of_Body|Wholeness of Body]], [[#Martial_Arts|Martial Arts]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Archetypes|Archetype Feature I]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[#Bonus_Feat:_Maneuver|Bonus Feat: Maneuver]], [[#Ki_Strike|Ki Strike I]], [[#Monk_AC|Monk AC I]]&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[#Still_Mind|Still Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[#Archetypes|Archetype Feature II]]&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[#Purity_of_Body|Purity of Body]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[#Improved_Evasion|Improved Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[#Archetypes|Archetype Feature III]], [[#Ki_Strike|Ki Strike II]], [[#Monk_AC|Monk AC II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monk Core Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ki&#039;&#039;&#039; ===&lt;br /&gt;
A Monk has a Ki pool with a maximum capacity equal to 3 + Wisdom modifier. This is used by class features such as [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] and [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]]. The Monk recovers 1 Ki upon slaying an Elite rated enemy or higher.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Flurry of Blows&#039;&#039;&#039; ===&lt;br /&gt;
The Monk may expend 1 [[#Ki|Ki]] to become capable of using [[General Mechanics Information#Maneuvers|Maneuvers]] with only a 1 second cooldown for one round.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Improved Unarmed Strike&#039;&#039;&#039; ===&lt;br /&gt;
Armed opponents no longer get attacks of opportunity against the character when they make an unarmed attack without gauntlets. In addition, the character receives a bonus to Shield AC when fighting unarmed equal to the AC bonus of any equipped gauntlets or bracers.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuver: Stun&#039;&#039;&#039; ===&lt;br /&gt;
The Monk receives the [[Feats#Maneuver_Stun|Stun Maneuver]] for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Simple Weapon Mastery&#039;&#039;&#039; ===&lt;br /&gt;
The Monk receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Deflect Missiles&#039;&#039;&#039; ===&lt;br /&gt;
The character can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against DC 20. The character must have at least one hand free to use this feat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Strategic Defense&#039;&#039;&#039; ===&lt;br /&gt;
The Monk receives the [[Feats#Strategic_Defense|Strategic Defense]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, the character instead takes no damage if they succeed at the save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wholeness of Body&#039;&#039;&#039; ===&lt;br /&gt;
The Monk may expend 1 Ki to restore their health by an amount equal to twice their class level. This ability may be used once per round.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Martial Arts&#039;&#039;&#039; ===&lt;br /&gt;
Monks receive a passive bonus depending on the type of weapons they have equipped, as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Great-Weapon&lt;br /&gt;
| +4 Damage&lt;br /&gt;
|-&lt;br /&gt;
|Dual Wielding&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Single Weapon&lt;br /&gt;
| +4 Damage&lt;br /&gt;
|-&lt;br /&gt;
|Implement&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Ranged (Non-Crossbow)&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&lt;br /&gt;
| +4 Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bonus Feat: Maneuver&#039;&#039;&#039; ===&lt;br /&gt;
The character receives a bonus feat that may be used to learn a [[General Mechanics Information#Maneuvers|Maneuver]] of their choice.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ki Strike&#039;&#039;&#039; ===&lt;br /&gt;
The Monk&#039;s unarmed attack counts as a magic weapon against creatures with damage reduction (+1 at 5th level, +2 at 10th).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Monk AC&#039;&#039;&#039; ===&lt;br /&gt;
All Monks passively receive a +1 bonus to their Dodge AC at level 5. This improves to +2 at level 10.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Still Mind&#039;&#039;&#039; ===&lt;br /&gt;
The Monk gains a +2 competence bonus on all saving throws against mind-affecting spells.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Purity of Body&#039;&#039;&#039; ===&lt;br /&gt;
The Monk is immune to disease.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Improved Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.&lt;br /&gt;
&lt;br /&gt;
== Monk Weapons ==&lt;br /&gt;
&lt;br /&gt;
The Monk weapon proficiency includes the club, dagger, handaxe, shortsword, light crossbow, quarterstaff, shuriken, kama, and sling.&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Way of Thunder&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Empty your mind. Now - strike.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Break Down&#039;&#039;&#039;&lt;br /&gt;
| When you strike with at least three offensive [[General Mechanics Information#Maneuvers|Maneuvers]] during your [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] feature, you gain a bonus equal to your Monk level in damage to your attacks for one minute. Single weapon wielding and ranged weapons receive half this bonus (rounded up). Dual wielding confers an additional +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Build Up&#039;&#039;&#039;&lt;br /&gt;
| When you strike with at least three offensive [[General Mechanics Information#Maneuvers|Maneuvers]] during [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]], while under the effects of your &#039;&#039;Break Down&#039;&#039; bonus, you also gain two additional attacks for one minute. In addition, when you use [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]] you also recover a number of [[General Mechanics Information#Maneuvers|Maneuvers]] equal to your Wisdom modifier. &#039;&#039;Build Up&#039;&#039; cannot activate in the same use of [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] as &#039;&#039;Break Down&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Nirvana&#039;&#039;&#039;&lt;br /&gt;
| You may activate [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] again while it is active and you are under the effects of &#039;&#039;Build Up&#039;&#039;. For three rounds, each successful [[General Mechanics Information#Maneuvers|Maneuver]] you strike an opponent with also inflicts 1d6 sonic damage for each point of Wisdom modifier you possess. If the [[General Mechanics Information#Maneuvers|Maneuver]] used is [[Feats#Maneuver: Knockback|Knockback]], the Sonic damage also strikes all enemies within 2m of the target&#039;s starting position.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Way of Wave and River&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Be like water.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Flow&#039;&#039;&#039;&lt;br /&gt;
| You gain a +1 Dodge bonus to AC. You gain an additional +1 Dodge AC at level 10. You also gain 10% physical and elemental damage immunity.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Crash&#039;&#039;&#039;&lt;br /&gt;
| When you use your [[#Wholeness_of_Body|&#039;&#039;Wholeness of Body&#039;&#039;]] feature, you restore additional hit points equal to your Constitution modifier plus Wisdom modifier. You also gain temporary hitpoints equal to the amount restored for one minute. While you have these temporary hitpoints, any melee attacker receives 1d4 bludgeoning damage for each point of Constitution modifier if they hit, or 1d4 piercing damage for each point of Wisdom modifier if they miss.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Formless&#039;&#039;&#039;&lt;br /&gt;
| While your [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] is active, any enemy who attacks you in melee is immediately struck by the [[Feats#Maneuver: Knockdown|Knockdown Maneuver]] if they miss, or the [[Feats#Maneuver: Stun|Stun Maneuver]] if they hit. These allow saving throws as usual, but have no associated [[General_Mechanics_Information#Maneuvers|Maneuvers]] cost to you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Way of the Heavens&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Again.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Demonstrate&#039;&#039;&#039;&lt;br /&gt;
| When your [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] ends, if you used at least three [[General_Mechanics_Information#Maneuvers|Maneuvers]] within that [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]], any allies within 10m receive the benefits of your [[#Martial Arts|Martial Arts]] feature for one minute. The Will saving throws of these recipients is also increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Encourage&#039;&#039;&#039;&lt;br /&gt;
| When you use your [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]] feature, any allies you have within 10m also receive some of its healing effects. A pool of extra healing is created equal to your Monk class level multiplied by the total of your Wisdom modifier plus Charisma modifier. The ally with the lowest hit points receives healing; should this healing restore them to full hit points, the next lowest hit point ally receives the remainder of the healing, and so on until the healing pool is expended. All allies within 10m also receive the benefits of your [[#Monk AC|Monk AC]] for one minute.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Chastise&#039;&#039;&#039;&lt;br /&gt;
| When an ally under the effects of either your &#039;&#039;Demonstrate&#039;&#039; or &#039;&#039;Encourage&#039;&#039; features is struck by a critical hit, they receive a physical damage shield with a damage threshold equal to your Wisdom plus Charisma modifiers, and an absorption limit equal to your [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]] healing pool granted by &#039;&#039;Encourage&#039;&#039;. This effect has a duration in rounds equal to your Wisdom + Charisma modifiers, and overwrites any existing instances of itself. In addition, while under this damage reduction effect the target will receive temporary hitpoints equal to any healing received from &#039;&#039;Encourage&#039;&#039;. These temporary hitpoints also have a duration in rounds equal to your Wisdom + Charisma modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
	<entry>
		<id>https://wiki.risenholm.com/index.php?title=Monk&amp;diff=1182</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.risenholm.com/index.php?title=Monk&amp;diff=1182"/>
		<updated>2021-02-12T03:02:43Z</updated>

		<summary type="html">&lt;p&gt;Sharkinajar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monks draw [[&amp;quot;Power&amp;quot;|Power]] from the Primal energy within themselves, pushing their minds and bodies to the absolute limit in the midst of combat. They are lightly armored warriors who specialize in using [[General_Mechanics_Information#Maneuvers|Maneuvers]] in rapid succession for a &amp;quot;burst&amp;quot; playstyle and possess some unique defensive abilities. Monk archetypes take a flexible warrior and allows them to focus on enhancing their burst damage, their tanking ability, or gaining support abilities.&lt;br /&gt;
:&lt;br /&gt;
:Maximizing &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is recommended for attacking with weapons or your fists and using most [[General_Mechanics_Information#Maneuvers|Maneuvers]] like [[Feats#Maneuver: Knockdown|Knockdown]]. It also provides bonuses to your Fortitude or Reflex save.&lt;br /&gt;
:A high &#039;&#039;&#039;Dexterity&#039;&#039;&#039; allows you to maximize Armor Class from being unarmored and improves your Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039; increases your survivability in raw hit points and contributes to your Fortitude save. &lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039; contributes to your maximum [[General_Mechanics_Information#Maneuvers|Maneuver]] pool and Reflex save.&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039; contributes to your [[#Ki|Ki]] pool, certain [[#Archetypes|Archetype]] features, and Will save.&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; contributes to your Will save, certain [[#Archetypes|Archetype]] features and support [[General_Mechanics_Information#Maneuvers|Maneuvers]] such as [[Feats#Maneuver: Commander Strike|&amp;quot;Commander Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals ==&lt;br /&gt;
:&#039;&#039;&#039;Hit Points per level&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Weapons (Simple, [[#Monk Weapons|Monk]])&lt;br /&gt;
:&#039;&#039;&#039;Skill Points per level (*4 at 1st level)&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Primary Saving Throw(s)&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[#Ki|Ki]], [[#Flurry_of_Blows|Flurry of Blows]], [[#Improved_Unarmed_Strike|Improved Unarmed Strike]], [[#Maneuver: Stun|Maneuver: Stun]], [[#Simple_Weapon_Mastery|Simple Weapon Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Deflect_Missiles|Deflect Missiles]], [[#Strategic_Defense|Strategic Defense]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[#Evasion|Evasion]], [[#Wholeness_of_Body|Wholeness of Body]], [[#Martial_Arts|Martial Arts]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Archetypes|Archetype Feature I]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[#Bonus_Feat:_Maneuver|Bonus Feat: Maneuver]], [[#Ki_Strike|Ki Strike I]], [[#Monk_AC|Monk AC I]]&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[#Still_Mind|Still Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[#Archetypes|Archetype Feature II]]&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[#Purity_of_Body|Purity of Body]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[#Improved_Evasion|Improved Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[#Archetypes|Archetype Feature III]], [[#Ki_Strike|Ki Strike II]], [[#Monk_AC|Monk AC II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monk Core Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ki&#039;&#039;&#039; ===&lt;br /&gt;
A Monk has a Ki pool with a maximum capacity equal to 3 + Wisdom modifier. This is used by class features such as [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] and [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]]. The Monk recovers 1 Ki upon slaying an Elite rated enemy or higher.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Flurry of Blows&#039;&#039;&#039; ===&lt;br /&gt;
The Monk may expend 1 [[#Ki|Ki]] to become capable of using [[General Mechanics Information#Maneuvers|Maneuvers]] with only a 1 second cooldown for one round.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Improved Unarmed Strike&#039;&#039;&#039; ===&lt;br /&gt;
Armed opponents no longer get attacks of opportunity against the character when they make an unarmed attack without gauntlets. In addition, the character receives a bonus to Shield AC when fighting unarmed equal to the AC bonus of any equipped gauntlets or bracers.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuver: Stun&#039;&#039;&#039; ===&lt;br /&gt;
The Monk receives the [[Feats#Maneuver_Stun|Stun Maneuver]] for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Simple Weapon Mastery&#039;&#039;&#039; ===&lt;br /&gt;
The Monk receives the [[Feats#Simple_Weapon_Mastery|Simple Weapon Mastery]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Deflect Missiles&#039;&#039;&#039; ===&lt;br /&gt;
The character can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against DC 20. The character must have at least one hand free to use this feat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Strategic Defense&#039;&#039;&#039; ===&lt;br /&gt;
The Monk receives the [[Feats#Strategic_Defense|Strategic Defense]] feat for free.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, the character instead takes no damage if they succeed at the save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wholeness of Body&#039;&#039;&#039; ===&lt;br /&gt;
The Monk may expend 1 Ki to restore their health by an amount equal to twice their class level. This ability may be used once per round.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Martial Arts&#039;&#039;&#039; ===&lt;br /&gt;
Monks receive a passive bonus depending on the type of weapons they have equipped, as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Great-Weapon&lt;br /&gt;
| +4 Damage&lt;br /&gt;
|-&lt;br /&gt;
|Dual Wielding&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Single Weapon&lt;br /&gt;
| +4 Damage&lt;br /&gt;
|-&lt;br /&gt;
|Implement&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Ranged (Non-Crossbow)&lt;br /&gt;
| +1 Attack per Round&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&lt;br /&gt;
| +4 Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bonus Feat: Maneuver&#039;&#039;&#039; ===&lt;br /&gt;
The character receives a bonus feat that may be used to learn a [[General Mechanics Information#Maneuvers|Maneuver]] of their choice.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ki Strike&#039;&#039;&#039; ===&lt;br /&gt;
The Monk&#039;s unarmed attack counts as a magic weapon against creatures with damage reduction (+1 at 5th level, +2 at 10th).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Monk AC&#039;&#039;&#039; ===&lt;br /&gt;
All Monks passively receive a +1 bonus to their Dodge AC at level 5. This improves to +2 at level 10.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Still Mind&#039;&#039;&#039; ===&lt;br /&gt;
The Monk gains a +2 competence bonus on all saving throws against mind-affecting spells.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Purity of Body&#039;&#039;&#039; ===&lt;br /&gt;
The Monk is immune to disease.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Improved Evasion&#039;&#039;&#039; ===&lt;br /&gt;
Whenever a reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.&lt;br /&gt;
&lt;br /&gt;
== Monk Weapons ==&lt;br /&gt;
&lt;br /&gt;
The Monk weapon proficiency includes the club, dagger, handaxe, shortsword, light crossbow, quarterstaff, shuriken, kama, and sling.&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Way of Thunder&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Empty your mind. Now - strike.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Break Down&#039;&#039;&#039;&lt;br /&gt;
| When you strike with at least three offensive [[General Mechanics Information#Maneuvers|Maneuvers]] during your [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] feature, you gain a bonus equal to your Monk level in damage to your attacks for one minute. Single weapon wielding and ranged weapons receive half this bonus (rounded up). Dual wielding confers an additional +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Build Up&#039;&#039;&#039;&lt;br /&gt;
| When you strike with at least three offensive [[General Mechanics Information#Maneuvers|Maneuvers]] during [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]], while under the effects of your &#039;&#039;Break Down&#039;&#039; bonus, you also gain two additional attacks for one minute. In addition, when you use [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]] you also recover a number of [[General Mechanics Information#Maneuvers|Maneuvers]] equal to your Wisdom modifier. &#039;&#039;Build Up&#039;&#039; cannot activate in the same use of [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] as &#039;&#039;Break Down&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Nirvana&#039;&#039;&#039;&lt;br /&gt;
| You may activate [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] again while it is active and you are under the effects of &#039;&#039;Build Up&#039;&#039;. For three rounds, each successful [[General Mechanics Information#Maneuvers|Maneuver]] you strike an opponent with also inflicts 1d6 sonic damage for each point of Wisdom modifier you possess. If the [[General Mechanics Information#Maneuvers|Maneuver]] used is [[Feats#Maneuver: Knockback|Knockback]], the Sonic damage also strikes all enemies within 2m of the target&#039;s starting position.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Way of Wave and River&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Be like water.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Flow&#039;&#039;&#039;&lt;br /&gt;
| You gain a +1 Dodge bonus to AC. You gain an additional +1 Dodge AC at level 10. You also gain 10% physical and elemental damage immunity.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Crash&#039;&#039;&#039;&lt;br /&gt;
| When you use your [[#Wholeness_of_Body|&#039;&#039;Wholeness of Body&#039;&#039;]] feature, you restore additional hit points equal to twice the total of your Constitution modifier plus Wisdom modifier. You also gain temporary hitpoints equal to the amount restored for one minute. While you have these temporary hitpoints, any melee attacker receives 1d4 bludgeoning damage for each point of Constitution modifier if they hit, or 1d4 piercing damage for each point of Wisdom modifier if they miss.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Formless&#039;&#039;&#039;&lt;br /&gt;
| While your [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] is active, any enemy who attacks you in melee is immediately struck by the [[Feats#Maneuver: Knockdown|Knockdown Maneuver]] if they miss, or the [[Feats#Maneuver: Stun|Stun Maneuver]] if they hit. These allow saving throws as usual, but have no associated [[General_Mechanics_Information#Maneuvers|Maneuvers]] cost to you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Way of the Heavens&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039; &amp;quot;Again.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Demonstrate&#039;&#039;&#039;&lt;br /&gt;
| When your [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]] ends, if you used at least three [[General_Mechanics_Information#Maneuvers|Maneuvers]] within that [[#Flurry of Blows|&#039;&#039;Flurry of Blows&#039;&#039;]], any allies within 10m receive the benefits of your [[#Martial Arts|Martial Arts]] feature for one minute. The Will saving throws of these recipients is also increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Encourage&#039;&#039;&#039;&lt;br /&gt;
| When you use your [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]] feature, any allies you have within 10m also receive some of its healing effects. A pool of extra healing is created equal to your Monk class level multiplied by the total of your Wisdom modifier plus Charisma modifier. The ally with the lowest hit points receives healing; should this healing restore them to full hit points, the next lowest hit point ally receives the remainder of the healing, and so on until the healing pool is expended. All allies within 10m also receive the benefits of your [[#Monk AC|Monk AC]] for one minute.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Chastise&#039;&#039;&#039;&lt;br /&gt;
| When an ally under the effects of either your &#039;&#039;Demonstrate&#039;&#039; or &#039;&#039;Encourage&#039;&#039; features is struck by a critical hit, they receive a physical damage shield with a damage threshold equal to your Wisdom plus Charisma modifiers, and an absorption limit equal to your [[#Wholeness of Body|&#039;&#039;Wholeness of Body&#039;&#039;]] healing pool granted by &#039;&#039;Encourage&#039;&#039;. This effect has a duration in rounds equal to your Wisdom + Charisma modifiers, and overwrites any existing instances of itself. In addition, while under this damage reduction effect the target will receive temporary hitpoints equal to any healing received from &#039;&#039;Encourage&#039;&#039;. These temporary hitpoints also have a duration in rounds equal to your Wisdom + Charisma modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sharkinajar</name></author>
	</entry>
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